Feca/Chance/3

Characteristics
Fecas have awful soft caps for chance (see below), and as such, it is absolutely vital that you scroll chance to 101 as soon as possible. Without scrolling, this build just isn't very effective. With your characteristic points, I recommend putting them into vitality or wisdom, or a mixture of both. Wisdom should be scrolled to 101 to increase the xp you gain from fights, and if you can afford it I would encourage you to scroll both vitality and agility at a minimum.

Core spells
These are spells that should be levelled to 5 or 6, as they are the most important for a chance feca.

Other spells
These are spells that you may level, depending upon your usage of them.

Reinforced protection Natural attack Aggressive glyph Spell rebound Blindness Aqueous armour Immunity Wind armour Truce Fraction Backlash Glyph of blindness Burning glyph Paralyzing glyph Glyph of repulsion Summoning of feca dopple
 * Raises the % resistance of the targets for a tiny AP cost. This is a must have at lower levels and especially in groups. It's the class spell so you must exchange a doploon for it.
 * This is an intelligence attack spell and as such is not useful for a chance feca, unless you plan on being hybrid. It is the only direct attack spell you will have until you get cloudy attack, so you could level it whilst you wait to get cloudy and then delevel it later on.
 * This is another intelligence spell, casting a glyph which deals damage to all players/NPCs in the area of effect. Not very useful for a chance feca unless you go hybrid.
 * This reflects damage dealt, and can be useful to get out of difficult situations where your HP is running low.
 * Deals neutral damage and removes AP. This may be useful for PVP but is up to you if you level it or not.
 * It may be a good idea to level this, as it reduces damage from chance spells. Very useful for PVP, but up to you if you want to level for PVM.
 * This prevents you from receiving any damge for one turn. Can be very useful but it is up to you if you level this or not.
 * Reduces damage dealt by agility spells. As with aqueous armour it is very useful for PVP, but it is up to you whether you want to level it or not.
 * This prevents any player on the map, ally or enemy, from receiving damage for one turn. Personally I find it useless.
 * This shares out damage received to each of the targets in the area of effect. Can be useful if you work as part of a team.
 * The only strength attacking spell fecas possess, this shouldn't be levelled unless you plan on going hybrid.
 * This is a glyph which removes AP from those in the area of effect
 * A glyph which inflicts strong fire damage to those in the area of effect. Not great for a chance feca unless you go hybrid.
 * This glyph removes MP from those within the glyph. Can be helpful in preventing enemies from advancing and to keep them at a distance whilst you attack them.
 * Inflicts fire, water, earth and air damage. Entirely up to you but I find it helpful, especially if you have a set that gives good amounts of each element.
 * This one is self explanatory and entirely up to you

Levels 1-25

 * Stick with the novice set and do quests around Incarnam and Astrub until you can wear the next set
 * An adventurer set is good if you have one, but if you don't have one then it's probably better to save up for the next set rather than buying one

Levels 26-42

 * The moskito set is probably your best bet, giving small amounts of chance
 * You can use the prespic set if you are leeching, to increase wisdom and thus level faster

Levels 43-79

 * Get the akwadala set, as this gives very good amounts of chance for being such a low level set
 * Alternatively, the ice kwak set is good, but quite expensive
 * The blue scaraleaf set is a cheaper set if you can't afford awkwadala or ice kwak
 * Buy a gelano at level 60. You can buy some nicely maged ones with +chance or +vitality