User:Gikaru/Sram/1.3 Hybrid

Intro.
First of all, this build, though still being tested until 120, was inspired from a friend within another game. Credits go straight to Uberon, a 1.5 hybrid Dragon Knight of Maple Story, and the writer of Sram/Strength. Thank you both, guys. The build could go straight by pure newbies (could be used by those who first play the game), as the tester was unfunded when she started. Supplying a 1.5 Hybrid Sram may prove to keep you even more satisfied.

Note: this build is not suggested for f2p Srams, as you would have to use two Forgetful potions for Tricky Trap at around Lv21 or 22: a potion purchased from the NPC of the p2p Sram's Sram Temple. If you ARE f2p, don't bother leveling Tricky Trap, as it would be a waste of three precious SP (Skill Points). Also, most training areas are p2p.

The pros and cons?
Let's cut straight to the point. 1.5 Hybrid Srams use DAGGERS ONLY. Not only do daggers give a 40% bonus, but they cost 3AP; perfect for any sort of Hybrid Srams; and have the ability to match a 6 ~ 7 AP Iop. Some Iops with 8AP could do double the damage you do with a 4AP Sword (I.e. Pretty Blade). However, the build could be costly for around the first 50 levels, requiring at least 200,000 kamas for Dagger Skill, and weapons and equipment up to 43. It also requires three items still used by the tester: Elorie Entuwan's Cruel Daggers, Kam Assutra, and Powerful Chase Boots.

Tested Leveling Area
1 ~ 4/5 : Srams are one of the classes with the easiest time fighting the Weak Arachnee of the tutorial. Reach Lv4, or Lv5 if you have the patience. Once made to Lv4, level your Tricky Trap to Lv3: a musthave for where to train later. Tricky Trap (and Mass Trap at later levels) will be your friend until at least 27.

4/5 ~ 11 : Now, by this time, you should have up to Tricky Blow. Let that go as Lv3, allowing you to fight small mobs of Gobballs in Amakna's Breeding Grounds (north of Amakna Castle), though I advise against it at your current level. This is also the most convenient time to use what the tester calls the T32B, short for Tricky Trap-to-Tricky Blow, though its been used by other Srams, too. When a monster is attacking you at close-range, lay a Tricky Trap as far behind it as possible, then cast Tricky Blow to knock it into the trap. This will allow you to run away.

11 ~ 17 : Train in the fields of Astrub, fighting almost any sort of plant, Gobballs, or Arachnees. Avoid Wild Sunflowers because if they could see you when you're Invisible, they could also see your traps. Let's hope they'll run into your Tricky Traps should you run into one. For your sake.


 * incomplete*