User:Galrauch/Archive 3

For older discussions please see: User:Galrauch/Archive 1 and User:Galrauch/Archive 2.

Farmer
I thought it was pretty nice to be able to see all in one place if there was any difference between the different tools. And the level indication was pretty useful, so you don't have to check out every single page (: So I'm a little sad that you removed it - because now I have to check every single scythe page to see the difference between them xD Jackalriot (talk) 17:03, July 10, 2010 (UTC)
 * The difference is pretty negligible, at best. Really there's no reason to need to use any of the later Scythes at all for Farmer, less I've missed something? The way I see it, it just adds some pointless information to a page which isn't really related (could see that information anyway via the Scythe page). Galrauch (talk) 17:51, July 10, 2010 (UTC)
 * I had no idea. I thought it made a difference later on. And I had no idea about the Scythe page, so thank you. Jackalriot (talk) 19:43, July 11, 2010 (UTC)

2.0 images
Hey Galruch, where did you obtain the nice 2.x image of Soft Oak? Did you manually transparentise the background, or did you extract it from game files? --Pgunn (talk) 15:17, July 22, 2010 (UTC)
 * Great. Oh, BTW, you can delete the extra soft oak image I uploaded - I didn't know we had such an easy source of good images. --Pgunn (talk) 15:49, July 22, 2010 (UTC)

Templates
Thanks for responding to the message I mistakenly left with Little-Nancy. I'm new to this, so bear with me. I'll get the hang soon enough I'm sure. You mentioned using Lirielle's template. Where exactly can I find that? Also, in my message to Little-Nancy, I asked a question I still have: are you not supposed to include all access points to an area in its page? After all, the Zapp is not the only way to find yourself in Dark Road.

Do you have a beginner's section for editing that I can go through, so I don't make the same silly errors in the future? I've sort of just been wandering around in the dark and attempting to work it out as best I can.

thanks,

Thetattoo (talk) 13:19, July 25, 2010 (UTC)


 * As far as the access goes, I'm unsure what Lirielle was trying to achieve, however I believe the idea was that the image (the "subarea in world" would be enough explanation) though I think it'll probably need to be revised and there's no harm in doing the access how you wish.


 * Lastly I'm unsure of what you mean exactly, whether you're just looking for a general editing guide for the basics or something more about formatting and templates. Best I could suggest for the former would be Help:Editing (and possibly others in Category:Help). For the latter then Dofus:Templates and User:Lirielle/Style Guides are the best I can help with, though it should be noted Dofus:Templates is a tad outdated.


 * If you need anything else feel free to ask. Galrauch (talk) 15:36, July 25, 2010 (UTC)


 * Great! Thanks for the direction. You are right, the templates appear outdated. Also, the format you used for the area parent link in Dark Road




 * is different than that shown in User:Lirielle/Style Guides


 * It is specifically minor differences like this between similar pages that prompted my request for documentation of some sort. The templates are handy, but they are incomplete and nearly no one seems to be using them consistently. The style guide doesn't direct authors to them explicitly either.


 * I really would love to help create some homogeny throughout the wiki. Please let me know where to start. Thanks again.
 * Thetattoo (talk) 21:51, July 25, 2010 (UTC)

Moving Lirielle's Style Guides
If we are going to use Lirielle's Style Guides as a foundation for templates, I agree that it is in everyone's best interest to move that information into the Dofus:Templates area and supplant the links to Lirielle's user page, since she probably won't be monitoring it. There appear to be several templates she was working on that differ significantly from those on the Dofus:Templates page. Which of her templates have been wholeheartedly adopted and which are never used?

Thetattoo (talk) 20:29, July 26, 2010 (UTC)

Template Use
Okay, so the same problem I have seen with the use of Category as a catchall, seems to have proliferated in the Dofus:Templates section as well. Apparently the documents labelled as templates are supposed to actually be templates for pages or subsections of pages, but people have been using them in the same way that Dofus:Templates has been used, namely as descriptive help pages and style guides. This might be why there are dozens of unused templates and a hodgepodge of inappropriately labelled "templates". Is there one document template that you know of that is consistently used in the creation of new pages so I may use it as a reference?

I am going with Lirielle's original intention for the Template:Area and Subarea templates, which is to use them as referenced templates in the creation of the wiki pages. I noticed that you made a modification to the Area template. I only modified one line which was to include, but I noticed that you came behind me and added the tag. I'm not sure what that does in this context. Could you fill me in?

Thetattoo (talk) 23:40, July 26, 2010 (UTC)

Use of Location Subcategories
I've noticed some inconsistency in the use of subcategories in the Category:Location. I was curious whether someone had started to create subcategories for subareas, or whether the plan was to remove the subcategory listings. For instance the Category:Bonta has no subcategories, but Category:Earth Pandala does. I cannot discern what the difference might be that would require that one have a subcategory and the other not. Could you enlighten, please?

Thetattoo (talk) 12:37, August 1, 2010 (UTC)

NPCs not alphabetizing correctly
I'm not certain why, but the NPCs whose location I have updated for the professional quarters of Bonta are not alphabetizing correctly on the category pages. See Category:Butchers' Quarter (Bonta) and Category:City Centre (Bonta) for examples. How do I correct this behavior?Thetattoo (talk) 12:37, August 5, 2010 (UTC)

A dutch server and 2.0
My server, Dark Vlad, hasn't got a translator since 1.29, meaning that NONE of the items after 1.29 are translated. This means that all of the items that came with 2.0 are in english with a little extra in it, a [!] sign before the names. Meaning that it is super easy to find all the new items by just searching "[!]" at the marketplaces. Maybe this could help you guys adding new/unfound items into the wikia.

Picture how it looks like. Fifth-generation (talk) 22:13, August 5, 2010 (UTC)

Profession page changes
Hey, why did you change the profession pages back to the old version. I had just updated it to show that 4-slot crafts can now be used between level 99 and 100 (which used to only work with 5-slot recipes). I just got my Sword Smith in-game (Solar - Baxa) up from 98 to 100 using only 4-slot recipes. I dont think its a glitch, I seem to remember reading something about profession changes pre 1.29 talking about making progression easier. Maybe this is it?

Jkoerber (talk) 22:34, August 20, 2010 (UTC)

Jellith Dimension
Just wondering why you rolled back my edits of jellith dimension.

The old one is outdated.

FYI mobs do not change anymore in jellith dimension, hence the suggested mobs.

I did this about 2 weeks ago.

The reason I posted all the specific jelly mobs and recommended a certain one is that it is possible to get all the royal jellies to spawn based on selecting certain (static) mobs.

It increases the value of doing this dungeon immensely knowing that you can get all royal jellies to spawn.

Minotoro maze has a guide to navigate through the dungeon, instead of only telling people how the doors work, why can't jellith dimension?

By the way there is no 7th room.

Thanks, Vishika2512 (talk) 21:55, August 23, 2010 (UTC)

Frigost Snowman NPC
The Snowman does not have a Buy/Sell nor an exchange dialog option. There is only a Talk option. Also, during the quest Handygirl there is temporary NPC on the same map. When steps of the quest progress, the Snowman changes to a hidden NPC on the map and after the quest is finished the NPC is no longer on the map. This is similar to KryBaby quest featured in the Astrub area.

--TailsHornsHalos (talk) 07:09, August 24, 2010 (UTC)

Profession leveling with 4-slot recipes to 100
Well back when I leveled my Jeweler and Handyman back in the pre 2.0 world, you always had to craft 5-slot recipes or higher to attain 99 - 100 level. So the change has been something new since 2.0 at least. But not sure if it was at 2.0 launch or during a recent patch. Anyhow, glad to see you agree with my changes. Jkoerber (talk) 05:13, August 29, 2010 (UTC)


 * Well ultimately that table has always been confusing to me. Showing "0" on the column for 100 and 50 XP on 80 - 99 always made me think I would not gain experience on 4-slot crafts after level 99.  I read level 99 as the beginning of level 99 or right when you reach that level - not all of the experience you can gain during that level.  Maybe its just me.  I still think adding a comment or note at the bottom of that table with something like "Crafting from the beginning of level 99 to level 100 can still include 4-slot crafts..." or something like that to help clarify that the "0 XP" in the 100 column does not imply no experience is gained on a 4-slot craft (which is how it seems).


 * Jkoerber (talk) 15:19, August 29, 2010 (UTC)

Thank you! :)

Thank you
Oops, no heading XD

Trissie (talk) 19:45, September 14, 2010 (UTC)

Monster IDs
A number of monster IDs on pages are incorrect. They belong to monsters with the same appearance, but a different name. Just a heads up, to avoid this happening in future, use this link instead - it shows the names, spells, stats and drops. Adventures   Of    A   Squirrel z z z13:28, September 23, 2010 (UTC)
 * Ah, thanks. :) Galrauch (talk) 16:20, September 23, 2010 (UTC)