Combat Modifier

 is an effect which takes place in fights in Enurado.

Explosive Disappearance:
 * When an entity dies it deals Fire Damage in a 2 cell AoE around it, equal to about 50% of its max HP (in the centre, so 40% next to it). This does less damage to its allies (about half).

Spiny Protection:
 * Players and their allies have 33% more HP and reduce damage (they have a shield of 10 base). Enemies Reflect damage (which is reduced by the shield).

Incapacitating Movement:
 * When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects Unbewitched by 1 turn.

Measured Distance:
 * Enemies attacked at range take 33% more damage and gain 1 MP. Enemies attacked in melee range take 25% less damage and lose 1 MP.

Glassy Gravity:
 * Allies have both Unlockable and Gravity State.

Elementary Equilibrium:
 * Each time an enemy receives damage directly, it gains 15% Resistance in the element hit with, and loses 5% Resistance in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% Resistance to both elements due to the fact they’re based off the same stat, each hit with a Blord Warrior's Cursed Sword or Scythe adds -5% Resistance to Fire/Air/Water)

Wear and Tear:
 * Allies have 50% more Vitality and take 10% less damage, but are Unhealable.

Win-win:
 * Enemies have 50% more Vitality. When they’re attacked, allies gain 2 AP but their effects are reduced by 1 turn and the enemy attacked gains 2mp and deals double damage for a turn, stacks 3 times.

Mortal Dodge:
 * Allies gain 60 Dodge but die instantly if they dodge-fail. Summons aren’t affected.

Short End:
 * When an enemy is attacked, it switches places with its attacker and causes Air Damage in an AoE around its starting cell. This effect can only be activated once per turn per enemy.

Phlegm:
 * Enemies are Unmovable, Unable to Lock, and permanently lose 1 MP.

Power Cycle:
 * Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.

Low Blow:
 * Enemies receive half the damage from direct attacks. Summons, poisons, traps and glyphs deal double damage, Rogue bombs/walls deal 50% more damage.