Iop/Intelligence/1

Flames' Way
This guide will be more straightforward than other guides, my guide will consist of what to level what to raise, specific coordinates on where to fight when training becomes hard, set suggestions, etc. Hope it Helps.

 NOTE Don't mistake this guide for Dakks guide, they both have their differences they are just done in the same format 

Levels 1-11: Gettin Started
Goal: First Fire Spell(Sword of Fate)

So you've decided to make a fire iop, first a warning, raising a fire iop is about as hard as it is to raise an Enirpisa solo, and im sure everyone knows how hard that is. IF you have time and alot of money to do this then proceed into the fire iop world. Our guide starts in Incarnam. Incarnam is a good place to get to level 5 quickly but thats about as far as i would go there, fight crabs near the lake till level 5 using Pressure BUT DO NOT LEVEL PRESSURE, if you can grab the crab groups faster than everybody else then fight crabs to level 9, if you CANT crab the groups fast, go to astrub in the fields and fight groups of 1-2 Demonic Roses (yeilding 500-1000+ exp) to level 11. At level 9 you get your first fire spell: Sword of Fate. max it once you hit level 11, it will be your primary spell for quite a while.

Overview:

Spells: Sword of Fate (Max it, Will be your primary spell for quite a while)

Characteristics: Intellegence to 35 (Intellegence on Iops costs 2 for 1 after 20 so boositng int will be hard)

Set: Young Adventurer Set or Gobbal Set (No belt) after 10

Pet(If p2p): Fire Bwak or Bow Meow(Must have 60+ Intell), Minimino/Treechster/Tabby Bow Meow/Leopardo (pet)(Must be 50%)

Levels 11-21: Things start to get fun
Goal: Jump and some hp

Now most people fight forest creatures in this lvl range even p2ps, but we're not, we are gonna go straight to lousys, till about level 17 we are gonna fight Shepards starting with lvl 13 shepards dont go higher till level 3 jump, once you get level 3 jump move up to level 15 and 19 Shepards, your hp should be high enough to deal with em(note that these fights are gonna be close but you should win just jump away if your bout to be cornered try not to get pushed into anything, that can add 1-5 damage onto their attack) Once you hit level 17 we are gonna go a bit south to the tree forest, you should be able to defeat solo Treechnids and Trunknids, fight them untill level 21 and max jump.

Overview:

Set: Young Adventurer Set(recommended) or Gobbal Set both w/ a Mental Ring

Spells: Jump to 5

Characteristics: Vitality to 50

Pet: Fire Bwak or Bow Meow(Must have 60+ Intell), Minimino/Treechster/Tabby Bow Meow/Lepardo(Must be 50%)

Levels 21-31: Cutting your way to Glory
Goal: another fire spell

Now a slow era comes if your soloing your way to greatness like I did, untill about level 27 your gonna fight solo Treechnids and Trunknids, at level 26 we get our next fire spell that we're actually gonna use. (DO NOT LEVEL DESTRUCTIVE SWORD, IT IS NOT WORTH IT) level Cut to level 4 once you hit 27. Now that we have a new spell now we need a new weapon, not that we're gonna fight with it but it helps add damage to cut and some wisdom, level once more o level 28 and go to bonta and buy a Bow In Treechnid Root, This bow gives +1 AP and +15 wisdom but takes away 66 vit(which is why i said to invest in some vitality) dont worry bout requirements your adv set covers it. This will allow you to use bravery guide and increase b4 you use cut sicne cut only requires 4 ap(bravery guide2, and increase 1) now that we have some equips and a decent spell we're gonna fight something more fullfilling, Lousy Pig Knights. Use Cut to keep him at least 2 squares behind you(in case of fail or dodge) jump as far as can behind him when u close to the wall and run towards the other side of the map doing the tactic with Cut still, this will see that you rarely get hit. Since we have some wis from our Bow Knights should yield about 7000-9000 exp, good for your level. At level 31 Max Cut, at level 32 even out intell to 55

Overview

Set: Young Adventurer set w/ Xelors past and Bow in Treechnid Root, Sell your Gob set if you used one for these items

Spells: Cut to 5(at level 5 becomes your primary spell)

Characteristics: Intell to 55 (thats at lvl 32)

Pet: Fire Bwak or Bow Meow(Must have 60+ Intell), Minimino/Treechster/Tabby Bow Meow/Lepardo(Must be 50%)

Levels 31-41: More HP? Why not?
Goal: Prespic Set, Vitality(Spell)

Now things start to get faster once you get level 5 Cut, beating those Knights become quicker (2-5 minutes) fight Knights to lvl 37 ( at about level 35 the exp that knights yield will drop to about 6000 but just keep fighting em) at 37 throw on your prespic set (cept for ring)this will give you plus damages and some wis, now that you've taken off your adventurer set the Bow in Treechnid Root cannot be used, but at this point we dont need it. Now we get a powerful wand of intellegence a robber ammy and ring, and farmer boots for some wisdom, health, intellegence,and damages, with this new gear comes a new training area, head to 1,31(yes its a long walk but worth it) be sure to stop at the dreggon zaap and save your spot there You'll notice a bridge and a new form of pig, Piglets. Your primary spell now switches from Cut back to Sword of Fate. attack a piglet group doesnt matter how many, you'll notice that they are on the other side of the screen, thats when sword of fate comes handy you can attack them at any distance, what makes it sweeter, they have fire weakness!! so take advantage of this, try to hit them as they line up to try to take about about 2 piglets with about 3 attacks, groups of 3 or more piglets yield about 10,000+ exp. at 36 you'll get a spell called Vitality Pretty useful when close to death and it can be stacked, max it at 41.

Overview

Spells: Vitality

Chracteristics: Vitality to 100( takes up to lvl 42 cause we had to use a level to even out intell.)

Set: Change that adv set for a prespic set, also a robber ammy and ring, a powerful wand of intellegence, xelors past(at 38 drop this ring for pressy ring but keep the rring dont sell it), and some farmer boots

Pet: Fire Bwak or Bow Meow(Must have 60+ Intell), Minimino/Treechster/Tabby Bow Meow/Lepardo(Must be 50%)

Levels 41-51: Power Up!!!!
Goal: 8 AP, Power, more Vitality

Just as a heads up, we're gonna raise vit untill level 60, keep fighting piglets on the bridge untill 43 At 43 things get easier, you can now wear a kam assutra amulet do whatever you can to get one, get some Klime's Ultra Powerful Boots, Get your prespic ring maged to give +4 agility(not that hard to do so dont sweat it)now you can put back on your Bow in Treechnid Root plus the Kam Assutra for 8 ap which mean....DOUBLE CUT!!!. also throw back on your xelors past. Now training gets super easy, head west to -2.31 you'll notice this is a small map, most groups of 3 piglets respawn here, which is what you'll need to fight, btw this map only can spawn up to 3 piglets per group so your safe from groups of 4. now when u start a fight you'll notice all 3 piglets are lined up, which is heaven for you, cut can hit up to 3 enemies, so take that spot closest to them and just double cut all 3 of em, Cut now becomes your primary spell again cause it takes away MP, if your lucky Cut will immobilize the piglets which means you can keep cutting all 3 of them fights will take a total of 0-1 minutes to beat pending on your prespic sets damages and your intell and the groups respawn kinda fast, now in the event of a crit fail or they dodge the mp loss, use vitality and pick em off one by one, DO NOT TRY TO DODGE ROLL TO GET WEAKER ONE attack the one that is in front of you. These fights will yield 12,000+ exp per fight. kill any weaker groups that respawn, keep the map clear for the groups of 3. At level 48 youll get a new spell called Power, we will not be using it now cause it will throw off our strategy but it will come in handy later so max it. Fight piglets to 51

Overview

Set: Prespic Set(get ring maged to have 4 agility), Bow in Treechnid Root, Klimes Ultra Powerful Boots, Xelors past, Kam Assutra

Characteristics: Vitality to 150

Spell: Power to level 5

Pet: Fire Bwak or Bow Meow(Must have 60+ Intell), Minimino/Treechster/Tabby Bow Meow/Lepardo(Must be 50%)

To Be Continued........

Some Other Way

 * Note - Intelligence Iops are very strong at lvl 20-70 and then become tricky because there is no Intelligences spells after level 60.

Spells include: Strengthstorm, Destructive Sword, Cut, Sword of Fate, Leek Pie, Striking, Cawwot - These are fire elemental attacks.

EQUIPMENT Adventure Set till level 10. Gobball Set + mental ring till level 36. Prespic Set with spare Bandit Set parts till lvl 46. Red Scaraleaf Set with spare Fire Kwak Set This combo will last you a long time.

TRAINING Train on gobs till 20 Train on scaras with party till 46 Train on anything till 70 Train on things as you wish for drops or exp (My advice is to kill fire kwaks for there drops because it is a expensive set)

SPELLS: lvl 11 - Sword of Fate lvl 5 lvl 21 - Destructive Sword lvl 5 lvl 31 - Jump lvl 4 - 5 lvl 41 - Cut lvl 5 or Intimidation lvl 3 - 5 lvl 51 - Vitality lvl 5 or Power lvl 5 (Intimidation lvl 3 or more is a must at this point} lvl 61+ Strengthstorm lvl 5 (There is no Intelligence Spells after level 60 so feel free to start getting Mastery spell's and Elementary spell's)
 * Note - This is just the basic Intelligence spell build for iops but they are very flexible so feel free to change it up if you want.

Ben's Way
Ok, this is probably for those of you who want to be REALLY strong Iops.

NOTE: at lvl 60 an INT Iop gains his best ability, after that a STR Iop becomes the stronger of the two. Not necessarally ben you have a look at the dmg of str storm compared to all the other iop spells excluding iops wrath and you will notice that it is higher and more consistant AND lower ap than all of them. NOTE: at lvl 60 int iops gains his best ability which doesnt mean they become weak after that, is the second spell whith the highest of iops and as it cost 3p, at lvls 100+ a fire iop can atack 3 times with this spell when earth iops at the same range can only use iops sword twice with 10 ap Strengthstorm at level 5 hits an average base damage of 12.54 per AP, second only to Iop's Wrath, with an average base damage of 21.46 per AP at level 5.
 * !NOTICE!: I don't think you guys have noticed but even maxed out, Iop's Wrath has a 1/2 chance of failure. I'm not too sure about this but if you cast Destructive Sword on a STR Iop, they MIGHT, and i said MIGHT keep getting failures on Wrath.***After extensive testing, 1/2 fail rates cannot be increased to a further fail ratio, thus said tatic, will not work*** And, if you really wanna get the edge on 'em, wear equipment that reduces physical damge and adds to STR resistance. And one more thing, even maxed out, Wrath has a ten-turn cooldown. So a smart STR Iop would try and take you down as much as possible before casting it. Hopefully, thanks to Strengthstorm you should be able to get em down a whole lot before they get close enough or get you weak enough for Wrath

Training
Level 1 - 4: Do quests in Incarnam, or fight one or two gobs. (See the gob fighting strategy near the bottom for gob help) you can also do the class guest in astrub (when lvl2-3)

Level 5 - 10: Train on mixtures of the following: flowers (any kind), gobs (any kind), boars if you want, prespics, and mushies (mush mushes). Try to find groups that are level 15 or lower.

Stats
Level 1 - 5: 100% in INT.

Level 6 - 20: 80% in INT, 20 % in VIT.

Level 21 - 100: First max INT, then put the rest in VIT.

Spells
None lv 5

Gob Strategy for level 1 - 4: Hit them with pressure and then run a lot. When you start to get cornered, use jump to get around them and run away. Repeat.

Boar Strategy for lvl 5 - 10: In incarnam boars have only 3mp. Use pressure and keep running out of range.

11 - 15

Spells: SoF lvl 5

Leave incarnam. Otherwise, fight Chafers

Tom's Way a.k.a. (Pichu-Girl)
BETTER WAY

lvl: 1-10 save for SoF Set: gobbal

lvl: 10-20 save for cut use spare spells into jump DO NOT LVL DESTRUCTIVE SWORD!!!!

lvl: 20- 30 save for vitality

lvl: 30-40 save for power Set
 * prespic

i will upddate when i lvl up keep playing

Dakk's Way
Warning: This is a P2P guide

Sorry peeps, i wasn't logged in when i wrote it.

If you like the guide, feel free to give tips and constructive criticism!

'''WARNING! NOT RECOMMENDED FOR FIRST CHARACTER'''

'''This guide is very detailed and gives you more choices then other guides. Aways remember, these guides only give you an idea of how to proguess and shape your character, i strongly encourage you to try things in your own way.'''

 NOTE Don't mistake this guide for Flame's guide, they both have their differences they are just done in the same format 

Special Spells and Equipment
Here's a small list of key spells and equipment that you can get/buy to make a int iop really stand out:

Spells Release: Usefull when your enemy is at close range and you can't use Strengstorm. Same AP cost and effect of intimidation, but affects all squares around you, and it should be pretty cheap to buy aswell. NOTE: Changed my mind about this spell, intimidation lv 3/4 is way better, considering release haves a cooldown. EDIT: After a short moment of reflection, i realized that release can prove to be more useful then intimidation when you have 2 enemies on close range, so i recommend you to have both.

Cawwot: Not really a must, but very useful to block LoS and to heal yourself a bit. Leveling it is up to you, but i'd sugest not to.

Leek Pie: NOT a must have, low ap cost and great range, use to boost sacriers, and its a fire spell. Don't level it, its good as it is. Sadly, it doesn't work with mutilation. Sadly yet again, after 1.20 update, leek pie can only be used once per target, making it not so useful as it used to be, but heck, it still has some use and doesn't need to be leveled.

Striking: Ehhh... Not really useful, except for killing tofus or showing off. Just listing this one because its a fire spell and its easy to get. DON'T LEVEL IT, EVER.

Equipment: Gelano: Expensive? Yes. Useful? HELL YEA. Not only its a part of the jelix set, the gelano is the only ring that gives +1AP, and its crucial for getting 9 AP before lv 100. Get it, as soon as you can, its worth it. MUST HAVE.

God Rod: Not very usefull as a weapon, but very usefull as a booster. Its one of the few weapons that give +AP that you can use, and crucial for getting 9 AP, and its MUCH easier to get then the gelano, plus it gives some nice wis and vit. Also a must have.

Bow in Treechnid Root: Eh, not really a must have, God Rod is much better, but you can use this one earlier. Takes a fair chunk of your vitality, and totally useless as a weapon, but what the heck, it gives +1AP... Not really a must have (if you're leeching that is), but usefull for getting extra AP before you can use god rod or gelano, and it gives some wisdom. VERY usefull to have around for a while till you can use gelano.

Kam Assutra's amulet: MUST HAVE if you like to solo, and for getting 8 ap early. Can use with prespic set... There's plenty + AP amulets out there, but this is the first you can use. You choose.

Edited by a random person: The Stars Custard Tart amulet is preferred, as it gives AP, HP, Wisdom AND Intelligence. There's also the Dazzling Cloak which gives Damage, Wisdom, HP, and AP.

So at level 60 you can have 9AP via Gelano, Dazzling Cloak and The Stars Custard Tart amulet, giving a total of 9AP, 50 Wisdom, 25 Intelligence, 50HP, and 3 Damage if they're perfect. Great for leveling and the extra HP helps.

Weapons
Fire iops may have the best range of all iop types, but they also have much less choices in weapons. I'll list the pros and cons of each weapon type in relation to fire iops, make shure to leave your tips. Tip: Try to good close range weapon, since you already have range, but few melee worthy attacks.

Sword: Even though swords are the Iop's signature weapon, they aren't very usefull to fire iops. Sadly, 90% of all swords need strengt to be used, which a fire iop lacks. Swords will be utterly useless at lower levels unless you feel like maging some, but fire maging is the most expensive kind. Swords only really come into use at really high levels, because some swords were specially made for fire iops, those being Dark Vlad Sword and the Andy War Sword.

Hammer: Hammers may be more usable then swords at lower levels, because a decent chunk of all hammers were made to int-based chars. Hammers also have some nice AoE effect wich makes this weapon kind a feasible choice for a fire Iop.

Dagger: Its sad that 99% of all daggers may be utterly useless to fire iops. These weapons need reasonable ammounts of strengh and agility to be used, and 99% will need to be maged before being used. Only two daggers have some use to fire iops: The annoying The Infernal Razor and the incredible Citrus Daggers.

Shovel: Lol, idon't even know why i'm listing this one. Shovels are useless to fire iops, leave them to the enutrofs.

Wands: Wands may seem attractive at first, since most of them are fire based. I need tips on this one, the 1.20 updated messed the class weapon bonuses.

Staff: A reasonable choice, there are int based staffs and they're all usefull. These come in low, medium and high levels, thus making staffs a good choice for fire iops. Staffs also got a AoE effect.

Bow: Not very usefull, iops get -10% with bows, and they already have good range with spells. Most bows need to be maged to become usefull, and 90% of them have high conditions to be met before you can use them. I'd say its possible, but FAIRLY unreasonable.

Axe: Some axes were made for fire damage, but these need maging and aren't strong as swords. These also tend to require chance AND strengh to be used, thus becoming unreasonable for fire iop use.

Things to keep in mind
1-You are VERY equipment dependant. You'll need some GOOD +intelligence and +AP equips to achieve your full potential, so be ready to spend quite a bit of money.

2-Thanks to the 1.20 update, you have the best range of all iop types, make good use of it.

3-Apart from what most people think, you don't need to scroll your int to be dangerous, but you would be even more dangerous if you fully scrolled your int. Keep that in mind for higher levels.

4-Never neglect the power that a well trained pet can give you. If you don't have a good +int pet, go out, get one and start raising it right now.

VS Dopple Strategy
This part regards how to win against a iop dopple (at iop temple) as a fire iop

1-20: Beatable as soon you max sword of fate, shouldn't pose much of a threat, just don't get too close to it.

20-40: Carefull, he has cut, meaning he has more range and can slow you down, just don't get too close. I strongly recommend you to max cut before even trying, since it makes the fight alot easier. He can use vitality though, so expect a long fight.

Sorry i didn't fight the lv 40-60 one, you can fill this space if you have.

60-80: Dangerous, celestial has about the same range capacity of strenghtorm, and crits can go pretty high. If you followed the guide and made a nice custom set that gives good int, wis and 9 AP, then he's beatable. More to be added later.

Training and leveling: lv 1-15 "Training a Fire Swordsman"
Train on Incarnam, your goal here is to raise your int to 40 using stat points (cheaper and easier then scrolling, but don't go beyond 40, scroll the rest later) and keep ALL spell points to max Sword of Fate at level 11 (you get the spell at lv 9, you can max it at lv 11).

After you get SoF, things become easier, after the 1.20 version, sword of fate has infinite AoE and thus, infinite range as well, it'll be very useful even though its linear, you'll never stop using this spell even after you get strengthstorm.

After maxing SoF, level yourself on Incarnam till about level 15 and keep all your spell points for cut, which you'll get later. After that, I'd suggest that you go to rocky inlet and train on Dinks (avoid orange dinks). The maps favor the use of SoF, and all dinks except orange ones are a bit weak to fire, and they're easy XP.

EQUIPMENT: Adventurer Set with +int ring and weapon OR Gobball set (minus belt). Much more important, make sure you have a +int pet, maxed or nearly maxed. Believe me, you'll need it.

STATS: Raise int to 40, then raise something else. I'd suggest vit or raising agi to 20 (some crits may be useful in your future). You may want to raise Str, but if you do then stop reading now because this is a pure Fire Iop guide.

SPELLS: MAX Sword of Fate, keep the extra spell points for later.

Training and leveling: lv 15-26 "Cutting Your Way Through"
Keep leveling on Dinks till you're about level 19/21, after that, its best to go to the lousy pig area of Cania Plains and train on lousy pig shepherds or solo lousy pig knights (if you're using a decent gobball set with a decent int pet). Getting a group and doing lousy pig mobs is also a good idea, they'll enjoy your infinite range, just stand back and SoF away. Now you may be thinking about leveling Destructive Sword, but I'd suggest not to. Even though it has large damage potential, it's got very small range and inconsistent damage output, apart from the high AP cost. Keep training till you get Cut at lv 26. Even though it got limited range and AoE compared to SoF and a slightly smaller damage output, it got smaller AP cost and it can take 2 mp from your enemy at level 5, so if you have 8 ap, you can use cut 2 times a turn. It'll stop most monsters on their tracks and will make leveling a "walk in the park" for a period of time later. Max it, its worth it. Keep in mind that lv1 destructive sword may be more useful then SoF at close range.

EQUIPMENT: A good int gobball set with a +wisdom pet is the best configuration. You can also use a adventurer set with a good + int pet and a int ring, and a some weapon with int bonus.

STATS: Everything on vit, don't raise int, its too expensive to raise with stat points after the 40 cap, scroll it later.

SPELLS: MAX Cut, don't be fooled by Destructive Sword. You should have about 3 to 5 spare spell points.

Training and Leveling: lv 26-31 "Jump Around"
Don't read this if you're just leeching off your friend's xp on fights

I assume you have at least 10 spare spell points. This is the time you may be noticing that you're kinda fragile in close combat. Even though you may have been putting all your stat points in vit, you don't have a decent close-range attack, and thus, you either lose a lot of HP or die when cornered in a close-quarters fight against a hard hitting monster such as a vampire master or lousy pig knight. This is where you have to make a choice, a choice to increase your survival rate, but how? You have several choices, but I'll list the 3 most plausible ones: 1-You max Jump 2-You keep lvling till you get Vitality and max it. 3-You max Destructive Sword

The best choice on my opinion: Vitality can give bad rolls and doesn't last forever, and Destructive Sword will prove to be more of a annoyance then a help, Jump however, is useful in almost any situation and level, its easy to escape your enemies and force them to do a slow walk towards you by cutting them, if the map is small (such as the crypts in Amakna cemetery) and they don't die before you reach the side of the map, just jump and run to the other side and slow them down again! Its also very useful in pvp and even more useful once you get 9 ap(cut and jump in the same turn is amazing, slow down your enemies and teleport away, its specially fun in PVP). Enjoy your Jump spell, it'll prove to be useful and ever crucial in the future.

EQUIPMENT: See "Cutting Your Way Through", but remember you can wear a Xelor's Past at level 30, and a Agride as well.

STATS: Vit all the way

SPELLS: Max Jump, unless you can leech off your high-level friends.

This was more of a detail then an actual "part", but i just thought it would be a useful hint.

Training and Leveling: lv 31-38 "New Looks, Same Mind"
Now, here comes one of the most annoying parts of your life as a fire Iop: Leveling without +AP At level 43, you will be able to use a Kam Assutra's amulet+Bow in Treechnid Root, enabling you to cut twice a turn and thus making leveling much easier and faster, but till then, I suggest you get some friends and level together, because soloing will be a real pain. I'm not saying you can't solo all the way, but it would be much easier if you could just leech of your friends or level with them. Your main goal now is getting lv 38 so you can wear a Prespic set, but be warned! IT MUST give at least +80 wisdom, otherwise it's not worth it! Cut will be your main spell for a while, that coupled with Jump and Sword of Fate will keep you alive in this hard phase of your life. In your way to lv 38, you will get vitality, which I will leave up to you, level it if you want, I would rather leave it for much later, but heck, it's your character. Level on lousy pigs if you're soloing, I know it's getting a bit boring, but it's the safest way to level until you get lv 43.

EQUIPMENT: See "Jump Around", at level 38 change to Prespic set and fill the other slots with +int equips, i suggest Kabbala, Xelor's Past, and some +int weapon you can use. TAKE GOOD CARE OF YOUR +INT PET, it is crucial that you have it on all the time. Agride is also very useful and compatible.

STATS: All on Vit :/, you may feel tempted to level some other thing, but heck, we can only scroll int from now on, you can try to boost it to 60 if you want, but I wouldn't recommend it.

SPELLS: Level Vitality IF YOU WANT, but I would leave it for much later.

Training and Leveling: lv 38-43 "Twice as Dangerous"
Your goal here is fight and level like crazy to get to level 43 as fast as possible! Use your trusty prespic set with the other +int/wis equips and your pet to hunt lousy pig mobs that are same/above your level. Leeching is recommended too. Now, as you get closer level 43, you should start thinking of the conditions to wear the Bow in Treechnid Root, as it is CRUCIAL to get 8 ap this soon. It needs 29 agility and 10 strength (i know the bow says its 28, but believe me, its 29). I sugest you buy a Klime's Ultra-powerful Boots, as it'll nearly fill the conditions and give you some extra life to compensate the bow's effect. You will have to add at least 4 points in agility, so the it'll make the total condition along with the boots, allowing you to use the bow, and don't worry, 8 AP more then compensates for your loss in intelligence, and c'mom, its only temporary, just get your ass to lv 43 and... YAY, youcan finnaly attack more then 1 time a turn! At level 43, you can wear a kama-assutra's amulet along with a bow in treechnid root, and then be able to cut twice a turn :3. This is extremely usefull against those slow moving/melee only monsters, as two cuts will most likely totally stop them! You can finally solo some decent stuff now.

EQUIPMENT: Keep your prespic set and the other ring slot untouched, add in the pwrfull boots of klime, kam assutra amulet and bow in tree root... There you go, 8 ap at lv 43, enabling you to cut twice a turn, and giving some wisdom aswell! Don't forget your +int pet!

STATS: If you haven't raise your agi earlier, add 4 points on it now, so you can wear the bow in tree root. You can also choose to boost your int to 60 with stat points or keep on vit, up to you really.

SPELLS: Nothing here, you'll get sword of judgement, but its useless to fire iops. Keep your spell points.

More later.

NOTE: If someone could fix the item/spell/link names in this guide, then go for it, i'll greatly apreciate it as long you don't change any info.

Training and Leveling: lv 43-54 "By the power of... Power?"
Been some days since the last update. Training now should be much easier, you should be able to solo fungi master without much trouble, as long you pick a good map and don't fight mobs with more then 1 fungi master, also, make shure there isn't too many flowers/mush mushes with him, you will most likely die if there's more then 2 creeps with him. Just take out the mush mushes the fungi summons before they do much damage, then go for the fungi, but aways kill the mush mushes first! (unless the fungi can be killed in that turn, killing the fungi master will also kill all mushs he summoned). Keep leveling, fungis should wield about 20k xp per fight, so you won't have much trouble leveling alone, i recommend leveling in groups, but its up to you. After you reach level 48, you get a nifty spell: Power Power is self-explanatory, it makes your attacks more powerfull, actually 70% more powerful at level 5. Level it, i know you might be wanting to keep for mutilation, but i'll explain why to level power istead. Power will make your fights a bit faster, you won't notice much of a difference now, because you can't do good damage yet, but it'll pay off in a near future, believe me. Keep leveling on fungis or hunt in groups till you get lv 54, when you'll get mutilation. Though mutilation may sound more attractive since it also gives +phisical damages, it only lasts 1 turn, and phisical damages only boost neutral damage, making it kinda useless for fire iops. We may level it in the future, since it also raises %damage, but its just not very useful now, so don't level it, we need those spell points.

Next time will take a little while to come, but it'll be worth it :3.

EQUIPMENT: Same stuff, not gonna change for a little while.

STATS: If you chose to level int back then in level 43 (like i did), then you should have 60 natural int by now, congrats. If you chose vit, well, keep it up :/

SPELLS: MAX power, it'll become usefull soon, its shurely more usefull then mutilation, at least for now.

Hope you're liking the guide, more to come!

Training and Leveling: lv 54-60 "Still a Long Way to Go"
Its getting closer, this will be probably one of the most annoying moments of your fire iop life if you are soloing: Getting to lv 60. Leveling on fungis will get boring and repetitive, but hang in there! Its worth it. Just keep killing fungis, as usual, there isn't much you can solo still, fungis are still your best choice, but if you have some friends to hunt with you (like i do), then everything becomes easier, fights may take a bit longer depends on the level of your friends, buts its alot more enjoyable then soloing fungi after fungi after fungi... You can try some things to make it less-boring, such as turning dofus music off and listening to your own favs while you play, talk on a instant messenger, browse on the net, etc, just saying this will be really boring if you are alone since you'll be grinding your way up to lv60. It has to be done though, otherwise you won't get to see the real fun (and power) of being a fire iop. After days of gring... YES, it is time! Lv 60! Yuzzah, congratz. Now, why all the fuss about level 60? Well, at level 60 you get the most powerful fire-sed iop spell, and probably the most powerful of all the low AP using spells: Strengthstorm MAX IT NOW, you should have plenty of spare spell points, so MAX IT. Not only strenghtstorm is the most powerful attack you have (which can sometimes overpower even weapons+weapon skill), it also costs measly 3AP at level 5, meaning you can use it twice even without any + ap equipment, and some other neat stuff that we'll talk about later. Oh yes, not only you get that awesome spell at lv 60, you also get to use that gelano ring! Say bye bye to the bow in treechnid root, its no longer needed! Also, you can now use jelloboots, which gives + 1MP and will add +20 int for set bonus when coupled with gelano :3, neat eh. Oh yea, get a nice +int and +wis weapon to fill that empty slot, may i sugest a Kryst O' Ball? Enjoy your new spell and equipments, everything will get easier from now on, so don't worry :], leveling will be pretty easy since you can solo different stuff now, or just massacre fungis in mere 2 minute fights over and over again till you faint. But just because you achieved such important goal, taht doesn't mean we're stopping here! FAR from it, we still have a long way to go! WATCH THIS SPACE.

EQUIPMENT: Change that xelor's past for the gelano, those boots for some jelloboots and that bow for a nice int/wis weapon, don't worry about the weapon though, you won't be using it for long... :3

STATS: Well, since i reached 60 natural int, i just keep bootsing vit. I'm thinking of raising agi to 20 for some free +crits, but not shure yet, scrolling agi is easy and cheap...

SPELLS: STRENGHTSTORM! MAX THAT THING! Its gonna be your main way to deal damage for the rest of your life, you'll still use it even when you get a decent weapon, just try to get used to its awkward range though.

More comming soon :3

Training and Leveling: lv 60-74 "Pathway to Glory"
Its been a while since the last update eh? Sorry, i've been quite busy, and i did not have much time to play, but heck, here it is: Now that you have strenghtstorm, things will be much easier. You should have 8 ap now with your gelano and kammy on, and with that you can jump AND strenghtstorm in the same turn! This means you can now solo blops with ease, wich will boost your leveling quite a bit. All you have to do now is to solo blops and enjoy your new spell... Have fun! Strenghtstorm will overpower nearly anything that is around your level, believe me, blops won't last much against you, even if they take ALL of your MP, you can still jump into range and strenghtstorm! Now for a important detail.

'''ZOMG IIMPORTANT! LEVEL 67''': Once you get to lv 67, you can now use the oh-so-cool God Rod! This will boost your total AP to 9! Thus enabling you to strenghstorm 3 times a turn! This will turn you into a most fearsome enemy to anyone of your level range, and sometimes even several levels higher!

EQUIPMENT CHANGE: Now that you're lv 67, i sugest you change your old outdated prespic set for a custom set. Give priority to items that boost both int and wis of course, but items that give major boosts to int are also welcome (such as a perfect/maged Jellibelt). Its up to you to change or not change though, but i warn you, you won't reach your full int/wis potential with a prespic set! NOTE: I'd tell you about my custom set, but its better that you figure out what you want for your char from now on.

Well, its time folks, this guide ends here. From now on you should be more then able to make your own decisions on your fire iop, i wish you luck.

EQUIPMENT: Up to you from now on, think on a custom set that can fit your AP amulet, gelano and god rod, because you can't reach full damage potential without 9 ap.

STATS: Up to you aswell, but i'd sugest to not go hibrid with strenght before level 100, just a small sugestion though.

Spells: No more class fire spells after 60, so its up to you really. Either focus on buffs or weapon skills, or a mix of both. Remember to keep points for your +100 levels. Remember that intimidation will become more and more crucial as you level, so raise as soon as you can.

Small tip: You should be able to solo some koalaks and kanis now, with some strategy and equips, you can surely kill them before they can even touch you. Dungeon runs with friends and group hunts are highly recommended, because hunting alone is plain boring.

Good luck! IGN: Kaleh, level 7x int iop on rushu. EDIT: lv 8x now. Almost 90. EDIT2: Got bored of dofus, stoped at lv 105.

Pinkviper's Way
First off I would like to say Intelligence Iops are difficult to raise because of the soft caps at early levels.

STATS: Pure intell til til 5:1 cap is the way i am going and I am busting out serious damage for my level 80+ only level 18 Then Vit/Agil for criticals--it is up to you, Just remember this is YOUR!! Iop not mine. This s just a sample guild in which i have constructed and am following

SPELLS: All of these are to be leveled to 5 unless stated otherwize. ;p Sword of Fate(which will be you main long range spell) Destructive Sword(yes Destructive(use it when eniemes are too close(Now this is why i said this, the overall damage of destructive is very high. I would much rather kill something before it reaches me, because you are bound to run out of space to run away, also remember this is my dmg build and i am a person that loves power not running)) Now you may be thinking jump, but like i said i love power so i boosted increase for the 7-8 dmg boost for 2 turns, i know it says 1 but it is 2 i have tried and tested. (this way before every attack you can add dmg tright before you throw down. cut/intim/jump up to you really, power is me so i went with compulsion. vitallity big plus increase it at start with dmgs and attack away, this can actually give you time to stand back use SoF and then be able to cast Vit again before the monster reaches you giving you a good hp. power this is where fun starts with a 70% increase, which isnt realy 70% but more like a buff almost like double dmgs. Strengthstorm why this is called str for and uses int i dont know, but this will really blow your comp out of the water.

From here on for spells your on your own.

Dont need to include sets or training as the ppl above me have included some decent spots ^^