Talk:Experience

Misc data
See also Talk:Training dopple.

Results vs tutorial arachnee

1 player vs 1 monster
The simplest situation. The monster, like all monsters, has an experience value. L_M is the level of the monster, L_P is the level of the player.


 * If L_M > L_P + 10, modify by ((L_P + 10) / L_M)
 * If L_P > L_M + 5, modify by (L_M / L_P)
 * If L_P > L_M * 2.5, modify by (floor(L_M * 2.5) / L_P)

1 player vs X monsters
A but more complicated. Since the total monster level is no longer the same as the highest monster level, have to separate the concepts. L_TM is the total monster level, while L_HM is the highest monster level.


 * If L_TM > L_P + 10, modify by ((L_P + 10) / L_TM)
 * If L_P > L_TM + 5, modify by (L_TM / L_P)
 * If L_P > L_HM * 2.5, modify by (floor(L_HM * 2.5) / L_P)

X players vs X monsters
Needs more work...