Critical Failure

Almost all actions have a chance of critical failure. When critical failure happens the action has no effect at all, but the AP is still used. Critical failure is usually fatal, meaning it ends your turn even though you may have remaining AP and MP.

Non-Fatal failures
The spells that are known to be non-fatal are listed below. This list is far from complete, so please add spells you notice missing.


 * Cra : Powerful Shooting, Paralyzing Arrow, Atonement Arrow, Lashing Arrow, Eagle Eye , Magic Arrow , Burning Arrow , Frozen Arrow
 * Ecaflip : All or Nothing, Heads or Tails, Perception, Bluff, Reflex, Fate of Ecaflip
 * Eniripsa : Vampiric Word, Healing Word, Word of Recovery, Wounding Word, Forbidden Word, Word of Sacrifice, Word of Youth
 * Enutrof : Fortune, Reducing Key, Shovel Kiss, Ghostly Shovel, Shovel of Judgement
 * Feca : Natural Attack, Blindness, Teleportation
 * Iop : Increase, Concentration
 * Pandawa : Still missing information.
 * Osamodas : Ghostly Claw, Whip, Feline Movement, Toad
 * Sacrier : Attraction, Forced Punishment, Bold Punishment, Nimble Punishment, Sacred Punishment, Wise Punishment
 * Sadida : Bramble, Earthquake, Insolent Bramble, Tree, Wild Grasses, Tear
 * Sram : Tricky Trap, Tricky Blow, Chakra Concentration, Paralyzing Trap
 * Xelor : Flight, Teleportation, Hand, Slow Down
 * Other : Summoning of Chaferfu, most monster spells

Failure rate modifiers
The chance of critical failure is rarely modified, but a few effects do exist that increase it.


 * Impalement
 * Quartering
 * Rotten Luck
 * Serial Lightnings
 * Destabilization
 * Stain
 * SeeU Belt