Osamodas/Intelligence/2

Skill points Put in this in every level : 3 Intelligence 2 Vitality --

Spells

Put points into Summoning of Tofu (This spell is perfect for taking out the weak monsters that get in your way or in the back) but not to lvl 5 only get Tofu to lvl 4 because you'll need those points for Summoning of gobball at lvl 9

At lvl 3 you'll get the spell "Crow" don't boost this up.

At lvl 6 You get "Feline Movement" don't boost this up too. Use this on your Gobball so he can get to enemies faster.

At lvl 9 You get Summoning of Gobball. (At last, This spell is the perfect meatshield for low lvls.) Boost this up as much as you can you'll need a couple of lvls to max this to lvl 5.

At lvl 13 you get the spell "Toad" don't boost this when you can use this on your gobball it will help him live longer by reducing damage.

AT lvl 17 you get Summoning of Prespic Do not boost this up why because it dosen't do any damage it only does ap loss.

At lvl 21 you get "Whip" do not lvl this, this spell only works on ally's or Enemies's summons or yours it does high damage on a summon perfect for getting a summon out of your way and it only cost 1 ap.

At lvl 26 you get High-Energy shot boost this up right when you get it but only to lvl 4 because it's the same at lvl 5. This gives ap to any summon use it for tofu so he can attack twice per turn and give him Bear's Cry so he can do more damage. -- Leveling

In Incarnam do all the quest there except for Fair trade and Spelunking why Spelunking dosen't gives exp and Fair trade you need every gathering profession except for Hunter. You'll be lvl 4-8 Go do some other quests in Astrub to get more exp and if you have some items to help your Osa get them.

At lvl 9 lvl your gobball and you need more lvls to max it to lvl 5.

When you have your gobball maxed, lvl Ghostly Claw But when you get to lvl 20 stop lvling Ghostly Claw and save points for High-Energy shot

When you get to lvl 26 you should have lvl 4 High-Energy shot and now your almost Untouchable! --

Equips

lvl 1-9 you should get a adventurer belt,boots,amulet and maybe a ring. this will gives you around +40 to +50 in everything

(Optional) At lvl 6 you can get a Pandawa hat for +1 for summons

Lvl 10 you should get Gobball hat, cape, boots, hammer, and ring this will give you tons and tons of health,strength,Vitality,Intelligence.

AT lvl 12 get a Moth-eaten mittens to give you +1 to summons so you can summon up to 2 summons.

At lvl 17 you should get a Ommelete Amulet for more 3 summons at a time.

AT lvl 20 get the Gobball belt for the set bonus this will give more Vitality, Strength, Intelligence.