Masqueraider/Strength/Agility

The Strength/Agility Masqueraider focuses primarily on maximising damage in all situations.

Spells
Your arsenal of spells are described in detail below:

Weapon
Masqueraiders have no penalty when using staves, a 5% penalty when using axes, and a 10% penalty on other weapons.

The Build
This is my recommendation of how to lvl your spells:

You may find the following move combos helpful, they are most effective cast in this order of preference (eg. waiting for cooldown on supplimentary spell):

PICADA COMBOS
 * Apathetic Picada - Must have 7AP. Cast Apathy followed by Picada
 * Double Picada - Cast Picada twice

FURIA COMBOS
 * Furia Frenzy - Must have 7AP. Cast Furia followed by Reinforcement
 * Zealous Fury - Must have 7AP. Cast Ardour followed by Furia
 * Furious Trance - Must have 7AP. Cast Furia followed by Trance

CAPERING COMBOS (alternate)
 * Charged Bomb - Must have 7AP. Cast Psychopathic Mask followed by Capering
 * Sticky Bomb - Must have 7AP. Cast Capering followed by Classic Mask

Equipment Choices
As you may have noticed by the prescribed combos, it's vital that you have 7AP. An early choice for a set is a Gobball set, with a focus on strength. Later you should look towards gear which optimises Stregth, Agility & Damage. The best gear depends entirely on what you consider to be your keystone spell.