Critical Failure

Almost all actions have a chance of critical failure. When critical failure happens the action has no effect at all, but the AP is still used. Critical failure is usually fatal, meaning it ends your turn even though you may have remaining AP and MP.

Non-Fatal failures
The spells that are known to be non-fatal are listed below. This list is far from complete, so please add spells you notice missing.


 * Cra : Powerful Shooting, Atonement Arrow, Eye of Lynx , Magic Arrow , Burning Arrow , Frozen Arrow
 * Ecaflip : All or Nothing, Heads or Tails, Perception, Bluff
 * Eniripsa : Vampiric Word
 * Enutrof : Fortune, Reducing Key, Shovel Kiss, Ghostly Shovel, Shovel of Judgement
 * Feca : Natural Attack, Blindness, Teleportation
 * Iop : Increase
 * Osamodas : -
 * Sacrier : -
 * Sadida : Bramble, Earthquake
 * Sram : Tricky Blow
 * Xelor : Flight
 * Other : Summoning of Chaferfu

Failure rate modifiers
The chance of critical failure is rarely modified, but a few effects do exist that increase it.


 * Impalement
 * Quartering
 * Rotten Luck
 * Serial Lightnings
 * Destabilization