Combat

Combat is an important part of playing the game. Combat is turn based.

Turns
Turns are indicated by the turn indicator in the lower right hand corner of the screen. The selected player is given a certain amount of time to complete their turn.

Movement
Each character has three movement points to use on their turn. This may be increased through various items and characteristic upgrades.

Each monster has a different set number of movement points based upon their race.

Many spells cause a player or monster to lose movement points. Certain spells cause players or monsters to gain extra movement points.

The movement counter is reset at the end of their turn.

Actions
A character has six action points which they can use to perform as many actions as they can in the given timeframe.

The action point counter is reset at the end of their turn.

Time
Each character is given about ten seconds to execute their movements; if they take longer than that, their movement points and action points are forfeited and play goes to the next player in the turn indicator.

End conditions
A battle can end as a victory, a loss, or a surrender.

Victory
You win a battle when all of the enemies on the field have their health points reduced to zero. You will receive a certain amount of experience, kamas, and items, which will be divided among party members based upon their level.

Loss
You lose a battle when all of your teammates have all of their health points reduced to zero. You will restart the game in a different geoposition then where your battle was.

Surrender
If you don't want to risk a loss, you can surrender by clicking the white flag underneath your character's icon. Keep in mind that this causes your character to lose a random amount of health points, so it may cause you to die and reset your geoposition anyway.