Perceptor

Dofus' version on Robin Hood, only in reverse: they steal from the poor and give to the rich.

Setting a Perceptor
Guild members can have the right to set a perceptor in a map they are. Therefore, in a way, the map belongs to the guild. The perceptor will collect some kama, ressources, objects (dropped by monstres) and even experience in this map.

Boosting a Perceptor

 * % taxes on kama exchange
 * % drop of object
 * % drop of resources
 * % of experience

The perceptor can also have spells to attack or help guild members who defense him.

Fighting a Perceptor
Fighting perceptors is difficult, but far from impossible. They have a large number of hit points (exact number varies by level) and elemental resistances too. They can have an area of effect attack, which they will use on groups if possible, so either avoid standing in clumps, or have a group of Feca and/or Sacriers stand close together and eat it.

In addition, when a perceptor is attacked, the members of the guild have an opportunity to join the fight and help defend it. Guild members are almost always mid- to high-level (because of the difficulty involved in founding a guild), so these characters are very powerful. However, the perceptor acts as a summoner: when the perceptor is killed, the fight is over. Therefore, good tactics call for attacking the perceptor and ignoring the guild members. (some people may think that, attacks which only affect summoned creatures work on guild members defending a perceptor, but it's wrong :)

Losing a fight against a perceptor costs 3000 energy in addition to normal energy loss.

There is no experience award for defeating a perceptor. However, any items a perceptor is carrying (objects and resources) will be disbursed to the victorious party. In addition, a defeated perceptor leaves the map. We can say that the map didn't belong any more to the guild.