Talk:Frostbite

Is this REALLY a good choice to level? Just wondering, as the low damage doesn't seem to make it worth much. in most cases a slowdown is sufficient, and even if it isn't, I still have temporal dust or xelors sandglass. It DO look like a nice addition to shriveling at later levels, when the ap cost becomes 3 (level 6), but with 4 ap cost I would really rather use shriveling and slow down, for the same effect, but higher damage. The only true advantage this spell have would be the non-linear option, but I haven't really have had any problems with the linear shriveling so far. Besides, slow downs HUGE range + 1 ap cost makes it WAY more flexible than the low range frostbite.

I have to admit it comes in handy when you focus entirely on draining massive ap, as slow down (1 ap) xelors sandglas (3 ap) and frostbite (4 ap), can reduce up to 5 ap, which is pretty damn good. 8 ap is easily obtainable when playing as a xelor, devotion gives the 2 requires ap for this combo to work. The thing is, 5 ap drain is usually pointless, as the monsters rarely have 5 leftover ap after attacking, even if they can attack twice.