User:Telkoth/Pnuch

Professions

 * Farmer level 23

Stats

 * 1 chance scrolled

Spells

 * Assault 5
 * Dancing Sword 5
 * Attraction 5
 * Summoning of Chaferfu 4
 * Sacrifice 2
 * 1 spell point free

Equipment

 * Bearman Set
 * Toady Set/Akwadala Set combo w/ [[Kam Assutra's Amulet]
 * Gobkool Set

Build Considerations
*doesn't have much experience with Sacriers*

Definitely:
 * Fury -> 5 (10 spell points; AT level 70 - we want it costing 4AP)
 * Cooperation -> 5 (10 spell points)
 * Swap -> ? (I imagine even 2 would be enough for most situations, but who knows)

If I team up more, I will want to level these. I don't think I'll have a good sense of to what degree until I have actually tested them:
 * Transposition -> ?
 * Sacrifice -> ?
 * Life Transfer -> ? (probably 3 would be enough; 5 certainly seems like overkill)

These will probably want to be leveled, but when? I don't have a good sense of when enemies start dealing more than 160 damage in a single attack. I also see these as a probable target for balancing by Ankama in the future, which may require them to be leveled sooner. Who knows...
 * Bold Punishment -> 5 (10 spell points)
 * Nimble Punishment -> 5 (10 spell points)

If Dancing Sword doesn't get nerfed (and I really think it should), I'll probably never need to level this...
 * Cawwot -> ?

Complete and utter mysteries to me:
 * Evasion doesn't seem that great to me. Don't we want to get hit?
 * Flying Sword
 * Punishment
 * Bloodthirsty Madness, I understand, is popular in combination with Cawwot. I guess leveling it to 2 or 3 would suffice for that purpose.