Cra/Intelligence/Critical Hits/1

The Intelligence-based Cra build (commonly known as "Int Cra") is hard to leveling at lv 50-90. So a better way is become first a str cra, then in lv 90 you must do the Change_your_constitution quest and use Spell_loss_potion to forget the earth spells (like 50kk per lv of spell needed to forget). One str cra is very good to play at level 40-90. With some luck, cam kill many level 100-110 classes. In level 90+ Int Cras are great solo hunters. With Explosive Arrow, they can hunt large mobs of low-mid level monsters effectively to collect materials for professions and scroll exchange and this is the best class to leveling after lv 100+ like solo hunters. In solo PvP, however, Pure Int Cras have some disadvantaged at end-game levels because of the limited availability of weapons for being int based. But if you become a critical int cra you can be very competitive using daggers or bows in PvP at lv 110-140.



Thanks to the high intelligence, Int Cras can make good use of non-class spells such as Striking (AoE fire spell) and Cawwot (healing spell). Int Cras could also play the role of healer using a Boogey Wand and a Golden Scarabugly Wand because intelligence enhances the healing effect of them and give greater initiative.

Characteristic Points
Put all characteristic points to Intelligence, and scroll the other characteristics.

You must scroll 42 points of Agility and 25 points of Wisdom so fast how possible. It will helps a lot! This Agility will increase very much sporadic critical hits and will help in the lock dodge. The Wisdom will help improve experience points and take ap from the enemy with Frozen_Arrow. (You will need buy/collect 25x100 Gobball_horn for the Wisdom. For Agility buy 25 small Agility scroll in bonta/brakmar and then buy/collect 17x70 Acorns).

Class spells
Key class spells for Int Cras:

Other class spells that may be useful for Int Cras:

Non-class spells
Non-class spells useful for Int Cras:

Low levels
Kill some red piwis in astrub to get red piwi feather and sesame seed, then go to the workshop in astrub and ask someone to make the piece of the red piwi set. Or you cam collect piwi feathers and sell them in the resource market, then buy the piwi pieces in the markets.

Complete red piwi set effects:

The Young Adventurer Set is useful for beginning Cras as with any low level class. Make a group and hunt some mush mush and prespics. Then sell the resources in the market and buy this set.

Complete Young Adventurer Set effects: Then buy the Gobbal Set. If you have burning arrow leveled you cam hunt in (9,-12) and (10,-12) and get money and resources to sell. To make money you cam hunt crabs to get crab pincers too. Buy one maged Mental ring (30+ int) in bonta/brakmar that will help you a lot.

Complete Gobbal Set Set effects:

Medium levels (40-70)
For wis set buy a prespic set:

Complete prespic set Effect

For batlle set the best is a Fire Kwak Set (minus amulet) + Kam Assutra's amulet to give you 8ap. But is very expensive. The good and cheap way is the Red Scaraleaf Set + Kam Assutra's amulet + Bow in Treechnid Root, you must scroll 28 agility and 10 strenght to equipe this bow or buy a Klime's Powerful Boots to get agility and help compensate the -66 vit from the bow. Go to Bonta/Brakmar and buy the best int maged Red Scara Set that possible. Continue using the Mental Ring or Xelor's Past.

Complete Fire Kwak Set Effect without Fire Bwak pet

Complete Red Scaraleaf Set

Medium levels (70-100)
In this level a prespic set is not enough to do a good damage and give good exp at same time. And the red scaraset not have enough hp. So new strategy is necessary.

The better way to leveling a cra in this level is through Blop Dungeon. Because is the dungeon where the cra is so very helpfull! So you canot wait that someone recruit for this dung. You must do the recruitment! Do a group with 380-440 level and with a lv 100+. Until the last room you must use full wis set, because hp and power is less necessary, you can help a lot taking ap from the glutos and wisdom help do it (do not forget to have at least 25 wis scrolled). In the last room,(if needed) you must use a hp set and give range with eagle eyes's to the others. With the hp set you can be like a sacrier.

For wis set (cheap way): Adelus (25wis) Koalak Amulet (30wis) Ber Ed Stick (30wis) Xelor's past (15wis) Feudala Wedding Ring (30wis) Flee-Flops (25wis) Desire O' Ball Cloak (30 wis) or Prespic Cloak (30 wis) Jelleadgear (30 wis) Total (215 wis) For battle set go to Bonta/Brakmar and buy a perfect:

Kitsou Set Gobtubby(165life) or Bow Meow(80 int) God Rod (45life, 25wis, +1ap) or Excellent King Staff (56-75int, 21-30vit) Feudala Belt (31-45 vit,21-40int,+damage) or int maged Jellibelt(60 int) Feudala Wedding Ring (30+wis, 35+ int) or Gelano(+1ap) Feudala Geta(25int,+1mp) or Flee-Flops (25 wis, 25 int) +bonus (+20vit, +4heal) or (+20int) Total:(+701-715hp,+115wis,+2ap,+1mp,+90int,+damage) or (+461-471hp,+85wis,+2ap,+241-260int)

Do not forget buy a Golden Scarabugly Wand

High levels (100-130)
Now you must have at least 50 wis scrolled

For wis set(cheap way):

Feudala hat(21~30wis,+26~40int) Feudala cloack(+16~25wis) Adelus(+29wis) Feudala Wedding Ring (+30wis,+35int) Boogey wand(21-35wis,21-35int) Animal Boots(+16~30wisdom, +21~35int) Chief Bwork's Amulet(+16~25Wis,+1ap) Farle's Magic Bracelet(+16~20wis,+16~20int)

Total(161~224wis,119~165int,+1ap) Pet: Golden and Orchid Dragoturkey(1~100vit,1~25wis,1-60int) or Pink dragon(+55wis) Battle set(cheap way) Krutch(+151~200vit, +31~50int, +31~50Agi, +6crit, +5~8Damage) Rags(+10crit,+5damage) Feudala Belt (31-45 vit,21-40int,+5crit,+5damage,+5heal) Feudala Wedding Ring (+30wis,+35int,+3crit) Citrus Dagger(+101~150 Vit, +26~40 Int, +26~40 Agi, +4~5 Damage +4~5 Heals, +1 Range) Animal Boots(+31~50 Vit +16~30wisdom, +21~35int) Chief Bwork's Amulet(+36~50 Vitality,+16~25Wis,+4crit,+1AP) Gelano(+1AP,+1crit) +1crit from the alignment order bonus Total(350~495Vit,134~200int,62~85wis,+57~90Agi,+30crit,+19-23Damage,+8~9Heal,+2AP,+1Range) (Must have total agility 134) After using Critical shooting(+8crit) Citrus Dagger-> 1/2 Bow skill(spell)-> 1/2 Powerful shooting -> 1/2 Distant shooting -> 1/2 Eagle eyes -> 1/2 Lashing Arrow -> 1/2 Explosive arrow -> 1/4 Frozen arrow -> 1/4 Retreat arrow -> 1/7 Dagger skill -> 1/7 Summoning of chaferfu -> 1/13

After have a critical in bow skill you will have 26+(19~23) damage. Then using citrus 3x in close combat it will help increase 3x2x[26+(19~23)] = 270~294 in the total damage and 3x[[26+(8~9)]/2]=51~52 of heal

Battle set(expensive way)

Krutch(+151~200vit, +31~50int, +31~50Agi, +6crit, +5~8Damage) Cape houte(+71~100Vit,+16~25Wis,+26~40Int,+6~10Heals) Event Belt(+11~20Wis,+21~40Int,+8crit,+4~8Damage,+1~2Range) Citrus Dagger(+101~150 Vit, +26~40 Int, +26~40 Agi, +4~5 Damage +4~5 Heals, +1 Range) Animal Boots(+31~50Vit, +16~30wisdom, +21~35int) Dragon Pig Necklace(+31~50Vit,+16~25Wis,+16~20%Damage,+21~35Agi,+3Crit,+3~5Damage,+3~5 Heals,+1AP) Dragon Pig Ring(+51~80Vit,+16~25Wis,+3~5%Damage,+21~35Agi, +4Crit,+3~5Damage) Gelano(+1AP,+1crit) Bonus (20Vit) +1crit from the alignment order bonus Total(456~650Vit,125~205int,19~25%Damage,75~125wis,+99~160Agi,+23crit,+14-31Damage,+13~20Heal,+2AP,+2~3Range) (Must have total agility 134)

After using Critical shooting(+8crit) Citrus Dagger-> 1/2 Bow skill(spell)-> 1/2 Powerful shooting -> 1/5 Distant shooting -> 1/5 Eagle eyes -> 1/5 Explosive arrow -> 1/8

After have a critical in bow skill you will have 26+(14~31) damage. Then using citrus 3x in close combat it will help increase 3x2x[26+(14~31)] = 240~342 in the total damage and 3x[[26+(13~20)]/2]=57~69 of heal

Weapons
Int Cras have comparatively tougher time to get a hold of good weapons because most weapons (except wands) are of neutral element and their damage is dependent on the element of strength rather than intelligence. To utilize the high intelligence of Int Cras in weapon damage, a weapon needs to be forgemaged to fire first. Fire-forgemaging is very costly, and fireforged weapons are very rare. Usually you need to find a level 100+ smith/carver with forgemaging ability to make one for you (unless you are a smith/carver yourself).

Most Int Cras do not start using a weapon seriously until level 100 because of the limited availability of good weapons for them except Fishing Bow mentioned below. Beyond level 100, however, int cra need to consider using a weapon because they will need a better source of attack than Explosive Arrow whose damage output is way too inconsistent to stay competitive in higher-level PvP battles.

PvM
Int Cras are great solo hunters thanks to Explosive Arrow. They are especially good at hunting big mobs of relatively lower-level monsters to farm characteristic scroll materials effectively.

In group PvM, Cras are appreciated for spamming Lashing Arrow to drain MP from boss monster. Although Lashing is an earth damage spell, Int Cras also should have it in their spellbox for its MP draining effect.

Int Cras could play the role of healer with a Boogey Wand when the party lacks good Enis. With a fire-damage weapon Int Cras could be good damage-dealers also against boss monsters with low fire resistance such as Moowolf and Ancestral Treechnid.

PvP
Int Cra is the weakest class in PvP in level 60-90 and 160+. Cras are considered weak in PvP because their advantage, the wide range of attack, is easily and quickly nullified by the movement spells of other classes such as Jump, Teleportation, Feline's Leap, and Flight.

Int Cras are good to play in pvp especially at level 1-60 and 90-160 When using daggers never use dagger skill in pvp, use critical shooting + Bow skill and explosive arrow. Because the enemy wil think that you only have explosive arrow, so the enemy cam give you a chace of do the first move in the close combat.

Ecaflip
Int Cras have a decent chance against Ecaflips.

Keep distance and attack with Explosive or Magic from afar. Although it takes some time for Ecas to catch up to Cras they will use Feline's Leap to do this. But it will give you a chance of do the first move in close combat.

Bat's Eye is effective against Playful Claw and Heads or Tails (although not against Bluff), so you may want to use it when in mid range.

Iop
The same as Ecas.

Sadida
Use Explosive to clear off dolls. From a long range battle you will probably win. Do not go in close combat with sadidas.

Pandawa
Stay away as long as possible and attack them with a bow/explosive. Since many pandawas use melancholy as their main ranged attack, STAY OUT OF LINEAR. It is easy for lvl130+ pandawas to have +7 range from equipment and can kill you very quickly if they trap you. Use lashing often to make sure this doesnt happen.

Enutrof
In equivalent conditions (level and equipment), it is hard win a Enu im mid range fight, but is easy win in long range fight. If you cam do close combat with dagger you cam have a decent chance of win too.

Sram
Attack first in the first turn if possible. Once the Sram goes invisible, run away until invisibility runs out. Use Bat's Eye to nullify Sram's trap spells during this time. Do not go in close combat with a invisible sram because you canot do the first move.

Osamodas
Osamodas are formidable opponent for Int Cras because of Red Wyrmlings that they summon. Wyrms have very high fire resistance (89%), can inflict big damage (100-160), and unbewitch your buffs with Terrifying Cry.

Just attack Osa directly with Explosive or Magic and ignore summons. Take care with Punch of the Crackler when in close range.

Sacrier
Avoid summons like chaferfu and cawwot. Kill Dancing Sword or any other creatures that Sac summons as soon as possible because Sac will cast Transposition to replace position with it to get close to you. Stay out of linear to avoid attraction. Do your best with explosive arrow from distance. When the fight become close combat do your best with dagger.

Eniripsa
Enis are currently the most powerful class in PvP at end game levels (180+). It is important to be capable of inflicting massive damage with a weapon to finish off Eni in one turn because Eni can easily recover HP to full in one or two turns. If the Eni has 1,000 HP or less, a couple of crits with a dagger, sword, or bow may do this job. (With 1,500 or more HP on Eni, however, it's practically impossible to kill Enis.) The difficult part is catching Eni in close combat.

The standard tactics against Eni is dodgelocking. Use Lashing Arrow to take away MP from Eni first. When you catch and dodge lock Eni, set an Cawwot behind yourself to prevent Eni from pushing you back using Frightening Word. Once caught, Eni cannot use his/her wand (wand is the most popular weapon among Enis) to attack you (wand's range is 2-5) or get out of the situation because of dodgelocking and the wall/obstacle behind you. Watch out for wand attack from Eni when you are closing distance. Keep at least 5 tiles between you and Eni before coming in. Use Frozen Arrow to take away AP from Eni when Eni is on Preventing Word.

This tactic however doesn't work if the Eni is equipped with Unreal Wand, which doesn't require LoS and so can kill the Cawwot over you. In such a case, use Retreat Arrow to move Eni to a place where you can stand in front of wall or an obstacle (not an easy feat). This tactic doesn't work either if the Eni is equipped with a dagger or hammer (which many good battle Eni do at high levels).

If you are going to use a bow, you don't need to go through all these troubles to catch Eni. But bows generally do lesser damage than close range weapons like daggers and swords. If the Eni has 800 or less HP, it's faster to use a bow.

Feca
Fecas are very tough opponents for Cras. Feca will most likely cast various armor spells in the first turn. So it is important to inflict as much damage on Feca in the first turn before Feca wears armor.

You have little chance against Feca because of heavy armor, esp. against fire attack.

Feca's first attack is usually Burning Glyph (fire damage, 2 turns) & Paralyzing Glyph (MP loss) combo if you are within the walking distance, then you are dead most probabily;

if not, Feca will try to catch you by teleporting. Them, you must use chafer level 6 + explosive arrow. The chafer will lock the feca, so keep out from the range of glyph and Natural Attack. When feca use Immunity or Truce you must use Bat's Eye or buffers and Frozen arrow. Only use dagger skill if the feca is close enough.

Xelor
Below level 120 with 1,000 HP or less, you may start first with greater initiative and attack Xelor with 2 shots of Explosive Arrow before they turn into Mummy. Beyond level 120, however, if you see a xelor RUN! or BECOME INVISIBLE! you canot win.

In the beginning turn(s), Xelors usually cast AP boost (Devotion), Damage reduction/reflection (Counter, Blinding Protection), Hammer skill, and then mummify and teleport right in front of you to hammer you to death in the following turns.

Int Cra's attack does little damage on mummified Xelor, and running away is very difficult because of their Flight spell. Xelors also try to AP rape you with Slow Down everytime they have spare 1 AP.