User:Fyorl

=Notebook=
 * Good Gobball horn farming locations:
 * [-2,-32] *
 * [-2,-31]
 * Good Diamond Stone farming locations:
 * [-4,-7]
 * [-4,-6]
 * [-3,-6] *
 * [-3,-5]
 * [-2,-6]
 * Good Mushroom farming locations:
 * [-20,-50]
 * [-20,-49]
 * [-19,-48] *
 * [-20,-48]
 * [-19,-47]
 * Good Edelweiss farming locations:
 * [-8,-41]

=Characters=

Fyorl, Feca
Level 115 Disciple of Silvosse, Level 68 Alchemist, Level 14 Fisherman

Standard intelligence build.

Build
Fairly standard intelligence build. Intelligence raised all the way to 300 at level 120. From then on all the characteristic points go into wisdom (after scrolling it to 101).

Spells
Spell progression was dictated mainly by training areas and then equipment.


 * Level 1-11: Earth Armor -> 5
 * Level 12-21: Cloudy Attack -> 5
 * Level 22-31: Wind Armor -> 5
 * Level 32-41: Aqueous Armor -> 5
 * Level 42-51: Glowing Armor -> 5
 * Level 52-59: Forget Cloudy Attack, Natural Attack -> 5, Immunity -> 4
 * Level 60: Teleportation -> 3
 * Level 61-70: Burning Glyph -> 5
 * Level 71-80: Feca Shield -> 5
 * Level 81-83: Staff Skill -> 3
 * Level 84-90: Paralyzing Glyph -> 4
 * Level 91-96: Staff Skill -> 5
 * Level 97-101: Natural Attack -> 6
 * Level 102-108: Teleportation -> 5
 * Level 109-113: Forget Staff Skill, Dagger Skill -> 6
 * Level 114-128: Cloudy Attack -> 6
 * Level 129-133: Immunity -> 5
 * Level 134-143: Glyph of Silence -> 5
 * Level 144-158: Spell Rebound -> 6
 * Level 159-163: Teleportation -> 6
 * Level 164-170: Burning Glyph -> 6
 * Level 171-172: Paralyzing Glyph -> 5
 * Level 173-180: Feca Shield -> 6
 * Level 181-182: Earth Armor -> 6
 * Level 183-187: Glowing Armor -> 6
 * Level 188-192: Aqueous Armor -> 6
 * Level 193-197: Wind Armor -> 6
 * Level 198-200: Summoning of Feca Dopple -> 3
 * Scroll of Spells can be used to boost Paralyzing Glyph to 6 and/or Summoning of Feca Dopple to 5

Training

 * Level 1-11: Wild sunflower mobs in Incarnum.
 * Level 11-26: Chafers in Incarnum. Leveled Cloudy Attack in order to finish the fights quicker. Also bought and used a Powerful Leafy Staff
 * Level 26-70: Piglets. While Wind Armor was still being leveled to 5 the fights were more difficult and longer. I used a Flatu Lance for the extra vitality and thus better survivability. Once I'd got a Kryst O' Ball staff at level 59 I was able to forget Cloudy Attack as my main damage-dealer and put the points in Natural Attack for versatile ranged attacks.
 * Level 70-98: Cracklers. Experience is good at first but does slow in the early 90s. I tried to get as much wisdom as possible. The low vitality was not an issue as there was very little damage dealt.
 * Level 98-100: Soloing the Gobball Dungeon gives decent XP although it is about the same per minute as Cracklers. Alternatively, go for Plain Boars as mentioned below.
 * Level 100-113: My sister (Elessima) found the perfect spot for me. Fighting Plain Boars in Cania Forest yields decent XP and gives a number of useful resources. They aren't as valuable as the hundreds of stones I got from fighting Cracklers but it's nice to get money from training.

Gear
Most of my time was spent training so I didn't bother upgrading my battle sets very frequently.


 * Level 1-37
 * Wisdom: Wisdom-maged Young Adventurer Set with Silimelle's wedding ring and Agride as well as a Pink Dragoone. When I started out I didn't use an Agride as I needed to use a staff in order to do better damage and finish fights quicker. The first staff I used was a Powerful Leafy Staff but I quickly switched to a Flatu Lance until I had Wind Armor to level 5 and so didn't need the extra Vitality.
 * Battle: Intelligence-maged Gobball Set with an intelligence-maged Mental Ring and a Fire Bwak
 * Level 38-70
 * Wisdom: Wisdom-maged Prespic Set with Silimelle's wedding ring, an Adelus, a Pin of Mhete, a Wand in Treechnid Root, Ambusherboots and a Pink Dragoone.
 * Battle: Intelligence-maged Red Scaraleaf Set with Fire Kwak Set to fill in the gaps.
 * Level 71-97
 * Wisdom: Unchanged
 * Battle: Intelligence-maged Dora with a Hooded Cloak, a Xelor Amulet, a fire-maged Kryst O' Ball staff, a Belt of a Golden Lady, two intelligence-maged Mental Rings, Feudala Geta and a Fire Bwak
 * Level 98-112
 * Wisdom: Unchanged
 * Battle: Feudala Set with a fire-maged Kryst O' Ball staff, a Gelano and a Fire Bwak
 * Level 113-144
 * Wisdom: Unchanged
 * Battle: A Krutch (Himune later) with Rags, a Royal Cherry Amublop, a Royal Cherry Blop Ring, a Gelano, an Event Belt, Royal Cherry Bloopts, fire-maged Citrus Daggers and an Orchid Dragoturkey
 * Level 145+
 * Wisdom: Unchanged
 * Battle: Soft Oak Set with a fire-maged Citrus Daggers, a Gelano, a Sidimote Shield (depending on my rank at the time) and an Orchid Dragoturkey

Kashabi, Feca
This is a purely imaginary character that I'd love to create once Fyorl gets settled. I'd like to become an expert on all things Feca and so this next character will be a strength-based one. Spells to level will of course be Backlash, Art of Staff and Blindness (probably also Spell Rebound and Immunity although Earth Armor at least won't be ignored). To make up for their lack of ranged attacks I'll be giving her a decent bow that can do neutral damage. I'll probably start with a Treebow and see what happens from there. This should be a very fun character to play.

=Appendix=

Marie Aigue's Staff vs. Citrus Daggers
It should be noted that this comparison is less accurate than the one below as I haven't played a 'Staff' Feca and so am not 100% sure what the best/general gear is (any feedback from characters using a 'Staff' Feca build would be appreciated). Also, since the 'Dagger' Feca relies on criticals at this stage it is difficult to average 1/2 crits over 3 attacks. I decided to double the number of turns then to give a better comparison. The 'Staff' Feca receives 4 attacks with 8 AP per turn while the 'Dagger' Feca receives 6 attacks with 9 AP per turn. This gives an average of 3 criticals every 2 turns for the 'Dagger' Feca and thus makes it easier to calculate damage.
 * Assumes a level 100 Orchid Dragoturkey for both
 * Assumes max stats on the weapons
 * Assumes the highest fire-maging with level 6 in the appropriate weapon skill


 * 'Staff' Feca's gear: Feudala Amulet, Geta and Wedding Ring; Xenature, Nettlez, Dora Bora and Royal Cherry Blop Ring
 * 435 Intel, 10% Dmg, +22 Dmg


 * 'Dagger' Feca's gear: Royal Cherry Amublop, Ring and Bloopts, Event Belt, Himune, Rags and Gelano
 * 320 Intel, +28 Dmg

Kape Axe vs. Citrus Daggers

 * Assumes full Soft Oak Set with max stats on the set and weapons themselves as well as a level 100 Orchid Dragoturkey
 * 360 Intel, 50% Dmg, +63 Dmg
 * Assumes maximum fire-maged damage and level 6 in the appropriate weapon skill
 * Assumes 9 AP