Huppermage

Huppermages are able to combine Fire, Air, Water and Earth to cast spells with multiple effects. Masters of elemental runes, they honour the Krosmic Balance, a mysterious  force that aims to maintain balance in the universe.

Huppermages have many elemental attacks, meaning they are very versatile. They can combine elemental effects to reduce healing, apply damage multipliers, reduce MP, reduce range, apply dodge penalties. This is done by first hitting an enemy with any elemental attack. This will apply an elemental state to the enemy which then causes effects when the enemy is hit by a different element. For example if you were to use  [Telluric Wave] (Earth) and then you use [Stalagamite](Water) the enemy would suffer a loss of 2 MP. Using 2 different elemental attacks will remove the elemental state from the enemy. Depending on which build you go for Huppermages can be very versatile and effective at many ranges. Water - Close Range     Fire - Medium Range       Earth - Long Range