Dungeon

A dungeon is a set of maps where defeating a mob on one map takes you to the next map of the dungeon. Entering a dungeon generally requires a key of some sort, and there is often a special prize for completing all levels. In many dungeons you can also fight unique monsters that may drop special set items.

Dungeon mobs respawn when attacked instead of after being killed. This is to prevent waiting when two or more parties go through the same dungeon at the same time. All dungeon mobs are passive unless noted otherwise.

Guilds may place a perceptor in a dungeon, though not in the final room. You can not join and defend a perceptor if you are in a dungeon. When a guild's Perceptor is attacked in a dungeon, only two guild members may join to defend it.

Challenging is impossible in a dungeon, and the map of the entrance.

Difficulty Estimation. Total level WILL vary on experience and skill, just a VERY rough guide.


 * 1 Very Low - Players' group level should be 50+, for level 10+ players.
 * 2 Low - Players group level should be 160+, for level 20+ players.
 * 3 Low Medium - Players' group level should be 240+, for level 30+ players.
 * 4 Medium - Players' group level should be 320+, for level 40+ players.
 * 5 High Medium - Players' group level should be 480+, for level 60+ players.
 * 6 High - Players' group level should be 720+, for level 90+ players.
 * 7 Very High - Players' group level should be 960+, for level 120+ players.
 * 8 Hardcore - Players' group level should be 1200+, for level 160+ players.

The Dungeons
The following table lists all dungeons and their main characteristics. Note that for F2P members the only dungeons available are the Incarnam Dungeon and the Field Dungeon.

Mazes
Following places are often considered as dungeons, though they are not.