Silf the Greater Bherb

 is a monster.

Locations

 * Bherb's Gully



Characteristics

 * }

Spells

 * Shaving
 * Hololol
 * Moderation
 * Recruitment

Drops

 * Feathered Tail of the Greater Bherb || 1 || 600
 * Greater Bherb Eyebrow || 15 || 100
 * Greater Bherb Skin || 2 || 500
 * }
 * Greater Bherb Skin || 2 || 500
 * }
 * }

Strategy
Kill the monsters that accompany him mean while you can forget about his summons (they don't attack and they follow Bherb).

Bherb summons have a random -75% weakness, to a random element He must be bewitch with "Shaving" spell so start Draining AP this will make him gain more AP.

When he has a minimum of 14 AP he may cast his Hololol spell but with more AP he will do his usual 2 summons and swap and then he cast the 14 AP spell.

Once he has cast Hololol (that btw has AoE) and for 2 turns, he and his allies (summons if you kill the rest of the monsters) will gain 500% neutral resistance for 5 turns and 50% weakness in the element he's hit EACH TIME and 50% resistance in the rest of the elements for 2 turns eg: "You leek pie Bherb he gains 50% weakness to fire and gains 50% resistance to neutral, earth, water, wind." So its recommended to hit Bherb multiple times with weak attacks then a few times with strong attacks of the same element. (Neutral does NOT work as a choice to hit Bherb with)

Unconfirmed : You will also gain this weakness ability, so each time you receive an attack, you will gain 50% weakness to the attacking element and 50% for the other elements.

If your party is big enough to kill it in 1 turn you don't have to worry about killing the summons other way keep it as clean as possible to avoid them fully healing Bherb.

The Bherbs swap spell requires LoS. So you can let him trap himself with his own summons while you drain his ap.
 * Extra information :

His attack deals about 100 damage, and he uses it to get near the summons for full healing. He summons always at minimum distance of 6 squares so saying away from him will make it easier for him to reach his summons. His summons healing range of 1 or 2?.

If your party will have AP draining issues you can leave a Kilibriss alive, so it uses Briss Tenders to give Great Bherb AP every time you hit it.

Trivia
If you look at Silf's 'belt', you will see symbols almost identical to those of the controllers for Sony's PlayStation.