Bluff

Bluff has a 50/50 chance of doing water or air damage. It is one of the best ecaflip spells at low levels but not that effective at higher levels due to you have to raise two elements to make it powerful.

At level 5 this spell can be cast twice as the cost is only 3 AP.

On a critical hit this spell switches the amount of damage done to the other elements damage. So at level 1 the damage would be 3-22 air and 6-25 water on a critical hit.

At any level this spells failure and critical hit probability stay the same 1-100 failure and a 1-50 of a critical hit. Bluff is a non-fatal critical failure.

Spell characteristics

 * Boosted range: N/A
 * Line of sight: Yes
 * Number of casts per turn: N/A
 * Critical failure: Non-Fatal failures

(must be a lvl 106 ecaflip to cast lvl 6 bluff)

Note:Due to the update of 1.18 lv 5 bluff is 4ap instead of 3 and the spells it self has become more random