User:Myriad/Osamodas/Vitality Guide

Almost Awesome: The Vitality Osamoda Strategy Guide by Myriad
Note: If you want to talk about the build or anything Osamoda-related, I'm Myriad on the Rosal server.

Overview of the Builds
I will warn you, if you are looking for power, Intelligence builds for Osamodas tend to be much stronger than Vitality builds. In high-level PvP (Player versus Player battles), Vitality Osamodas usually bite the dust. But who is to say that is because it is a bad build, and not the fault of poor equipment and strategy? Perhaps, if given a refreshing outlook on the spells, the best equipment possible, and a mind sharp enough to commandeer the character, the vitality Osamoda will not only a decent build; perhaps it will open doors to the Osamoda class to people who enjoy the run-and-hide strategy and game play.

Remember, as you are making this Osamoda, you will not do a lot of damage. Your battles will be slow. You will rely on things so easily killed and outwitted. But if you are set on this build, hopefully this guide will be able to help you make the most out of your character.

Dumb and Dumber
I have two words for you: think big. Will you be using that Gobball when you are level 100? Probably not. The Tofu? Considering you have absolutely no attacks, yes, sounds good. Just because you are a Vitality Osamoda doesn’t mean you need to necessarily spam summons—you need to be able to place the summons at locations at the right times in an attempt to destabilize your opponent and allow you to either to tank the hits (and desperately hope your summons can kill your enemy before he or she kills you), or stay back and pick your enemy off from afar with things like Tofus, running as far away as you can.

Thus there are two Vitality builds I will recognize here: Run and Hide, and Sit and Tank. (RaH and SaT). One focuses on keeping out of range so that summons are more available targets to opponents, and the other focuses on deflecting attacks on summons to your character. Have fun.

Run and Hide
Of course, you will continue to pump your vitality, but this build concentrates more on mobility and AP. Fortunately, there are many MP/AP items on the market, including the lovely Jules Yanos Cloak. Your build works on finding a balance between vitality and buffs, and is far more defensive.

In turn, this build tends to be more successful than SaT. For this, I recommend that not only you take up the comfort of the aforementioned cloak and at least one Ring of the Satisfied Summoner, you should have at least 9 AP and 5 MP. (The Koolich set is good for vitality, but not so much for summons or AP.) Most higher levels are loath to sacrifice their statistics for +AP unless that enables them to do a significant amount of damage. You don’t do any damage. You need enough AP to cast your summons and buffs; when leveled, most buffs become 1 AP, so it is fully possible to cast a summon and pimp it out within the same turn. However, since your AP is so important to you, you need to consider scrolling your wisdom as to avoid significant AP loss against, primarily, Xelors and other Osamodas.

Look at the Osamoda Summon Guide to determine which summons you will need to level in order to be successful. Keep in mind, the most important thing to you is your range and mobility.

Sit and Tank
In this, you will care about your amount of vitality far more than in RaH. This means that your amount of MP doesn’t matter, you need just enough AP to comfortable summon and buff, and every other bit of equipment you have goes to vitality. At high levels, this build will pale in comparison to RaH when you are being hit for 800 HP a turn. If you want to have a lot of hit points and stand right in front of something scary, I suggest you make a Sacrier. (Sorry, Wings.) However, if you insist upon attempting this build, I will do my best to guide you.

For SaT, I am not advising you to run up to an Iop and start summoning. If you want even the slightest chance to win, I recommend first summoning AP-reducing summons (i.e. Crackler and Prespic) so that you will take less hits when you finally tank. Remember: when playing an Osamoda, remember that your goal is to neuter your enemy so that you can attack without being attacked. Since you have no attacks for this build, you must first neuter your enemy before you become a virtual punching bag.

Look at the Osamoda Summon Guide to determine which summons you will need to level in order to be successful.

Conclusion
At higher levels, you will of course upgrade your equipment accordingly, but due to an ever-decreasing demand for classic summoner equipment, items that give high vitality and summons tend to come cheap. One of the nice things about the Vitality build is, you’ll eventually put points into Vitality anyway. If you want to become a different build, extra levels can be used to scroll and pump Intelligence, and spells are now relatively cheap to unlearn.

Remember what you’re playing for, kiddos, and good luck.