Current events

Visit Current events/Before October 2006 for any updates prior to October 2006'.

=Dofus News=

December 20, 2006
Rollback Wednesday, 20st of december 2006

Further to the massive exploitation of an item duplication glitch on the DOFUS game servers, we have to temporarily shut down the game servers.

A rollback will be made as soon as possible and we'll use the characters' saved files created on 19/12/06 at 7:30 am (GMT+1) (before the servers shutdown).

All modifications made in-game and on the characters (gained experience, Kamas and items) from this date on will be lost.

Our forums are temporarily iinaccessible because there are too many simultaneous connections. We'll try to put them back online as soon as possible.

At the moment, we can't give you a precise time when the DOFUS game servers will be rebooted. The routing platform of our hoster is inaccessible at the moment which prevents us from updating and rebooting our game servers.

As soon as we have further information we will let you know.

We do apologize for the inconvenience and we thank you for your patience.

The DOFUS team

December 18, 2006
A new update (client 1.16.2) will be available on 19/12/06.

Please find below the detailed list of the improvements and new functionalities that will be brought up by this update: Dungeons and Areas:

New dungeons will enable casual players to fight the rarest creatures of DOFUS. So come and discover the Minotoror Island and his maze, the Dragon Pig Maze and his Den, Lord Crow's Library and the Dreggon Sanctuary!

A covered market is now available and accessible from the map where the Astrub Zaap is. It allows players who want to auction their item to gather in one provided place without disturbing the other players.

Items and Gears: New items and gears can be made by craftsmen. These items will complement certain item categories that were a bit down compared to some others.

Listing System: Craftsmen can buy or make a profession rune. Once this rune is activated it enables them to be visible on the Craftsmen list indexing their profession, level and the profession options they have chosen. Clients can consult this list of available craftsmen from any workshop.

Modifications of the Smithmagic System: The smithmagic system has been completely revised. When the smithmagic failed, the item modified is no longer destroyed but it loses a percentage of its bonuses.

Thanks to new smithmagic runes, new effects can be placed on items to allow a better customization of the latter.

Item characteristics that are not at their utmost potential as from the beginning can be improved a lot more easily.

Item Recycle System: Smithmagic runes can only be obtained by breaking items. Thanks to a Resource Crusher, any player will be able to break items and get a piece of rune corresponding to the effect of the item.

Profession Specialization: The following specializations are now available: Shoemagus, Jewelmagus and Costumagus.

Specializations are now differentiated from professions and one single character can practice three professions and three specializations.

"Craft" Interface: A new secured "craft" system allows clients to follow the creation of their item, to share their resources with craftsmen during the creation of an item and enables to craftsman to make sure he'll be paid for his work.

"Craft" System: When creating an item, if the creation fails the item is no longer destroyed but its characteristics are being reduced. The item can earn back its original characteristics through the Smithmagic system.

Signing Items: Craftsmen who perfectly master their art (level 100) can sign the item they make thanks to a special rune. An item can be signed by the craftsman who's made it but also by the craftsman who's modified it (via smithmagic for example).

Monsters Size: Monsters sizes can vary according to their level.

Chat Channels:

The Group or Guild channel enables the players to quickly find other players to quickly create a team or easily recruit new players. This channel is common to all the players who are in the same area.

The Trading channel enables players to sell, buy and contact other players interested to make trading easier for everyone. This channel is common to all the players who are in the same area.

The Get Together channel enables you to find your soul mate before going to the Church of Amakna! It also enables you to extend your Friend list.

The general running of the channels has been modified.

From now on, when a channel is deactivated, the client won’t receive the messages. The only channel not to have been changed is the Fight information channel (the client receives the messages even if the channel is deactivated enabling him to access the fight information even if it has been shut down). We separated the chat channels from the fight information channel and we generally modified the system to increase the message history capacity of each chat channel.

From now on, you can integrate magic words in your online discussions. These magic words will automatically be replaced by their real value. For example, %pos% will inform other players about your position and %stats% about your character's characteristics. Link System towards an Item:

Thanks to the short cut "SHIFT + click on an item", it is possible to make the item name appear in the guild and trading channels and through private messages as well.

Thanks to this new functionality, the name of an item is directly linked to its description (with its effects and characteristics) that can easily be consulted by other players from guild and trading channels or through private messages. Maps in the Dungeons:

Main dungeons are now equipped with a map to make it easier for the teams of players to move around and get organized.

System to help your trading: An average price (based on the last purchases) is given as an indication in Marketplaces when buying or selling items. This average price is specific to each Marketplace and is based on the purchases made in this specific marketplace.

Acceleration of the course of the fights: In order to considerably accelerate the course of the fights, characters can run if they’re moving of 3 squares or more and monsters can also run if they're moving of 4 squares or more.

Collectors: While we look for and set up a solution that will please most of our players - without altering the principles according to which Collectors work - we decided to forbid their putting down in the last rooms of the dungeons.

Mounts: Mounts now have their own shortcut. "D" displays the Mount menu and "Shift+D" enables you to get on or off.

General Interface: From now on, there are two new ways of displaying your remaining Health Points.

You can add players to your Enemy list. Private messages from these players will no longer be displayed.

Kwismas Event:

Several characters come from a far far far away island. They have frozen feet, boots full of snow and pockets full of surprises. Go to the port of Madrestam if you want to find the man who will be able to take you on this mysterious island... But hurry up! It seems that this island won't be accessible forever... Indeed, at some point snow and ice will start to melt down... Various modifications: Pets:

• From now on, the Pink Dragoone can be fed with any ghost pet.

Monsters: •Piralaks now have a leap spell. Their number of Movement Points has been increased. •The number of Movement Points of the Fisheralaks has been increased. •The AP and MP loss resistances of the monster Moon have been reduced. From now on, there are several levels for this monster. Experience gained when defeating this monster has been increased. •The AP and MP loss resistances of the Shin Larva have been reduced. From now on, there are several levels for this monster. Experience gained when defeating this monster has been increased. •Resistances of the Pandikaze Warrior have been reduced.

Items: Suppression of the requirements for the Spring Leaf Amulet. The requirements of the Amplif’Hammer have been reduced. The rank requirements have been cancelled on all items (except for shields).

Smithmagic: Further to the modification of the smithmagic system, the Ra-type and Pa-type runes can no longer be made (except the Ra Ini, Ra Pod, Pa Ini, and Pa Pod runes).

Miscellaneous: You can no longer aggress someone from your Friend list. Sending symbols no longer disconnects the client.

Contrary to what we first stated, the "disconnection - connection" system will not be included in this update. We will wait and make big scale tests before launching this system to all our game servers.

The Ankama Team thanks all the players who actively participated to the different test steps of this update.

December 14, 2006
Two new French-speaking servers will be put on line on 19/12/06.

Pouchecot (the large fruity one, guard of Fraouctor) and Brumaire (the macabre, protective slaughterer of Novamaire) should be accessible after the update 1.16 around mid-day.

The experience (EXP) gained on these servers will be multiplied by two for one week.

December 4, 2006
A new major update will be available as from 19/12/06.

Here is the list of the modifications that will be brought up by this future update:


 * New dungeons that will enable casual players to access rare creatures more easily.
 * New items and new monsters.
 * New “secured” craft system that will enable players to control what a craftsman does.
 * A Craftsmen listing system that will enable the craftsmen to announce to the players they’re active and their position when they are available to practice their profession.
 * The Smithmagic system has been revised.
 * New profession specializations
 * System that will help you sell and buy in Marketplaces thanks to average purchase price indexes.
 * New chat channels to make selling and group search easier.

This update will be online on our test server at the end of the week. You'll be able to test most of these functionalities on this server. Moreover, the system “disconnection – connection” will be available for a fist round of tests on this server.

Players selected to test this new version will receive an email together with the necessary details to connect to the test server. Players are being selected according to their seniority and the absence of sanctions associated to their account. Feedbacks regarding bugs and problems linked to this update will have to be directly reported to the technical support using the appropriate section.

Another test client containing all the functionalities brought up by the next client update will be available early next week.

We will give you more information and details regarding the said update early next week.

December 4, 2006
Here is the detailed list of the modifications brought up by the server update made on 05/12/06:

Spells:
 * The Cra spell “Critical Shooting” has a critical hit.
 * The critical hit of the Cra spell “Frozen Arrow” makes you lose 2 APs instead of 1 at the 5 first levels of the spell. It makes you lose 2 to 3 at the level 6 of the spell during a critical hit. The critical miss probability has been reduced at the levels 4 and 5 of spell.
 * The Cra spell “Distant Shooting” has a critical hit.
 * The critical miss probability of the spell “Atonement Arrow” has been reduced at all the levels of the spell.
 * The Cra spell "Bat's Eye" has a critical hit.
 * The Cra spell "Powerful Shooting” has a critical hit.
 * The Cra spell “Eagle Eye” has a critical hit.
 * The Cra spell “Absorptive Arrow” has a critical hit. The spell’s critical miss probability has been reduced and its critical hit probability has been increased.
 * The minimum range of the Cra spell “Slow Down Arrow” goes from 0 to 1 square at all the levels of the spell. The spell has a critical hit.

Collectors:
 * The behavior of the Collectors has been modified. They will attack enemies more often.

Monsters:
 * The maximum number of the Batofu’s summons has been reduced.
 * Increase of the number of Serpentines in the Cania Plains area.
 * The groups of Kanigers are more homogeneous and count fewer creatures from other creature families.

Items:
 * The probability to win a key to the Royal Tofuhouse in the Tofu dungeon has been increased.

November 30, 2006
As announced a few days after this electricity failure, most of the items lost this day were to be returned.

However, we chose to wait a few weeks, so that all concerned players could send us their ticket, giving a list of the lost items. Since monday, we have begun listing these accounts, and comparing the given lists with what indeed got lost. Starting tomorrow, and continuing on next week, we will be returning most of these items, as long as they can be returned. For all of you who were beginning to worry whether you would finally get these items back or not, please forgive us, but we needed some time to get everything ready and be sure that everyone had been taken into account.

From now on, items will be returned, and all demands will be ignored, as three weeks seem to be sufficient enough to contact us in case of item lost.

Once all will have been handled, we will update this subject, to finally close this case.

November 28, 2006
Here is the list of the modifications made by the update of the servers of 29/11/06:

Quest:
 * After having spoken to the Leader Rocopal, and having fought the archers, it is again possible to go down from the ramparts of Brâkmar.

Monsters:
 * The too long respawn time of the Malicious Chest is corrected.

Spells:
 * The spell "Glyph of Immobilisation" of Fécas is corrected.
 * The spell "Word of Immobilization" of Eniripsas is corrected.

Pets:
 * The pets of type "Soul Eaters" from now on are offered with a handbook of breeding. The players who already received their "Soul Eaters" pets, can buy the corresponding handbook at the NPC Oshimo at the Pet Kernels.

Servers:
 * The players of the French-speaking community will not be able to connect themselves any more on the international server Rosal if they are not subscribed.

November 26, 2006
Translated from http://forum.dofus.com/topic.php?lang=fr&id=61350:

On the site Ankama Games, the ability to pay by bank card has been fixed. Please excuse us for the temporary absence of this means of payment. Happy playing!

The Dofus Team

November 20, 2006
Here is the list of the modifications brought up by the update made on 21/11/06:

Monsters:
 * The attack area of all Koalaks has been reduced from 3 to 2 squares.
 * Kanigers can cast their spell 'Luck of the Kaniger' again.
 * The maximum number of summons of the Mama Koalak has been reduced.
 * Mama Koalak can no longer summon Koalak Warrior, Bloody Koalak and Wild Koalak.
 * Koalak Warriors appear in the Agony V’Helley area and not in the Wild Canyon.
 * The number of Movement Points of the Drakoalak has been reduced.
 * The minimum cool down period for the spell 'Pruning' of the Koalak Forester increased to 7 turns (previously 5 turns).
 * The size of the Koalak Mummy attack area has been corrected.
 * The respawn of the Koalaks in the Wild Canyon and the Agony V’Helley has been increased.
 * The number of Koalak Mummies in the primitive cemetery has been increased.
 * From now on the Blop Blyphs are being launched at the end of the turn and not at the beginning.

Monsters whose resistances and Health Points have been reduced:
 * Koalak Rider
 * Dok Alako
 * Drakoalak
 * Koalak Warrior
 * Coco Koalak
 * Koalak Forester
 * Morello Cherry Koalak
 * Immature Koalak
 * Indigo Koalak
 * Pippin Koalak
 * Mama Koalak
 * Koalak Master
 * Koalak Mummy
 * Brown Warko
 * Purple Warko
 * Workette
 * Reapalak

Monsters whose experience has been increased:
 * Koalak Rider
 * Dok Alako
 * Drakoalak
 * Koalak Gravedigger
 * Koalak Warrior
 * Coco Koalak
 * Morello Cherry Koalak
 * Indigo Koalak
 * Pippin Koalak
 * Bloody Koalak
 * Mama Koalak
 * Koalak Master
 * Koalak Mummy
 * Brown Warko
 * Purple Warko
 * Skeunk
 * Reapalak

Servers:
 * You can no longer teleport within a same map (using the teleportation button) when in fight.

NPCs:
 * The Leader Rocopal is available again.

Spells:
 * The spells 'Haziness' (Xelor); 'Greed' and 'Mass Clumsiness' (Enutrof); and 'Roulette' (Ecaflip) can only be cast on the spell caster (but still have an unlimited range).
 * The spell 'Paralyzing Glyph' (Feca) can no longer be launched many times at the beginning of the turn when there are many players in the glyph.

November 13, 2006
Here is the complete and detailed list of all the modifications brought up by the server update on 14/11/06:

Items:
 * The weight of the bag of Kittenfish has been reduced from 150 to 50 pods
 * The recipe of the Legendary Crackler Belt has been corrected.

Gears:
 * The healing bonus has been corrected when 2 items of the Golden Scarabugly are equipped.

Monsters:
 * The spell "Luck of the Kaniger" has been corrected. It no longer affects the other monsters when spells with area effects are being cast, and besides the effects of the spells have been revised.
 * The Blop spell "Blyph" of rank 1 no longer gives wand skill bonus when there is a critical hit.
 * The Batofu can summon only two creatures.
 * Health Points of the Batofu have been reduced.
 * Experience points given by the Batofu at the end of a fight have been increased.
 * Movement points of the Reapalak have been reduced from 3 to 2.

Dungeons :
 * Tofus that are in the last room of the Tofu Dungeon are of rank 1, maximum.

Marketplaces:
 * Gifts can be sold in the Alchemist Marketplaces.

Servers:
 * Launching an action at the end of your turn no longer blocks the other players during their turn.

Spells:
 * "Ecaflip’s Luck" : the cool down interval and the AP cost have been modified at all the levels of the spell; a critical hit has been added; the spell doubles the damage received or sends them back to the spell caster. The spell range is "boostable" and the spell can be cast on an ally.
 * "Pandiniuras" (Pandawa): this spell enables you to increase the MP of the caster or an ally, if the spell caster is in a drunkenness state.
 * "Boozer" (Pandawa): the duration of the spell has been increased at all the levels of the spell. The spell can be cast again at every turn but it can’t be cast if the player is already in the state "Drunk". The spell has a Critical Hit.
 * "Greed" (Enutrof): the spell can be cast every 20 turns at spell level 1, every 19 turns at level 2, every 18 turns at level 3, every 17 turns at level 4 and every 16 turns at level 5.
 * "Bribery" (Enutrof) works properly against monsters.

November 11, 2006
Here is the list of the modifications brought up by the 07/11/06 update

Monsters:
 * Reduction of the Blue Spimush Water resistance
 * Reduction of the Brown Spimush Earth resistance
 * Reduction of the Green Spimush Wind resistance
 * The "Mama Koalak" no longer summons the "Drakoalak"
 * Monsters don't move to a square occupied by a player
 * Characteritics of Touchparak have been lowered and the amount of experience earned at the end of the fight has been raised
 * Amount of experience given at the end of a fight by Zilla has been raised

Collectors:
 * The range of the spell "Unbewitchment" of the collector has been lowered from 8 to 7 at level 3, from 10 to 8 at level 4 and from 12 to 9 at level 5
 * The number of turns between two casts has been raised from 0 to 4

Spells:
 * The 'Dancing Sword' of the Sacriers attacks its caster again

Dungeons:
 * The starting map of the Firefoux dungeon now counts 8 starting cells for the players (previously set to 7)
 * The map of the 4th room of the Firefoux dungeon now counts 8 starting cells for the players (previously set to 7)

In order to improve the wealth balance between low level players and high level players, the Kamas generated at the end of the fight will be modified in this update and in the upcoming updates.

Monsters with a growing number of Kamas generated at the end of the fight
 * White Gobbly
 * Black Gobbly
 * Mush Mush
 * Blue Larva
 * Orange Larva
 * Green Larva
 * Moskito
 * Evil Dandelion
 * Demonic Rose
 * Dark Rose
 * Famished Sunflower
 * Wild Sunflower
 * Tofu
 * Bwork
 * Bwork Archer
 * Crackrock
 * Boar
 * Arachnee
 * Aggressive Arachnee
 * Sick Arachnee
 * Blue Jelly
 * Mint Jelly
 * Miliboowolf
 * Air Flying Spark
 * Water Flying Spark
 * Fire Flying Spark
 * Earth Flying Spark
 * White Scaraleaf
 * Blue Scaraleaf
 * Immature Scaraleaf
 * Black Scaraleaf
 * Red Scaraleaf
 * Green Scaraleaf
 * Crow
 * Wild Almond Dragoturkey
 * Wild Gold Dragoturkey
 * Wild Ginger Dragotukey
 * Blue Spimush
 * Brown Spimush
 * Red Spimush
 * Green Spimush
 * Chafer
 * Oni

Monsters with a growing number of Kamas generated at the end of the fight (end of the list)
 * Crab
 * Sick Milidisewersting Rat
 * Sick Disewersting Rat
 * Blue Piwi
 * Yellow Piwi
 * Pink Piwi
 * Red Piwi
 * Green Piwi
 * Purple Piwi

Monsters with a decreasing number of Kamas generated at the end of the fight
 * Kanniball Jav
 * Kanniball Sarbak
 * Kanniball Thierry
 * Kanniball Archer
 * Chouque
 * Kokoko
 * Kitsou Nufeu
 * Touchparak
 * Drunk Pandalette
 * Pandikaze
 * Bambooto
 * Holy Bambooto

November 2, 2006
Here the list of the modifications that will be brought up by the servers update on 03/11/06:

Monsters:
 * The amount of Kamas given at the end of a fight by the Militiamen of Bonta has been reduced.
 * The amount of Kamas given at the end of a fight by the Warriors of Brakmar has been reduced.
 * The amount of Kamas given at the end of a fight by the Dreggons has been reduced.
 * The amount of Kamas given at the end of a fight by the Treechnids has been reduced.
 * The amount of Kamas given at the end of a fight by the Trools has been reduced.
 * Modification of the basic resistances of the Serpentines.
 * Correction of the display of the Maho Firefoux resistances.
 * Correction of the display of the Soryo Firefoux resistances.
 * Correction of the display of the Yokai Firefoux resistances.
 * Correction of the Kaniger resistances and their display.
 * The cooling down period for a Kaniger before he can summon a Serpentine again decreases to 5 turns instead of 8.
 * The Movement Points of the Kanigers increases by 1 point (from 3 to 4).
 * The Kanigers’ behavior has been modified.
 * Kanigers can summon Serpentines within a range of 4 squares instead of 3 and without a sight line.
 * The Serpentines’ agility has been increased.
 * The effects of the spell ‘Biblopepper’ (Biblops) are no longer everlasting but they're more powerful now.
 * The spell ‘Biblobish’ (Biblops) can be cast many times a turn on one single target.
 * Biblops can no longer summon Biblops.
 * Reduction of the Lousy Pig Knight respawn.
 * Increase of the number of Kanigers in the Cania Plain area.
 * The Critical Hit of the spell 'Blyph' (Blops) has been corrected.
 * Correction of the spell ‘Mindless State’ (Wa Wabbit). From now on, it will only last 3 turns.

Dungeons:
 * Players are being transformed in a Bworky Ghost when entering the pet sanctuary with their Bworky Ghost.

October 31, 2006
Here is the complete and detailed list of the modifications brought up by the servers update on 31/10/06:

Monsters:


 * Level and experience gained at the end of a fight with a Wild Koalak have been increased.
 * Level and experience gained at the end of a fight with a Fisheralak have been increased..
 * The Wa Wabbit will be able to cast his spell ‘Mindless State’ again.
 * The Famished Sunflower will be able to ‘drop’ the Farmer Amulet at the end of a fight.
 * Kanigers can summon a Serpentine with a minimum of eight turns to cool down (previously 2 turns).
 * Modification of the Kaniger resistances, health points and damage caused by their spell 'Rupture'.
 * Modification of the Coco Blop, Pippin Blop, Indigo Blop and Morello Cherry Blop resistances.
 * Modification of the Coco Biblop, Pippin Biblop, Indigo Biblop and Morello Cherry Biblop resistances.
 * Increase of the experience given by the Yokai Firefoux.
 * Increase of the experience given by the Golden Scarabugly.
 * Reduction of the Maho Firefoux resistances.
 * Increase of the experience given by the Maho Firefoux.
 * Increase of the experience given by the Soryo Firefoux.
 * Reduction of the Soryo Firefoux resistances.
 * Increase of the experience given by the Peki Peki at the end of the Dungeon.

Professions:


 * Butchers can transform a Mini Wa into a Mini Wa Ghost.
 * Butchers can transform a Willy Peninzias into a Willy Peninzias Ghost.
 * Butchers can transform a Bworky into a Bworky Ghost.
 * Butchers can transform a Treechster into a Treechster Ghost.
 * Butchers can transform a Gobtubby into a Gobtubby Ghost.
 * Butchers can transform El Scarador into El Scarador Ghost.
 * Butchers can transform a Minifoux into a Minifoux Ghost.

Pets:


 * Treechster, the soul eater pet, can be resurrected at the pet sanctuary.
 * Gobtubby, the soul eater pet, can be resurrected at the pet sanctuary.
 * El Scarador, the soul eater pet, can be resurrected at the pet sanctuary.
 * Minifoux, the soul eater pet, can be resurrected at the pet sanctuary.
 * The number of souls to make the wisdom of Minifoux increase has been reduced.

Spells :


 * The Osamodas Wyrmling can cast his spell "Dragofire" more than twice a turn at level 1, 2, 3 and 4 (it used to be only possible at level 5).
 * "Bear Cry" (Osamodas): the maximal range of the spell is 4 at level 1; 5 at level 2; 6 at level 3; 7 at level 4; 8 at level 5; and 9 at level 6. This spell no longer makes you skip your turn in case of Critical Miss.
 * "Feline Movement" (Osamodas): the minimal range of the spell goes from 0 to 1 at all levels. A Critical Hit has been added to all levels of the spell. The maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 3 to 6 at level 3; from 3 to 7 at level 4; from 3 to 8 at level 5; and from 3 to 9 at level 6. The spell is effective over 5 turns instead of 4 at level 3.
 * "Toad" (Osamodas): the maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 4 to 6 at level 3; from 5 to 7 at level 4; from 6 to 8 at level 5, and from 7 to 9 at level 6. The damage reduction has been increased at levels 2, 3, 4, 5, and 6.
 * "High-energy shot" (Osamodas): the maximal range of the spell goes from 5 to 4 at level 1; from 6 to 5 at level 2; from 6 to 7 at level 4; from 7 to 8 at level 5; and from 8 to 9 at level 6. This spell no longer makes you skip your turn in case of Critical Miss. The spell has a Critical Hit.
 * "Animal Healing" (Osamodas): the maximal range of the spell goes from 3 to 4 at level 1; from 3 to 5 at level 2; from 3 to 6 at level 3; from 3 to 7 at level 4; from 3 to 8 at level 5. The spell has a Critical Hit. The spell no longer makes you skip your turn in case of Critical Miss.
 * "Natural Defense" (Osamodas): the minimal range of the spell goes from 0 to 1 for all the levels of the spell. The maximal range of the spell goes from 5 to 4 at level 1; from 5 to 6 at level 3; from 5 to 7 at level 4; and from 5 to 8 at level 5. The spell no longer makes you skip your turn in case of Critical Miss. You are no longer compelled to cast the spell in a line.
 * "Fangs of Boowolf" (Osamodas): the minimal range of the spell goes from 0 to 1 for all the levels of the spell. The spell no longer makes you skip your turn in case of Critical Miss. The maximal range of the spell goes from 5 to 4 at level 1; from 5 to 6 at level 3, from 5 to 7 at level 4; and from 5 to 8 at level 5. The spell lasts for 6 turns and has a cooling down period of 6 turns at all levels of the spell.

Items:


 * The new gear of the Legendary Crackler can be made by craftsmen.

October 26, 2006
A new optional client is available.

Below are listed all changes :


 * The energy loss of breeding items is now displayed instantly ;
 * Problems of black screens are fixed ;
 * When exchanging items, the window displaying the items is automatically refreshed whenever an item is added or removed.

This optional client can be downloaded on the community's website download page http://download.dofus.com.

October 25, 2006
Players, who are interested in testing the new downloading system (the BitTorrent protocol) for the client version 1.15.3, can try these official links:

Here is the list of the modifications brought up by the servers update on 25/10/06:


 * Monsters respawn properly in the seventh room of the Scaraleaf Dungeon.
 * Bonuses brought up by breeding items in paddocks have been fixed.
 * The Osamodas Wyrmling no longer tries to disspell allies with no reason.

October 23, 2006
New update will be available on 24/10/06.

The new client version 1.15.3 will bring up 5 new dungeons especially designed for low and average level characters. So be our guest and discover them all!


 * Scaraleaf Dungeon
 * Tofu Dungeon
 * Canidae Dungeon
 * Bwork Dungeon (different from the Bworker Dungeon!)
 * Mush Dungeon.

Moreover, there will be new gears available at the end of each of these dungeons.

New subscribers will get new pets called "The Soul Eaters". Players will be able to choose whether they want one of the current pets or one of the new ones. These new pets work differently. Indeed, they will count the number of monsters (of one type only) that you'll have killed on your own. They will earn similar bonuses to the one given to the current pets. It will take you longer to make them evolve, but they won't need to be fed on a regular basis.

Modifications and new functionalities:

Monsters:
 * Increase of the experience gained when defeating Blue Larvae.
 * Blue Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit.
 * Orange Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit.
 * Green Larvae can only take away one Action Point at each turn and two Action Points in case of a Critical Hit
 * From now on, the Artificial Intelligence of the monsters and class summons can disspell weapon skills, all weapon and weakening spells, healing spells which are effective on many turns and damage bonuses.
 * Treechnids of level 41 to 49 have been renamed "Venerable Treechnids".
 * The Reapalak sometimes attacks his allies to turn them into ghosts.

Spells :
 * Health Points of the summoned Pandawa Master have been increased.
 * Movement Points of the summoned Pandawa Master have been increased.
 * The Pandawa Master spell "Unlucky Bamboo" is now effective on two turns instead of one.
 * The probability of a Critical Miss of the Cra spell "Bat’s Eye" goes from 1/35 to 1/50 at level 6 of the spell.
 * The spell "Terrifying Cry" of the Osamodas summoned Red Wyrmling no longer has an area effect but can be cast on an ally and up to a three square range instead of 2.

Marketplaces:
 * Metarias can be sold and bought in Marketplaces from alchemists in Bonta, Brakmar and Astrub.

NPC:
 * Rigroulak, the Koalak Master, has been moved to another map of the primitive cemetery.

Mounts:
 * Mounts no longer cry when a player arrives on a paddock map.
 * Wild mounts and tamed mounts can now give birth to crossbreed mounts.

Items:
 * Recall potions can only be made by Alchemists. They are no longer sold by NPC.
 * Ghetto Raid potions can only be made by Alchemists. They are no longer sold by NPC.
 * City potions Bonta and Brakmar can now be used by neutral players.
 * The staff Rod Gerse increases to 4 AP (previously 3 AP). Its Critical Hit probability decreases to 30 (previously 40), its Critical Miss probability increases to 100 (previously 50), and its Critical Hit Bonus increases to 7 (previously 5).

Client:
 * Being "On trial" in a guild no longer makes you "Leader" of the guild. The bug has been corrected.
 * The Pod gauges no longer display "undefined".
 * The Pod gauge in a bank and in the safes has been fixed and is now functional.
 * Players riding a Dragoturkey can switch to the mode "creature" when there are too many characters displayed on the map.
 * The Spell Interface has been improved.
 * A Tiredness gauge is now displayed in the Mount Interface.
 * When you use the magnifying glass on an item, you will know its formula and all the other formulas it appears in. This new interface can be used in every interface allowing to consult the items (inventory, bank, safe, merchant mode, marketplace, etc.).
 * A new zoom system which works with the scroll wheel of your mouse or a toolbar displayed on the interface has been integrated to the context sensitive character menu.

Quests:
 * The Chafer Archer Quest of Brakmar no longer causes players to get stuck inside paddocks.

October 16, 2006
Here is the list of the modifications brought up by this server update:

Mounts: General modifications:
 * The mount statistic evolution system has been modified. Passive gain (when the player is not connected or is not taking care of his mount) has been reduced and active gain (when the player uses attitudes to make his mount use the breeding items) has been considerably increased in order to develop interactions between characters and mounts during breeding periods.
 * Mounts can get ‘tired’ after too many interactions with the breeding items. They can come out of this state after an hour but they'll actually need 24 hours to completely recover from this tiredness. This system has been set up to allow casual players to take care of their mounts (even though this is not on a regular basis) and regular players to concentrate on the breeding and practice this activity full time.
 * From now on, statistics evolve in real time and no longer on the previously set hour-basis.
 * Female mounts can win at random a serenity bonus each time they win another bonus.
 * Male mounts can win at random an aggressiveness bonus each time they win another bonus.
 * Public paddocks have been improved: we considerably increased the number of breeding items as well as their power.
 * The bonus won by the mount when activating a breeding item is now displayed over the mount.
 * From now on, wear of the breeding items will be calculated at each use and not one use out of 10 as previously set.
 * Wild male mounts escape from the paddock after the reproduction. Their owners are being sent an in game message.
 * Wild female mounts escape from the paddock once their offspring is born. Their owners are being sent an in game message.
 * From now on, the maturity of the wild Dragoturkeys captured is determined at random just like its other characteristics.
 * The owner of a mount is being sent an in game message if another member of his guild uses one of his mounts.
 * From now on, domesticated mounts can mate as from level 10 (and not level 30 as previously set).
 * The minimum level to equip a mount is displayed on the mount certificates.

Maps:
 * The gate to the Dopple territory opens and closes properly.
 * The monster group composition in room 5 of the Koolich Cave has been reduced (reduction of the proportion of Mama Koalaks and Drakoalaks).
 * 115 large private paddocks have been added in game. Some more paddocks will be added in the updates to come, if necessary.

Spells:
 * The Xelor spell "Dark Ray" can no longer be cast on the spell caster (minimum range goes from 0 to 1 square).
 * From now on, the Xelor spell "Xelor’s Dial" summons a dial capable of reducing the dodging probability of his enemies.
 * The animation of the spell "Perfidious Boomerang" has been corrected.

Items:
 * Phoenix blood can no longer be bought to NPC but can be made by alchemists and restore 5,000 Energy Points.
 * Great Phoenix blood can no longer be bought to NPC but can be made by alchemists and restore 10,000 Energy Points.
 * Bonuses of the Koalak Gear have been improved.
 * Bonuses of the Gobkool Gear have been improved.

Monsters:
 * Resources Protectors can no longer be captured with Soul Stones.
 * The Piglet spell ‘Homing Arrow’ has been increased and now has a Critical Hit.
 * The minimum time to wait before casting a summoning spell of Mama Koalak has been increased (6 turns instead of 4).
 * Reapalak casts the spell ‘Reaper’ at random either on enemies or allies but he no longer casts this spell in the void.
 * Reduction of the damage caused by the Wild Koalak.
 * The Piralak spell "Poisoned Peat" causes direct damage on top of damage linked to the loss of Action Points.
 * Koalak Respawn has been doubled in the Wild Canyon, Kaliptus Forest and Enchanted Lakes areas and has been multiplied by 4 in the Agony V'Helley and Primitive Cemetery.
 * The Critical Hit of the spell "Diamond Booh M'Rang" has been corrected.
 * The Critical Hit of the Wild Koalak spell "Kaliptus Puff" has been corrected.
 * The Critical Hit of the Brown Warko spell "Flick" has been corrected.
 * The Critical Hit of the Tanuki Chan spell "Neutral Kiss" has been corrected.
 * The Critical Hit of the Tanuki Chan spell "Ethereal Kiss" has been corrected.
 * The Critical Hit of the Tanuki Chan spell "Muddy Kiss" has been corrected.
 * The Critical Hit of the Tanuki Chan spell "Sloppy Kiss" has been corrected.
 * The Critical Hit of the Tanuki Chan spell "Passionate Kiss" has been corrected.
 * The Critical Hit of the Crocoburio spell "Crocoburio’s Fury" has been corrected.
 * The Critical Hit of the Moowolf spell "Rage" has been corrected.

NPC:
 * Characters from a Seriane alignment can get out of jail paying a bail or waiting for their sentence to be over. They mustn't wait for a player from an enemy alignment to come free them.

House:
 * The safe size inside houses has been standardized. Every safe can contain up to 80 different items.

October 11, 2006
Lately, when players subscribe to DOFUS they don't get the pet they're entitled to have.

After making many modifications, it seems that the problem actually comes from the cache memory of the game. We're trying to fix this problem for next Tuesday 17 October. But until then, here are a few tips for you to get your pet:


 * When you wish to subscribe, log out from your account.
 * Wait about 30 seconds: time for your character to be taken out from the cache memory.
 * Subscribe and connect again.

We know this is quite inconvenient, but this is only temporary and will enable you to get your pet. If you connect again right away after your disconnection, you'll be offered the pet but it won't be available in game...

However, may you still encounter problems (after carefully checking your potion tab, in your inventory, where the gifts are), then do not hesitate to contact the technical support to get your pet back.

October 9, 2006
Here is the list of the modifications brought by this update:

Items:
 * The description of the bag of Oak has been corrected.

Monsters:
 * The spell "Dazing Stone" of the Legendary Crackler can no longer block spells.

NPC:
 * Fiji Merline and Liroye Merline no longer take planks from players who want to learn how to become a Handyman if they are not entitled to learn it. (To clarify, they will still take planks if you actually learn the job. The bug was that they were taking them even if you already had three jobs, or had a job below level 30, or other conditions that wouldn't let you learn the Handyman job. That bug has been corrected)

Spells:
 * The cooldown and AP cost of the spell "Bloodthirsty Madness" have been reduced. A critical hit was added to the spell.

Maps:
 * The gates of the Dopple village open properly again when doing village conquests.

Compensations:
 * As promised, the experience gained on the Rushu server will be doubled during one week, in order to compensate for the waste of play time generated by technical problems that affected this server several months ago.

Marketplaces:
 * From now on, the Mount scrolls put on sale can be withdrawn from the Marketplace when they've been sold.

Monsters:
 * The Piralak's spell "Poisoned Peat" now has a critical hit.

Professions:
 * The Unlearning Potion for Profession: Handyman can be created by alchemists.

An error has occurred in the 1.15.2 version of dofus

When you give the rank "On approval" to some one this player became "guild leader" this is not possible for the moment to give the "On approval" Rank This error will be corrected in the next version (1.15.3) and there is no release date for this version.

October 5, 2006
Here is the list of the modifications brought up by this server update on 06/10/06 between 9:00 and 9:30 am (GMT+1):

Monsters:
 * From now on, the Bewitched Hornbeam gives its bag of wood at the end of the fight.
 * The Resources Protectors can attack collectors one time out of 40 in average (used to be one time out of 20).
 * The resources quantity in the bags of the Resources Protectors decreases from 100 to 50 units.
 * Increase of the Koalak respawn time in the Wild Canyon.
 * Reduction of the maximum Koalak rank in the Wild Canyon.
 * Reduction of the maximum and minimum level of the Koalak groups in the Wild Canyon.

Items:
 * The sale price of the Clover to NPC decreases from 5 Kamas to 1 Kama.
 * The Evil Roses Bouquet can be seen again in the inventory.
 * The Manger in Oak recipe has been modified.
 * The resistance of the Slapper in Wild-Cherry Wood has been modified (however the slappers in wild cherry wood already made haven't been modified).
 * The bags of Hornbeam from the Bewitched Hornbeam can now be seen in the player's inventory.
 * The "drop" probability of the Kaliptus Leaves has been increased.
 * The "drop" probability of the Kaliptus Flowers has been increased.

Dungeons:
 * The NPC from the Pet Sanctuary can make you get out of the sanctuary if you're transformed into a Little Black Bow Wow or in a Little White Bow Meow.
 * Players can resurrect their pets in the Pet Sanctuary even if they’re overloaded.

Map:
 * From now on, you can’t be attacked on the map where the entrance of the Koolich Dungeon is.

Spell:
 * The spell 'Stroke' of the Pet ghosts works properly at all the levels of the spell.

Zaapis:
 * The Zappi leading to the Sculptor workshop in Bonta is fixed.
 * The Zappi leading to the Tailor workshop in Bonta is fixed.
 * The Zaapi leading to the Blacksmith workshop in Bonta is fixed.
 * The Zaapi leading to the Butcher and Hunter Marketplace in Brakmar is fixed.

You've been numerous to complain about the fact that you can not find large paddocks since our last DOFUS update. Most large paddocks have been bought in a few hours only after the online launch of the update.

We had set up a condition that was to own a mount before you could buy a paddock to prevent this from happening. However, a lot of guilds exchanged in between them the same mount in order to quickly buy all the paddocks.

These guilds did not exploit a flaw in the system, they've just not been fair-play with the other guilds.

We will not punish these behaviors, which are tolerated in game, though we do not support them.

No roll back is planned at the moment. We are currently looking for a solution that will satisfy most of our players.

October 4, 2006
Here comes the detailed list of all the novelties you'll find in this new update:

Mounts and Breeding

Finally, you’ll be able to capture Wild Dragoturkeys, buy paddock with your guild or use public paddocks to breed your Dragoturkeys.

Paddocks: There are public paddocks which are generic paddocks open to all adventurers. They are less effective and less flexible that private paddocks but they have the great advantage not to require any investment. Private paddocks must be bought by your guild leader. Thanks to new guild rights, he'll be able to decide who of the guild will access the paddock, who will be able to change its organisation and who will be entitled to access other guild members' mounts. You'll be able to buy a private paddock only if your guild leader owns a mount himself (either a wild one or not). A guild will only be able to buy a new paddock every 10 guild level passed (there are currently 241 private paddocks available on each server, and this number will increase with the passing updates). You’ll be able to customize your private paddocks with various machines and items adapted to the needs of your mounts. We decided to connect the running of the private paddocks to that of the guilds to reinforce the importance of the guilds and erase some inequalities between players. The management of the paddock within a guild is voluntarily based on trust between the members of the guild. We hope that this new functionality will help players within a same guild to know each other better and play together disregarding character level differences.

Evolution, Bonus and Characteristics: Once adult, your Dragoturkeys will be able to mate. You’ll be able to try crossbreeding mounts to get rare and efficient ones. The more you’ll fight with your adult mount, the more the latter will evolve. With these mounts, you'll be able to carry a lot more items thanks to their own inventory! Mounts will also be of a precious help in fight making you benefit from their numerous bonuses. Bonuses given by the Dragoturkeys (besides a quicker way of travelling and the extra inventory) have a similar running to that of pets. The power of these bonuses depends on the rarity of the mount. These bonuses are sometimes slightly superior to that of some of the best pets, but in reasonable proportions. We don't want players who own a mount to have too many advantages in comparison with other players playing with pets only. The slight superiority of the bonuses offered by the mounts is justified by their breeding which according to the species of the mounts can take longer than that of pets and can be a lot more expensive. Besides, some class and special spells can not be used if the player fights while riding his mount. Under no circumstances will the pet system be put down because of the mounts arrival. These different creatures keep all their specificities and advantages. Players will have to choose to either equip their mount or their pet; they won’t be able to cumulate both functionalities at the same time. There's nothing stopping a player from doing some of his fights equipped with his mount and others with one of his pets.

Interact with your Mounts: The breeding system has been designed to make players interact a maximum with their mounts. The latter recognize their owner and react to their actions or moods. The only fact that you wave your mount goodbye when it's in the paddock makes it want to get closer to you. Knowing this will help you direct your mount towards some machines and items that are in the paddock…

Accessibility: We decided not to create a specific profession of Breeder but to make it a functionality accessible to everyone. Any player will be able to breed and capture mounts if they have the spell that will enable them to catch a mount. Breeding mounts is not an activity that should take a lot of time and we designed this system to make it easier for players who don't have the opportunity to connect regularly to feed their pets. So, mounts can't die. The player decides when to feed them. Mounts can easily survive several weeks with no cares. This mount system offers quite an interesting alternative to players who believe the pet system is too demanding. However, this major functionality was also created to give players who have time a full-time activity. A considerable breeding and the search for the best crossbred Dragoturkeys will demand the contribution of many trade associations and of a whole guild. Exchanging and selling your Dragoturkey has been made easy to favour the interactions between players. Breeding mounts does not require a specific level. Any player can do it as long as he’s learnt the capture spell and is accompanied by expert players to capture Dragoturkeys. Any beginner player especially if he’s part of a guild can enjoy breeding Dragoturkeys. Besides, public paddocks enable players who are not part of a guild yet and with limited in game means to benefit from this major new functionalities (with a few restrictions though). We’re still thinking about and working on other ways to increase the value of the time spent breeding mounts for our next update.

The Profession of Handyman:

This new profession is closely related to the breeding functionalities. Indeed, this profession teaches you how to make numerous machines and items to put in private paddocks which will modify the behaviour and the evolution of your mount. Items and machines created by the Handyman are essential to guilds who want to start breeding mounts. The complete collection of the Handyman’s creations has a limited duration as by dint of use, they end up breaking.

A New Area: The Koalak Mountain:

This new area, stuck in between the Cania Plains and the Sidimote Moors will make you discover the new breeder village, with all its secrets, terrible creatures and the Koalaks will wait for you and fiercely defend their wild territory. You can also hunt and capture Wild Dragoturkeys there. Players will be able to venture in the Wild Canyon, the Kaliptus Forest, the enchanted lakes, the Koolich Cave and even in Skeunk's den. This area has been created to favour team play. Don't go there on your own! You’ll be able to buy new houses and paddocks in the breeder village, located in the heart of the mountains and is accessible thanks to the Zaap.

The Castle of Amakna:

At last! This castle opens his gates again to adventurers! From now on, it will become one of the essential places between Astrub and Amakna, you'll be able to buy new houses, breeding paddocks, benefit from its harbour, its Zaap and its easy access. King Allister, himself, believes he’ll soon be able to come live in the castle again and bring in his guards! The yard of the castle will liven up during the next months...

The Protectors of the Resources:

Gods Sadida and Enutrof decided to fight against pillage of the natural resources of the continent! Therefore, they offer some natural resources the possibility to protect themselves against collectors. This new functionality somehow breaks the collectors' routine with new challenges and is also a good way to fight effectively against macro and bot users. It favours honest players making it faster for them to collect resources without having to do the same repetitive collecting actions.

Search recipes by ingredients:

We created a new search system which will enable you to find all the recipes in which the selected ingredient appears. All you need to do is click on the magnifying glass button next to the ingredient picture to get these recipes. This functionality should help you to easily and quickly figure out the use of some ingredients or resources.

Edit: This functionality has been temporarily deactivated in the client 1.15.2 further to technical problems. We will activate it again in a next optional client.

New Areas of the Continent:

Bworks haven't gone on a holiday for a while, and during all that time they extended their village with the help of their Goblin colleagues. Discover or re-discover their atypical village and their legendary warm welcome!

The Crackler Dungeon:

Rumor has it that a Legendary Crackler has been living on top of one of the mountains of Amakna for years… No one ever tried to free him.

Pet Resurrection:

All pet ghosts go into a trance; they'll soon be able to come back to life but on the condition that their owner finds the entrance of the pet sanctuary… The pet resurrection is accessible to everyone. But note that you won’t be able to go through this quest without the support of a well-organised party. Solo adventurers, don’t even try it!

Bottomless Swamps:

A breach in the mountain of Amakna cracked open and the swamps where the terrifying Crocoburio used to live spread up to the access of the Koalak Forest. If you like peat smells and Crocodyl armies, you’ll be one happy adventurer!

Underpasses of the Castle of Amakna:

Connecting the mine of Astrub to the castle of Amakna, these underpasses could be used as shortcuts were it not infested with terrible creatures and disreputable characters. This is the ideal spot for beginner groups of adventurers looking for experience!

Gobball Breeding Area:

Between the castle of Amakna and Astrub, this small area is used by the castle garrison to breed Gobballs, inexhaustible source of food (and bad smells). Locked up in their pens, they are easy targets for beginner adventurers who like to practice on these creatures.

Bonta and Brakmar:

Trading in both these cities considerably developed since the breeders' craze for the paddocks you can find there. That’s why new Marketplaces appear:


 * An animal Marketplace to sell your mounts, pets, pet ghosts and all your Bow Kennel Certificates.
 * A Tracking scrolls Marketplace will make it easier for you to find new enemies. You'll find it in the heart of the militia.
 * A document Marketplace, next to the new library, to buy and sell books as well as spells and characteristics scrolls.
 * A rune Marketplace, next to the new smithmagic workshop, to buy and sell all the smithmagic runes currently on the market.
 * A Handyman Marketplace, next to the Handyman workshop, where you'll find all the machines and items that are essential to your paddocks.

Corrections and modifications done:

NPC:
 * From now on, the Forgetfulness Potion for the spell 'Punch of Xelor' can be bought from the NPC in the Xelor Temple.
 * From now on, the Forgetfulness Potion for the spell ‘Dancing Sword’ can be bought from the NPC in the Sacrier Temple.

Spells:
 * The critical hit from the Osamodas spell ‘Bear’s Cry’ has been corrected at spell level 1 (it goes up from 2 to 4 damage points).

Spells and Equipments:
 * Life thefts are from now on corrected and influenced by the resistances brought up by spells and equipments.
 * Life thefts no longer allow you to steal more life that what the target actually has.

Monsters:
 * The number of Pandits in the Aerdala area has been increased.
 * The number of Pandikazes in the Aerdala area has been increased.
 * The number of Pandulums in the Aerdala area has been increased.

Items:
 * The required agility for the Doozi Bow lowers from 200 to 150.

Pets:
 * The loss of Heath Points when you lose a fight is restored.

The Ankama team wishes to thank all the volunteer testers who actively helped us during the Beta test phase of this extension. We’ll do it again in the future.

In addition to the above, it is confirmed that the long-awaited Axe Skill was added with this update.

October 3, 2006
Riders of the Dragoturkey

The 1.15.2 version of DOFUS is now available. This is a major update that introduces:


 * Mounts, Breeding and Paddocks
 * Handyman profession
 * Several new areas, including The Koalak Mountain, The Castle of Amakna and The Bottomless Swamps
 * New dungeons, including the Crackler Dungeon
 * Pet Resurrection
 * Many new monster, items, resources and pets
 * Sellrooms for documents, pets and runes

The official list of changes is at http://forum.dofus.com/topic.php?id=36289

To upgrade to version 1.15.2 go to http://www.dofus.com/community/ankamagames/download.php