Bomb

Bombs are a new feature to the game and are currently only available to the Rogue class. Even though they appear like it, they are not to be confused with Summons. They cannot be interacted in the same way as summons and can only be manipulated by a special set of spells that are only available to Rogues.

Bombs are placed onto a free cell and remain in the fight until they are triggered or killed. A bomb can have the effect of dealing area of effect damage and in some cases cause AP/MP loss to everyone within it's range. A bomb's effects can only be done if the bomb has been triggered, and killing the bomb will not cause it to trigger.

The Rogue can only have 3 bombs placed at any point of the fight. Having extra summons in your set does not allow them to place any more.

Triggering
There are many ways to trigger a bomb.


 * Detonating : The Rogue's Detonator and Boombot's Detonation spells are the only way to directly trigger a placed bomb.
 * Direct Throw : Throwing the bomb directly onto a target will cause it to be triggered, but usually with weaker effect.
 * Chain Reaction : When one bomb is triggered, any other bombs belonging to the same Rogue is also triggered. Bombs belonging to another player will suffer damage and will not be triggered.
 * Powder : The Rogue's Powder spell allows the player to connect distant bombs, and triggering any bomb that is on that glyph will automatically trigger any other bombs also on the glyph, despite not being within the area of effect of the first bomb.
 * Countdown : The Rogue's Countdown spell will cause the bomb to automatically trigger in two turns.

Combo
It's possible to significantly increase the damage of your bombs by triggering bombs that are within the area of effect of each other's damage or on the same Powder glyph. Bombs of different types will not gain this combo bonus. The current bonuses for triggering two bombs are 40%, and three bombs are 80%. This bonus is applied to the base damage of the bomb.

Walls
It is possible to create a wall of glyphs by evenly placing 3 bombs two squares apart. Placing bombs of different types will not create the wall. Any disruption to the pattern will cause the wall to dissapear. These glyphs have the effect of causing triggering the bomb's effects to anyone who attempts to cross the wall or anyone who starts their turn on the glyph. Walking onto a glyph does not trigger the bombs.

There are currently only two known wall types:


 * Straight Wall




 * Corner Wall