User:Telkoth

=Characters=

Rosielle (Iop)
Iop Level 26, Lumberjack Level 8

Characteristics
We would love to scroll Intelligence, but so would everyone, and damn is that expensive...


 * Vitality 65 (+1, +121 life)
 * Wisdom 0 (+20)
 * Strength 0 (+56)
 * Intelligence 40 (+142)
 * Chance 0
 * Agility 0

Spells

 * Sword of Fate 5
 * Cut 5
 * Intimidation 3
 * Destructive Sword 2


 * 1 free spell points

Build
Tentative


 * ASAP: Cawwot 1, Leek Pie 1
 * Because we can: Striking 1
 * Level 30: Destructive Sword 4
 * Level 36: Vitality 3 (3 spell point free)
 * Level 37: Destructive Sword 5
 * Level 48: Power 5 (1 spell points free)
 * Level 50: Vitality 4
 * Level 60: Strengthstorm 5

On Destructive Sword
Destructive Sword is not bad. That being said, it is not fantastic either. Here are the points of debate in my mind...


 * Comparing Destrucive Sword to other fire-based Iop spells, I am convinced Destructive Sword is a nice spell to have. Where I begin to grow concerned is in comparing it to weapons, particularly swords.
 * The Fire Kwak Sword and Saber Feudala are both very decent weapons. The Fire Kwak Sword in particular has a very good damage/AP ratio (Feudala Blade is less efficient, and requires a larger AP investment per turn, but also kills AP, and heals the user a little...)
 * With Sword Skill 5, these swords certainly out-perform Destructive Sword.
 * Sword Skill, however, needs to be cast before we can swing. If we can get 8AP, this is fine with the Fire Kwak Sword, but we would need 9AP to cast Sword Skill and use the Feudala Blade in one turn.  Is spending a turn casting Sword Skill to make the Swords better preferable to spending a turn using another spell?
 * At level 100+, we get +1 AP, and Sword Skill's cost can be reduced, but there are also many fewer fire-based swords to choose from (we would probably need to get one fire-maged, which is expensive and/or time-consuming), and Destructive Sword can also be leveled (of course, so can Sword Skill...).
 * It is possible there are other good weapons (hammers, daggers, etc), however these will require additional spells to be leveled as well.
 * Sword Skill is not inexpensive. At the time of this writing, it seems to go for between 30kk and 40kk.
 * As a minor point, Destructive Sword has horrifying critical hit damage. How easy it is for Intelligence Iops to get +crits without sacrificing other stats, I am not sure.

For now, I am going to level Destructive Sword. It is possible I will later regret this decision, however I am not convinced that it is as bad as some say, in fact, it seems to be comparable to weapon damage.

Sitsen (Osamodas)
Osamodas Level 43, Alchemist Level 42, Jeweller Level 4

Stats

 * Vitality 15 (+144 life, +12 life from Gobtubby)
 * Wisdom 1 (+31, 1 scrolled)
 * Strength 0 (+54)
 * Intelligence 147 (+172)
 * Chance 3 (3 scrolled)
 * Agility 0


 * 1 free characteristic point


 * +1 AP
 * +1 summon
 * +5 damage
 * +15% damage

Spells

 * Ghostly Claw 5
 * Summoning of Gobball 5
 * High-Energy Shot 4
 * Animal Healing 4
 * Feline Movement 3
 * Bear Cry 3
 * Hammer Skill 2
 * Spiritual Leash 1
 * Striking 1


 * 3 free spell points

Build
Tentative


 * ASAP: Cawwot 1
 * Level 54: Punch of the Crackler 5 (4 spell points free)
 * Level 60: Natural Defense 5 (0 spell points free)
 * Level 70: 10 points into Crow, Cawwot, Hammer Skill, and/or Whip
 * Level 80: Summoning of Bwork Magus 5
 * Level 90: Unlevel Summoning of Gobball to 1; Summoning of Crackler 5 (10 points free)
 * Level 100: Summoning of Red Wyrmling 5 (10 spell points free)
 * Level 101: Ghostly Claw 6 (6 spell points free)

Considerations
How important are...
 * Hammer Skill?
 * Cawwot?
 * Crow?
 * Whip?

Yll (Pandawa)
Pandawa Level 33

Stats

 * Vitality 0 (+13, +54 life)
 * Wisdom 0
 * Strength 105 (+106)
 * Intelligence 0 (-31)
 * Chance 0
 * Agility 0 (+5)


 * +3 damage
 * +4 range (this is awesome!)

Spells

 * Boozer 5
 * Hangover 5
 * Karcham 4
 * Chamrak 4

Equipment

 * Tau Hammer (+14 strength, +12 vitality, -21 intelligence)
 * Fortifying Ring (+20 strength)
 * Bouze Lite Yeah's Ring (+24 life)
 * Holy Medal (+3 damage, +17 strength)
 * Stamina belt
 * Sortingat Hogwat (+2 range)
 * Cape Rice (+2 range)
 * Iop crusher
 * Dofawa

Worth Considering

 * Sponge Helmet (+1 range, +vitality, -some resistances - who cares - we have Boozer :P)
 * Chafeuse Belt (+strength, +vitality, +critical hits)
 * Ultra-powerful Klime's boots (+25 life, +30 strength)

Build

 * Boozer -> 2 (level 2)
 * Hangover -> 5 (level 13, 1 free spell point)
 * Boozer -> 5 (level 21)
 * Karcham -> 4 (level 27)
 * Chamrak -> 4 (level 33)
 * Stain -> 5 (level 43)
 * Bamboo Milk -> 4 (level 49)
 * Wrath of Zatoïshwan -> 5 (level 60, 1 spell point free)
 * Karcham -> 5 (level 63)
 * Chamrak -> 5 (level 67)
 * Bamboo Milk -> 5 (level 71; is it worth delaying Pandatak a level?)
 * Pandatak -> 5 (level 81)
 * Pandiniuras -> 5 (level 91)
 * Spirit Bond -> 5 (level 101)

Cristi (Cra)
Cra level 42, Miner level 38, Jeweler level 38

Currently buying Acorns - need <1610 acrons :P

My Intelligence-Agility test. Idea is to use Agility for mid-level damage and MP advantage while avoiding screwing ourselves on Intelligence later. Therefore, Agility will be scrolled/equipped. Should be nice on higher-levels for improved crit hit rate, as well.

Stats

 * 6 AP (+1)
 * 3 AP
 * Vitality 1 (1 scrolled, +1)
 * Wisdom 2 (2 scrolled, +20)
 * Strength 0 (+62)
 * Intelligence 127 (+127)
 * Chance 0
 * Agility 27 (27 scrolled!)
 * Life (+138)

Spells

 * Magic Arrow 5
 * Distant Shooting 5
 * Frozen Arrow 5
 * Plaguing Arrow 4
 * Retreat Arrow 3
 * Striking 1
 * Summoning of Arachnee 1 (useless, but the Arachnid happened to be there when I randomly stopped in one day)


 * 2 free spell points (for Plaguing Arrow 5)

Equipment

 * Gobball Hammer
 * Gobball Headgear (+10 str, +36 int)
 * Gobbling Cape (+45 life, +206 initiative)
 * Gobball amulet (+2 str, +10 int)
 * Gobball Belt (+235 pods)
 * Gobboots (+22 life, +5% damage)
 * Bouze Lite Yeah's Ring (+26 life)
 * Mental Ring (+31 int <-- whee!)
 * Ginger Meowette
 * Dofawa

Saving For Later

 * Kam Assutra's amulet
 * White Scarabelt (+18 vit, +13 wis, 2 magic reduce, 5% air resist)
 * White Scararing (+25 agi, +3 crit hit, +9% damage, +73 initiative, 5% air resist)
 * Elorie Entuwan's Cruel Daggers (+34 agi, +32 vit, +5 damage, -1 MP)

still looking for the rest of the White Scara set, and still debating whether or not Elorie Entuwan's is a good weapon (+agi and +damage is very appealing, but for -1 MP? hm...)

not sure what to do for boots - no good +MP boots are available at my level.

Sadrie (Sadida)
Sadida level 36, Fisherman level 5

Stats

 * Vitality 0 (+1, +106 life)
 * Wisdom 0 (+25)
 * Strength 112 (+85)
 * Intelligence 0 (+61)
 * Chance 0
 * Agility 0 (+14)


 * 1 free characteristic point

Spells

 * The Sacrificial Doll 5
 * Bramble 5
 * Manifold Bramble 5
 * Summoning of Arachnee 1


 * 5 free spell points

Equipment

 * Gobball amulet (+10 str, +7 int)
 * Bouze Lite Yeah's Ring (+17 life)
 * Gobboots (+1% damage, +30 life)
 * Gobball Belt
 * Gobbling Cape (+100 initiative, +29 life)
 * Gobball Headgear (+25 str, +4 int)
 * Tofu Ring (+5 wis, +14 agi)
 * Gobball Hammer
 * Dofawa (+1 vit)

Build

 * Strength -> 250 (level 81)


 * Bramble -> 5 (level 11)
 * Sacrificial Doll -> 5 (level 21)
 * Manifold Bramble -> 5 (level 36, 5 spell points left over)
 * Staff Skill -> 5 (level 41)
 * The Inflatable -> 5 (level 54, 3 spell points left over)
 * Aggressive Brambles -> 5 (level 61)

Harsaphain (Ecaflip)
Ecaflip level 8

Ninna (Feca)
Feca Level 84, Tailor Level 13 (Leveling Tailor sucks!)

Characteristics

 * Vitality 50 (+141, +19 life)
 * Wisdom 16 (+182; 16 scrolled)
 * Strength 8 (+19; 8 scrolled)
 * Intelligence 221 (+216)
 * Chance 31 (+16; 31 scrolled)
 * Agility 28 (+69; 28 scrolled)


 * 7 AP
 * 4 MP
 * +13 damage
 * +3 heals
 * +4% damage
 * +19 critical hits
 * +22 prospecting

Spells

 * Natural Attack 5
 * Glowing Armor 5
 * Earth Armor 5
 * Aqueous Armor 5
 * Burning Glyph 5
 * Feca Shield 5
 * Immunity 3
 * Glyph of Blindness 2


 * Staff Skill 5
 * Release 4
 * Cawwot 3
 * Summoning of Arachnee 1
 * Summoning of Chaferfu 1
 * Striking 1
 * Leek Pie 1
 * Wand Skill 1
 * Dagger Skill 1

Build
tentative
 * Level 87: Immunity -> 4
 * Level 90: Paralyzing Glyph -> 3
 * Level 101: Natural Attack -> 6, Glowing Armor -> 6 (1 spell points free)
 * Level 109: Earth Armor -> 6 (5 spell points free)

Sidreal (Eniripsa)
Eni Level 41, Lumberjack Level 44, Miner Level 38

Jerhad (Iop)
Iop Level 29, Alchemist Level 34

Elwood (Enutrof)
Enutrof Level 42, Jeweller Level 38, Shoemaker 16

Spent a lot of time and kamas on Elwood, and I like the results.

Stats

 * Vitality 1 (+79, 1 scrolled)
 * Wisdom 0
 * Strength 0
 * Intelligence 0
 * Chance 160 (+155, 25 scrolled)
 * Agility 13 (+30, 13 scrolled)

+15 damage

+20% damage

+7 critical hits

Spells

 * Coins Throwing 5
 * Fortune 5
 * Living Shovel 5
 * Ghostly Shovel 5
 * Clumsiness 2
 * Shovel Skill 1 (so far useless :P)
 * Dagger Skill 1

Equipment

 * Ergot Mina (-14 agility, +7 chance)
 * Pilbocks Hat (+50 chance, +2 crit hits)
 * Cape of Good Hope (+40 chance, +2 damage)
 * Ringtree (+5 damage)
 * Gangster Ring (+10 vit, +1 crit hits)
 * Akwadala Amulet (+23 vit, +30 chance, +3 crit hits, +2 damage)
 * Robber Belt (+11 vit, +3 damage, +1 crit hits)
 * Akwadala Geta (+30 agility, +30 chance, +20% damage)

Build
''changing some plans... will update later...''

Tifta (Xelor)
Xelor Level 41, Staff Carver Level 22

=Builds=

Stat Build

 * Pure Intelligence
 * Scroll everything else to preference

Build
highly tentative :P


 * ASAP: Leek Pie -> 1, Summoning of Chaferfu -> 1, Cawwot -> 1, Wand Skill -> 1
 * Level 11: Stimulating Word -> 5
 * Level 21: Healing Word -> 5
 * Level 31: Revitalizing Word -> 5
 * Level 37: Preventing Word -> 4
 * Level 40: Frightening Word -> 3
 * Level 53: Leek Pie -> 3, Summoning of Chaferfu -> 5
 * Level 63: Wand Skill -> 5
 * Level 67: Preventing Word -> 5
 * Level 77: Cawwot -> 3, Leek Pie -> 5
 * Level 100: Word of Recovery -> 5, Summoning of Chaferfu -> 6, Wand Skill -> 6 (3 spell points free)
 * Level 103: Healing Word -> 6 (1 spell point free)
 * Level 109: Stimulating Word -> 6 (2 spell points free)
 * Level 113: Preventing Word -> 6 (1 spell point free)
 * Level 115: Cawwot -> 4
 * Level 121: Revitalizing Word -> 6 (1 spell points free)
 * Level 135: Cawwot -> 6, Leek Pie -> 6

Intelligence-Agility
(See User:Telkoth)

Overview
Object of this build is to improve upon - not negotiate with - an Intelligence-build Cra by scrolling and equipping Agility to give diversity during the mid levels, when Fire-based spells are lacking.

The reason for choosing Agility over Strength is two fold:
 * Scrolling Agility is cheaper than scrolling Strength. We are not going to waste Characteristic points on Agility!  Not one!  That means scrolling.
 * Agility not only lets us use fun Wind-based spells, but provides a (admittedly minor) Critical Hit bonus, as well as improved dodge rates - advantages which help EVERY build. Conversely, while strength gives various spell options, it does nothing to help out our fire-based spells, which is what we really want to focus on.

Stat Build

 * Intelligence -> 250 using Characteristic points. This will take you to level 111 without scrolling.
 * Agility -> 50, at least, via Scrolling only! More is always better, of course.

Spell Build

 * Magic Arrow -> 5. Level 11.
 * Distant Shooting -> 5. Level 21.
 * Frozen Arrow -> 5. Level 31.  This spell is nice with Distant Shooting.
 * Retreat Arrow -> 3. Level 34.  God, this is useful.  You might even level it to 3 before getting Frozen Arrow up to 5, depending on what you like to fight.
 * Powerful Shooting -> 5. Level 44.
 * Plaguing Arrow -> 5. Level 54
 * Weapon Skill -> 4. Level 60.
 * Absorptive Arrow -> 5. Level 70.
 * Critical Shooting -> 5. Level 80.
 * Explosive Arrow -> 5. Level 90.
 * Bow Skill (cra) -> 5. Level 100.

You'll notice I never leveled Burning Arrow. I find linear range to be too restrictive. If you like Burning Arrow, you will probably be content to level that instead of Magic Arrow.

After level 100... many level 6 options suddenly present themselves...


 * Weapon Skill <- 2AP cost (instead of 3), +5% damage
 * Critical Shooting <- +2 critical hits
 * Distant Shooting <- +1 range
 * Magic Arrow <- +3 damage, +1 range

Equipment
Probably do not want to start going Agility until Plaguing Arrow is level 5, however even then it'd be best to increase Agility without sacrificing Intelligence. For this reason, the Toady set, which requires only two pieces, is looking the best. A perfect 140 Agility is probably not reasonable to expect, but even with +100 Agility, and scrolled Agility of 50, that's 150 Agility while leaving plenty of slots for Intelligence.

Once you get Explosive Arrow at level 90, you'll want to switch back to an Intelligence set, of course.

Sets

 * Gobball Set (level 10 - standard stuff - leaves only room for a ring and pet)
 * Toady Set (level 30, +52-140 Agility, uses only a weapon and a hat)
 * Wind Kwak Set (level 42, +131-245 Agility, +1 AP, +1 MP, +1 range, leaves ring + choice of other slot free)
 * White Scaraleaf Set (level 46, +63-120 Agility, leaves amulet, weapon, ring and pet free)
 * Aerdala Set (level 70, +202-295 Agility, +Vit and Wis, +1 AP, +2 MP, +1 range, leaves only room for a ring and pet, requires rank > 4 shield for 1 MP and 20 Agility)

Weapons

 * Otof'Mai'We Daggers (level 40, 6-10 Air @ 3AP, +1MP, -10 Intelligence)
 * Daggers Ony (level 46, 6-15 Air @ 3AP, +16-25 Agility)
 * Aerdala Daggers (level 62, 11-16 Air @ 3AP, +21-30 Agility, Requires 50 Strength! If worn with the set, we will need +50 Strength from Ring and/or Pet)

Other Equipment

 * Kam Assutra's amulet (level 43 - standard stuff - extra AP lets us combine any of our various 4 AP spells with any of the 3 AP ones)
 * Skill boots (level 22, +16-25 Agility & Intelligence)
 * Eachure Hat (level 36, +11-60 Agility & Life)
 * Dora (level 36, +11-60 Intelligence & Strength)
 * Kapa Tass (level 30, +31-50 Intelligence)

=Useful Websites=
 * evilissexy.com/dofusplayground/