Koolich Cavern

 is a dungeon.

Location
is found at (-17,8).

Access
Entry requires giving a Koolich Dungeon Key to the Koalak Guard, you must stand directly in front of the NPC to gain access. The key is consumed.




 * -17 8 (Start here)
 * -17 9
 * -18 9
 * -18 10
 * -18 11
 * -19 11
 * -19 12
 * -19 11
 * -18 11
 * -17 11
 * -17 10
 * -16 10
 * -16 11
 * -16 11 (1st cave)
 * -16 12
 * -17 12
 * -17 12 (Exit from 1st cave)
 * -16 12
 * -15 12
 * -15 11
 * -16 11
 * -16 10
 * -15 10


 * -15 10 (2nd cave)
 * -15 9
 * -15 10
 * -15 10 (Exit from 2nd cave)
 * -14 10
 * -14 9
 * -14 8
 * -13 8
 * -13 9
 * -12 9
 * -12 10
 * -13 10
 * -13 11 (Key place)
 * -14 11
 * -14 10
 * -15 10 (Careful Holes that lead back to the second cave)- To avoid holes walk diagonally.
 * -15 9 (Careful more Holes)
 * -16 9
 * -16 8
 * -17 8

Rooms
contains 6 main rooms and 5 optional rooms with gobbals. All rooms contain random mobs except the final room. Challenging is possible.



Room 1
Random mob with Dok Alakos and Immature Koalaks.



Room 2
Random mob with Dok Alakos, Immature Koalaks, Coco Koalak, Indigo Koalaks, Morello Cherry Koalaks and Pippin Koalaks.



Room 3
Random mob with Dok Alakos, Immature Koalaks, Coco Koalak, Indigo Koalaks, Morello Cherry Koalaks and Pippin Koalaks and Brown Warkos.



Optional Rooms
After the 3rd room, you will come to a few rooms with Cave Gobballs, Gobkools and Dok Alakos. You do not need to kill any of the mobs in these rooms. You need to pass through a number of such rooms, making your way down and to the right in order to get to room 4. Be careful they all aggro, and have a very short (less than 5 seconds after combat begins) respawn time - if they block your path, you will either need to wait for them to move or have an ally initiate (but not begin) combat with them to give you a chance to pass.



Room 4
Random sized mob which may contain Mama Koalaks, Brown Warkos, Pippin Koalaks, Dok Alakos ,Indigo Koalaks, Coco Koalaks, Morello Cherry Koalaks.



Room 5
Random mob may contain Drakoalaks, Mama Koalaks, Brown Warkos, Pippin Koalaks, Dok Alakos ,Indigo Koalaks, Coco Koalaks, Morello Cherry Koalaks.



Room 6
Always the same:
 * 1 Koolich (200-220)
 * 7 Cave Gobball (48, 46, 46, 44, 44, 42, 40)

Dungeon Strategy
As with Wabbit Castle, you should attempt to give yourself as much time as possible for travel to the dungeon. Koalaks throughout the canyon will aggress you, while the path is longer than it seems, due to its maze-like nature. Lower levelled groups should head to the dungeon in groups, in order to survive any potential aggressions. Having an eni or other healer is always a good idea.

Koolich Strategy
Each party member should have over 400HP - with less, a summoned and transformed cave gobball will usually use its massive MP and damage to kill them in one turn.

The koolich does not directly do damage - he summons cave gobballs (and occasionally Gobkools) and buffs them, and if he gets linear to one or more party member, he will pull them in and transform them into a decorative gobkool with 0AP.

Because he has only 3MP and inadequate MP loss resistance, it is possible to freeze him in place with MP-reducing attacks. Alternatively, he can be trapped with summons (cawwots, pandawastas and the like) - between four of them, he becomes helpless and will just summon every few turns, while party members will usually attack him diagonally or use no-LOS-required attacks. Most parties will need to kill most or all of the cave gobballs that accompany him before they have the opportunity to do this.

Rewards
Talk first to Oshar Marif to exchange 50 Kaliptus Leafs and 50 Kaliptus Flowers for the spell Mount Taming.

Talk to Koolich to receive one piece of the Koolich Set of your choice and automatically get out of the dungeon.