User:Kohrad/Enutrof/Chance

Introduction
The Enutrof, Chance build is one of the best builds, but most challenging at low levels. Beginner Enus suffer from very weak attack spells and do not receive a water element spell until level 26. However most people that see Coins Throwing for the first time will recognize that it is worth the effort. It is certainly easier to get an Enu through its formative levels if you're prepared with money or friends, but I've got a leveling guide included. NOTE: This is an experimental build.

Characteristic Points
Put all your points into Chance, thats the only thing you really need. Though, if you want to raise other stats like Vitality (health), Agility (Critical Hits and dodge) or Wisdom

(Experience bonus), you can still use Characteristic Scrolls. There is a health problem, though I wouldn't

spend points on vitality.

This HP problem:
 * 1) ) creates lvl stress due to low HP and mostly dying until a better grip is on the game mechanics and battle

mechanics
 * 1) ) even more stress since one has to keep up with low/bad gear (for first characters) and many of the advice

are for a mid/good gear.
 * 1) ) requires lots of patience if this is your first char.
 * 2) ) require money

Like mentioned above, this guide is for chance Enus. What would be more logical than putting all your points

in chance? Dont bother with vitality for now. While its true that you will have low vitality for quite a long time its

definitely worth it. Once you reach certain levels you can use equipment that also raises your vitality.

But how long should an Enu spend his points in chance? The soft caps are 100/150/230/330/---. However this

is a question of personal preference and there is no absolute truth to that. Some people prefer to stop after

230 (4:1 soft cap), others will go until 330 (5:1 soft cap) and again others will keep spending points in chance

forever ( thats what I do ).

What stats other than chance do benefit an Enutrof? Like mentioned before, there are three of them.

Vitality, Agility and Wisdom. Wisdom: Enables you to level faster and being more efficient with your AP/MP reducing spells, but once you

stand toe-on-toe with a monster wisdom will help you only when they try to drop your AP/MP because it raises

your resist on it.

Vitality: It raises your health, but I'd advise you to just scroll it.

Agility: It helps you with getting a bigger chance on critical hits when attacking with both close-combat and

spells, and most important, helps you to dodge roll more monsters and players, therefore allowing you to

move around with more freedom and escape or getting into close combat with the target you prefer faster.

In all three cases I recommend serious scrolling, like I said before.

Spell Guide
From lvl 1-100 you obtain 99 points this is how to distribute it step by step More is still coming.


 * Fortune : Its a great spell when max it gives you chance points that can fuel your damage also at this chance

count as prospecting but only if you manage to finish the battle alive and with the effects on. So an average of

5 prospecting during couple of turns, rarely 6 prospecting, in critical moments 11 prospecting. This spell is

especially usefull since it will cause coins trowing to be lot stronger.

Between level 60 to 70 and 80 to 90 you have liberty of choosing what ever you want to level its. Here is a list

of recommended spells:


 * Reducing Key : level 3 or 5. This spell was underestimated for a long time but has several uses against

monsters (PvM) and of course against players (PvP). As a few examples, Soryo Firefouxes, Fisheralaks and

Soft Oak are all affected by it.
 * Release spell: Surrounded? cramped, need a little bit of space? this is the spell ( learned by scroll ).
 * Cawwot spell: Its a nice substitution for your living shovel since it can heal your for a couple of turns the draw

back is that it does not follow you like the living shovel ( learned by scroll ).
 * Save the spells: Save them so when you hit 100 you get level 6 on Shovel skill or Fortune or Reducing key

(at level 103) or any other skill.

Comments on Good spells

 * Coins Throwing: With Coins Throwing you received your first water-based spell that also comes with a huge

range (12 base at level 5). Make sure you level it to 5 as soon as you get it. This will be your bread and butter

spell for a long time.


 * Clumsiness: Clumsiness is the second high range spell that you get. Although it's only possible to be cast

once per turn per character, it is one of the best spells Enus get. With the cost of 1AP, same range as Coins

Throwing and MP drain of 2 at level 5 (1-4 on level 6, though not available until level 142) it can be a life saver.


 * Acceleration: Yes, that's an automatic level 5 spell. Giving you +2-3MP for several turns and also being

castable on allies (63 range without the need of line of sight) this spell has proven its usefulness more than

once.


 * Shovel of Judgement: Shovel of Judgement is your second water spell and it also does some serious

damage, On a critical hit the additional effect of -3 MP is also great. Level this to 5 as soon as you get it as

aswell as being powerful, you can use it with clumsiness to totally stop an enemy getting anywhere close to

you.

Comments on Bad spells

 * Ghostly Shovel: It deals nice damage for beginning enus, though I wouldn't level it because it is fire damage

and you are still being a chance enu.


 * Living Bag: While this spell might have some uses, most of the time it's just useless and dies after one hit

(pointless against enemies and characters with unsummoning spells).


 * Prime of Life: Prime of Life has a bad wording ingame. It does steal MP from an opponent. Making it a nice

hit and run spell when needed. Perhaps the problem is alot of higher end characters/mobs have decent mp

stealing resist. No good use after lvl 50, due to the monsters MP loss resistance.


 * Shovel Kiss: A decent spell that doesn't require line of sight (LoS) but deals fire damage. You have more

important spells to level.


 * Mass Clumsiness: Pretty much the same like Shovel Kiss, Not necessarily needed, but can come in handy. I

recommend leveling it after getting the necessary spells leveled.


 * Slaughtering Shovel: I believe Slaughtering Shovel is not worth the points. As you can see Enus dont have

too much points and spending them into this spell would cut your already short budget again. And spending 5

AP to have the same chance of hitting either very low or very high isn't really appealing to me. If I want a

gambler class, I would go for an Eca.

Level 1-11/15
Do the beginning quests in Incarnam, and train here too. Doing all of the "talking" quests, and all of the

quests that require the killing of weak monsters (get help if needed), you will be level 11 in no time.

Hunt Young Gobballs because of their low damage and 3mp so you can keep ahead.

In terms of Spell Points, resist the temptation to improve Shovel Throwing;

it is a very weak spell, even when maxed out at level 5, and at later levels you won't ever use it. Fortune is a

useful spell which boosts your Chance, but you'll want to level that up later on in the game since you don't

need the bonus Chance much now anyhow. Save up your spell points and follow the spell guide above.

lv 12-25
Go find good friends or a guild with stronger people. You will need people if you want to level a bit faster then on Incarnam, since you can't solo Incarnam Dungeon and chafer's.

On my enu I did power level with a level 121 Cra and 112 Feca on panda's (P2P ofcourse) and trained from level 12 to 25 in no time. When you are F2P, I'd advise you to train on Incarnam till level 15 and join Dungeon run's or just simply P2P.

Lv: 26-..
P2P: Kill Morello Cherry Blops and Morello Cherry Biblops. Though, be aware of the Blyphe spell they use. You can fight groups with 4 and even more (Bi-)Blops, but I would like to advise you by saying that you should

avoid 2 normal blops in one fight. If all three of them use blyph on you, u can't move and will get badly harmed when ending your turn. F2P: I would advice you to find some lonelyPrespics (no Boars!) or sneak into Crackrock fighting

groups at 10,-24

lv: 35 - 40
F2P: You really can't level very well from now on, so if you want to go further I would advise to keep killing

craqueboules or just become member. P2P: Just stay fighting 2 Morello Cherry Blops and 2 Morello Cherry Biblops, because these fights will

give you like 10 to 12 thousand experience when you solo it ( using farmer set ).

lv: 40-..
Is still coming.

Equipment

 * Level 1-20: Boone Set or Young Adventurer Set.
 * Level 21-41: Full Farmer Set and at level 41 start equipping Blue Scara Set & Ice Kwak Set.
 * Level 41-... : Start equipping Blue Scara Set, suplemented with Ice Kwak Set.
 * Level ....-.... : More is still coming.

Weapons
Actually I think chance enutrofs won't have much use on weapons. Though, I'd like to say I'm not right by saying that weapons are useless.

At the first levels you would like to use chance bows, don't be afraid of using chance durability bows when you

drop them. But, don't buy them. It is not neccesary and will be a waste of your precious money.

Also, weapons can give stats and characteristics. When it adds critical hits, it won't be bad to equip it since it is a nice thing to hit hard. Especially because enus are no hard-hitting class. When it adds wisdom, it is no problem to equip at all since it raises the experience you gain at fights. And last but certainly not least, chance raising equipment is good for chance enus ( ofcourse.. ). Though, be aware that enus won't get their first water damage skill before reaching level 26.

Credits
This chance build is experimental and I won't garantee succes. Though, I would like to ask everyone to just try it and help me with this build. If you want to contact me about this build, send an email to: "br99@aol.nl". This build is made by: Kohrad and Quamdra.