Pandawa/Intelligence/Strength/1

Build by goldenjjx, p2p pandawa build.

Why choose this build?
The pandawa is a verry versatile fighter who can use whatever element and still have a strong build, tough I think it's the best to specialize in one or two elements for more damage. In this build we go for strength and intelligence becouse that will enable you to use the pandawa's two strongest attacks in one turn for massive damage, altough the chance based attack Melancholy does one more damage then Pandatak I go for Pandatak becouse it has an erea of effect just like Explosive Flask wich is the second attack to focus on in this build.

How does it works?
Untill you reach level 70 it's a reall pain to train this build altough you do a fair amount of damage, you DO need to get close to your oponents to hit them and while drunk you only have 2MP to get close so it takes strategy.

Stats
In this build there are three stats to focus on, strength, intelligence and vitality

In my opinion this is the best way to use your stat points, however if you have a lot of kamas I advice to scroll all Vitality, strength, intelligence, wisdom and agility to 101 first. (wisdom for power leveling and agility for doge rate and critical attacks)

First get your strength to 50 wich is the softcap, then go 2:1 strength vitality so by level 36 you have 100 strength and 25 vitality. Next put all points into vitality untill you have 50 vitality. You could also go for intelligence but since you don't get your good intelligence attack untill level 70 you don't need it anyway so go for vitality becouse anny close range fighter needs vitality. After you have 50 vitality and 100 strength go for intelligence again so you have 100 strength, 50 vitality and 100 intelligence at level 71 After level 71 you can either go for vitality, strength or intelligence the're all usefull from this point.

How to invest your spell points

 * lvl 2  - Boozer to level 2
 * lvl 13 - hangover to level 5
 * lvl 21 - boozer to level 5
 * lvl 31 - karcham to level 5 (or keep the spell points if you don't care about group support)
 * lvl 36 - Earth Vulnerability to level 5 (if you chose not to level karcham)
 * lvl 41 - chamrak to level 5 (or keep the spell points if you don't care about group support)
 * lvl 42 - Stain to level 5 (if you chose not to level karcham, chamrak)
 * lvl 51 - Bamboo Milk to level 5
 * lvl 61 - Wrath of Zatoishwan to level 5
 * lvl 71 - Explosive Flask to level 5
 * lvl 81 - pandatak to level 5
 * lvl 91 - Pandiniuras to level 5
 * lvl 101 - Spirit Bond to level 5
 * (to be continued)
 * (to be continued)

Level 1-13
I suggest doing quests, fight gobbals with your blazing fist or team up with others and let them fight for you.

Level 13-20
You now have hangover so you can kill much stronger creatures, fight chafers in incarnam or lone boars in astrub forest. Ofcourse you can still let others fight for you in a team but this will generally take longer.

Level 20-46
You can now wear full gobbal wich means you are ready to take on stronger creatures yet again. I suggest fighting mushds in the mushd cornor or lousy pigs in the lousy pig plain. Mushds are easyer for they give very litle damage so it takes less time (or food) to heal. Lousy pigs however give a litle more experience.

(to be continued)

Equipment

 * Lvl 1-20
 * A adventure set will prove best here, good wisdom to level faster and strength/intelligence for your attacks.
 * Lvl 20-46
 * A good strength gobbal set along with a good fortifying ring
 * Lvl 46-82
 * Now there has always been trouble here between the green scara set or the earth kwak set however I think you can
 * Combine these two for the best strength bonus, wear full green scara and use all other pieces of the kwak set and
 * don't forget the earth bwak this will give you an imense boost in strength along with some other nice extras.
 * lvl 82-???
 * Terrdala set
 * It has good strength, good vitality, good resistance, a extra AP and the axe uses the elements this panda is
 * build on
 * (To be continued)
 * (To be continued)