Absorption

The Lifesaver on mid to higher levels, especially in solo combat. With Int boosted by Sacred Punishment, you get heaps of dmg while getting life too. The setbacks are that it is melee range, costs 5ap no matter how high you boost it, and you get back as life only 50% of damage you deal. 'Only 50%' as opposed to none sounds good doesnt it. So you wont be hitting twice with it, except if Enripsas love you and u have some serious ap boosting, but the hit will bring you life. The only real setback in my book is that if you kill the last enemy in a fight you wont get the life from the spell, only damage counts, and the leeching effect does not happen. This tends to irritate and wastes your time and bread :)