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Ecaflip Strength 2.6

Ecaflip Omnielemental 2.6

Introduction
The Ecaflip is a devastatingly powerful class. It has the versatility to accommodate to any of the four elements while boasting a powerful spell to attribute to each one. While the main element that would be the obvious choice for a new player would be Strength, more experienced players will begin to notice that spells like Topkaj and Bluff prove to be extremely efficient when the correct build is formed. However, for our build, Strength will be the way to go, because we all just love our big numbers, right?

Fair word of mention that this particular Ecaflip guide is more devoted to leveling earlier on and then PvP at higher levels, as in the end, PvP is what we have left with in our hands!

Soft Caps & Stat Attribution
Strength is your attribute of choice. It's what fuels the damage in a vast majority of your spells. It serves a secondary purpose of also increasing your pods, making carrying items a not-so-tedious chore. To the solo leveler, I recommend raising Strength to 200 points (accomplished at level 61) before beginning to dump points into Wisdom to increase your rate of leveling. The priority of scrolling goes Wisdom, Strength, Agility, Intelligence, and then Chance. At endgame, players have numerous options to fit their playstyle. All three of the endgame options below have assumed you have at the bare minimum scrolled Strength and Wisdom.

Endgame Option A: • Raise Strength to 300. • Raise Wisdom from then on out.

Endgame Option B: • Raise Strength, only.

Endgame Option C: • Raise Strength to 300. • Raise Vitality from then on out.

Endgame Option A is mostly for the player who has achieved their endgame set yet hasn't reached level 200 yet and wants to continue leveling without having to reset again. Endgame Option B focuses entirely on dishing out damage. Endgame Option C is purely for player versus player scenarios. It is one method of obtaining 4.000HP fairly easily while still maintaining excellent damage. The logic behind stopping at 300 Strength is the wild shift from 2pts/characteristic to 3pts/characteristic, thus making each point of Strength as valuable as a point of Wisdom. You will want Wisdom as a means of leveling faster. Vitality on the other hand indefinitely stays 1pt/characteristic, making it always a viable option. Please be careful when raising attributes; you don't want to invest points in a stat you are in mid-scroll, as that will in the end waste your points.

Minor Spells (Unsuggested Early On)
It's obvious that some spells such as Bluff or Topkaj should not be leveled, but I think I should take heed to mention a few specific spells that you should avoid temptation to level, as many novice Ecaflip players make these mistakes. If you have several Spell Point Scrolls, then feel free to level these. However, for our purposes and this build, they aren't worth spending points on.

Personal Spell Breakdown
This is the exact path I took on leveling spells. You can modify it as you'd like for your own character.

• 10 Points Total -> Felintion to 5

• 20 Points Total -> Heads or Tails to 5

• 23 Points Total -> Feline's Leap to 3

• 33 Points Total -> Wheel of Fortune to 5

• 43 Points Total -> Perception to 5

• 44 Points Total -> Smell to 2

• 64 Points Total -> Playful Claw to 5 & Sword Skill to 5

• 74 Points Total -> Claw of Ceangal to 5

• 80 Points Total -> Fate of Ecaflip to 4

• 97 Points Total -> Heads or Tails to 6 & Feline's Leap to 6

• 102 Points Total -> Fate of Ecaflip to 5

• 107 Points Total -> Felintion to 6

• 112 Points Total -> Sword Skill to 6

• 127 Points Total -> Clover to 6

• 132 Points Total -> Wheel of Fortune to 6

• 137 Points Total -> Perception to 6

• 152 Points Total -> Rough Tongue to 6

• 157 Points Total -> Playful Claw to 6

• 187 Points Total -> Claw of Ceangal to 6 & All or Nothing to 6

• 192 Points Total -> Fate of Ecaflip to 6

• 198 Points Total -> Release to 4

Notice!
With equipment and gear earlier on'' I will try to be as realistic as possible by level phase. I will be emphasizing more on +range gear later, as you will notice. I will try to accommodate to Wisdom to make leveling a little bit easier. I will also not be listing the Terrdala Set, due to the fact that the entire set requires a PvP rank of level 4 or higher. This is simply a guideline; feel more than welcome to change where you see fit. The DSC files are an accurate representation of the power of each set. Furthermore, please ignore the vitality in base up until the Endgame Transition DSC, as the set creator tool is inaccurate in its representation of health increase per level. The DSC, on all counts of statistics, weapon damage, and spell damage, is also measured on max power settings. Moreover, starting at the Endgame Transition set, I will assume that your character is scrolled in at least Strength and Wisdom. The Endgame set is calculated with a Turquoise Dofus and Ochre Dofus in your possession, as those are ideal in order to finish the set entirely.''

"Novice's Gear" (Levels 1-36)
DSC: Novice Set (Click)

"Apprentice's Gear" (Levels 37-49)
DSC: Apprentice Set (Click)

"Journeyman's Gear" (Levels 49-87)
DSC: Journeyman Set (Click)

"Artisan's Gear" (Levels 102-126)
DSC: Artisan Set (Click)

"Pro's Gear" (Levels 127-142)
DSC: Pro Set (Click)

"Endgame Transition Gear" (Levels 169-181)
DSC: Endgame Transition Set (Click)

"Endgame Gear" (Levels 182-196)
DSC: Endgame Set (Click)

Leveling & General PvM Strategies
This is a very straightforward leveling guide. Obviously there are many more places to train per leveling tier, but I simply pointed out what may work well, as these are general leveling locations for many. At higher tier levels, you may find that the best mode of leveling will be via dungeons. Dungeon bosses will always offer gratuitous amounts of experience, and souling the boss will give you a second shot at more drops and more experience. Another alternative for a fast daily fix in experience is fighting training dopples. Just make sure to accept the quest from any of the Dopple trainers that gives you a tremendous XP boost after defeating all twelve of them. The last option for experience is the Head hunter quest, since as an Ecaflip, you should be able to handle pretty much any enemy.

Here is a link to the general Leveling guide.