Inner Labyrinth of the Minotoror

 is a dungeon. Previousley known as Minotoror Maze.

Location
 is found at -42,-17; on Minotoror Island.

Access
Entry requires bringing a Minotoror Maze Key to Lorkos, which is not consumed.

The Basics
 differs a lot from most other dungeons, at first it may seem a bit complex but once you get the hang of it then it's pretty simple.
 * 1) After entering the dungeon, you start off in the slab room, this is the room where you will be returned to each time you need to leave one of the inner rooms of the maze.
 * 2) Inside the slab room there are several tiles, standing on a tile will transport you to a room of the outer circle of the maze. As shown in the image below, each tile relates to a room in the actual maze.




 * 1) Pretty simple so far, but this is the confusing part, you cannot move from one room to another as you would normally, doors to the other rooms are at first locked. To move from room to room you must pull the colored levers found in each room, however the levers in the room do not open that rooms doors, instead they open the door to the room two rooms away (So if you pull the lever at the bottom of room 14 you would open the door at the top of room 24).
 * 2) As some people may notice, you can only reach the outer ring of rooms from the slab room, this means that it would be impossible to access any of the inner rooms, luckily there is one more room which can be accessed without the need to pull switches, the cemetery (Room 14). To access the cemetery you must have a character lose a fight, then regardless of whether they ghost or not, they will be taken to the cemetery room. from here they can pull either of the blue levers to open a door into the inner circle of rooms. It is recommended to have an alt die to access the cemetery, this is because it can be difficult getting them back with the main group.
 * 3) Once in the inner maze you must begin searching for the Mumminotor and Deminoball, these two creatures each drop a relic (Mumminotor Relic and Deminoball Relic) which are required to access the Minotoror Room. There may only be one of each monster in the dungeon at any time, and as of such you may need to kill mobs till one respawns.
 * 4) Once you have the two relics you must then head to the central room, to easily access this room, have all the party in room 12, then get the other alt into the cemetery, they must then pull the switch to open room 13.
 * 5) Once in the central room you must trade the two relics and the Minotoror Maze Key to access the Minotoror room.

Minotoror room

 * 1 Minotoror
 * 1 Deminoball
 * 1 Mumminotor
 * 2 Minokid
 * 1 Quetsnakiatl

Afterwards
After the fight, the party will end up in a room with the Lorkos. From there, you can talk to him to leave the maze. Or, if you are feeling especially daring, you can hand over a Key to the Minotot Room access the Minotot Room.

Final Notes
This is a confusing dungeon, make no mistake. You will probably spend a good few hours figuring out how it works. Even with this guide, you might be a little confused. So the best advice for you would be to dive in and give it a shot. Remember, you don't lose the key until you trade it in with the relics to access the boss room. You can talk to Lorkos and leave for a bit if you want to without worry. But you do need to have a key with you if you want to head in. If you need a bit more help, see the map below.

Additional Note

It's not confirmed, but it seems that if you die at some point in the maze any pet you have with you will lose health points with NO warning. Several of us entered, died in the final room, and one member lost a pet completely. Mine lost 2 health points and someone else said theirs lost 1. As I said, unconfirmed, so someone else may like to add to this at some point with definitive information.