Talk:Coney

Spells
The Coney can cast Bunny Boost. Level 1 of this spell costs 3 AP and gives +1-3 heals for 3 turns. Bunny Boost's critical failures are non-fatal. A level 1 coney can also cast Bunny Heal. At level 1 this spell costs 3 AP and heals a few hit points.

At level 3 Coney's bunny boost still costs 3 AP but gives +2-5 to heals and +5 when it gets a critical hit. Range is 1-3 and Coney also gets buffed automatically by the spell when it casts it (maybe the spell has AoE but I'm not sure) (This does not appear to be aoe to me, only the coney and the buffed person gets buffed, not even other coneys get buffed. ~enihope).

So how useful is the coney?
Lvl 54 isn't a time in the eni's career where they are overflowing in spell points. Is it worthwhile to invest in friendship word right away, or would you be better off leaving it for later? How much can +5 heals really affect you? And a few extra heals? Quite a bit.

Enis aren't overburdened with good ways to block LoS. The coney, along with the +10 heals he stacks on you due to the 3 turn duration of two bunny boosts, is a fantastic shield. While his hitpoints don't allow him to absorb much damage, a strategically placed coney can make your grip upon this mortal coil that much stronger. For 3 ap, and a two turn cooldown, there almost isn't any reason not to bring coney to lvl 5 sooner than later. The bunny boost, along with the coney's heals themselves, would almost be worth the points alone to a mid lvl eni. Later in life, the LoS blocking and potential for mobs to target the rabbit rather than the healer help pad the fading usefullness of +10 heals. The AI of the coney isn't wastful, so they don't add aggrivation and time to fights by running pointlessly like a tofu. Thier movement is fast, and their spell animations are simple. All this adds up to a sound investment of points. 71.237.201.196 18:47, 21 April 2007 (UTC) Kvit