Eniripsa/Battle/3

This build was my trial and error build, somethings did well, others not so well, but was never in much of a jam, but that goes to what I was fighting, never soloed fouxes in large groups, and the same for ghosts (Nofolis).

First and foremost, your an int build character, get used to having it rough, don't like it, don't play it.

Now, you are the healer, most will tell you that is all you will ever be, and that means you're nothing more than a reverse meat shield. Personally, give them the finger and call it a day, enis ARE NOT JUST SUPPORT!

First of all, think about you play, enis aren't going to be up in your face fighters till way later in your game, believe me we don't get nasty till lvl 112.

Intelligence does work overtime for us, it is a good thing, every other class has spells that come from several different main stats, where we are singular. Int governs every spell that we get, the higher your base stat and additiuons are, the better your spells do.

Strength, well this is debatible, but scroll this one, never ever ever raise with your lvl points!

Chance, great for more Prospecting, but again, SCROLL!

Agility, this stat becomes very important. You should actively hunt down the mats for this and scroll this stat ASAP, the higher base and additions you have, the more mobility you get. Mobility means a lot, trust me.

Wisdom, this stat is by far the hardest to scroll, it either consumes your kama, or you get pissed about the drop rates of what you need. It sucks, it's a pisser, but it will make you feel better when you scroll it to 101 base, more xp at the end of a fight, higher AP/MP resists, really makes your character shine (and no I didn't scroll mine all the way to 101, but was even noticible at 38 base).

Vitality, this particular stat is needed but the manner which you boost it is debatible, I didn't scroll it, but did dumps into it and had it at a base of 121... helpful, yes; good idea for a straight 121 point dump, not really.

I think I covered the base stats, but as with anything, it is completely up to you how you build your character. But; enis present a problem, we are all fire based for our spells, so unless you really want to limit your healing abilities, you do have to do the pure intel dump for a very long time.

Spells. This is basically the same for all enis, Healing Word, Stimulating Word, Word of Regen, Prevent Word, Revitilizing Word are the prime canidates for spells that we all boost to max. So count on maxing these spells out completely, or at least lvl 5.

Optional spells that are class, but not really focused on are Frieghtening Word, Forbidden Word, Paralyzing Word, Silence Word, and a good majority of all the remaining class spells, most people who play enis will focus on the healing aspects over anything else, they have thier mains, now they just need the added support because they don't know any good enis that are mains and not alts. You want to be that main eni right?

Look at the spell, see what they do at various lvls, then base your desicion from that. Just remember to re-evaluate that desicion often, Frieghtening Word at lvl 1 is 1 tile away from you, 4 prime directions... really bad spell for the cost, but lvl 5 is 2ap per cast, upto 5 spaces away, very handy, and very well needed in some instances, be prepared for this spell to get into your main arsenal in the 100+ lvls, but maybe not so much at like lvl 3x.

Things to keep in mind, most people will have a higher agi than you, thus killing your mobility so wands become useless in PvP, and sometimes in PvM. To counteract this, lvl your Forbidden Word, hey 3ap per cast, can multi cast, and hit the same target repeatedly, just think of that Sacrier who took 300 damage that turn from 1 spell cast on him a couple of times, kinda puts him in a bind, if you can keep your shields up, the regen coming, and your hp close to max.... that takes skill man, really it does.

A second weapon choice may be advisable, I went with daggers myself, and getting that Fire Firged Citrus was a pain in the ass, but worth it in the long run.

Now, the order in which you do things depends on your personal choice, playing friends, and time. Enis aren't wanted so much in groups where a Boogey wand is prevalent, unless you are the one using it, but there are better choices.

Starting out, you may actually want to follow most guides and stick with that lvl 1 spider till you are lvl 6, but you want this bad ass eni at your command, so stick with it for as long as you can, (I didn't do it my first time around, but tried it with an eni on the Rosal server, so far lvl 26 there off that damned spider) basically until you get and maxed Stimulating Word