Sacrier/Chance/1


 * By Bloody-Punishment Currently a level 77 Agility Sacrier/Bloody-Furyx lvl 11 Chance Sacrier

Characteristics

 * Put all stats in vitality since Sacriers get 2 Vitality for each point into it.
 * Chance- Scroll as far as you can. Since you never put any points in, you can scroll this at any level, so just keep at it.
 * Wisdom- Scroll as much as possible. It always helps, especially with the AP/MP loss resist.
 * Strength- Scroll at least to 50 for higher level weapons
 * Intelligence/Agility- Don't raise unless scrolling for some specific weapon you want. Not usually worth it.

Scrolling

 * Vitality- if you want to scroll this, really only useful for levels <100, you need boar tusks and jellies (100 boar tusks or blue jellies for small)
 * Wisdom- Highly Encouraged- 25*(Small- 100 Gobball Horns), 38*(Powerful- 90 Mushrooms, 75 Wild Sunflower Seeds, 60 Hemp Seeds, 200 Moskito Wings)
 * Chance- Highly Encouraged- 25*(Small- 80 Arachnee Legs or 1 Lumberjack Amulet), 24*(Medium- 90 Arachnee Legs, 65 Five-Leaf Clover), 26*(Powerful- 60 Arachnee Leg, 55 Five-Leaf Clover, 40 Karne Rider nail, 15 Boowolf tail)
 * Strength- Recommended to at least 50- 25*(Small-100 Mush Mush Thorns), 24*(Medium- 70 Prespic Peak, 70 Crab Pincers), 26*(Powerful- 75 Prespic Peaks, 75 Crab Pincers, 45 Ribs Chop, 30 Flint)

For more detailed info go to Characteristic Scroll

Spells for an Chance Sacrier
The class spells available to members of the Sacrier class are:

Further Notes: 2-11 (10 points) Max Assault or Sacrier's Foot

12-21 (10 points) Max Bold Punishment

22-31 (10 points) Max Dancing Sword

32-40 (9 points) WisePunishment/Transposition/LifeTransfer/Attraction/Sacrifice/Evasion/WeaponSkill

41-54 (14 points) Save Points and Max Cooperation (4 points left)

55-60 (6 points) Save Points and Max Punishment

61-70 (10 points) Save Points and Max Fury

71-80 (10 points) Wise/Transposition/Life/Attraction/Sacrifice/Evasion/Weapon

81-90 (10 points) Save Points and Max Coagulation

91-99 (9 points) Wise/Trans/Life/Attr/Sac/Evas/Weapon/Fury/FlyS/Save points for level 6 spells

100 (1 point) Level 2 Blood Thirsty Madness

Equipment
If this character is your main:

Start off in Incarnam and collect the Boone Set- You get this by completing quests in Incarnam, and it gives 25 to all stats.

This should be fine until you leave Incarnam.

Once you leave Incarnam, swap your Boone set stuff for Young Adventurer Set as you can get it, this gives 40 to each stat.

Also, try to get a Wabbit or Water Bwak with no stats, so you can raise it as you grow.

At level 30 I recommend beginning to collect Akwadala Set pieces or Ice Kwak Set pieces.

Fill this out with +Wisdom equips like Prespic Ring and Prespic Belt maged for wisdom, or +cha equips like parts from Blue Scaraleaf Set or Ice Kwak Set.

I kept these equips for a very long time also using some parts from Crackler Set to cut down on damages. The strength also helps with Sacriers Foot or the agility with assault, but I'd prefer to use Akwadala Staff.

At 60, you can find equips like Blue Turtle Belt, Caraboots, Turtle Set, and Teeth of Wabbits Amulet.

At 70, you now have access to Fury and the Royal Gobball Sword, if the +damages build strikes your fancy. At this point 8 AP becomes a MUST. I recommend Caracap and Gelano, but this is best case scenario.

Need to do more research for higher level chance equips.

Leveling

 * Levels 1-15 I recommend fighting in Incarnam, doing the quests, and possibly going to Astrub and doing some of the quests there.

In Incarnam, Prepubescent Chafers are great experience after level 10, anything else but the larvae and Small Gobball War Chiefs are fine before that.

In Astrub, fight monsters in the areas near astrub.


 * Levels 15-60

Fight Dinks at Astrub Rocky Inlet, from 15-30 or so. If you have Sacriers Foot or Assault and Ergot Minas, then no group is banned to you.

OR

Fight solo Lousy Pig Shepherds until about 17, then pairs and then trios.

After about 24 you can begin fighting Lousy Pig Knights and maybe a Knight and a shepherd at 30, if you have Ergot Minas.


 * At about 40 you can begin fighting 2 knights.

OR

Fight solo Treechnids and solo Trunknids.

As you near 20, add in another Treechnid. If you fight a Treechnid and a Trunknid, beware the Trunknid will usually agility lock you.

Fight mobs of near your level or 5 levels or so above. Also beware, Treechnids can take AP in melee range, but they only have 3 MP so you can keep ahead of them, especially if you use Satisfaction Boots.

OR

Fight Blops, preferably Morello Cherry Blops.

Fight mobs of fewer blops than you have MP, and try to avoid Indigo Blops as they have water resist.


 * At 60, once you have punishment, or if you can find groups starting at 40 and need a change of pace,

Group up and fight mobs of Kanigers and Blops- Same warning as above about blops, although not as important with a group.

OR

Find a group and fight Koalaks.

OR

Find a group and fight Chafers in Bonta or Brakmar cemetaries.


 * Also at levels 60+, you could do the Blop Dungeon for xp. Get a group of level 500 or so with at least one 100+ char if you want to make it through this.


 * At level 75, I am still finding Kanigers and Blop Dungeon to be great experience.


 * Above this, fight these same kinds of monsters in smaller groups, do some of the higher experience dungeons like Lord Crow with small groups.

Comments on Leveling:Any Chance Sacriers feel free to comment here about what you level on and your level
What I've experienced as very easy and cheap place to level is at Astrub Rocky Inlet. All but the Blue Dink have negative resists to water. Plus they have 3 MP, no ranged attack, which allows you to save loads of potions or bread. Darkdrake 13:00, 21 February 2008 (UTC)

Thanks
Thanks DarkDrake- the Dinks are good experience until about level 35 or 40 right? Usually I keep 'visiting' them until 25-30, now I'm going to Mushds, wearing at least one Magus Fecalizer. Darkdrake 03:25, 22 February 2008 (UTC)