Cra/Damage

Introduction
Damages builds are an interesting option available to many classes, perhaps most popularly Sadidas. Cra are also well suited, given their range of low-AP-cost spells.

Raising
Since your stats are unimportant for dealing damage, wisdom is the stat of choice to level; yes, with your characteristic points. It may feel dirty to level wisdom in this way, but the benefit from leveling your other stats - even at 1/3 the cost - is simply not worth it. The experience point boost alone makes it worth it, the resistance to AP and MP loss, and ability to drain AP when needed (with Frozen Arrow), are merely icing on the cake.

Scrolling
Scrolling is, of course, recommended to players with extra funds, but remember that the % bonus from stats is very small, since this build focuses on low-damage spells. Strength and Intelligence, specifically, are not worth scrolling. Vitality and Agility, however, may serve you well.

Key Spells
Almost anything that costs 3 AP and deals damage is a spell worth leveling (almost):

Note: Lashing Arrow is also a 3AP, MP-stealing spell, however between it and Paralyzing Arrow, Paralyzing receives +20 damage from the Robbie Hoodie Cap (which you will want as soon as available). For this reason, Lashing Arrow can be ignored.

Flavor Spells
The following spells are used with varying degrees of frequency and emphasis.

Equipment
Perfect +damages pieces are of course the most important part. Vitality and wisdom boosts are also helpful, when available.

Some equipment to consider:


 * Level 1: Koliet Aclou
 * Level 1: Flud, and as much of the Boone Set as you care to bother with
 * Level 10: Gobball Hammer is recommended if you're leveling Homing Arrow before Frozen Arrow, due to Homing Arrow's minimum range restriction.
 * Level 15: Robber Belt
 * Level 16: Lars Amulet
 * Level 17: Gangster Ring and Robber Daggers
 * Level 20: Bearman's Wedding Ring
 * Level 22: Poak Cloak <-- surprisingly hard to find. may want to get the materials and ask a tailor to make it for you.
 * Level 36: Prespwig
 * Level 37: Prespic Cloak
 * Level 38: Prespic Ring
 * Level 40: Robbie Hoodie Cap (a must!), Ringtree
 * Level 43: Carpet Cape (+7 damage)
 * Level 50: Turko Set (except the hat - keep the Robbie Hoodie Cap!)
 * Level 55: Belt of the Trembling Dodu
 * Level 58: Nonsenz Ring
 * Level 58: Vegicape
 * Level 61: Kralove Cutting Sword, Boowolfulet (comparable to, but better than, Claw Jigsaw Amulet)

On Boots
You will not find much in the way of +damages on boots for a long time. The first boots that are really must-haves are those in the Turko Set, which is not available until level 50. For this reason, what boots you wear are largely a matter of preference:


 * If you want an extra MP, Satisfaction Boots will give them to you with no effective penalty (since we do not care about our stats). An extra MP almost sounds like a must-have, but with Cra's range is not really the most important thing.  Not to say it's not good, just that it's not the 100% best choice all the time ever-ever.


 * If you find yourself needing more Life/Vitality, there are many options, often times coupled with other small bonuses (Agility, damage%, etc).


 * A few boots provide Wisdom, though usually only in small amounts.

Take a look at the Boots page for a full list of level-sortable boots, and pick your favorite.

Leveling
See the general Leveling guide.

Don't forget to take advantage of your wide array of element options! If you don't mind fighting blops non-stop, they are quick prey, especially once you get Plaguing Arrow. But any foe with an elemental weakness (other than water) will probably make for good hunting.