Talk:Shriveling

Critical hit
What is the point? I have a agility xelor (Eli-Wolf) who is about level 50, who several times have overpowered high level (80+) characters like clock xelors, cras, Sadidas and Iops, but it definatly isn't because of the insane critical hits. Why did they mess up agility xelors advantage?? Their obvious advantage SHOULD be high critical hit rate, especially seeing how the soft cap is pretty much insane (5 points per agility after 80...).

When I look at shriveling, which happens to be my main move due to insane power combined with long range and low ap cost, my critical hit rate have reached 1/9. But take a look at this articel, or in-game. the critical hit deals +2 damage more. WTF is that?! Do they hate agility xelors THAT much?? At least make it deal the maximum availible damage like Frostbite or something. This is too stupid. I can't even see a difference in damage when I deal critical and when I don't.

This is a scene that actually happened earlier this day:

hits blopshroom 4 times (had 13 ap due to 7 base ap, 4 ap from 2 devoting, and 2 ap from an eniripsa) 1 hit - 78 damage 2 hit - 76 damage 3 hit - 78 damage CRITICAL 4 hit - 81 damage

I hope I am not the only one who finds this completly retarded. I would even go as far to say I would prefer not having a critical at all, if it doesn't do any good anyway.

What are your opinions on this?

Sorry for any bad English --Eli-Wolf 21:12, 10 August 2008 (UTC)