Talk:Time Theft

Why is this spell good?
It seems to me that, in a best case scenario, you pay 4 AP, to steal 2 AP... which essentially means that you pay 2AP to reduce the opponent's AP by 2.

comparatively, Slow Down costs 1AP, always steals 2AP, and has a much greater range. I understand that Time Theft doesn't have the "once per target per turn" limitation, but for being many levels higher and having crap for range... has anyone found this spell to be worth their points? and if so, I'm curious to know how it's being used...

- Telkoth 04:08, 4 January 2008 (UTC)