Dofus:Templates

For a list of all existing templates see Special:Allpages/Template:.

Basic Templates

 * displays the name of the page in this area.
 * categorizes the page as a "stub".
 * categorizes the page as "old".
 * displays text in red (can be used with other colours).
 * used if a page doesn't have or has an old template (not all pages without templates need this).
 * used if the content in a page is removed from the game.
 * used if the page is 99% done but is missing a few minor details.
 * used for spell pages that are missing just a few details.
 * used for monster pages that are missing just a few details.
 * used if the page is fully completed with the exception of quest dialogue with an NPC.
 * used if you aren't sure what the item is used for.
 * hides the table of contents on a page.
 * places the table of contents exactly where this is entered.

Locations


Characteristics

 * }

Spells

 * 
 * 
 * 

Drops

 * }

Locations


Characteristics

 * }

Spells

 * 
 * 
 * 

Drops

 * }

Weapons


 is a (category). The Infobox Weapon template places an infobox containing weapon information on a page. See Template:Infobox Weapon/doc for more information.

You can use the following form to create a new page about a weapon based on this infobox and some boilerplate text. Insert the name of the weapon into the input box, then "Create weapon page". buttonlabel = Create weapon page editintro  = Template:Infobox Weapon/editintro preload    = Template:Infobox Weapon/preload width      = 40% 

Non-Weapons
 is a (category).

Diet
(if it is a normal pet)

(if it is a soul eater pet)
 * +x Stat is gained for every

Improved Abilities
Feed a(n) *Pet Name* Improvement Potion to improve its maximum statistics to xx Stat.

Bonus
Number of items equipped:

Crafting
can be crafted by the, and  Professions (Lv. x). To craft all pieces of this set you will need:

With Effects
 is a (category).

Without Effects
 is a (category).

Class/Incarnation Spell
 is a spell.

Spell Properties


Spell Characteristics

 * 1 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 2 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 3 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }

Monster Spell
 is a spell.

Spell Information

 * Cast by
 * 

Spell Properties


Spell Characteristics

 * 1 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 2 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 3 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }

is an area of the.

Access

 * Entrance:
 * Zaap
 * Imp Carrier
 * Boat traveling between at  &  at

Subareas
is comprised of:

is a subarea of.

Alliance
is an Alliance/not an Alliance territory (needs an Alliance Prism).

Access

 * Entrance:
 * Zaap
 * Imp Carrier
 * Boat traveling between at  &  at

Profession Spots

 * Workshops
 * Alchemist:
 * Baker:
 * Butcher:
 * Carver:
 * Farmer:
 * Fisherman:
 * Fishmonger:
 * Handyman:
 * Hunter:
 * Jeweller:
 * Lumberjack:
 * Miner:
 * Shoemaker:
 * Smith:
 * Tailor:
 * Gathering Spots
 * Alchemist: ,
 * Farmer: ,
 * Fisherman: ,
 * Lumberjack: ,
 * Miner: ,

Hidden Spots

 * 

Emotes

 * 

Miscellaneous

 * Bank
 * Dojo
 * Kanojedo
 * Dofus tile
 * Well

Location
is found at in Area.

Access
Entry requires giving a Key to NPC, which is/is not consumed.

Mechanics
Include in dungeons which work oddly (Peki, Lord Crow etc.).

Rooms

 * Mobs may vary/do not vary, though they will always have the same number of monsters. Challenging is/isn't possible.



Room 1

 * Monster, level x
 * Monster, level x
 * Monster, level x
 * Monster, level x (total level: x)
 * 5 characters: +Monster, level x (total level: x)
 * 6 characters: +Monster, level x (total level: x)
 * 7 characters: +Monster, level x (total level: x)
 * 8 characters: +Monster, level x (total level: x)

Rewards
(If there are rewards): Upon completing the dungeon players will receive.

It is also the only place to find boss, other rare monsters.

(If there are no rewards): There's no specific reward from except the chance to find boss, other rare monsters.

Related Achievements

 * 

NPC Templates
 is an NPC. 

Quests

 * Assigns
 * 
 * Features in
 * 

Other

 * Grants access to
 * , in exchange for
 * Monster
 * 
 * Teaches the profession
 * 

Quest Templates


Obtaining

 * You will receive x Item.

Step 1: Title from Quest Book

 * text from top of Quest Book
 * text
 * You will receive x Item.

Achievement Templates
 is an Achievement.

Objectives

 * Write the main objective of the achievement here
 * If needed write other objectives here

Connected Achievements
This achievement is required to obtain:
 *