Incarnam

Introduction
Incarnam is a tutorial area. It replaces Tainela's tutorial since the 1.18.0 Update.

Its main features are the Boone Set, which adds +25 for all stats, the Incarnam Dungeon and the 15 initiating quests.

Restrictions
Access to is restricted to players level 15 and below. You can stay longer in Incarnam, but if you leave, you can't go back if your level is 16 or above.

First steps
As you begin a new game, you will be transported to a city floating above Astrub called Incarnam. The exact place where you start and the first following map depend on your class.


 * On the first map, speak to Ganymede Ylfot.
 * On the second map, speak to Ganymede Tihot and fight the Scarecrow of Incarnam to accomplish the Thresh the Wheat quest.

After the first maps, all players arrive at (-2,3).
 * Common path up to the temple
 * Have a chat with Lykhen Zisurvivor to get and accomplish Lykhen's Lament quest.
 * Proceed to (-1,3) and speak to Dairdre Aiming to get and accomplish the Welcome! quests.
 * Go down to enter the Temple. You adventure on Incarnam really starts now, with 12 more quests to take, plenty of monsters to fight and equipment to gain.

Leaving Incarnam
If you want to leave Incarnam head to (7,4) and speak with Ganymede Ylfot, and receive a short cutscene of Overhead Astrub. You will arrive at your Statue.

Returning to Incarnam
If you ever want to return to Astrub (buy sets or resources) you can come back to Incarnam by clicking on any god statue in Astrub and selecting the choice Go To Incarnam. You can't have a level higher than 15 to return to Incarnam.

Dying in Incarnam
Depending on your save point, when you die, you are sent to your class statue in Incarnam or in Astrub. If in Astrub, use the Go To Incarnam option of your statue to go back to Incarnam (if your level is 15 or lower).

If you are level 5 or below, proceed to the temple at (-1,3) and use the Source of youth to regenerate.

Monsters
On Incarnam you will find some of the following Monsters:


 * Daredevil Crab
 * Fearful Moskito
 * Fragile Diabolical Rose
 * Frightened Evil Dandelion
 * Immature Blue Larva
 * Immature Green Larva
 * Immature Orange Larva
 * Little Gobball
 * Prepubescent Chafer
 * Scarecrow of Incarnam
 * Sick Grossewer Milirat
 * Snoowolf
 * Small Gobball War Chief
 * Small Tofu
 * Small Wild Sunflower
 * Training Scarecrow
 * Vulnerable Mush Mush
 * Young Arachnee
 * Young Black Gobbly
 * Young Boar
 * Young White Gobbly

''all monsters on incarnam are younger versions of monsters found on the mainland. Some of these monsters (strangely) have higher levels than their real-world counterparts.''

All of these monsters have a good chance of dropping the Incarnam Dungeon Key.

Quests
See the Quest page.