User:Pgunn/Critical Sets

Critical effects in dofus are events that happen with a certain probability when a spell is cast or a weapon is used in combat. The result is usually either a more effective version of whatever the main effect of the action is (e.g. more damage for an attack, more heals from a healing spell, more MP from a +MP spell) or an added effect. In some cases, the result won't make a big difference; in others it is highly desirable.

Not all spells have critical effects (all attacks do), but when they do, they happen at a base rate. This rate is modified by the any equipment or effects that provide bonuses or penalties to criticals (high levels of agility can provide a modest boost to criticals too). The maximum critical rate is ½ - +crit bonuses cannot create crits more frequently than that. Some builds depend on criticals for their attacks to average to reasonable damage or for the added effects of crits (One breed of Enutrof might depend on a ½ critical rate to do very high damage with Coins Throwing, another might rely on the unbewitching effect that Ghostly Shovel has when it crits).

Theory
Because crits are not typically relevant unless one has stats to back them up, this analysis must be divided into separate sections for each element, and it must be moderately sensitive to the main stats that boost the base stat on which these effects depend. Two simple analyses would be to classify gear by what stat it boosts and list the most effective +crit gear for any given level or to list all gear with crit effects in a table. The first is deficient because it neglects the bonus to base stats higher-level gear may offer, the second because it fails to provide the needed information at a glance because it lists most high-level gear. This analysis instead wades into the difficult ground of attempting to list all the gear with good base stats and crits at a given level. It is not exhaustive, and there are complete groupings of gear that have good crits that may be excluded, but by-and-large this guide aims to exclude gear that offers substandard crits for its level.

Some gear mainly exists to boost wisdom, vit, crits, and possibly AP/MP (non-elemental gear). This gets its own section. Omni gear is like that, but boosts +dmg or +%dmg sufficiently to be considered not an impairment to combat effectiveness. It is possible that elemental gear of a foreign element might, at any given level, offer enough +crits to justify its inclusion despite not being relevant to a given character's primary attacks - those desperate for more crits should consider all categories.

Players very interested in crits should also scroll their agility (for the modest +crit boost that gives) and consider acquisition of a (usually very expensive) Turquoise Dofus.