Eniripsa/Battle

Tutorial: "A proposal for an Eniripsa/Dmg build"

 * Codename: Project “Pet Milka”
 * Author: —Rejected—
 * Version: v0.1.0
 * --Rejected 14:20, 8 June 2006 (UTC)

Initial notes
My IGN is ---Rejected---, a (small) Eni from SPQR Guild.

I hope this guide is useful and not boring. :P

Feel free to add comments, criticims in the "Comments" Section.

NOTE: I'm converting this guide from PDF file to Wiki Format. Feel free to help me in making this guide more good looking as this job is pretty booooring. Thank you. :)

Introduction
Eniripsa ("Eni" from now on) is one of the most versatile classes in Dofus.

An Eni is not only an simple healer and this small guide wants to demonstrate why and how to create a particular build, where damage is not a taboo.

Purpose of this document
This small guide is not meant to generate lots of selfish, arrogant Enis. If you want to be an attacker or you prefer to solo, please ignore this guide and choose another class.

These lines only show how to make your character more complete either defending (including healing) either attacking.

Why to build a dmg-oriented Eni?
I decided to start this kind of build because I think Enis:


 * are underestimated as attackers even after the dmg/heal "nerf";


 * can do decent damage without compromising healing capabilities;


 * sometimes their attacks can save a team (i.e.: when an Eni is the last character alive in a battle).

Before starting...
Some basic thoughts to better understand this class:


 * nature: an Eni is mainly an healer and even if you got lots of +dmg gears, you're "forged" to help others not to fight mobs. Frustration is a normal feeling while soloing against small mobs (when you're at low levels) or comparing yourself with other Dofus classes, more oriented to attack. By definition your nature is not linked to attack so, please, don't plan to create a full attack-based Eni: it is stupid and other classes can easily kill you if you don't accurately boost your healing spells.


 * teamplay: teams count on Enis' healing power so prepare yourself to hide/put off your inner berserker nature for aiding other people needing HP (often desperately).


 * chance to fight: because of their concrete help in battles, Enis are often well accepted in teams so you don't need to solo. Moreover sometimes you can join high-level guilds even you don't meet standard requirements (I saw Enis joining guilds without getting the minimum required level just because "they are Enis"). I repeat: Enis are always well accepted so if you're kicked/banned it's just because of your (ugly) behaviour.

Said that, I can assure you that if you create a well-balanced Eni, you'll be able to fight and win against huge mobs: battles may take long (long) time but Enis can do what other classes cannot. Why? Pretty simple. Who controls HP, AP and MP (for Enis, blocking enemies) is the king. And if you add some +Wis and +Dmg points you'll get some satisfactions.

The build
An dmg-oriented Eni at startup is not different from standard int-based Eni.

This build will diverge from lvl 36+, after getting the Prespic Set (see Weapon section for more informations).

In this Chapter I'll try to show you how to build this particular build.

NOTE: At the moment I reached Level 66 so this small guide isn't complete. I plan to update it when my Eni will grow. Hints/criticisms/... are always welcome.

Recommended Standard Spells
These are the only spells I consider useful as they deserve to be boosted or maxed.

Obviously, feel free to choose other spells if you prefer those.

Standard spell by order of importance for me (and my current levels of boost):


 * 1) Stimulation, Level 5
 * 2) Word of Regeneration, Level 5
 * 3) Preventing Word, Level 5
 * 4) Revitalizing Word, Level 3
 * 5) Sacrifice Word, Level 3
 * 6) Curative Word, Level 3

Curative Word
Required Level: 1

Nice spell to heal youself. With recent update there's cooldown no more. Recommended to level up until lvl 3 (5AP needed).

I preferred to save some points and not to boost/max this spell because I usually use other healing spells (mainly Word of Regeneration and Revitalizing Word).

If you decide to go beyond Level 3, please consider to max this spell: Level 4 requires still 5 AP while Level 5 just 4AP.

Linked to Fire element: high intelligence equals better spell power.

Stimulation Word ("Stimu")
Required Level: 9

This spell gives 1-2AP to you and to your allies. Range increases with boosts. Using this spell causes low damage to the caster.

At small levels (when solo fight are impossible in practice) I decided to boost (as soon as possible) Stimulation Word (lvl 5) because lots of teams appreciate 1-2AP so you'll be able to easily join teams. Moreover this is one of the basic most important spells you have.

At middle levels, just for attack purpose, there's a small problem when you give only 1 AP but we'll go around.

Preventing Word ("Prev")
Required Level: 13

Nice armor spell. Recommended to boost it to level 5: 3AP and can be casted on allies (range 0-6!).

At startup, after casting Stimu, I usually cast this spell on a teammate that will quickly reach enemies (i.e. a people using teleport). so he/she will have 2 turns with reduced damage.

This spell has cooldown so don't cast it "just because you want to cast something".

Note: this spell reduces damage but, obviously, is not as powerful as Fecas' shields.

Linked to Fire element.

Revitalizing Word ("Revi")
Required Level: 21

This is another important spell. Used for healing, it's linked to fire element so its power grows when int increments. It has Area of Effect (AoE) and can heal either allies either monsters.

In my humble opinion, save some spell points boosting this spell to Level 3. For Level 4 and 5, same as for Curative Word: max or stay on Level 3.

Linked to Fire element.

Word of Regeneration ("Rege" or "Regen")
Required Level: 26

Even after the recent "nerf" this spell is really useful. At level 5 you pay 3AP to cast this buff and it's now castable on a teammate.

Healing power is low but it last some turns. You can enhance the power of this spell with +heal gears so it becomes truly interesting.

Last update made this spell castable just once per turn ("nerf" ).

Linked to Fire element.

Word of Youth ("Youth")
Required Level: 36

This is another underestimated spell: it removes all buffs (positive and negative) from an ally.

Against mobs like Crocodyl this is a must.

Simple strategy if your team is not powerful and you're not required to enter berserk-mode:


 * avoid giving AP at the first round and wait for monsters casting negative buffs.


 * use this spell to remove negative buffs casted by monsters on you allies, starting from the strongest to the weakest. Consider to cast the spell on you when your HP are low. Remember: an Eni is important for a team, so avoid to die. Obviously don't use this spell on fecas if they casted their armors.


 * when your dmg-dealer teammates are free, you can give AP, cast Regen or Prev on allies.


 * start healing all your teammates

At Level 1 it requires 6AP. I know it's a huge requirement but don't boost this spell.

Usually you need to cast this spell at first turns of a battle when people are full of HP.

Boost your spell if you plan to regularly fight against mobs like Crocodyl.

The Word of Sacrifice ("Sacrifice")
Required Level: 48

One of the coolest (to see and to experiment) spell of Enis. It heals a single target but hurts the caster.

Healing power is really strong for a Level 48 Spell.

At Level 3 it can heal around 100 (without +heal gears but with decent +int points. i.e.: 200+ int).

At Level 5 it can heal around 200 (with some +heal gears and decent +int points. i.e.: 200+ int)

At the moment I boosted this spell to Level 3 and, maybe, I max it when I'll have some spare spell points.

Linked to Fire element.

Friendship Word
Required Level: 54

This spell summons a small bunny that heals the team. Don't boost it.

It's interesting when you need a simple "flare" for avoiding monsters' attack.

Moreover it can cast "Bunny boost" that gives some +heal points to the summoner (2-3 +heal).

When you have no spell to cast and your teammates don't hate summons, feel free to summon this bunny.

Know effects on low-levels teammates when you cast this spell: they will say "wow!" and "how can I get this bunny?" . Laughs are guaranteed.

Leek Pie
This spell is important for an Eni. Its standard firepower is low but can be enhanced with +dmg gears.

At Level 5 it requires only 2AP and it has high range (10 squares). Useful to kill small mobs (including Prespics Level 20+ when you're a bit strong).

Prices are falling so you can buy the Scroll of Leek Pie for <200kk.

Linked to Fire element.

Highly recommended.

Wand Skill
Enis have bonus only when using a wand. So this skill is the Skill for an Eni.

As Enis are int-based by nature if you get a fire wand and this skill you can do nice damage.

See Weapons chapter for more info about boosting this skill.

The Scroll of Wand Skill is one of the cheapest weapon skills to buy in Dofus. I saw this Scroll sold around 60-70kk. Some people sell it at 50kk. Definitely a good price.

Highly recommended.

Items to wear
I recommend Young Adventurer Set ("Adv Set") or Gobbal Set ("Gob Set").


 * Full Adv Set gives +40 points to all statistics so it's really good for powerlevelling (+40 wis is huge for a small character!). I used it until Level 38 because of its bonuses as I like lots of Wis.


 * Gob Set gives Vit, Int, Str, Wis and +1AP. Really a nice set. Str bonus is not unuseful: increases neutral weapons damage and this is not a bad thing at all. Intelligence is the main Enis' statistic and helps for healing and attacking. Gob set increases vitality so can accept damages for some turns (and attack!) before starting healing yourself. Moreover, if you plan to start some professions in Dofus (i.e..:alchemist, farmer, baker, ...) the Str bonus allows you to carry more stuff (gob belt increases dramatically available pods).

Weapons
At low levels you need help to fight lots of mobs (even "small" for other classes).

If you equip the Gob Set your Gobbal Hammer (Level 10) can do a good damage. It's double attack nature (fire and strenght) is fine for fighting mob with high Res Fire.

At Level 27, while fighting in team, you could equip an Agride Axe. This Axe does 8-12 neutral damage and, more important, 10-20 Wis.

Items to wear
I recommend Prespic Set ("Presp Set") at Level 38+.

The dmg-build start here.

Complete Presp Set has 3 important effects:


 * 1) gives lots of Wis. You can reach 80+ Wis points with a medium-quality set;
 * 2) gives 10+ damage. So your attacks (including Leek Pie) start becoming a bit stronger;
 * 3) reflects damage. This is truly important. From now, if you want to level, you can solo all low-level mobs as they won't attack you. Why? Simple. Would you attack a thing if you knew it reflects your whole damage, maybe killing you? All mobs, with monsters doing small damage, won't attack you anymore. It's time to take lots of Mushd (3-4 for each fight) to level quickly.

With the Presp Set you'll get lots of Experience Points ("XP") fighting in teams.

At Level 41 you can Equip the Palid Emblem Amulet: +2 damages, +10 Str, +20 Wis, -20 Cha, -20 Agi. I think it's a good tradeoff for an Eni. (only if you don't equip a wand: in that case the -20 Agi is a severe penalty).

Another nice set is Fire Kwak Set (Level 41). It's a bit expensive to buy but its stats are extremely good for an Eni. Full stats (not including bwak): +131-155 Int, +76-85Vit, +35 Agi, +29-32 Wis, +2-4 Prosp, +21-30 Init +28-38% Res fire, +5-10% Dmg, +1 Dmg, +4-5 Crit Hits, +1 to summon, +1 Range, +1 AP, +1 MP.

There's also the Red Scaraleaf Set (Level 46). Nice stats and just 4 pieces for this set so you can mix this set with other parts from other sets. Nice set if you want high int for healing or attacking with fire weapons/spells. Stats: +63-120 Int, +83-160 Vit, +2-30 Wis, 24-40% Res fire, +1-100 Init, +1-3 Damages, +1-10% Percent damage, +1-5 Magical reduction, +1-4 Criti Hits.

Finally (for the moment), I suggest to buy or craft an Harmony amulet. It gives +15 to all stats: sometimes you'll be able to equip some gears just because "this amulet gives some points in X stat" (where X is not Int). Moreover, +15 Wis is always a well-accepted gift.

Weapons
At Level 34 you can try a staff called Treechnidis Vivitus: standard damage is 6-10 (neutral) and requires just 2AP to use. Other stats: +15 chance, +15 wisdom, +15 intelligence, -30 Strength. I saw a female Eni using it with a good Presp Set doing 3-4x35 damage each turn. How possible? She maged this staff converting it to Fire-type (this requires a good wand forgemage). However she told me she didn't use the highest-quality Fire potion for changing the .attack type so her attack is not optimum (!!!).

NOTE: dunno if I can reveal her IGN. I'll ask her as soon as possible

At Level 41 you can buy/craft a Fire Kwak Blade. This sword does 16-25 Fire-type damage, 5AP to use: you can easily reach 100+ damage on monsters (mainly monster afraid of fire like Blue Scaraleafs). It gives important stats: +10-15 vitality, +11-15 Intelligence, +2-3 critical hits, +1-2 prospecting. Even you're an Eni and this is a sword this is a must for hand-to-hand attack (Note: Enis have a -30% rate on sword attack). With this blade you'll get a lot of satisfactions. I recommend it for gaining XP: Vampires and Vampire Masters (in the crypts), Treechnids (not Dark ones!), Prespics, Boars, Scaraleafs (not red!)... Please don't start thinking about buying Sword Skill: it's a common thought and it's stupid.

At Level 43 you can buy a Wand Hering. This wand is pretty nice. Normal stats are: 8-17 (neutral), +2-4 Heals, 4AP to use. As you gained it, try to forgemage it, converting from neutral to fire-type attack. If conversion succeeds you'll have a nice weapon. And, if you're lucky you can use it 2 times per turn (see "Attack with Wand and Wand Skill" in the Strategies Chapter).

Enis on Wands have a +40% damage bonus. As this would become fire type the damage will imcrease a lot. Moreover if you get Wand Skill damage will grow dramatically. In this case you'll get the top: favourite weapon for your class + weapon using your main stat + weapon skill => huge damage.

At Level 63 you finally can equip my favourite weapon: Clearing Balgourde Wand. This is THE weapon for a dmg-oriented Eni. With 8-20 Fire-type damage, +16-35 Int and Dmg Inc by 6-15% it's the perfect weapon for the build discussed in this document. It requires 4AP to attack and it's a natural choice for applying the "Attack with Wand and Wand Skill" Strategy in the Strategies Chapter. Consider to follow whole Strategy to always attack twice per turn.

Results: with this wand and applying the cited strategy I was able to shot a 450HP Blue Scaraleaf in a turn at Level 64 : 325 (Critical Hit)+125 Dmg. Max expected damage was around 340. If you think this damage is low for a Level 64 character and you think it's not a right test just because Blue Scaraleafs suffer from fire-type attacks, consider I'm using an Eni. Another example: on a Greedovore I did 212+122 Dmg. If you think this attack is low, try using another class. :)

As said in the introduction, I'm just Level 66. At level 67 there's another nice wand: Wand in Dark Treechnid Root. Stats: 12-16 Fire-type damage, +31-40 Wis, + 11-20 Int, -21-40 Str,- 21-40 Cha, -21-40 Agi. It has lower high roll than Balgourde but higher low roll so it's a valid alternative to that one. High Wis is really appreciated but I don't like the penalty as Agility so I don't know if I'll try to craft it.

Similar to the Dark Treech wand is The Brand Onwalsh also known as Wily Wand. It can be equipped at Level 59 and requires only 3AP to attack. Stats: 9-16 Fire-type damage, +6-20 Str, + 6-20 Agi, +16-30 Int, +3-4 to Crit Hits, - 6-25 Cha. Definitely a good wand!

Pets
My suggested pets for this new build are these:


 * Bow Wow (black cat): this pet has 5 hours as minimum feeding time and 18 hours as maximum. Try to grow a +70 Int, +10 Agi pet. This will help with healing and with dodging. Consider to put more points on Agi if you plan to use regularly a wand.


 * Fire Bwak: this pet has 11 hour as minimum feeding time and 36 hours as maximum. The only reason to prefer this pet instead of the Bow Wow is to get the complete bonus of Fire Kwak Set without equipping the sword (so you can have whole bonuses of the set while using a wand instead of the Fire Kwakblade).

Attack with Wand and Wand Skill
Scenario: you've a 4AP Fire-type Wand (like Forgemaged Wand Hering, Clearing Balgourde, Wand in Dark Treechnid Root) and Wand Skill.

My favourite combo while soloing is:


 * 1) stay away from mobs to prepare myself for the battle;
 * 2) First turn: I cast Stimu. If I get 2AP I immediately cast Wand Skill. Otherwise cast Regen on me;
 * 3) Second turn: cast Wand Skill (if needed) or another Regen. Now try to get close to mobs;
 * 4) attack twice with the wand;
 * 5) repeat Point 4. or heal myself if I get low on HP;
 * 6) continue until the end of match.

At this point you could start considering to get one extra AP by buying/crafting:


 * an amulet like Kam Assutra or Xelor's Amulet;
 * a ring like Gelano.

In this case you'll be guaranteed to


 * 1) cast Wand Skill at the start of every battle;
 * 2) attack always twice with the wand.

In my opinion if you get this status (7 AP, +dmg gears, double attack with wand and skill) you can start calling yourself a true dmg-oriented Eni.

Note: check the "Get more Agility if you want to use a wand" Strategy, just a bit below.

3.2 Attack with Fire Kwakblade
Scenario: you've this sword and use it for attacking

You need +dmg and +int gears to get huge damage because of the malus on using a sword.

At the start of a battle, you can cast Stimu to get 1-2 AP.


 * with 7AP you can do an attack-turn with sword and Leek Pie. Then you can heal yourself.


 * with 8AP you can attack with the sword and cast a Regen.

3.3 "Corner-lover" Strategy
Scenario: you're soloing huge mobs and you don't want to risk.

If you want to avoid risk try to reach a corner of a map as soon as possible.

So your enemies cannot surround you and can attack only from a side (in front of you).

If they cannot attack diagonally it's perfect: just one of them will be able to attack you making the battle simple and riskless.

NOTE: name is (c) by Zakoldun-RUS. :)

3.4 Check you damage!
Scenario: you want to estimate the hypothetical damage of a weapon/spell.

Just simulate the hypothetical damage via something like the outstanding Dashiva's Advanced Damage Calculator.

Here you can test weapons (even forgemaged) without having them!

3.5 Get more Agility if you want to use a wand
Scenario: all wands have a big problem. All wands have range 2+ so you cannot attack face-to-face!

You need lots os Agility to dodge, move away and attack ("DMA").

If you want to use a wand you need Agi so avoid items with Agi penalty.

Comments
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