Counter

Xelor Spell -Counter-
'Counter' Allows it's caster to redirect magic and physical damage.

Level 1

Range: 0

AP: 2

Damage: Deals 2 to 3 damage back (2 turns)

Critical: -

Failure Probability: 1/50

No. of Casts per turn: 1

No. of Casts per turn per player: -

No. of Turns between two casts: 3

Line of Sight: Yes

Linear: No

Boosted Range: No

Free Squares: No

Level 2

Range: 0

AP: 2

Damage: Deals 2 to 4 damage back (2 turns)

Critical: -

Failure Probability: 1/45

No. of Casts per turn: 1

No. of Casts per turn per player: -

No. of Turns between two casts: 3

Line of Sight: Yes

Linear: No

Boosted Range: No

Free Squares: No Level 3

Range: 0

AP: 2

Damage: Deals 2 to 5 damage back (2 turns)

Critical: -

Failure Probability: 1/45

No. of Casts per turn: 1

No. of Casts per turn per player: -

No. of Turns between two casts: 3

Line of Sight: Yes

Linear: No

Boosted Range: No

Free Squares: No Level 4

Range: 0

AP: 2

Damage: Deals 2 to 6 damage back (3 turns)

Critical: -

Failure Probability: 1/45

No. of Casts per turn: 1

No. of Casts per turn per player: -

No. of Turns between two casts: 3

Line of Sight: Yes

Linear: No

Boosted Range: No

Free Squares: No Level 5

Range: 0

AP: 2

Damage: Deals 3 to 9 damage back (4 turns)

Critical: -

Failure Probability: 1/45

No. of Casts per turn: 1

No. of Casts per turn per player: -

No. of Turns between two casts: 3

Line of Sight: Yes

Linear: No

Boosted Range: No

Free Squares: No

Level 6 ?