User:J-Bizzle/Ougaa Guide

Team was
2x Iop, Taste, Milo, Panda, Enu, Xelor, Sac [Vaporz logged all except Taste, Milo, Iop, Enu. Panda had 12AP base, didn't use Class Belt.]

Init order
Xelor first, Sac second, panda before both iops if possible (preferably third in line). Enutrof MUST go after sac, to guarantee key and bribe.

Positions
High-HP characters on the front row edges, if Ougaa is in middle. If Ougaa is to one side, place highest-HP chars on the front row on his side. Weak characters in the centre, back row.

Jobs were
2x Iop: Cut, brokle and wrath. Taste: Healing. Milo: Soothing. Insolenting if necessary. Mob control. Panda: Throwing monsters away if they're not easy to kill, or if they're dangerous. Summons should be thrown by default, but ideally kill tup/mushnid. Also uses earth vulne on Ougaa, and throws Ougaa away after attacks are completed. Enu: Bribery (must be lvl6), greed, reducing key, soulstone, clumsiness on monsters. Clumsi on Ougaa when Hallu is off. Xelor: Rhol Bak to stop interference from enemies on second attack attempt. Can be str-based for hurting Ougaa, or int-based for Hammer Ican. Sac: Co-op on Ougaa. Potentially Pain Shared on Iops, and can damage Ougaa if it's sufficiently buffed.

Turn-by-turn
1: Co-op Ougaa to a convenient position. Bribe it. Panda stabilises self, arranges for a good stim and earth-vulnes Ougaa. Iops buff. -Heals is active. Brokle with low-init Iop, or not at all. 2: Sooth Ougaa. Greed, use key. Wrath with one iop. Beat up Ougaa, and finally throw it away. 3: Ougaa casts Hallu, but has 2mp. Don't steal its AP/MP, don't hit it. Cast wrath with 2nd iop. Hurt some monsters. 4: 4 out of 5 summons out, Hallu is off, but Fungal acceleration was on (Ougaa gained MP for several turns, so we chose not to hit). It still has 2mp until its turn ends. Kill monsters and bad summons. Throw when sensible. 5: Hallu is on. Continue to kill malign things, and throw if necessary. 6: Hallu is off, so Rhol Bak. Co-op Ougaa. Bribe it, and key if ready. Start hitting and earth vulne-ing. Sooth Ougaa. Brokle + Wrath with the Iop whose effects card says "last turn" for wrath counter. -Heals was off. [we forgot brokle, but wrathed for 6000. Not sure if vulnes were on or not] 7: Wrath again, keep on hitting. Ougaa died for us, but you may need to throw it away and repeat the process... Or attack from range while Hallu is off.