The Inflatable

A very useful Sadida spell (Level 54) that summons an Inflatable doll. It has two spells. One spell to increase movement points, another to heal an ally. The +MP spell has infinite range, does not require line of sight, and is casted on the first turn. It is always casted on the caster, and costs 4AP at L5. Inflatable Doll has 6AP, therefore on the first turn it can give MP and heal. On the first turn, it will +MP first, then heal the caster if the caster's HP is not maxed - 15 to maxed. If the caster's HP is maxed - 15 to maxed, the doll will try to heal the closest ally. The healing spell costs 2AP to cast, once per ally/caster. After the first turn, the doll will use the most efficient route to heal the caster/allies, but it will try to heal the allies first, before the caster. It will heal the allies even if their HP is near-maxed.

This spell is a must, as the +MP makes up for the MP penalty for mid-leveled Sadidas from the Treechnid Set. Later on it is also useful, as it allows the caster to advance on the opponent faster. The healing is a plus, as it will be very useful in team-battles.