Feca/Intelligence/2

Overview
Warning: This is a long guide, be prepared to have a large read on your hands

This guide was designed for a player who is dedicated to their Feca. I decided to create this guide as there are many various ones on the wiki, however many of them seem to be incomplete.

Many see Fecas as an easy class to play, simply because they can reduce damage with their shields. This however can be misleading. While Fecas are strong in the sense that they can block damage done to them through the use of shields, there is really only so much that they can do. The main downfall of a Feca is their limited amount of attack spells. Fecas spells are mostly made up of shielding and damage reducing spells, ergo they can be considered more of a support class, at least until level 70. So now, into the guide.

Spell Points
Quite obviously, if you are going to be an Intelligence Feca, then you should pump Intelligence.

Intelligence applies a direct bonus of 1% to all shield per Intelligence point. This means that your damage reduction is increased in every spell by 1% every time you put a point into Intelligence. The main attack spells of a Feca, Natural Attack, Cloudy Attack and Burning Glyph are all Fire element based, and are all boosted by Intelligence.

I strongly advise putting all of your characteristic points into Intelligence until you reach 200, where the soft cap become 3:1. Therefore you should have 200 Intel by level 61. Putting points into anything else will reduce both your damage capabilities and your shield reductions. In addition to this, it is also fairly easy for a Feca to scroll their other characteristic points after obtaining level 70.

After reaching 200 Intelligence i strongly advise you save all of your characteristic points until you can scroll Vitality to 25. I say this because Vitality is important for any class. I also only advise trying to scroll Vitality to 25 as it is very hard to scroll, however if you can afford to scroll it higher, then by all means do it. Then, if not fully scrolled, pump to around 100. Another reason why i would only advise scrolling Vitality to 25 is simply because you have other stats to scroll at the same time, which include Wisdom and Agility.

Wisdom and Agility are necessary for any class and are very important. Wisdom will increase the % at which you block the reduction of MP and AP. Wisdom also increases the Experience which you gain from each fight, making this characteristic invaluable. Agility is also a very important stat as it increases your Critical Hits and your ability to Dodge Roll and Dodge Lock.

More information on these characteristics is available at Characteristics and more information on scrolling is available at Characteristic Scroll.

Spells
Most Feca spells are associated with damage reduction. The class spells available to members of the Feca class are:

I will list the Spells which are necessary for leveling, and in which order they should be leveled.

Level 1-11: Earth Armor is the first spell which you should level. This is the most important spell for a young Feca. Most creatures which you will face will use either Neutral or Earth based damage. This spell is invaluable and you will be using it even until the very end. Saving points from level 1 for this spell is a priority. Do not put points into another spell. (10 Spell Points)

Level 12-21: Natural Attack is the next spell which you need to level. This spell is your first attack spell and deals fire damage. While it's damage is not as strong as that of Cloudy Attacks, it has it's bonuses in that it is non linear. What does that mean, you might ask. We'll it simply means that it's range is not in a straight line. While it may not seem it at lower levels, having a non linear spell is much more effective. There are many reasons for this, a few are that Cloudy Attack forces you to move in certain ways, which may put you into your enemies Line of Sight or in range of their spells. Also at level 101 you can upgrade this spell to level 6, meaning that it will only cost you 3AP to use. (10 Spell Points)

Level 22-41: The next lot of levels becomes a little more complicated, so i will try to take you through it step by step. You need to level more of your shield spells. By level 26 you have the all of the shields which directly apply to a certain element. Glowing Armor, Aqueous Armor and Wind Armor. Level Glowing Armor to level 4 (6 Spell Points). Aqueous Armor is not highly useful, perhaps leveling to level 2 is all that is needed, if you want you can level it to 3, but no higher (1-3 Spell points). Wind Armor to level 5, this spell is very useful for mid level leveling, providing you have p2p, which you do need for this guide. Wind Armor will help you to solo Chafers in the cemeteries and Rats in the cave at the Port of Madestream. (10 Spell points) If you have followed this you should have used around 17-19 Spell points. Note that this section goes from levels 21 to 41.

Wind Armor and Glowing Armor will later have parts of them undone to accommodate another spell, but i will explain this later.

Level 42-51: Immunity is the next spell which should be leveled. While at first glance this spell might seem almost useless, only lasting 2 turns, with a cool down of 8 at level 5. It is an invaluable Feca spell. It can save you, or one of your allies, over and over again, battle to battle. Get this to level 5 ASAP. (10 Spell Points)

Level 52-61: Glyph of Blindness is the next spell which should be leveled. However it only needs to be leveled to 2. (1 Spell Point)

Level 62-71: You should have enough points saved up to level Teleportation to level 5 immediately. This is once again an invaluable spell which will help you in just about every battle, plus it looks cool! (10 Spell Points)

It is around this time which you need to unlearn some of those Shield Spells which we talked about earlier. If you are new to Dofus, then this concept may scare or confuse you, don't worry though, it's very simple. I would advise unlearning Wind Armor by two levels, so it is now level 3 and unlearning Glowing Armor to level 3. To unlearn spells, you simply have to buy unlearning potions from the Feca temple, located at (12,5). Talking to Hugo Bello will allow you to purchase the Unlearning Potions for each spell. You will need to purchase two for Wind Armor and one for Glowing Armor. Beware though that using the potion will have a fee of 10kk attached to each level, if i am correct, if not someone please correct this. This will give you back 10 Spell points, enough to level the spell I'm talking about to level 5. The spell is Staff Skill. This is one of the most important spells for a Feca. The main weapon for Fecas are Staffs, however i will get into this later.

Level 72-81: At level 70 you obtain your most important, and strongest spell. Burning Glyph. This spell will give you incredible strength on the battle field. Leveling this to level 5 once you get it is a MUST. After obtaining this spell you will be able to level quite quickly and also to gather resources for scrolling, as we talked about earlier, or to level a profession such as tailor or shoemaker. (10 Spell Points)

Level 82-91: Feca Shield is your next spell. I would advise leveling this to level 5 immediately, it is well worth it with a 38% reduction to every element at level 5. (10 Spell Points)

Level 92-100: Paralyzing Glyph is the next spell. Very good MP reduction which works excellently with Burning Glyph. Leveling it to level 5 will reduce the cool down by 4 turns, very useful. Level it immediately. '''(10 Spell Points)

Level 100:You now have your last spell until level 200. Glyph of Silence offers very nice AP reduction, however it comes at a high AP cost. Leveling this is more of a judgment call for now. I myself am not going to level this spell yet, as i feel the 10 points could be put to better use re-learning the spells you un-learnt.

While this is quite comprehensive, remember, it is still just a guide, it's up to you as to how you play your character.

Sets and Weapons
Sets:

Level 1-9: Young Adventurer Set. Quite a good set, which some Fecas use till level 38 if you cannot afford a Gobball Set. It is good as it offers bonuses for every stat and gives a good amount of wisdom for your level.

Level 10-37: A good Intel based Gobball Set is the best thing for a Feca at this level. It provides a very good amount of Intelligence and is a staple of every young Fecas journey. However it can be fairly expensive, especially for new players, so a Young Adventurer Set may be better for some.

Level 38-45: A Prespic Set is by far one of the best sets you will get. It offers large amount of Wisdom which will help you level quickly, it reflect damage and gives +damages. An all round fantastic set, which you will be using for a long time.

Level 46-60: A Red Scaraleaf Set is the best thing for a Feca during these levels. It provides a good amount of Intelligence and Vitality, as well as wisdom and Resistance to Fire spells and weapons. Many would consider these upcomming levels to be the hardest levels. I certainly fond levels 40-60ish the hardest yet, so getting a good Scaraleaf set is a must.

Level 60-100: This is were it begins to get tricky. You now have to start thinking about mixing and matching gear. A custom set is what must be designed now. There are various options to pick from here. is a great site to help you understand what set items give what bonuses. I am currently using the following gear: Jelleadgear, Hooded Cloak, Red Turtle Belt Vegamu, Apprenticeship Boots, 2X Ano Neemous Ring and a Fire Maged Kryst O'boul. There are many differing combinations out there which all have their bonuses, at this stage it is up to you as to what your going to do.

Level 100+ By now you should have a good grasp of what set items your going to use. I think that a Feudala Set is a fantastic set, minus the Sword, using your Kryst instead. By level 120 you should have a Dora Bora. I will leave the rest of the set choices to you.

Weapons:

Level 1 - 40: There are various weapons which you can use here. If you are going to be using a Young Adventurer Set, then i would advise using staffs such as Powerful Leafy Staff and Hed's Cane. However if you are going with a Gobball Set then you should use the Gobball Hammer.

Level 41 - 58: A Fire Kwakblade is very useful for these levels, and will become your main tool of destruction, so to speak. It deals good fire damage and will help you through these tough levels.

Level 59 - 1xx: A Fire Maged Kryst O'boul is the best weapon for you now, although some Fecas do use Magus Bwork staff Instead. They both offer the same amount of damage, but have different bonuses, and frankly, the Kryst O'Boul looks alot better.

You will use your Kryst or Magus Bwork staves long into your level 100's, after that you should be well aware of what sort of Weapons you will want to use.

Leveling
I have not yet found time to put in a leveling guide for you here, but there is currently one at Leveling guide. That pretty much covers what you can level on anyway.

Well this is the end of the guide. It was pretty long, and i hope it covered everything in good detail and was fairly clear. Ill get working on the leveling guide when I've got some time. This was compiled by a level 6x (currently) Feca, so if there is anything in the guide which is incorrect that someone who is over a higher level, please post a comment bellow, i ask that you please do not alter it yourself as i spent along time working on this. If you have any questions about Fecas then feel free to give me a message In Game but please do not PM me with comments about this guide, my IGN, is Haraibou and i am on the Shika server. Thats it for now, i hope this guide helps you alot and happy dofusing! PS: I have left a comments section at the bottom for anyone who wants to put a comment about the guide, anything which needs fixing, or if you would like to put a positive comment if you liked the guide.

-Harai^^