Characteristic

There are ten characteristics for a given character. The characteristics affect several aspects of gameplay. The characteristics can be broken down into five directly upgradable characteristics, and five that are only improved indirectly by improving other characteristics.

Upgradable characteristics
The five main characteristics are upgraded by using the characteristic points awarded at each new level. They all start at zero.
 * Strength
 * Vitality
 * Wisdom
 * Chance
 * Agility
 * Intelligence

Indirectly upgraded characteristics
The following characteristics are not upgraded directly, but are affected by upgrading the five main characteristics.
 * Health points - starts at 42
 * Action points - is fixed at 6 for all characters and monsters
 * Movement points - is fixed at 3 for all characters; varies greatly from monster to monster
 * Initiative - different starting value for each class
 * [[Prospecting - different starting value for each class