Enutrof/Chance

The Enutrof/Chance build is one of, if not the most challenging builds at low levels. Beginner Enus suffer from very weak attack spells and do not recieve a water element spell until level 26. However, it is of course quite possible, and most people that see Coins Throwing for the first time will recognize that it is worth he effort. It is certainly easier to get an Enu through its formative levels with some serious money from another account, or a generous guild or friend, but again, you will make it just fine on your own.

Level 1-5
Enter the tutorial with Ganymede and use the level 1 Arachnee to level yourself up all the way to level 5, or even 6 if you can stand it. This Arachnee tends to give more XP than usual, and respans immediately, making it an ideal place for an Enu to train early on. Put your first 25 stat points into Vitality, as you will need every hitpoint early on, and with 25 Vitality you will still have enough points to raise Chance to 100 by level 26, when you obtain Coins Throwing.

In terms of Spell Points, resist the temptation to improve Shovel Throwing; it is a very weak spell, even when maxed out at level 5, and at later levels you won't ever use it. Fortune is a useful spell which boosts your Chance, but you'll want to level that up later on in the game since you don't need the bonus Chance much now anyhow. Save up your skill points until you reach level 6.

Level 6-9
Time to get some good equipment. Sell any resources you find or have found, such as arachnee legs and white/black gobball wool for some quick money. Spend it on anything you can find that will significantly increase your strength. Fight individual level 6 gobballs for XP in the areas near Astrub. Use Shovel Throwing to attack at range, then back up. A level 6 gobball has the same movement rate as you do, so if you use obstacles such as fences and large trees to evade the gobball, you should be able to kill one without being hit once.

When you hit Level 6, dump your skill points into Living Bag to bring it to level 3, effectively giving you 60 extra hitpoints in a fight. Buy it up to level 4 when you reach 7th level. If you get cornered by a gobball for whatever reason, use the bag as a resevoir of hitpoints. If you have a Great Twiggy Shovel (or better shovel), your melee damage may be more powerful than your Shovel Throwing damage. Saving up your remaining spell points for now. Continue to put all your characteristic points into Chance.

Level 10-16
Now that you've reached 10th level, you can reward yourself by buying the less expensive pieces of the gobball set, assuming you can afford them. Complete quests (such as the [|bearman quest]) for kamas and easy XP. A gobball hammer will be your best friend for the duration of this phase, so be sure to get one. At level 11 you can wear Fortifying Rings to boost your strength, and at level 13 you can wear Mental Rings, which will significantly boost the relevant stats that help you deal more damage with the Gobball Hammer. With even just a partial gobball set, you should be able to deal around 20 damage per hit with your hammer, and use it's unique area of attack to effectively remain one step ahead of level 6 gobbals. Experiment with level 9 gobbals, but chances are they will still give you quite a run for your money.

At level 13, dump 3 skill points into Rock's Den, which will allow you to turn invisible for several rounds. Beware that monsters will often still see you, but being invisible is better protection than nothing, and may allow you to slip away from an enemy that has gotten too close. Continue to put all your characteristic points into Chance.

Level 17-25
At level 17, dump 3 more skill points into Ghostly Shovel. At last, a spell that does some respectable damage! Ghostly is fire based, so strap on anything and everything that raises your Int. Chances are this means completing as much of the gobball set as you can, plus high-stat mental rings. Your attack pattern won't vary too much: Simply use Ghostly Shovel to attack at range instead of Shovel Throwing. The difference in range and damage will probably allow you to take on level 9, 12 and maybe even 15 gobballs, depending on your equipment. Experiment also with groups of flowers, which have few hitpoints and are generally vulnerable to fire.

Getting to level 26 will take a long time, but don't give up. Along the way, put 3 spell points into Fortune, to raise it to level 3.

Level 26 and Onward
Once you hit level 26 you should be able to max out your Chance at 100, and have enough points to max out Coins Throwing immediately. Sell your gobball equipment and instead pick up a full robber set immediately. Suppliment this with either parts of the moskito set, or other equipment that suits your style. Assuming full robber and 100 Chance, you should be doing an average of 20 damage per hit, three times a round, at a range of up to 12. This is exceedingly annoying for opponents when you're invisible.

From this point on you can now hold your own against surprisingly large encounters. Continue to raise chance, and work towards obtaining a hybrid prespic set/robber set. Max out Fortune and Ghostly Shovel when you can, and consider raising Pandora's Box to make your Ghostly that much more effective. In terms of characteristics, Vitality is always useful, and more Intelligence is very handy too.