Dofus:Templates

For a list of all existing templates see Special:Allpages/Template:.

Basic Templates

 * displays the name of the page in this area.
 * categorizes the page as a "stub".
 * categorizes the page as "old".
 * displays text in red (can be used with other colours).
 * used if a page doesn't have or has an old template (not all pages without templates need this).
 * used if the content in a page is removed from the game.
 * put this at the end of the page and list other language wiki's of that page under it.

Locations


Characteristics

 * }

Spells

 * 
 * 
 * 

Drops

 * }

Locations


Characteristics

 * }

Spells

 * 
 * 
 * 

Drops

 * }

Weapons


 is a (category). The Infobox Weapon template places an infobox containing weapon information on a page. See Template:Infobox Weapon/doc for more information.

You can use the following form to create a new page about a weapon based on this infobox and some boilerplate text. Insert the name of the weapon into the input box, then "Create weapon page". buttonlabel = Create weapon page editintro  = Template:Infobox Weapon/editintro preload    = Template:Infobox Weapon/preload width      = 40% 

Non-Weapons
 is a (category).

Diet
(if it is a normal pet)

(if it is a soul eater pet)


 * +x Stat is gained for every:

Improved Abilities
Feed a(n) *Pet Name* Improvement Potion to improve its abilities by 10% to xx Stat.

Bonus
Number of items equipped:

Crafting
can be crafted by the, and  Professions (Lv. x). To craft all pieces of this set you will need:

With Effects
 is a (category).

Without Effects
 is a (category).

Spell Properties


Spell Characteristics

 * 1 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 2 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 3 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }

Monster Spell
 is a spell.

Spell Information

 * Cast by
 * 

Spell Properties


Spell Characteristics

 * 1 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 2 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 3 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }

is an area of the.

Subareas
is comprised of:

is a subarea of.

Alliance
is an Alliance/not an Alliance territory (needs an Alliance Prism).

Access

 * Zaap
 * Imp Carrier
 * Boat traveling between &
 * Entrance:

Dungeons

 * 
 * 

Profession Spots

 * Workshops
 * Alchemist:
 * Baker:
 * Butcher:
 * Carver:
 * Farmer:
 * Fisherman:
 * Fishmonger:
 * Handyman:
 * Hunter:
 * Jeweler:
 * Lumberjack:
 * Miner:
 * Shoemaker:
 * Smith:
 * Tailor:
 * Gathering Spots
 * Alchemist: ,
 * Farmer: ,
 * Fisherman: ,
 * Lumberjack: ,
 * Miner: ,
 * Markets
 * Alchemist:
 * Baker:
 * Butcher:
 * Carver:
 * Farmer:
 * Fisherman:
 * Fishmonger:
 * Hunter:
 * Jeweler:
 * Lumberjack:
 * Pet:
 * Miner:
 * Resource:
 * Shoemaker:
 * Smith:
 * Tailor:

Quest Starting Points

 * 
 * 

Hidden Spots

 * 

Emotes

 * 

Miscellaneous

 * Bank
 * Dojo
 * Kanojedo
 * Dofus tile
 * Well

Dungeon
 is a dungeon.

Location
is found at in Area.

Access
Entry requires giving a Key to NPC, which is/is not consumed.

Mechanics
Include in dungeons which work oddly (Peki, LC etc.).

Rooms

 * Mobs may vary/do not vary, though they will always have the same number of monsters. Challenging is/isn't possible.



Room 1

 * Monster, level x
 * Monster, level x (total level: x)
 * 5 characters:+, level x (total level: x)
 * 6 characters:+, level x (total level: x)
 * 7 characters:+, level x (total level: x)
 * 8 characters:+, level x (total level: x)

Optional Rooms

 * For rooms not needed to do in order to finish the dungeon (I.e. Blacksmith Room 7b)



Rewards
There's no specific reward from except the chance to face boss, other rare monster.

NPC Templates
 is an NPC. 

Quests

 * Assigns
 * 
 * Features in
 * 

Other

 * Grants access to
 * , in exchange for
 * Monster
 * 
 * Teaches the profession
 * 

Quest Templates


Obtaining

 * You have received x ITEM.

Step 1: Title from Quest Book
text from top of Quest Book
 * text


 * You have received x ITEM.

Achievement Templates
 is an Achievement.

Objectives

 * Write the main objective of the achievement here
 * If needed write other objectives here