Otomai's Ark

 is the 2nd of 5 dungeons in the Change your constitution quest (a quest to reset your stats or forget spells).

Access
The entrance to the Shipwreck which houses the dungeon is at [-55,-4] in the eastern part of Bottomless Peat Bog. Once you enter the shipwreck follow these directions.
 * Go right and follow the path until you can go no further.
 * Talk to the NPC Captain Futchure

Entering requires a Otomai's Arch Key, which is not consumed. Note that you should ensure that every member of the party has his or her own key, as if you do not, you will be stranded with no means of exit.

Dungeon levels


Room 1

 * 1 Ze Flib (60)
 * 1 Barbrossa (52)
 * 1 Hazwoanarm (51)
 * 1 Sparo (48)
 * 1 Boomba (30)

Room 2

 * 1 Ze Flib (60)
 * 1 Barbrossa (52)
 * 2 Cannon Dorf (51,51)
 * 1 Sparo (48)

Room 3

 * 2 Ze Flib (60~64)
 * 2 Barbrossa (52~59)
 * 2 Sparo (48~56)

Room 4

 * 4 Ze Flib (64,64,64,60)
 * 2 Sparo (56,48)

Room 5

 * 2 Ze Flib (68,68)
 * 1 Hazwoanarm (63)
 * 2 Sparo (56,56)
 * 2 Barbrossa (52,52)

Room 6

 * 3 Barbrossa (52~73)
 * 2 Ze Flib (60~68)
 * 2 Sparo (48~64)

Room 7

 * 1 Gourlo the Fearsome (150~190)
 * 2 Barbrossa (73~80)
 * 3 Sparo (64~80)
 * 2 Ze Flib (60~76)

Defeating Gourlo
The last room contains a mob lead by Gourlo the Fearsome. Gourlo has 200% resists to all elements. During the battle Gourlo will summon Barrels. Each summoned Barrel casts a spell once a turn, with a duration of two turn,s which applies 200% weakness of a random element to all those in the AoE (similar to Glouto Rhum). The element of weakness is determined by the 100% resist of the Barrel. Keep the Barrels with the resist of your element of choice, and place them next to Gourlo in order to weaken him.

Exiting
At the end of the dungeon talk to the NPC Captain Futchure again who gives you a Goulo the Terrible Relic and the key for Bherb's Gully in exchange for your Otomai's Arch Key.

Rewards

 * Bherb's Gully Key.
 * Goulo the Terrible Relic (if doing the Change your constitution Quest)