Pandawa/Agility/2

Agility Panda (Tofu of Doom) Bandit-'s Build

I dont know how to make grids, I would appreciate it if

someone could organize some of this info into tables and

erase this sentence thanks. --BaNDiT- 03:13, 4 May 2007 (UTC)

This was written by a 1xx panda whos been there, this isnt

one of those crappy guides that stops at level 30

Ok first off this panda isnt meant to be a hard hitter.

This build takes advantage of the pandawas pickup/throw

spells. By being able to crit, dodge and dodgelock/tank

enemies you save time and ap (going straight for the

threats/allies) and giving you alot more manipulation on

the battlefield than other pandawa builds. It starts off

more damage based and gets better at support later.

This is a chalanging build and not recomended for first

time players. Something to know about pandas is they

softcap all elements at 50 so scroll where ever possible.If

you have to pick I recomend spending points on agility and

scrolling chance later as its the easiest/cheapest to

scroll. You will also need to scroll strength later after

50+ if you want to get access to better bows/daggers (which

will need to be forged)

Now level 1 you go to the train on Incarnum with blazing

fist atleast untill level 5. You now have your main attack

for a while Alcoholic Blow (Max this) you can get practice

knocking enemys back with it and avoid getting hit as much

as possible. Unlike other panda attacks you can only use

this once a turn (4 ap cost and 5 range) so use it

strategically. Still expect to die alot, pandas just seem

to die alot early on.

I dont want to make this too confusing so I mostly break

things down into chunks of 10 to give you an idea where you

should be.

TRAINING SPOTS:
5-10 Kill gobballs Spend most of your points on agility,

too much into vit and your damage is compromised.

10-20 Ok you get to kill single lousey pig shepherds(west

of Astrub Forest)

20-30 By now you can start killing mobs of 2-3 pig

shepherds, you can dodge them and let them knock you around

strategically to avoid extra damage, in these levels you

will get stabilization which is useful but I wouldent level

it yet. Use it when you corner yourself but want to avoid

knockback damage, or later if you dont want to get pushed

into a pig knight. Sometimes they wont even attack you If

you have stable on.

Notes:

Vitality- You should add vit as you see fit but for now I

recomend you try not to have more than 25 if you can stand

it because there are alot nicer reductions/vit equips

later.

30-40 Train on lousey pig mobs untill you get a prespic

set, then you can move on to piglets (Located south of the

dreg zaap) Now you should start buying some new weapons,

dagers otof (air damage and +mp) daggers ony (air damage,

+agi, +wis) and a hidsad bow.

40-54 Train on piglets to speed up leveling untill you get

melancholy (optional).

Now is the time to start considering an 8 ap set you can

switch over any time you feel comfortable.

Its hard at first but as you gain levels you should beable

to dodge more things and finish your battles quicker if you

have a nice +agi pet. I do better with daggers but if you

use hidsad you might do better on blops. In that case I

would switch the crackler boots with boots of your choice

and get a nice magic reduction arachnee ambaulet.

Treechnids are another option they have a nice air

weakness.

54-60s Now it is time to start considering training on

blops, stabilization is good for mp resist here. Blops can

give good xp all the way to 100 but that gets boring so

koalaks are also an option.

60s- 100ish Keep training on blops and koalaks.

Your spells should end up like this by 110:

Karcham: Level 5 Chamrak: Level 5 Moon Hammer: Level 5 Spirit Bond: Level 5 Boozer: Level 5 (Raise to 6 later) Alcoholic Blow: Level 5 Karzam: Level 5 Chosen weaponskill: Level 5 Bamboo Milk: Level 4 Stabilization: Level 3 Pandainjurus:Level 5 Melancholy: Level 5

I broke this into cunks of 10 spell points around the

levels you get the spells to make it simple.

Logical order to raise spells:

1-10 alcoholic blow 10-20 boozer 20-30 karcham 30-40 Chamrak 40-50 Weaponskill 50-60 melancholy/stabilization + bamboo milk (your choice) 60-70 Karzam 70-80 Moonhammer 80-90 pandainjurus 90-100 Spirit Bond 100-110 melancholy/stabilization + bamboo milk (your

choice)

SPELLS:
Alcoholic Blow: Wonderful damaging air knock back spell.

Later by wearing tons of mp/agi equips (theres plenty) you

can be your enemys worst nightmare. Bust knock him back

twice, run out of range and let your summon dodgelock.

Boozer: Great even if it takes 1 mp you get to reduce

damage!

Stabilization: For future reference the rooted state cant

be unbewitched by any means and has to wear off, also while

state rooted is in effect you cant dodgelock anything. It

prevents knockback/attraction and adds mp resist. This is a

great spell in pvp, and for training on boars, lousey pigs,

and blops.

Weaponskill: Save up your points for a weaponskill. Pick one:

Bowskill: This is the perfect thing to help you train up

with a hidsad bow, if you pick this keep it till you get

moonhammer, then it is recomended to delevel it and move

your points to a better skill.

Daggerskill: Daggers are wonderful, low ap cost, they allow

you to attack twice early on without an ap set. Most late

end daggers require strength, and you need late game to get

a 9 ap set, half crits all these stats can severly cramp

your agility as well as your spells. So you have to either

favor your daggers or your spells (you need 2 sets).

Staffskill: This is what I recomend, we have a 10% bonus

and there are plenty of staves to level up with. We dont

have to worry about hitting allies as we can dodge enemys.

You do more damage by hitting several foes and you can get

a good chunk of hp leeching several foes using the right

staff. Best of all the "holy grail" set (toady) has an air

leech staff, you will find many situations you will use it

even if you dont pick this skill.

Axe skill: Pandas have a huge 40% bonus, I dont really like

axes so I dont have much advice here, you are going to have

to mage axes at some point if you go this route. You could

train with "Francisque a Brêles" for a while and at higher

levels you have the Axe of lies (looks like it could be

awesome but needs to be forged)

Bamboo Milk: This is our self unbewitch, it can be a life

saver, you may not need it every day but you will be glad

you leveled it. Useful to toggle between drunk and sober,

watch out you could loose that weaponskill.

Melancholy: This is one of those optional things if you

have extra points. If you want this scroll chance (this

isnt for hybrid build, if you put points into this

everything ends up doing mediocre damage) and max the spell

as soon as you can. This attack adds some diversity to your

build, its your first sober ranged attack. Its good for

getting those enemies just out of reach and it has

boostable range. This allows you to take advantage of

enemies that have a water weakness or high air resist.

Moon Hammer: Max it asap. Agility pandas only have 2 spells

if you dont count perfidious boomerang. Moonhammer can be

unpredictable so you will want good vit to survive its 1/10

fail rate or any low rolls you may get. It does about 3-72

base damage at level 5 and it can be devistating. Other

pandas have to attack in straight lines but not you :). At

100 I can hit nearly 600 with it at 8 range.

And a side note: Watch where you aim! It has 0-8 range that

means you can hit yourself with it!

Karcham: Pick up allie

Karzam: It has a high fail rate at lower levels, so max it

asap but the important thing is to level it high enough so

you can pick up and throw in 1 turn. Eventually you will

beable to pick up an enemy/allie and throw them twice a

turn in your 8 ap set.

Chamrak: Chuck your partner over a tree! (really its non

los)

Pandainjurus: This is one trademark of the (Tofu of doom)

After you stack all the mp use this spell and torture your

enemy with Alchoholic Blow you will understand the reason

behind this builds name.

Spirit Bond: It doesent attack but he is your best friend,

this summon is like your own personal sacrier. At level 5

maxed at level 100 he has 900 hp 30% resist to all and

around 350 base agility. You can throw him at your foes or

vise versa and they will stick like glue. He can use: Unlucky Bamboo: Increases critical failures Meditation: +1 mp +300 agility +300 vitality (^requires 8 ap^) That means getting a smell, stim, or devo

GEAR:
5-10: A good set right now would be arachnee filled in with

whatever other agility or life gear you can get. A ghast

might be good here because you need the life.

11-20: bearman wand: its really a staff but allows you to deal

some decent damage. By now you should have blow maxed work

on boozer.

20-30: Hunt for prespic set.

Satisfaction Boots: I recomend getting the lowest -agi pair

of satisfaction boots you can find, its worth it that extra

mp can be a life saver!

Robber daggers: Also an option, good to make some extra

kammas but wont do much damage, daggers are good because

they allow more move combos like dagger/boozer.

30-40: Start hunting a white scara set

Forgetfullness staff goes around here somewhere (you need

+1 ap) but you can get that from a low -agi treecloak.

Probably the best training staff for a long time.

Prespic Set: Good stuff wisdom and reflect damage

Mad Tofu Cape: 1-100 agility +1 mp (dont get one with the

mp maged off its crap) get a good one whenever you can

Toady set: Get a good toady set it will always have its

uses, at all levels combined with a mad tofu cloak it gives

massive agility (your best friend forever)

Hidsad: Hidsad takes -100vit so you can counter it with

+life gear or vit gear if its high enough to compensate. It

isnt that great when you get it (because it heals) but

backed with a high agility gear (especially with bowskill)

you can start dealing massive damage with it. It is the

only real air bow anything after this has to be forged but

its good for a long, long time. Bows are better for blops.

Daggers Ony: Your main training daggers

Daggers Otof: These are great with +1 mp

40-50: Reductions upgrade: Prespic set (no longer reduces damage

but keep for wis), ring O ami, crackler boots, plain

crackler amulet

Hopefully you have that white scara set to train in by now.

8 AP set: Its time to start thinking about the future. Ideal gear

would be gelano and some ap amulet but we all know how

expensive that ring is.

One quick full vegaset + 1 good fortify ring for str req on

bow in treechnid root which adds 1 ap. This is a quick fix

for moonhammer and allows you to use blow twice but its not

always good for melancholy (vegamu cramps chance)

Another would bow in treechnid root + kamasutra/aerdala

amulet this leaves other slots open for

+range/agi/chance/vit gear whatever you need to adapt it

to.

Eventually you will want gelano and +1 ap amulet because

your weaponbased for a long time, in those setups you have

to rely on spells more and you get to ditch the vit

cramping bow.

50-60:

White Scara set is still good.

60-70: Aerdala/Kitsou Set: Now would be the time to start

mixing kitsou and aerdala pieces so you can get a good mix

of vit and agility. If you havent already you might also

want to get a good dantougle a hat that can add 60 vit and

60 life. If you want aerdala daggers you will need to

beable to afford them (if not, thats ok keep on with

daggers ony or forged elories if you can stand the -mp) I

hope you have been scrolling as the daggers from this set

need some strength.

70-80: That last set will last you quite a while I trust

you know how to find your own gear by now. Keep stacking up

loads of mp stuff (there is tons out there for agility

based characters) after you get your 8 ap set, it works

wonderfully with the Alcoholic Blow spell and Pandainjurus.

I shall list some recomended gear:

Plim clik: +1 ap +1mp +1 range amulet

Royal tofu crown: -1 ap, +1 mp, +agi/wis/vit

Koolich staff (low -agi): 1-2 ap rape, tons of vit, air

leech

Lutination Daggers: Nice when air forged, need some

strength, sexy air leech

Sandawana Staff: This is a nice staff (when forged) that

will be your main damage weapon if you chose staff skill.

Black rat daggers: Marvelous you get to wear mad tofu cape

with these daggers as they dont require str, and you can

steal kamas. Most importantly they are good even without a

crit.