Talk:Sadida/Chance/Intelligence/1

Actually, with both chance and intelligence scrolled to 101 before boosting, you can have at most 300 in one stat and 299 in the other, at level 200. I found this out from Dofus Statistics Calculator.

I have been following this build actually and I am now level 110. I think there is advantage of hybriding over being pure chance only at two stages:
 * between level 70 (when you get wild grasses) and level 10x (when you get level 6 tear), between these levels you can't boost chance significantly due to soft cap, and increased int helps with initiative, wild grasses and bush fire damage
 * after level 170. level 6 wild grasses is finally significantly boosted by int, and level 6 bush fire, although now still has low base damage, has 3 AP cost so it should become superior than tear

In the middle level of 10x to 170, you can get 100+ more chance being pure than being hybrid, so tear and weapon will have more damage. I think the biggest disadvantage of this build is finding weapon, even at epic levels. Because there are few naturally fire/water weapons that you can use to fully utilize your characteristics (and the ones that are there usually have low damage), and if you mage a weapon to fire and water, you will still do less damage than a pure chance or pure int build would by maging it to water/water or fire/fire. But maybe that's an acceptable compromise for the increased versatility in spells...

Hagabaka 15:26, 27 October 2008 (UTC)