Class modifier

Class modifier is a percentage penalty to base damage on weapon attacks. Each modifier is specific to one weapon type. Penalties are applied to the base damage for each weapon according to the character's class. See Damage for more detail.


 * {| border="1" cellpadding="3" cellspacing="0"

! Weapon > \/ Class ! Axe !! Bow !! Dagger !! Hammer !! Pickaxe !! Scythe !! Shovel !! Staff !! Sword !! Wand ! Sadida ! Osamodas ! Enutrof ! Sram ! Xelor ! Ecaflip ! Eniripsa ! Iop ! Cra ! Feca ! Sacrier ! Pandawa
 * -10% || -10% || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10% || style="background-color: #44CCCC" | -5%
 * -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10% || -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || -10%
 * -10% || -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || -10% || style="background-color: #44CC44" | 0 || -10% || -10% || -10%
 * -10% || style="background-color: #44CCCC" | -5% || style="background-color: #44CC44" | 0 || -10% || -10% || -10% || -10% || -10% || -10% || -10%
 * -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CCCC" | -5%
 * -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10%
 * -10% || -10% || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || style="background-color: #44CC44" | 0
 * -10% || -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10%
 * -10% || style="background-color: #44CC44" | 0 || style="background-color: #44CCCC" | -5% || -10% || -10% || -10% || -10% || -10% || -10% || -10%
 * -10% || -10% || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CC44" | 0 || -10% || style="background-color: #44CCCC" | -5%
 * -10% || -10% || -10% || -10% || -10% || -10% || -10% || -10% || -10% || -10%
 * style="background-color: #44CC44" | 0 || -10% || -10% || -10% || -10% || -10% || -10% || style="background-color: #44CCCC" | -5% || -10% || -10%
 * }

The green fields are the best weapon for each class. Bluish fields are weapons with a slight penalty. Other weapons are not recommended.