User:Myriad/Osamodas/Strength Guide

Critical Hit Strength osamodas Guide
Osamodas are often ragged on for being weaker than other classes, whether we use Ghostly Claw, Punch of the Crackler, or a Toh'Lo. Hammers tend to come in 5-AP sets, which force us to either cram ourselves into Toh'Lo or Toy Hammers (depending on level) or sacrifice damage for AP. The Toh'Lo, the most common osamodas weapon, takes a huge chunk of agility and has a high critical failure rate. Meanwhile, Ecaflips, Iops, Sadidas, and the rest run around with big damage whacking the living hell out of everything, doing three times more damage than you'll ever do. However, as an osamodas in general, you have three classic summons: Prespic, Crackler, and Red Wyrmling. If you want to hit with the big guys, why not make a strength osamodas and take advantage both of traditional weapon awesomeness and your summons?

Spell Build
Bear's Cry = 5 (6 at 100+)

Feline Movement = 5 (6 at 100+)

Summoning of Prespic = 5 (6 at 100+)

Whip = 5 (6 at 100+)

High-Energy Shot = 4 (If a support osamodas, 5 (6 at 100+).)

Fangs of Boowolf = 5

Summoning of Crackler = 5

Summoning of Red Wyrmling = 5

Staff Skill = 5 (6 at 100+)

Release = 4

Stat Points
If you are making a strength osamodas, scroll it to 100 and then pump to 150 or 200, depending on your patience. If you do not have the patience to scroll, don't bother making a strength osa. Go make a sacrier. Then put your points into vitality--you presumably have a staff, so you need to be able to take long-range hits until you can get close enough to attack...

Weapon Skill
With a strength build, there is a choice of which type of weapon to use. Some prefer a bow (for range), and others prefer a sword (for hot, heavy damage), but this build has chosen a staff, because staves seem to (mysteriously enough) be made specifically for sadidas--giving critical hits, +summons, strength, and occasionally agility.

The staff I have chosen is the Master of Gobballs staff. It is quite humble-looking, only 11-15 damage, mine giving 6 crits, 3 summons, 40 agility, and 4 damages (taking 1 strength), but the critical hit rate on it is 1/30. With a bonus of +10. And it fails 1/100! With a 9 AP set (easy to obtain) and decent +crits, these do almost as much damage as daggers, but give me things I NEED. The staff is little bits of damage, but with only 300 strength and a 9 AP set (past 100), imagine the damage you'll be doing. Since it is only 3 AP, your summons and your buffs are extra flexible. (Crackler + High Energy Shot, next turn Fangs [yay crit!], Feline, Bear's Cry, staff hit, and then you whip your opponent. Just to show that you're the boss.

Tactics
Since your cute little strength osamodas is so dependent on its summons to neuter an enemy before it can approach, your summon buffs are extremely important. Look at the critical hit rate on all of the buffs levelled--+24 infinite, stackable damages and +5 MP that last for 10 turns and can be cast every 5? You do not need +crits only for your weapon; you need them for your buffs as well. You should try to obtain a set that allows your osa to have a 1/2 rate with all of their buffs, but for those who don't feel like spending hours farming items, as long as you are over 1/30 (for the staff or weapon of your choice), you're doing just fine.

As for fighting, you have one disadvantage: you have no ranged attacks. (Leek pie doesn't count, sorry!) You have, presumably, only 4 MP, and who doesn't have 4 MP these days? However, you will have a heckload of vitality (what else would you put it in after you hit the 4:1 strength cap?), so you can take hits as you approach, you have a crackler (and with crackler + MP, it's more or less a 50-200 [depending on buffs] damage weapon with 8/9 MP), a Red Wyrmling with a lovely range with fire attacks, and a prespic that drains AP from 8 squares away.

Conclusion
All in all, I think you're doing pretty good at this point, don't you? Strength osamodas not recommended... Pfft!