User:Miserem/IntelligenceIop

The Intelligence Iop Hello there, obviously if you are reading this, you wish to create and use an Intelligence based Iop. In this guide, we will discuss stats, spell point attribution, tactics, equipment and leveling. Please feel free to add notes at the bottom of the page in the notes section.

Alright, as an Intelligence Iop you will be placing all your statistic points into Intelligence. Our soft caps are hard, and will definitely be a handicap compared to the standard Strength Iop. Intelligence will boost your Fire Damage attacks and will also boost your healing capabilities. I have to stress the need for scrolling for this build. It will greatly increase your endgame Intelligence, and your overall damage. However, scrolling Intelligence is expensive, and I suggest that if you cannot afford it immediately, you place all your points into Intelligence, save your money, and eventually reset your statistics and scroll Intelligence.

Level 1-11: Starting Okay, you've just begun in Incarnam, welcome, this is where you will spend the first few levels. First of all, do the first few quests prompted by the NPCs with large green exclamation marks above their heads. The spells are fairly straightforward and you will hit L.2 in a few minutes. Once you've done those first few quests, run down to Astrub, and do the Iop's Beginning Quest. This should get you to either L.3 or L.4 Return to Incarnam and you'll hopefully have an Adventurer Set, if not just do the Incarnam Quests that reward you with the Boone Set. Preferably an Adventurer set that has +50 Intelligence and +50 Wisdom. Now, you will be using Pressure till L.6 and you will not level it. You can level up by killing Fragile Demonic Roses or Daredevil Crabs in Incarnam. Once you reach L.6 you will be using Divine Sword to kill your enemies, it does more damage than Pressure and gives +1DMG for four turns. When you reach L.9 you will put all your Spell Points into Sword Of Fate. Finally, some decent damage! Keep killing Daredevil Crabs, Wild Sunflowers or lone Prepubescent Chafers. Once you've reached L.11 you will level Sword Of Fate to L.5 and dump your points into Intelligence up to 20. You can either save the rest, or place them in there too.

Level 11-21: Firepower Well done, you survived those first levels of hell. If you can afford buying an Intelligence based Gobball Set, go right ahead. This will give you some nice Intelligence and Vitality. You can either continue to kill Chafers in Incarnam, or you can leave Incarnam and go to Astrub, and fight Prespics, Boars, and Flower mobs. It's recommended to stay in Incarnam if you are not a subscriber. These levels are fairly straightforward. You may also look into purchasing an overmaged Mental Ring which can give up to approx. +40 Int

Level 21-31: The Cutting Edge Okay, so your progressing nicely now, doing a fairly nice amount of damage with SoF. You finally hit L.21 and see an awesome spell called Destructive Sword! Wow, it does 6-20 Fire damage at L.1 and takes 1 Critical Hit from the target. Unfortunately, we're not leveling this spell folks, it looks good on paper, but that's it. You will be saving your spell points for a much tastier spell, Cut. What did you say? Cut does terrible damage? So what, it's got a small area of effect and it takes 2MP at L.5 How cool is that? Well, I will tell you how cool, very. You'll want to max this as soon as you hit L.26 If you are still non subscribed at this point, continue to level in Incarnam against Chafers and by completing the Incarnam Dungeon. If you are a subscriber, then head down to the Porco Plains and Blop Prairie, you'll be focusing on Lousy Pig Knights and Lousy Pig Shepherds, just use Cut on the Knights to stop them from doing their strong spell, and pick them off from afar with SoF. If you wish to fight Blops, focus on mobs of only one Indigo Blop, and one or two Indigo Bliblops. You can just pick them off with SoF, but make sure to move at least one square every turn, otherwise their Blyph will hurt you, and possibly kill you. Blyph also takes MP, so don't fight more than one until you have at least 4MP.

Level 31-41: It's Vitality? Great, you've now got yourself up a bit higher! You'll be powering your way up still fighting those Blops and Lousy Pig Knights. Once you hit L.38 you will want to equip yourself with a decent Prespic Set, and a Silimelle's Wedding Ring, and a pair of Tarsy's Boots. Now you'll have some nice Wisdom, perfect for leveling. You'll also want to boost the spell Vitality to L.5 which can give +51-90 Vitality for 20 turns. You'll need to be casting Vitality almost every fight, as the Prespic Set does not give any Vitality. You may also want to enquire about a Cawwot Dofus, which can give up to +45 Wisdom. This will be your Wisdom Set for a long time. You could also add a Tont'Ata Staff which can give up to +31 Wisdom.

Level 41-51: You Want Some Power? Once you hit L.45 you'll be wanting a mixture of Red Scaraleaf Set and Fire Kwak Set, or preferably, the full Fire Kwak Set. Which will leave you with +1AP, and +1MP. If you get yourself a Treering, Treecape or a Kam Assutra Amulet, you can have +2AP and that means two SoF hits. Awesome! Basically at this time, you'll just keep killing Blops or Piglets. Keep on using your Prespic Set or Fire Kwak Set. You can also try small Fungi Master mobs up in Cania Plains near Bonta.

Level 51-61: The Brewing Storm You'll be getting frustrated now, keep on killing Fungis till L.60 At which you will get your strongest spell, Strengthstorm. Finally, some proper damage, and when maxed, for the low AP cost of only 3AP! What's that? It's ranged as well, cool. You'll want to swap most of your Fire Kwak Set for the Jelly Set, and an Excellent King's Staff. Hopefully by now you will also have a Fire Bwak with +80Int.