Mage

This page covers information about all the Specialization professions.

In game is know by various ways Forgemage, Carvemage, Mage, Magus and Enchanter.

The specializations gives the ability to modify the characteristics of a weapon or equipment (element of the weapon, resistance, intelligence, etc. He/she can only modify the equipment of his/her profession (eg. a Jewelmagus can only enchant Rings and Amulets).

Each specialization its tied to a specific profession so you cant obtain the specialization if you don't have the requirements for acquiring stated below.

Acquiring
Talk to Hel Munster in Treechnid's Forest (-5,-12).

Requirements:
 * You must be at least level 65 in the profession you want to specialize.
 * Like for any profession, you must have reached Level 30 in your other professions/specializations before you can learn a new specialization.

Tools

 * Getting the tool : Like normal professions, specializations require a specific tool to be equipped (see table above).
 * All these tools can be obtained as a reward from the Forgemage Quest.
 * Smithmagus and Carvmagus tools can be crafted by Hammer smiths and Dagger smiths (respectively) or bought for 1000 kamas from Sotsiah Peh or Kosuke Ichazum.
 * The Needle of the Costumagus can be bought from Hel Munster for 2000 kamas.

Workshops

 * Treechnid's Forest (-5,-12)
 * Brakmar (-29,38)
 * Bonta (-38,-55)
 * Amakna (-1,-2) (KEK workshop, closed)

Crafting
There are two possible enchantments(maging): element enchant and rune enchant. Note: It has been discovered that enchanting Ethereal weapons to add stat bonuses is also possible.

Potion/Element Maging

 * This can only be done by Smithmagus and Carvemagus

With an potion/element maging, a Mage(smithmagus/carvmagus) changes a weapon that gives neutral damage (steal is not accounted for this) into a weapon that gives elemental damage — at the cost of a reduction in the weapon's base damage. See table below. Here is a list to all neutral weapons, although keep in mind that a smithmagus/carvmagus can only work on their specialize type of weapon.

The recipe for an element enchant consists of two ingredients: a neutral weapon + a forgemagic potion. These smithmagic potions are made by Alchemists and can usually be found in an Alchemist Sellroom. See the article on metarias, the main ingredient of forgemagic potions, for an understanding of the elemental nature of these potions. If the weapon doesn't have a neutral damage component to convert, the enchantment will fail and both ingredients will be lost.

Rune Maging
A Mage can use smithmagic runes to add/modify bonuses to a weapon or equipment according to their specific specialization.

The recipe consists of two ingredients: a weapon/equipment + a smithmagic rune. The type of rune determines the type of bonus, and the level of the rune determines the size of the bonus. See the table below for details.

Notes
 * Only Initiative and Pod runes are available to craft in stronger versions (PA and RA). Prior to v1.16.1 the other runes where available by Crushing Items. Except for the Initiative and Pod that where introduce in v1.16.1.
 * Runes can be obtained by crushing items on a Munster crusher. Prior to v1.16.1 runes where drop by monsters
 * There are Rune Sell rooms in Bonta and Brakmar.

Mass Crafting
To mass produce, you need to do the following:


 * Add the item you want to mage.
 * Add the amount of runes you want to merge.
 * Click on the "Merge all" button to start the process. The button changes to "Stop", allowing you to stop the process at any moment.
 * You can also use the runes one by one by clicking on the "Merge Once" button.

Experience

 * Maging yields 50 experience points per successful merge.
 * Failed merges give no experience.

Old Experience system
Prior to version 1.16.1 this professions gained experience in proportion to the item power. If the crafting fail you loose the item but still gained experience.

The success rate depends on the level of the mage and which weapon you are trying to mage. The base success rate starts at 5% and reaches 94% at level 100. The real success rate varies from weapon to weapon. It used to be (base rate - power), with a minimum success rate of 10%.

For math junkies, your base success rate is:

90/100 * (magus_level - 1) + 5  rounded down, by linearity between (lvl 1 - 5%) and (lvl 101 - 95%).