User:Telkoth

=Characters=

Sitsen (Osamodas)
Osamodas Level 20, Alchemist Level 4

Fairly-standard intelligence build.

Stats

 * Vitality 10
 * Intelligence 85

Spells

 * Ghostly Claw 5
 * Summoning of Gobball 4
 * Feline Movement 2
 * 2 free spell points

Build
Tentative


 * Level 22: Summoning of Gobball -> 5
 * Level 28: High Energy Shot -> 4
 * Level 34: 6 points... Crow -> 4? H.E. Shot -> 5 & Feline Movement -> 3?  Consider.
 * Level 48: Boar -> 5
 * Level 54: Punch of Crackler -> 5
 * Level 70: 16 points. Consider.
 * Level 71: Vit -> 50 & Int -> 200?
 * Level 80: Magus Bwork -> 5
 * Level 90: Crackler -> 5
 * Level 100: Red Wyrmling -> 5

Yll (Pandawa)
Pandawa Level 33

Stats

 * Vitality 0 (+13, +54 life)
 * Wisdom 0
 * Strength 105 (+106)
 * Intelligence 0 (-31)
 * Chance 0
 * Agility 0 (+5)


 * +3 damage
 * +4 range (this is awesome!)

Spells

 * Boozer 5
 * Hangover 5
 * Karcham 4
 * Chamrak 4

Equipment

 * Tau Hammer (+14 strength, +12 vitality, -21 intelligence)
 * Fortifying Ring (+20 strength)
 * Bouze Lite Yeah's Ring (+24 life)
 * Holy Medal (+3 damage, +17 strength)
 * Stamina belt
 * Sortingat Hogwat (+2 range)
 * Cape Rice (+2 range)
 * Iop crusher
 * Dofawa

Worth Considering

 * Sponge Helmet (+1 range, +vitality, -some resistances - who cares - we have Boozer :P)
 * Chafeuse Belt (+strength, +vitality, +critical hits)
 * Ultra-powerful Klime's boots (+25 life, +30 strength)

Build

 * Boozer -> 2 (level 2)
 * Hangover -> 5 (level 13, 1 free spell point)
 * Boozer -> 5 (level 21)
 * Karcham -> 4 (level 27)
 * Chamrak -> 4 (level 33)
 * Stain -> 5 (level 43)
 * Bamboo Milk -> 4 (level 49)
 * Wrath of Zatoïshwan -> 5 (level 60, 1 spell point free)
 * Karcham -> 5 (level 63)
 * Chamrak -> 5 (level 67)
 * Bamboo Milk -> 5 (level 71; is it worth delaying Pandatak a level?)
 * Pandatak -> 5 (level 81)
 * Pandiniuras -> 5 (level 91)
 * Spirit Bond -> 5 (level 101)

Cristi (Cra)
Cra level 39, Miner level 31, Jeweler level 33

Currently buying Gobball Saliva and Acorns :P Still need 900 saliva and <1610 acrons :P

My Intelligence-Agility test. Idea is to use Agility for mid-level damage and MP advantage while avoiding screwing ourselves on Intelligence later. Therefore, Agility will be scrolled/equipped. Should be nice on higher-levels for improved crit hit rate, as well.

Stats

 * 6 AP (+1)
 * 3 AP
 * Vitality 0 (+1)
 * Wisdom 1 (1 scrolled, +20)
 * Strength 0 (+62)
 * Intelligence 120 (+127)
 * Chance 0
 * Agility 16 (16 scrolled!)
 * Life (+138)

Spells

 * Magic Arrow 5
 * Distant Shooting 5
 * Frozen Arrow 5
 * Retreat Arrow 3
 * Striking 1
 * Summoning of Arachnee 1 (useless, but the Arachnid happened to be there when I randomly stopped in one day)


 * 5 free spell points (waiting on Plaguing Arrow)

Equipment

 * Gobball Hammer
 * Gobball Headgear (+10 str, +36 int)
 * Gobbling Cape (+45 life, +206 initiative)
 * Gobball amulet (+2 str, +10 int)
 * Gobball Belt (+235 pods)
 * Gobboots (+22 life, +5% damage)
 * Bouze Lite Yeah's Ring (+26 life)
 * Mental Ring (+31 int <-- whee!)
 * Ginger Meowette
 * Dofawa

Sadrie (Sadida)
Sadida level 36, Fisherman level 5

Stats

 * Vitality 0 (+1, +106 life)
 * Wisdom 0 (+25)
 * Strength 112 (+85)
 * Intelligence 0 (+61)
 * Chance 0
 * Agility 0 (+14)


 * 1 free characteristic point

Spells

 * The Sacrificial Doll 5
 * Bramble 5
 * Manifold Bramble 5
 * Summoning of Arachnee 1


 * 5 free spell points

Equipment

 * Gobball amulet (+10 str, +7 int)
 * Bouze Lite Yeah's Ring (+17 life)
 * Gobboots (+1% damage, +30 life)
 * Gobball Belt
 * Gobbling Cape (+100 initiative, +29 life)
 * Gobball Headgear (+25 str, +4 int)
 * Tofu Ring (+5 wis, +14 agi)
 * Gobball Hammer
 * Dofawa (+1 vit)

Build

 * Strength -> 250 (level 81)


 * Bramble -> 5 (level 11)
 * Sacrificial Doll -> 5 (level 21)
 * Manifold Bramble -> 5 (level 36, 5 spell points left over)
 * Staff Skill -> 5 (level 41)
 * The Inflatable -> 5 (level 54, 3 spell points left over)
 * Aggressive Brambles -> 5 (level 61)

Rikia (Sram)
Sram Level 11

Ninna (Feca)
Feca Level 72, Tailor Level 8

(Leveling Tailor sucks!)

Sidreal (Eniripsa)
Eni Level 41, Lumberjack Level 44, Miner Level 38

Jerhad (Iop)
Iop Level 29, Alchemist Level 34

Elwood (Enutrof)
Enutrof Level 39, Jeweler Level 32

Spent a lot of time and kamas on Elwood, and I like the results.

Stats

 * Vitality 0 (+67)
 * Wisdom 0 (+15)
 * Strength 0 (+20)
 * Intelligence 0 (-10)
 * Chance 155 (+136, 25 scrolled)
 * Agility 3 (-25, 3 scrolled)

+11 damage

+4 critical hits

-10% neutral resistance

-2% fire resistance

-3% water resistance

Spells

 * Coins Throwing 5
 * Fortune 5
 * Living Shovel 5
 * Ghostly Shovel 4
 * Pandora's Box 2
 * Shovel Skill 1 (so far useless :P)

1 spell point free

Build

 * Ghostly Shovel 5. Level 42.
 * Reducing Key 4 & Clumsiness 3. Level 50.
 * Shovel of Judgement 5. Level 60.  (Note: clumsiness + 50% crit hit shovel of judgement = funny)
 * Slaughtering Shovel 5. Level 70.
 * Bribery? Unsure.  Level 80.
 * 10 spare points (or 20 >_>). Level 90.  Weapon skill?  Clumsiness?  Reducing Key?  Pandora's Box?  other?
 * Living Chest 5. Level 100.

I'm unsure about Bribery. It seems possibly cool, but isn't a critical hit from Shovel of Judgement (which will happen half the time) almost as good, but for 10 spell points less? :P I guess it depends on whether or not a lot of monsters have high MP resistance. Depending on how cool this next update is for PvP, I might actually get involved in the alignment fight, in which case Bribery would become much more useful.

Tifta (Xelor)
Xelor Level 37, Staff Carver Level 21

Stats

 * Vitality 20 (+1, +125 life)
 * Wisdom 0 (+12)
 * Strength 0 (+30)
 * Intelligence 130 (+162)
 * Chance 0 (-3)
 * Agility 0 (+2)


 * +15% damage
 * +2 critical hits

Spells

 * Xelor's Sandglass 5
 * Temporal Dust 5
 * Homing Hand 5
 * Teleportation 3
 * Striking 1
 * 3 free spell points

Equipment

 * Small Inacleft Stick (+10 life, +35 int, -5 chance)
 * Lorko Kasko (+28 str, +35 int, +37 life)
 * Mad Boowolf cloak (+58 life, +15% damage)
 * Kabbala (+10 wis, +20 int)
 * Adventurer Belt (+1 int, rest are +2)
 * Powerful Boots of Concentration (+2 crit hits, +20 int)
 * Mental Ring (+20 int)
 * Mental Ring (+31 int)
 * Dofawa (+1 vit)

Equipment to Consider

 * Kokokette Belt (+35 int, and other stuff)

=Builds=

Intelligence-Agility
(See User:Telkoth)

Overview
Object of this build is to improve upon - not negotiate with - an Intelligence-build Cra by scrolling and equipping Agility to give diversity during the mid levels, when Fire-based spells are lacking.

The reason for choosing Agility over Strength is two fold:
 * Scrolling Agility is cheaper than scrolling Strength. We are not going to waste Characteristic points on Agility!  Not one!  That means scrolling.
 * Agility not only lets us use fun Wind-based spells, but provides a (admittedly minor) Critical Hit bonus, as well as improved dodge rates - advantages which help EVERY build. Conversely, while strength gives various spell options, it does nothing to help out our fire-based spells, which is what we really want to focus on.

Stat Build

 * Intelligence -> 250 using Characteristic points. This will take you to level 111 without scrolling.
 * Agility -> 50, at least, via Scrolling only! More is always better, of course.

Spell Build

 * Magic Arrow -> 5. Level 11.
 * Distant Shooting -> 5. Level 21.
 * Frozen Arrow -> 5. Level 31.  This spell is nice with Distant Shooting.
 * Retreat Arrow -> 3. Level 34.  God, this is useful.  You might even level it to 3 before getting Frozen Arrow up to 5, depending on what you like to fight.
 * Plaguing Arrow -> 5. Level 44.
 * Powerful Shooting -> 5. Level 54.
 * Weapon Skill -> 4. Level 60.  Debatable.
 * Absorptive Arrow -> 5. Level 70.
 * Critical Shooting -> 5. Level 80.
 * Explosive Arrow -> 5. Level 90.
 * Bow Skill (cra) -> 5. Level 100.

You'll notice I never leveled Burning Arrow. I find linear range to be too restrictive. If you like Burning Arrow, you will probably be content to level that instead of Magic Arrow.

After level 100... many level 6 options suddenly present themselves...


 * Weapon Skill <- 2AP cost (instead of 3), +5% damage
 * Critical Shooting <- +2 critical hits
 * Distant Shooting <- +1 range
 * Frozen Arrow <- 1-2 AP loss, +2 damage
 * Magic Arrow <- +3 damage, +1 range

Equipment
Probably do not want to start going Agility until Plaguing Arrow is level 5, however even then it'd be best to increase Agility without sacrificing Intelligence. For this reason, the Toady set, which requires only two pieces, is looking the best. A perfect 140 Agility is probably not reasonable to expect, but even with +100 Agility, and scrolled Agility of 50, that's 150 Agility while leaving plenty of slots for Intelligence.

Once you get Explosive Arrow at level 90, you'll want to switch back to an Intelligence set, of course.

Sets

 * Gobball Set (level 10 - standard stuff - leaves only room for a ring and pet)
 * Toady Set (level 30, +52-140 Agility, uses only a weapon and a hat)
 * Wind Kwak Set (level 42, +131-245 Agility, +1 AP, +1 MP, +1 range, leaves ring + choice of other slot free)
 * White Scaraleaf Set (level 46, +63-120 Agility, leaves amulet, weapon, ring and pet free)
 * Aerdala Set (level 70, +202-295 Agility, +Vit and Wis, +1 AP, +2 MP, +1 range, leaves only room for a ring and pet, requires rank > 4 shield for 1 MP and 20 Agility)

Weapons

 * Otof'Mai'We Daggers (level 40, 6-10 Air @ 3AP, +1MP, -10 Intelligence)
 * Daggers Ony (level 46, 6-15 Air @ 3AP, +16-25 Agility)
 * Aerdala Daggers (level 62, 11-16 Air @ 3AP, +21-30 Agility, Requires 50 Strength! If worn with the set, we will need +50 Strength from Ring and/or Pet)

Other Equipment

 * Kam Assutra's amulet (level 43 - standard stuff - extra AP lets us combine any of our various 4 AP spells with any of the 3 AP ones)
 * Skill boots (level 22, +16-25 Agility & Intelligence)
 * Eachure Hat (level 36, +11-60 Agility & Life)
 * Dora (level 36, +11-60 Intelligence & Strength)
 * Kapa Tass (level 30, +31-50 Intelligence)

=Useful Websites=
 * evilissexy.com/dofusplayground/