Mekstagob

Locations


Characteristics

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Spells

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Drops

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Red Glyph:
Heals allies (about 600-800), and damages enemies. I also think it's a bit of vit based, since at the beginning of the fight the glyph dealt round 400-700, while later when he was on 10k vit, I had him cooking me for 1.4k. Watch out since he tends to catch quite a few people on it. (3 Cells)

White Glyph:
This is a glyph that he casts every other..*coughs while trying to remember“ 3-4 turns. He casts it on the whole map, leaving some free surrounding him (the surrounding is like an AoE of 5 cells away from him).So this glyph isn't lethal, but it sure is a hella annoying since anyone who starts on it gains -100 damage.

Green Glyph:
That applies 20% resistance to his allies. And also gives a vitality buff. Different to Iops Vitality this one is counted in thousands. Another not sure thing, it seems to trigger 3200 shield for him.

Blue Glyph:
The Blue Glyph is pretty much the key to success. Anybody that ends its turn on it enters the vulnerable state for 1 turn. Allies that end their turn on this glyph gain 3AP, while enemies loose 3AP (effect lasts 2 turns).

Some other notes about him. He casts a trigger upon us that's called Cooling Liquid, which is 100 water Damage Trigger, not sure what triggers it tho. His CC is a massive pushback and around 2k damage. As long as I left summons around him he wouldn't bother cast it, however he didn't hesitate to try it on me.

Resistance: 25%, 35%, 50%, -15%, -20%. He also has 100 AP/MP resistance, 100 lock and 150 Critical resistance.