Eniripsa

Anyone who would dismiss Eniripsas as "just healers" has not seen them at their full potential. Eniripsas are the major buffers of Dofus, and their abilities are not limited to restoring HP to their comrades. These healers can enhance the AP of characters, push back and destroy enemies, and even stop monsters in their tracks. All of their elemental abilities are Fire-types, so their high intelligence works double duty.

Eniripsas benefit most from high intelligence, which boosts their healing and Fire-type abilities.

Builds
The builds suggested for this class fall into two major categories: In general, the solo combat builds are more experimental than the team support builds.
 * Team support
 * Solo combat

Team Support Builds
Team support builds are more traditional, and focus on providing AP and a lot of team-healing to maximize the abilities and survivability of the rest of the team members. Combat attacks and damage potential are of lower priority.


 * Eniripsa/Intelligence (traditional support healer)
 * Eniripsa/Healer

Solo Combat Builds
Solo combat builds focus toward more of a balanced mix of attacks and healing, with a focus toward self-healing.


 * Eniripsa/dmg-oriented (another proposal)
 * Eniripsa/Pure-Solo (Solo up to level 40+)
 * Eniripsa/Proper Solo

Experimental Builds
Experimental
 * Eniripsa/Vitality (Wolverine Build)
 * Eniripsa/Inferno
 * Eniripsa/Tank (Much like a Cawwot)
 * Eniripsa/uber build

Build Commentary
The difference between the two builds ties more to individual play style, and as levels increase, the two types of builds overlap considerably. For additional commentary on build choices, please see:


 * Eniripsa/Chafer/Heal

See also Eniripsa/Equipment and Eniripsa/Leveling.

Training dopple
General strategy goes here.

Weapon Bonuses

 * +40% damage with wands
 * 0% (no bonus or penalty) with daggers and scythes.
 * -20% damage with staffs.
 * -30% damage with bows, shovels, axes, hammers and swords.

Trivia
Reversing Eniripsa spells out Aspirine.