Sram/Strength/1

Strength Sram version history:1.0 Started the build info, but only for low levels. Copyright Info:You may recopy this on other sites, but please give me credit, and tell me the site in an e-mail. My e-mail is drunnken_irishman8@comcast.net.

First off, I advise you to start your training with Ganymede. Even if you know the game inside and out, where he takes you is a nice leveling place. Train on the arachnees until you get to level 4. It may be boring, but it gives real good exp. and once your lvl 2 you go before the arachnee, thus all you have to do is place 2 traps right in front of you and between the arachnee in a straight line and the battle is over. When you level the first time, make sure you put your charecteristics into strength and vitality, 3 str, 2vit. Continue this 3/2 build until lvl 10. Then start to go 4/1, str/vit. Continue this for a long time, as it is a good build(works out really well for me).For skills, first get your deviousness to lvl 4. Totally skip every other skill until then. At lvl 4, it only costs 3 ap, which is good. It is like pressure for Iops,(since you can use it twice)and should be very helpful at a low level, and for a while. Once you're level 7 I believe, you should save up for tricky blow, which is very, VERY, helpful. Right now it is advisable to train on lvl 6 gobs, as long as there is a fence or obstruction. Just trap and deviousness, then run away. Btw, our class is good at running away. These will give good exp and level you quickly. Once you are level 9 with tricky blow, automatically up it to 3. Now it only costs 3 ap, and knocksback 3 spaces. Now you may level tricky trap, location, or save up to level tricky blow or deviuosness(it is nice to have them both at 5, but you don't really need deviousness there; you only want the 3 ap, the damage doesn't increase much). Once you are lvl 10 you should have enough life to take a couple of hits from gobballs, just in case things go downhill in a battle. You now want to train on gobballs that are higher than 6, which is when they get 4 mp. This is where tricky blow comes in handy. once they are 1 space away, use deviuosness, then attack with tricky blkow, knocking them back 3. Then run away with your 2 mp left. This keeps them away forever, or at least until the next critical failure. The life is nice, because it allows you to get hit from high levels once or twice, in case of those nasty crit fails, or an obstruction of some kind. Anyway, start on 9s. Make sure they are easy (meaning you can fight them with only getting hit once or twice at the most). Then try 12s. Do the same as you did for 9s ( if you followed my instructions, this should be easy and give you pretty good exp.) Next try 15s. Now these guys are tough, simply because they have the most life, and they can kill you in one hit with a critical. So with these fellas, you have to be REAL cautious. This should give you very good exp fo a while yet. Once 15, you should have tricky to 4 or deviousness to 5, (I personally had tricky to 4, simply because it does more damage at high levels then deviuosness. However if you like the range, by all means, level deviuosness. Now, you should start saving for invisibility if you haven't already. It is a wonderful, WONDERFUL skill that has helped me in many places. However, some gobs can see hidden, which is bad. And if you are challenging, and you use invisibility after you've moved, if the people can remember where you used it, you are in trouble my friend. So immediately get invisiblity to 3 or 4, as it is helpful. This is another 5 skill, but don't be alarmed, there will definitely be skills you don't need later on, which will give you time to level these skills.Thats all for now folks, but I will definitely update this later.