Trank

is a Sidekick. He has more Vitality than other Multimen and is played similar to a Sacrier. His spells allow him to take the damage for allies, attract enemies, switch positions and teleport himself. His own damage is, however, quite weak.

Locations

 * Equip a [Arbo-Signal]]

Characteristics

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Strategies

 * Use Uproot to bring your enemies close to each other, so Log Rythm and Spin can damage several targets at the same time.
 * Sylvan Attraction won't attract your allies. This can offer you an interesting usage sometimes.
 * For example you can attract an enemy standing behind an ally towards this ally and not both of them to you.
 * You can also attract enemies away from allies, even if they are within the range.
 * Sometimes it can be interesting to use Sylvan Attraction just to get the "Unmovable" state and the bonus resistances even if you attract no one.
 * If you have casted Protective Bark on an ally, you can transfer your life to him by attacking this ally. You will receive the damage instead and the protected target will have a percentage of its life restored.
 * Make sure to end your turn 1-2 cells nearby your mates. This will grant them free resistances due to Treechnid Blood.