Enutrof/Chance

The Enutrof/Chance build is one of, if not the most, challenging builds at low levels. Beginner Enus suffer from very weak attack spells and do not receive a water element spell until level 26. However, it is of course quite possible, and most people that see Coins Throwing for the first time will recognize that it is worth the effort. It is certainly easier to get an Enu through its formative levels with some serious money from another account, or a generous guild or friend, but again, you will make it just fine on your own.

Level 1-5
Enter the tutorial with Ganymede and use the level 1 arachnee to level yourself up all the way to level 5, or even 6 if you can stand it. This Arachnee tends to give more XP than usual, and respawns immediately, making it an ideal place for an Enu to train early on. Put your first 20 stat points into Vitality, as you will need every hitpoint early on, and with 20 Vitality you will still have enough points to raise Chance to 100 by level 26, when you obtain Coins Throwing.

In terms of Spell Points, resist the temptation to improve Shovel Throwing; it is a very weak spell, even when maxed out at level 5, and at later levels you won't ever use it. Fortune is a useful spell which boosts your Chance, but you'll want to level that up later on in the game since you don't need the bonus Chance much now anyhow. Save up your spell points until you reach level 6.

See the note under 26-40 about mushd's for early/mid leveling.

Note: For those of you who have a great well of patience, you could stay in the training area until level 6 when you get the living bag so you can fight a Gobball or two right when you leave the place.

Level 6-9
Time to get some good equipment. Sell any resources you find or have found, such as arachnee legs and white/black gobball wool for some quick money. Spend it on anything you can find that will significantly increase your strength. Fight individual level 6 gobballs for XP in the areas near Astrub. Use Shovel Throwing to attack at range, then back up. A level 6 gobball has the same movement rate as you do, so if you use obstacles such as fences and large trees to evade the gobball, you should be able to kill one without being hit once. You can also train on Sick Tofus and Sick Arachnees in the Mines entered at (6, -19).

When you hit Level 6, dump your spell points into Living Bag to bring it to level 3, effectively giving you 60 extra hitpoints in a fight. Buy it up to level 4 when you reach 7th level. If you get cornered by a gobball for whatever reason, use the bag as a resevoir of hitpoints. If you have a Great Twiggy Shovel (or better shovel), your melee damage may be more powerful than your Shovel Throwing damage. Saving up your remaining spell points for now, continue to put all your characteristic points into Chance. This metions the use of shovels as a weapon. It is also possible to use axes, they seem cheaper and more available on Rosal. Note that axes do not gain any damage bonus, or damage reduction

One Thing you could do is buy 2 rings of satifaction to get +2 ap. This way you can use shovel throwing twice a turn

Level 10-16
Now that you've reached 10th level, you can reward yourself by buying the less expensive pieces of the Gobball Gear, assuming you can afford them. Complete quests (such as the bearman quest) for kamas and easy XP. A gobball hammer will be your best friend for the duration of this phase, so be sure to get one. At level 11 you can wear Fortifying Rings to boost your strength, and at level 14 you can wear Mental Rings, which will significantly boost the relevant stats that help you deal more damage with the Gobball Hammer. With even just a partial Gobball Gear, you should be able to deal around 20 damage per hit with your hammer, and use its unique area of attack to effectively remain one step ahead of level 6 gobbals. Experiment with level 9 gobbals, but chances are they will still give you quite a run for your money.

NOTE: Please notice that after the last update, you get Mound instead of Rock's Den at lv 13. [kov] (Please delete this note after updating this page)

Instead, put 3 spell points into Fortune. The important thing here is that you make sure you will have exactly 10 spell points when you hit level 26, so that you can max out Coins Throwing the moment you get it. Continue to put all your characteristic points into Chance.

Note: So at level 13, I put 3 points in Fortune? (Erase after you see this and answer)

Level 17-25
At level 17, dump 3 more skill points into Ghostly Shovel. At last, a spell that does some respectable damage! Ghostly is fire based, so strap on anything and everything that raises your Int. Chances are this means completing as much of the Gobball Gear as you can, plus high-stat mental rings. Your attack pattern won't vary too much: Simply use Ghostly Shovel to attack at range instead of Shovel Throwing. The difference in range and damage will probably allow you to take on level 9, 12 and maybe even level 15 gobballs, depending on your equipment. Experiment also with groups of flowers, which have few hitpoints and are generally vulnerable to fire.

Getting to level 26 will take a long time, but don't give up. Along the way, push more points into Ghostly to get it to level 4. Eventually you'll want to max it anyway.


 * One should get Ergot Mina if he can afford it and unlearn living bag as soon as possible. Or else, the build will run out of spell points at high level and become very inferior. Bite the bullet now so you don't have to pay an exponential amount of kamas to unlearn spell later. Note that the cost of unlearning has dramatically dropped with release 1.17.


 * Here's another alternative: Once you get to lvl 21-22 you can combine the moskito set with the boar set, and have a pretty good total physical reduction - great for lower to mid lvl solo'ing, combined with a decent wisdom boost and chance boost. You could probably use this hybrid combination till you get to the robber set/prespic set hybrid combo).

Level 26-40
Once you hit level 26 you should be able to max out your Chance at 100, and have enough points to max out Coins Throwing immediately. You should have Living Bag 4, Fortune 3, Ghostly Shovel 4, and Coins Throwing 5. Sell your gobball equipment and instead pick up a full Bandit Gear immediately. Suppliment this with either parts of the Moskito Gear, or other equipment that suits your style. Assuming full robber and 100 Chance, you should be doing an average of 20 damage per hit, three times a round, at a range of up to 12. This is exceedingly annoying for opponents.

From this point on you can now hold your own against surprisingly large encounters. Continue to raise chance, and work towards obtaining a hybrid Prespic Gear/Bandit Gear. Max out Fortune and Ghostly Shovel when you can, and consider raising Pandora's Box to make your Ghostly that much more effective. In terms of characteristics, 20 points of Agility will help raise your critical hits, and Vitality and Intelligence are always fairly useful too. Chance continues to be important later on, so don't ignore it either.

Level 41-50
It's time to think about an Ice Kwak Gear (that doesn't mean that you should throw out your Prespic Set, it is extremely useful for leveling, because your main opponents - Cracklers, Treechnids and Scaraleafs have surprisingly low damage and it gives you decent wisdom as well). Ice Kwak Gear is designed only for Enutrofs, it gives a huge amount of Chance, some Intelligence, some Wisdom, decent bonus to crits and (sic!) +1 range, +1AP & +1MP - really brilliant. Note that you can wear only 7 items of 8 to gain that bonuses, one of which is an Ice Bwak. I recommend to fill 2 other slots with some decent +damage items (Ringtree +5, etc. will do.)

Level 51-60
Although the Ice Kwak Gear is a great set, it isn't effective when all you have is coins throwing. Try to upgrade your Prespic Set for higher wisdom, continue to use the Prespic Set/Robber Set combination until you reach level 60. If you have pieces of the Ice Kwak Set, do not mix them with the current set. Level on Fungi Masters until you hit level 60. If you have more than four spell points when you get to level 54 then put all of those points in Acceleration. Make sure you have enough spell points so that you can max Shovel of Judgement as soon as you get it. When you reach level 60 max Shovel of Judgement and buy a Kam Assutra's amulet and/or a Gelano. This way you will have 8/9 AP and 4 MP.

I recommend using a Kam Assutra's amulet and then using your free ring slot for a good critical hit ring, such as a +4 Blue Scararing. This way you will have a critical hit on Shovel of Judgement half the time as well as one third of the time on Ghostly Shovel.

In terms of damage you will do 50-80 per attack in addition to the MP loss.

Set

 * Full Young Adventurer Gear (1-21) (but really any class will benefit from Adventurer Set if you can afford it)
 * Full Farmer Gear (20+) or Full Moskito Gear (21+)
 * Bandit Gear pieces suplemented with Moskito Gear pieces. (26+)
 * Prespic Gear suplemented with Bandit Gear. (combine both) (38+)
 * Ice Kwak Gear Recommended to high level enutrofs. (42+)
 * Akwadala Gear Highly recommended! Suplemented with Ice Kwakring and Water Bwak. (43+)
 * At level 70+, a custom gear is best. An example is an Amulet "Teeth of Wabbits" or Aerdala Amulet, Blue Turtle Belt, ares, Akwadala Cloak or Desire Ball Cloak, Houde or Sapphire Dragolining or Caracap, caraboots or Gobball Breeder boots, and 2 Ano Neemous Rings.
 * 80+ Ares or Gicque Shovel, Sapphire Dragolining, Akwadala Cloak, Shika's Ears, Loopine's ring and/or Ano Neemous Ring, Blue Turtle Belt, Gobball Breeder boots, Water Bwak or Minimino

Long-term Economical Leveling/Battle Set These setups are economical in the long run, including only expensive items that will be usefull at high level. The key point is to maintain 8ap/3mp over lvl60. The only low-level specific item is Ergot Mina; however, you will save alot of bread money between lvl20 and lvl68. Gelano is expensive, but all resources gathered from leveling to lvl60 will pay a big portion of it; if you still can't afford it, simply use ares at lvl72 with a nice ring. The leveling set is:
 * <38 cheap pieces of Gobball Gear and Ergot Mina + big ghast.
 * >38 full Prespic Gear with Bandit Gear pieces, Gobboots and Ergot Mina + big ghast.
 * >60 Prespic Gear, gelano, Kam Assutra%27s amulet, Gobboots, Ergot Mina + big ghast.
 * 68-100 Prespic Gear, gelano, Aerdala Amulet, Gobball Breeder boots (+1mp), Re%27Thu Hammer (-1mp) + big ghast.
 * 72-100 (no gelano) Prespic Gear, Ano Neemous Ring, Aerdala Amulet, Gobball Breeder boots, ares + big ghast.

with these pieces, you can very cheaply convert to a "battle" set by replacing prespic set by a good Houde, Akwadala Cloak, Blue Turtle Belt, good Blue Scararing, and good water bwak. This gives you huge chance, +range and +crit for tougher opponents at the cost of wisdom, and it will keep the game fun until you're high level enough for epic levels equipments.

Weapon

 * Gobball Hammer 10+ (Earth and Fire)
 * Holic Bow 15+ (Water)
 * Ergot Mina 20+ (Water) or Damaged Farmer Scythe (steals water as well)
 * Kitten Tails 25+ (Water and Air)
 * '110' Spear 29+ (Water)
 * Ykulf Bow 30+ (Water)
 * Eulasse Daggers 40+ (Water and Earth)
 * Ice Kwakblade 41+ (Water)
 * Akwadala Staff 43+ (Water)
 * Mechba Shovel 45+ (Water)
 * Re'Thu Hammer 55+ (Water)
 * Zebuth Shovel 55+ (Water)
 * Great Mechba Shovel 60+ (Water)
 * Ares 72+ (Water)

Note: The Holic Bow and Ergot Mina are expensive weapons for f2p or new starters. You can stick to your gobball Hammer till lvl 26, by then you will have to pick up a robber set and have robber daggers. You will not use these, but instead use them for the +damages for your coin throwing.

Key Spells Summary
To summarise, the key spells to upgrade as suggested above are:


 * Living Bag to Lvl 4 (by Class Level 7 - don't go beyond Lvl 4 as it's characteristics at Lvl 5 can annoy other players)
 * Fortune to Lvl 5 (limit to Lvl 3 until Coin Throwing is learned and maxed at Class Level 26)
 * Ghostly Shovel to Lvl 5 (limit to Lvl 4 until Coin Throwing is learned and maxed at Class Level 26)
 * Coins Throwing to Lvl 5 (as soon as you get it, at Class Level 26)
 * Acceleration to Lvl 3+
 * Shovel of Judgement to Lvl 5
 * Pandora's Box to Lvl 5

Elsewhere it has been suggested that the following spells are also useful:


 * Mass Clumsiness to lvl 5
 * Living Chest to lvl 5

High-level consideration The above spell points distribution benefits lvl1-60 training; higher level battles will not benefit from such investments. This is due to a sudden change in strategy against high level enemy using high-level equipment. Having 8AP is a must, and the following is what you really need to excel pvp or solo train after level60. Your first 59 spell points should go into these two groups of spell:

The basics (33 spell points):
 * Fortune (lvl 5)
 * Shovel of Judgement (5)
 * Coins Throwing (5, maybe unlearn to 4 upon Shovel of Judgement)
 * Release (3)

for efficient battle/training at high level (26 spell points):
 * Acceleration (5)
 * Reducing key (5)
 * Clumsiness (4)

You need to reserve 20 spell points for 2 end-game spells by the time you reach lvl 100. End-game (>100lvl) (20 spell points):
 * weapon skill (5, only after you've decided which type of end-game weapon you want)
 * Living Chest (5)

This leaves you 21 spell points at lvl100. You can max 2 out of 3 of the following

General (20 points):
 * ghostly shovel (5, useful only if you have +8crit)
 * pandora box (5, useful only if you don't have +8crit from equipment)

PvP specific (10 spell points):
 * rock den (5) (no longer available sice update)

As you can see, there is no room to level the other things. Here are my comments:

1) living bag is vital when you start, but it becomes useless after you obtained ergot mina at lvl20. If you do decide to boost it at low level, forget the spell as soon as possible or you'll run out of spell point quickly.

2) do not level living shovel, because it has high hp at level 1 and is already good enough to be a shield. The chance boost it gives at high-level is not that significant.

3) Anyone who has played enu up to high level will find that Slaugtering shovel is useless. Its huge damage fluctuation and 6ap is nothing compared to 2 casts of shovel of judgement at high level.