Talk:Mass Trap

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 * SonOfNyx (Lv 30)
 * Thoughts on AI and Sram W-err... Traps, aka "OMFG HAX"
 * Thoughts on AI and Sram W-err... Traps, aka "OMFG HAX"


 * It should be noted that enemies have a high probability of knowing where the trap is and going around it. The AI (artificial intelligence) also seems to weight this against the additional distance required to move around the trap and get to you. If you would be in range to attack even if they went around, they will usually go through the trap to get to you. If you would not be, they will usually go around. The AI also weights the furthest (third range) tile from the center of the trap as the least unfavorable, and will often go around the center of the trap while still hitting the outside square.


 * Placing a Mass Trap directly next to a treechnid before it summons an arachnee will cause it to summon the arachnee onto the trap, and often have to run around it while still activating the trap, damaging itself, and killing the arachnee.


 * Placing a Mass Trap next to a monster, and also on a linear path seems to cause the AI (since monsters never 'want' to run toward you on a linear path to you allowing them to corner you) to move the monster two squares in either direction, around the center 9 squares of the trap, and then toward you, in a futile attempt to avoid the trap itself. The AI seems to weight squares which are more surrounded by trap squares or a higher number of trap squares as more 'dangerous' and thus avoids them like the plague if at all possible. This breaks down though as the enemy gets closer to you.


 * Completely trapping yourself into a corner so that the enemy has no way to run around your traps will cause it to run through the weakest section of the minefield. IE: The spot closest to you with the least number of traps needed to hit to get through.