Eniripsa

Anyone who would dismiss Eniripsas, or Eniripsa's Hands, as "just healers" has not seen them at their full potential. Eniripsas are the major buffers of Dofus, and their abilities are not limited to restoring HP to their comrades. These healers can enhance the AP of characters, push back and destroy enemies, and even stop monsters in their tracks. All of their elemental abilities are Fire-types, so their high intelligence works double duty.

Eniripsas benefit most from high intelligence, which boosts their healing and Fire-type abilities.

Class spells
Most builds have a common core of spells. The spells that are common to most builds are marked in Bold. Those spells that are rarely included in builds are marked in Italics. In addition to all the healing spells an Eniripsa has in its arsenal the Eniripsa also has MP, AP, and HP draining spells. Although these may not be the best spells ever they should not be overlooked.

Weapon
Bonuses for Eniripsas are:
 * +40% damage with wands
 * 0% (no bonus or penalty) with daggers and scythes.
 * -20% damage with staffs.
 * -30% damage with bows, shovels, axes, hammers and swords.

Builds
The builds suggested for this class fall into two major categories: While superficially similar, and overlapping considerably, the two types diverge greatly in philosophy and concept. Team support builds depend on teammates to do the actual killing, and focus on keeping their damage-dealing teammates alive. Team combat builds intend to do a fair amount of the actual killing, in addition to healing teammates as needed.
 * Team support
 * Team combat

There are also proposals for solo combat builds, but these are much less developed than the team support builds. Experimental builds cover those proposals which are still under development, and are not yet based on experience as a high level player.

Team Support Builds
Team support builds are more traditional, and focus on providing AP and a lot of team-healing to maximize the abilities and survivability of the rest of the team members. Combat attacks and damage potential are of lower priority.
 * Eniripsa/Intelligence (traditional support healer)

Personal Builds
 * Eniripsa/Princess (Synthos' build)

Team Combat Builds
Team combat builds focus toward more of a balanced mix of attacks in addition to healing.
 * Eniripsa/dmg-oriented (combat-oriented alternative)

Personal Builds
 * Eniripsa/Battle Healer (Leyline's build)

Experimental Builds
See Experimental Builds.

Build Commentary
The difference between the two build s types more to individual play style, and as levels increase, the two types of builds overlap considerably. For additional commentary on build choices, please see:


 * Eniripsa/Chafer/Heal

See also Eniripsa/Equipment and Eniripsa/Leveling.

There is also a leveling guide for all classes at
 * leveling_guide

Proposed Changes
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Training dopple
General Strategy: Nearly all levels of dopple require a weapon for success. It is likely not possible to beat the dopple with only spell-based attacks.

Trivia
Reversing Eniripsa spells out Aspirine.