The Tynril Lab

 a dungeon and the 4th of 5 dungeons required to Change your constitution.

Location
is found at (-53,20) in Dark Jungle.

Access
Access requires giving a Key to the Tynril Lab to at (-53,20), which is not consumed.

Dungeon levels


Room 1

 * 1~3 Gwass (58)
 * 1~3 Warguerite



Room 2

 * 1 Floramor (73)
 * 2 Dark Pikoko (69)
 * 1 Rotaflor (82)
 * 1 Gwass (58)



Room 3

 * 2 Gwass
 * 1 Floramor
 * 1 Barkritter
 * 1 Warguerite



Room 4

 * 1 Barkritter
 * 1 Floramor
 * 4 Dark Pikoko



Room 5

 * 3 Dark Treeckler (81,92,92)
 * 1 Floramor (82)
 * 1 Dark Pikoko (91)
 * 2 Dark Pikoko (80)



Room 6

 * 2 Rotaflor (90)
 * 2 Floramor (73)
 * 2 Warguerite
 * 1 Gwass (63)



Room 7

 * Dismayed Tynril 230
 * Disconcerted Tynril 230
 * Perfidious Tynril 220
 * Stunned Tynril 220



Strategy
The best and simplest strategy is to get a character with 600+ Agility to lock one or two of the tynrils, and then 'baiting' them tynrils into either trying to dodge lock them, or just by having them Hiff two of the other players (Not the locked person). Once that's in place it's just a matter of killing the Tynrils.

Rewards
At the end of the dungeon you lose the key. The two main rewards are Kimbo Canopy Key and Tynril Relic, this is also the only place to find the Tynrils, which have several decent drops.