Obsidemon

Locations


Characteristics

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Spells

 * Aspiden: Revives a dead ally with 10% of their HP, only cast when vulnerable. Has a one turn cooldown. High range.
 * Obligation: Places everyone in the state Obligation. When you make Obsidemon vulnerable it will cause it to gain +50 damage (which can't be unbewitched) every time it takes pushback damage. Cast at the start of the fight.
 * Objection: Deals 400-700 damage. Long and linear range. Only cast while invulnerable. Can be cast several times per turn on diferent targets.
 * Silicut: Switch places with a player in medium range. Deals around 500(?) damage. Only cast while vulnerable. Can be cast several times per turn on diferent targets.
 * Silicurse: Summons a Maglob. Has a cooldown of four turns.

Drops

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Strategy
At the start of the fight the casts Obligation, which makes it immune to all damage.

In order to make vulnerable, you need to place a character next to it, then cause knockback damage to the character. This makes the vulnerable for one turn and boost its damages. Knocking an enemy into the Obsidemon will only boost the 's damages and not cause vulnerability.

also summons Maglobs. A summoned Maglob explodes on its fifth turn casting Shutout, usually killing everyone more than 7 cells away from it. So Maglobs will explode on turns 5, 10, 15 and so on (assuming isn't prevented from summoning it when it should by bribery, AP loss etc). Whenever attacked, the summon reflects 100 dmg to anyone in 5 range circle.