Cra

The Cra or Cra's Range are long-range archers, doing progressively stronger damage at long range. Cra have a wide variety of spells that can strike enemies almost anywhere on the field as well as keep enemies away. In addition, Cra have a small number of passives that make their ranged attacks more effective. Cra have limited area attacks and single HP steal attack. Cra do not have summons.

Cra have at least one spell of each element, but their starting element is Fire, followed immediately by Earth. Cra do not get their Air spells until their mid-levels, and their only Water spell is gained very late.

Characteristics
In general, most Cra builds start out by focusing on either Intelligence (fire) or Strength (earth) for the first 50+ points. Agility and hybrid Cra add Agility. Most Cra builds do not boost Vitality, nor Wisdom until main stat reaches 4:1. Chance hybrids can work well around level 150-170 but are usually scrolled because of restrictive softcaps.

Weapon damage


! Weapon ! Axe !! Bow !! Dagger !! Hammer !! Pickaxe !! Scythe !! Shovel !! Staff !! Sword !! Wand ! Cra
 * -10% || style="background-color: #44CC44" | 0% || -5% || -10% || -10% || -10% || -10% || -10% || -10% || -10%
 * }

Generally, Cra who do not attack with Class Spells will attack with Bows, despite the inability to wear a Shield. This is due to the lack of damage penalty as opposed to when attacking with other weapons.

Builds
The table below summarizes the main options for viable Cra builds. More experience players might take the challenge of less common, harder to play builds. A complete list of non-standard Cra builds can be found on the Experimental Builds page.

°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build

Training dopple
Training dopple is at the Cra temple (0,3). General strategy is as follows:

Trivia
Reading Cra backwards gives arc, which is French for bow.