Buck Anear

Locations


Characteristics

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Spells

 * Buccaneering: Cast at the start of the fight, places caster in in Invulnerable and Heavy states.
 * Coaster: Summons a random monster from Alma's Cradle, or an Ectobomb. Has a 3 turn cooldown, normally cast on the first turn. High range.
 * Ship Mate: Steals around 400 HP from anyone in a linear AoE.
 * Sea Shanty: Deals 700-800 damage in melee.
 * Turt Hell: Summons a Hamrack. 3 turn cooldown, normally cast on the second turn. High range.

Drops

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Strategy
At the start of of the fight, enters the state Invulnerable, making him immune to all forms of damage. It also enters the state Heavy, making it immune to Karcham.

In order to remove the state Invulnerable, you must get within the movement range of a Hamrack. Hamrack will then move next to and cast Rudder, killing itself, anyone within an AoE of 2 squares, anyone who is linear to Buck Anear and making  vulnerable. You then have a single turn in which to damage (if you do not kill it within a turn you must repeat the process).