Sacrier/Strength/4

The strength sacrier is a strong, reliable attacker and an excellent character for PVP or PVM. Known for their high HP and ability to deal consistent damage at a close range, they are easy to level both solo and in groups.

Characteristics
As a sacrier, your most vital characteristic is vitality. As such, you must devote all of your characteristic points to getting up vitality. You should never spend points on anything else. Of course, devoting all your points to vitality leaves your attacks weak. Sacriers rely on equipment and scrolling to boost their other characteristics and with the addition of the doploon system, scrolling is easier than ever! You should aim to fully scroll all of your stats, but certainly strength is the most important characteristic to scroll to 101, closely followed by wisdom. Agility is also a good idea to scroll, as it means that you are able to dodge hits and obtain critical hits more readily. It is not compulsory to scroll intelligence or chance for a strength sacrier, though if you are able to do it it does have its advantages.

Core Spells-
These are the spells that you should obtain and max to level 5, as they are vital for a strength sacrier

Other Spells-
These are spells that you could get up, depending on your usage of them.
 * Swap
 * Can often be useful as it allows the caster to switch place with enemies and allies at close range. If co-operation and transposition are levelled, however, then swap is pointless to level.
 * Assault
 * A good spell to raise as, once you reach 9ap, you can use this alongside sacrier's foot . If this is raised then nimble punishment must also be raised. Many strength sets also give agility and so this is a useful spell.
 * Nimble Punishment
 * A must if you raise assault, this is the punishment for agility.
 * Dissolution
 * A chance/water spell, this hits characters that are directly beside the caster. Can be a good secondary attack spell.
 * Bold Punishment
 * The chance punishment, this is for those that raise dissolution and/or fury.
 * Spiritual Punishment
 * The intelligence punishment for those that raise absorption . Not a must.
 * Sacrifice
 * Cast this on an ally to protect them from harm, as the caster takes the damage instead. Can be good if you regularly level in groups.
 * Absorption
 * The intelligence spell, this must be coupled with spiritual punishment . Not particularly useful for a strength sacrier.
 * Vital Punishment
 * This can be very useful as it increases the caster's vitality when they are hit, preventing further lifeloss at times when the caster's HP is low.
 * Punishment
 * Deals neutral damage. The closer the caster is to half hp, the more damage it hits. Useful if you regularly get your HP drained.
 * Fury
 * A second water spell, use in conjuction with bold punishment and dissolution.
 * Flying Sword
 * A summoning spell, this summons a sword that deals strength damage, not particularly useful.
 * Life Transfer
 * Only useful if you fight alongside other players, this transfers a portion of the caster's hp to their allies.
 * Bloodthirsty Madness
 * Steals hp from allies. Not recommended.