Kaniger

A monster.

Characteristics

 * 60
 * 65 || 1450 || 8 || 3 || 0 || 15 || 18 || 25 || 18 || 3 || 45
 * 70
 * 75 || 1950 || 8 || 3 || 0 || 25 || 30 || 45 || 26 || 6 || 58
 * 80 || 2200 || 8 || 3 || 0 || 30 || 36 || 55 || 30 || 7 || 64
 * }
 * 75 || 1950 || 8 || 3 || 0 || 25 || 30 || 45 || 26 || 6 || 58
 * 80 || 2200 || 8 || 3 || 0 || 30 || 36 || 55 || 30 || 7 || 64
 * }
 * 80 || 2200 || 8 || 3 || 0 || 30 || 36 || 55 || 30 || 7 || 64
 * }

Drops

 * Kanigrou hair ?%-?%(PP <= 105)
 * Kanigrou nail 20%-28% (PP <= 105)
 * Kanigrou eye ?%-?%(PP <= 105)
 * Kanigrou fabric ?%-?% (PP <=105)
 * Kanigrou ear 14%-22% (PP <=???)
 * Kaniger skin 10%=18% (PP <=100)

Spells

 * Serpentine
 * Kaniger's Luck (same AoE effect as Ecaflip's Luck)
 * Rupture
 * Majestic Jump

Strategy
Every two turns, the Kanigrou will cast Serpentine to summon a Plissken. If it can reach melee, it will do so and use Rupture. Otherwise, if the cooldown is done, it casts Kaniger's Luck. It will sometimes use the area attack Majestic Jump, but what triggers it is unknown.

In general, a Kanigrou should be kept at range and slowly worn down - slowly, because they have high HP and decent resistances. They have only 3 movement, so this is relatively easy on a map that has large obstacles (such as rocks) that can provide safe routes of escape.

Even at high levels, Kanigrou have a very low resistance to AP loss. This makes it possible to defeat Kanigrou even if they are much higher level than the party members. If you can get the Kanigrou backed up into a corner and have multiple allies able to steal AP, it will be a relatively easy albeit long fight. If there are at least 4 allies able to steal AP (Xelor, Cra, Feca, Eniripsa, or Osamodas with Prespic), the only challenge is staying alive long enough to get all AP stealers into range. Once the Kanigrou is below 4 AP, it cannot attack and will pass. Osamodas are particularly useful for dealing with those obnoxious Plissken before they turn invisible.