Bulb Cavern

 is a dungeon. Formerly known as Bulb Cave.

Location
is found at (19,-22) in the Border of Akwadala.

Access
Entry requires giving a Bulb Cave Key to Sesame, which is consumed.

Rooms
Room 1
 * Challenging to scout maps is(?) possible.

1 Araknawa

1 Bulbamboo

1 Bulbiflor

1 Bulbush 

Room 2

 * 1 Mushd (15)
 * 1 Bulbamboo (15)
 * 1 Bulbiflor (18)
 * 1 Bulbush (34)
 * 1 Araknawa (35)

Room 3

 * 2 Bulbamboo (15,15)
 * 2 Bulbiflor (18,18)
 * 2 Bulbush (34,34)
 * 2 Araknawa (35,35)

Room 4
Only four starting spots 
 * 1 Bulbamboo (15)
 * 1 Bulbiflor (18)
 * 1 Bulbush (34)
 * 3 Araknawa (35,35,35)

Room 5
Only two starting spots 
 * 1 Bulbamboo (15)
 * 1 Bulbiflor (18)
 * 1 Bulbush (34)
 * 1 Araknawa (35)
 * 1 Grass Snake (59)

Room 6
Sneaky puzzle 
 * 1 Bulbamboo (15)
 * 1 Bulbiflor (18)
 * 2 Bulbush (34,34)
 * 1 Grass Snake (59)

Room 7

 * 1 Bulbamboo (23)
 * 1 Bulbiflor (26)
 * 1 Bulbush (38)
 * 1 Bulbig (75~83)

Rewards
After finishing the final rooms, players learn the special spell Soul Capture from the Bulbig (NPC).

Strategy
Avoid neutral damage if possible, as Bulbush are resistant to it, use an alternative attack on Grass Snakes to kill them more easily. Srams and Ecaflips can be useful for detecting invisible Grass Snakes.

Level 4 and 5
Agree how to split into smaller groups beforehand. Especially at level 4, just rushing into the fight might pose problems for a badly matched pair.

Don't be cocky and start the fight without any planning, you will surely be screwed! Level 4, only 2 people in a group to fight in the battle, so choose the best partner to join. Example Osamodas + Enu or Ecaflip + Xelor, the Grass Snake will turn invisible, so it's advised to have at least a Sram or an Ecaflip to be in a team, since they can use Perception or Location on the Grass Snake. (To avoid risks, it's better to have both players level 50 or above)

Level 6
The puzzle is fairly simple. One person walks through the hidden exit (the light patch in upper left part of first room) and another walks through the normal exit. Person one presses button, person two attacks. It is also possible to do it alone, after you step on the button to open the cage door, run back fast and you can start the fight before door closes. Or keep the door open by stepping repeatedly on the button until the monsters walk out of the cage.

Switch and mob are on the same map, though separated by moat and door. Once one person activates the switch, he/she can join the fight once another person attacks the mob.