Talk:Sphincter Cell

Strategy considerations
200% in every resistance, so you need at least 4 pandas to take the resistances. Or if you dont want yourself getting killed. The Sphincter Cell summons a monster which has a AoE - resists. Tactical placement of this monster within the AoE is vital if you ever want to kill it.

You also need a good eni to heal and 2/3 characters that take good damage.

''Note - You don't *need* pandas to kill it, infact, it would be a lot easier to kill it without pandas. All you have to do is, first of all keep everyone alive, and then just form a two-square box(a box with two empty squares in it) so you can put the Sphincter in it and one of the turtles in it with it. The turtles have 30% resistance to one stat, that's the stat they decrease by 200% with their little spell (for example if the turtle has 30% water resistance than their spell takes -200% water resistance off of you or the Sphincter).''

''The fastest way to kill it would be to get two sacriers in the group, high levels recommended. One sacrier to put the Sphincter in the box and the other sacrier to put one of the turtles in the box with it. Now once a turtle is right next to the Sphincter, it'll aim its spell at the Sphincter and stack it up which makes it easier. For example, if the water resistance turtle is right next to the Sphincter, it'll keep casting the -200% spell on the Sphincter and stack it up as long as they're both right next to each other. The spell only lasts for three turns so it can only stack up to -600% resistance on the Sphincter (which is still very helpful). You can also do it with one sacrier I suppose but it could take longer due to the cooldown on the sacrier's switching of positions spells.''

''Now, it is recommended that you have static summon spells such as Cawwot, Xelor's Dial, Living Chest, or any other spell that can help blocking. The Sphincter does teleport diagonally so you'll have to block those spots too, it doesn't hit diagonally though so that's good. Xelor's Dial is very usefull considering it helps with the AP-raping but any other summon that can block would do good. Now I would recommend having people with over 1,500 HP on its sides because if it hits a Critical Hit on you, it will deal around 1,500 damage, it doesn't one-hit KO. As long as you have some Eniripsas or Boogey wands to heal that it won't be a problem, it will probably Critical Hit once or twice during the fight. Make sure you pick the right turtle, you don't want to sit there for hours killing it. Boxing it by the wall would help a lot too but less people would be able to hit it which is also not bad because the Sphincter will summon turtles outside of the box, I never saw it summoning it right next to him.''