User:Pgunn/General Observations

Be smart about playing.


 * Low-damage attacks are more affected by +damage than mainstat. Therefore, low-damage attacks are also more friendly for off-stat use, as they're on more of an even keel with builds where they're on-stat.
 * Percent-damage exactly mimics the effects of relevant-stat in terms of damage potential. It is foolish to attempt to mage stat onto something if it comes at cost of percent-damage (unless one uses that stat heavily for other effects, e.g. healing, damage reduction, etc). It is the height of foolishness to mage int or strength onto gobball boots.
 * In the general case it's stupid to decide not to level because one does not have level-appropriate gear ready. Levelling should always benefit you, even if you have to wait a bit for your gear to catch up. However, this may not be the case for PVP, and it is also slightly not true in the way that it affects XP gain, However, it's almost entirely true.
 * Quests are a good way to get XP at very low levels, but they're not usually that good at high levels. They can, however, be a nice small addition to something one is going to do anyway. An Eternal Harvest is a great quest for high-level folk, provided they're willing to wear a soul stone every so often.
 * Some professions are great to start at a very low level, particularly hunter, some just require a lot of tedious grinding (lumberjack, alchemist, tailor 1-60) regardless of level, some require absurd amounts of effort (shieldsmith, tailor 60+). Think about profession synergy, about your character level, and what your goals are before you get started. Some professions work much better with a spreadsheet
 * In professions, do the math to figure out what to level on. Usually a 4-slot or 5-slot recipe is the best to level to 100 - given a good 4-slot recipe and a good 5-slot recipe, one should ask of the 5-slot recipe, "given the materials used, is this it or less than twice as hard to get its mats than the 4-slot?". The ingredient/experience ratio is usually:
 * A very easy 2-slot recipe that you can use to reach level 60
 * A few slightly harder 3-slot recipes that you might insert into the first 60 to mix it up a bit
 * A moderately simple 4-slot recipe
 * Maybe an ok 5-slot recipe (some professions have them, some don't)
 * 6-slot recipes are difficult at best, most require things that are impossible to get in bulk
 * No good-for-levelling 7-slot recipes