Rogue/Agility

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Introduction
Weaker than his Intelligence-based built, but more useful in the battlefield, the Agility-based Rogue is a fun but complex build to develop.

Grenado is your first and most useful Air spell, it does moderate damage at medium range (or weak damage if thrown directly on a target), and have a chance to remove MP from your enemies. If 2 Air-type bombs are in line with each other (only when they are spaced from 1 to 6 cells one from another), they'll create an "Air Wall", every time an ally or enemy crosses or is pushed against the wall they'll take damage and may loose 1 MP.

Boomerang Daggers is the second Air spell that you learn. It has a great range, does not require line of sight, and the area of effect is uncommon circular arc of 5 cells, starting at the target cell and 2 cells diagonal in each direction back towards the Rogue. Great for hitting a group of enemies surrounding an ally.

The last Air-based spell for this built is Carbine, that got an excellent range and yet again, moderate damage, and the area of effect is an uncommon one: causes damage in a diagonal line with a 5-cell perpendicular area of effect. Quite useful when you manage to understand how it works.

Soft Cap
Agility is the most important characteristic. Wisdom can benefit the MP-reducing effect of Grenado.

Primary Spells
The following spells are vital for any variant.

Secondary Spells
The following spells may or may not be important, depending on the variant.

Examples

 * Pandawa/Agility/1
 * Pandawa/Agility/2