Feca/Intelligence

Introduction
The advantage of an Intelligence Feca lies in its damage prevention. Intelligence boosts the damage reduction of all the Feca's Armors, as well as the damage prevention in spells like Immunity (and Truce).

Unlike a Strength Fecas, however, Intelligence Fecas will have a more limited weapon selection. Many Intelligence Fecas feel it necessary to buy fire-maged weapons (notably, the Kryst O' Ball), which can be costly.

Characteristics
Your focus is, of course, Intelligence. Even when it costs 3 characteristic points, it is still the stat to level. Almost all, if not all characteristic points should go into Ingelligence for a long time.

Some Intelligence Fecas may like to put points into Vitality for the extra HP, or even Strength for equipment options and additional earth/neutral resistance. If possible, it is usually preferred to gain these through equipment and/or scrolling, rather than spending characteristic points.

"Core" Spells
These spells are used almost unanimously by Intelligence Feca, and should usually be maxed as soon as possible.

Note: Either Natural Attack or Cloudy Attack will be your primary attack spell. Which you prefer is ultimately up to you.

Also note: Earth Armor is typically more useful at low levels than Glowing Armor, since monsters at those levels tend to deal neutral damage. For this reason, even though Glowing Armor is available sooner, you should probably save the points to level Earth Armor first.

"Flavor" Spells
The following spells are used with varying degrees of frequency and emphasis. Even if you level all of the "Core" spells as soon as possible, you will have plenty of spell points left over at various stages. Spend these on the spells in this section which interest you, in whichever order seems best.

Note: If you intend to get seriously involved in PvP, Aqueous Armor and Wind Armor are very important. In PvE, not having them will limit your options in monsters to fight, but allow you to focus on other spells (making you stronger against the things you do fight). Aqueous Armor is arguably more useful than Wind Armor, as AP tends to be more important than MP (especially to a class that usually stands, unconcerned, with monsters on all sides).

Also note: Aggressive Glyph, though fire-based, is almost never leveled. That being said, it is still useful as a level 1 spell to low-level characters, usually in conjunction with Glowing Armor.

Leveling guide
See the general Leveling guide.

Specific builds

 * Pure
 * Feca/Intelligence/1
 * Feca/Intelligence/2
 * Feca/Intelligence/3
 * Feca/Intelligence/4
 * Feca/Intelligence/5
 * Feca/Intelligence/6
 * Feca/Intelligence/7
 * Feca/Intelligence/8
 * Feca/Intelligence/9
 * Feca/power
 * Feca/Intelligence/Shields


 * Hybrid
 * Feca/Intelligence/Chance
 * Feca/Intelligence/Strength-Wisdom
 * Feca/Intelligence/Strength
 * Feca/Intelligence/Vitality
 * Feca/Intelligence/High