Current events/2006 and before

This page includes all updates from before October 2006.

September 21, 2006
A new international game server will be available on 26/09/06 as from 12:00 pm (GMT+1).

This new server will be called ROSAL, Flower Master and Protector of Maysial.

The experience you'll gain on this server will be doubled during an entire week!!

September 19, 2006
It's available for download now. It's still listed as 1.14.2, but when you download and install it, the login screen will say "1.14.3" at the bottom, next to the copyright:

Ankama Studio © 2003-2006 - All rights reserved (1.14.3 - 2212)

There are no major changes in this version, only minor bugfixes related to the subscription pet problem, and other minor under-the-hood code changes.

Semptember 8, 2006
Further to a considerable increase in frauds regarding the in-game sale of subscriptions and sale/exchange of accounts, we will take disciplinary actions against any player who will not respect the rules as mentioned in the Terms and Conditions of DOFUS.

So, any player caught trying to sell subscriptions (Audiotel codes, credit cards, etc.) or to sell/exchange a DOFUS account will be penalized. In the event of a subsequent offense, we will seriously consider a definitive ban of the concerned account(s). Buyers will also be penalized, though to a lower level, because they also breach the rules of the game preventing the latter from evolving.

We're asking all of our players to report any offender to the online Technical Support to help us fight against such practices and therefore keep the game atmosphere at its best!

September 7, 2006
The DOFUS client 1.14.2 is an optional client, you don't have to download it to be able to play DOFUS if you are currently using the client 1.14.1.

You can download the client 1.14.2 from the community website download page.

Here is the list of the various modifications introduced by this client:


 * This client will enable you to connect to the public test server. Only the players selected by the Ankama Team will be able to access this public test server. We will give you further information about this server, its availability and how it works in the days to come.
 * The Flash Player bug that was preventing Linux and Mac OS system users from downloading the language file is fixed.
 * The "Quit" button on the server selection interface now works properly.
 * New guild ranks have been added.
 * The name of the server has been added to the character list display interface.
 * The DOFUS screen name has been added to to the character list display interface and in the server selection interface.
 * The waiting line display has been improved to make it clearer and more understandable.
 * Links towards the last topic added into the sections "Server Status" and "Logbook" of the DOFUS forum have been added onto the game identification page. These links are highlighted (they actually flash) every time a new topic has been added to these specific sections of the forum.
 * A link towards the section "Server Status" of the DOFUS forum has been added within the server selection interface.
 * From now on, an error message will appear when the language file can't be written.
 * You can now obtain one unit of one item in the collector's inventory when "double-clicking" or obtain all the units of one item using the shortcut "CTRL + double-click".
 * A pod gauge has been added to the purchase interface when consulting a Merchant Mode.
 * A pod gauge had been added to the Collectors' collection interface.
 * The Character selection interface has been redone.
 * The character creation interface has been redone.
 * The gift interface has been redone.
 * The free pet list appearing on the identification page is now flashing by.
 * From now on, you can click onto the name of the players in the chat interface, in the friend list, in the guild member list and in the party member list to display the player's option menu.

Addition:

The bug which was involuntarily closing the pop-up menus (to join in a fight or collect resources for example) has been fixed.

Dofus forums are now in Spanish!

Click on the flag of Spain at the top of the forum, or head on over to http://forum.dofus.com/index.php?lang=es.

September 1, 2006
Just imagine:


 * 1 year a lot of us play Dofus
 * 1 year exp, drop, doing dungeon, aggro...
 * 1 year having fun chating, killing, slaping, swinding, scamming all your friends (forget the 2 last one please XD)
 * 1 year spending pocket-money given by mom for Dofus
 * 1 year failing at school because of the lack of sleep
 * 1 year using your little sister's dolls as sacrificial dolls
 * 1 year counting Gobbals to fall asleep
 * 1 year trying to pay your bread with Kamas
 * 1 year killing farmer's sheeps to get this bloody lining!
 * 1 year....

Just to say you all: HAPPY BIRTHDAY DOFUS!!

Link to official Ankama's Happy birthday

August 25, 2006
Back to school news! As summer will soon come to an end, young Amakneans - just like all the other kids of the world, will soon go back to magic school, witchcraft school, knight school, crime school and embroidery school. For the occasion, the old wise men decided to pay tribute to the Centaur Warrior of the Valiant Heart Order, protector of Martalo and co-founder of Bonta: the great Menalt.

That's why the next DOFUS server that will be set up on Tuesday 29/08/2006 during the weekly maintenance will have this valiant warrior's name.

Menalt will be the 7th DOFUS server (the 6th for the French speaking community). New servers that will be dedicated to international communities will soon be set up as well.

August 22, 2006
Since a few days, the number of players has raised in a significant way, and the size of the queues is becoming more and more important at peak times.

We're still trying to reduce at maximum these queues, the cache system concerning characters loading has been successfully tested since a few weeks on Rushu, and has thus been activated on all servers, to reduce queues at peak hours.

Since the removal of game databases from the connection server, identification is now very quick, but all game databases had to be grouped together on the same server which, with the recent growth of the community, isn't sufficient anymore to have reasonable queues. A new database server will thus be set in the coming weeks to back up the actual server.

Meanwhile, we're still actively looking for solutions to fix all lags problems that some players still encounter. The Rushu and Jiva servers will be temporarily replaced during the 29/08 update, for us to do some hardware test on them. Experience on the Rushu server (server having faced the most problems) will be doubled during a week as planned once these problems will be fixed.

We're also still testing and upgrading our automatic reconnection system, and should be able to make it available in the coming weeks.

, 2006
Game servers will be shut down between 9:00 and 9:30 GMT+1.

Here's the list of changes applied :

Perceptors :
 * It will now be possible to abandon a perceptor fight again (but kicking a player when defensors take place will still be impossible).

Server :
 * New control tools added to watch over servers performances.

August 16, 2006
As stated in the Terms of Service of Dofus, we punish players using "bots" or any program to play.

The Ankama Team reminds players using these programs, that they risk a definitive bannishment from the game.

We do not accept the use of these programs, which are a nuisance to the game's conviviality, its economy, its coherence, and to the efficiency of our game servers.

Since a growing number of bots and other programs have been used recently, we have decided to become even more severe, spend more time tracking these players, develop tools that will enable us to catch them, and then punish them.

In the players' interests, and to preserve your gaming conditions, a huge number of accounts having used bots will soon be definitively bannished from our servers.

August 09, 2006
Game servers will be shut down and updated on 10/08/06 from 9:00 am to 9:30 am GMT+1.

This servers update will make the exchange of the compensations (through the bank system) between the characters of a same account possible.

We will also take the opportunity to set new functionalities. The latter will help us determine more precisely the origin of the lags that players encountered over the past few days.

August 07, 2006
On Tuesday August 8, 2006 between 9:30 am and 10:30 am (GMT+1), we will reboot our game servers.

Here is a list of the modifications made in the game:

Collectors:
 * Problems regarding the collectors on strike are fixed. They will correctly use their spells again.

Spells:
 * "Soothing Bramble" level 5 gives Health Points (HP) back to enemies. (Until then it was only giving HP back to allies and was therefore corrected to suit all the other <5 levels).
 * "Terrifying Cry" of the Red Wyrmling has been modified.

Fights:
 * Since there have been so many abuses, the in-fight PvP system has been changed. Indeed, now when a player volontarily joins a PvP fight, his wings are automatically spread out and his rank will be taken into account for the results of the fight.

Messages:
 * Messages concerning pets (meals, happiness) when connecting are now displayed after the account security message.
 * From now on, it will be impossible to 'skip a line' in a chat message since there have been so many abuses, identity usurpations and frauds.

August 02, 2006
The game servers will be shut down and updated on 03/08/06 as from 9:00 am GMT+1 and for about 2 hours.

Here is the list of the modifications made: Items:
 * Further to the negative feedbacks of the community, the pet Mini Wa is no longer part of the Wa gear and doesn't bring additional bonus if equipped with the other items of the Wa gear.
 * The Dazzling cloak appearance has been modified.
 * Root Well: the critical hit bonus decreases from 20 to 10.
 * Helabete Shovel: the critical hit bonus decreases from 25 to 15. From now on, you will need both hands to handle this weapon.
 * Karnak: the agility criterion decreases from 350 to 300. The weapon is from now reserved to the Iop class and has a MP bonus. Players who have an old version of this sword can contact the technical support to exchange it.

Spells:
 * The effects of the Enutrof spell "Bribery" are now properly displayed.

Collectors:
 * It is impossible to join the team defending a collector from a jail.
 * It is impossible to kick players in a fight against a collector, once the team defending him is there.

Monsters:
 * Monsters undergo damage again when they are pushed back and their resistance equals 100% (Pandamani and Pandora Ghost Box for example).
 * Increase of the drop probability of the Bulbig Magic Roots.
 * Increase of the drop probability of the Sacred Bambooto Magic Roots.

Servers:
 * From now on, the friend list is saved properly.

NPC:
 * Pandawa characters will no longer be able to equip the Pandawa Headgear sold by Narber the merchant.

Dungeons:
 * Players are no longer evicted from dungeons when they reconnect after being blocked at the end of a fight.

Compensations:
 * Compensations announced have been slightly modified. Please refer to this topic for more precisions.

July 28, 2006
Further to the disconnection problems players encountered these past months, the ANKAMA team decided to offer all its faithful players whose subscription ended or ends after 01/06/06 several compensations (please note that the players who were not subscribers between 01/06/06 and 27/07/06 are not entitled to have these compensations): 3 extra days of subscription 2 Compensation Gifts each including:


 * 5 Compensation Candies from the Wise one (increasing Wisdom by 100 points during 30 fights).
 * 5 Compensation Candies from the Lucky one (increasing Prospecting by 100 points during 30 fights).
 * 10 Eniripsa Powders (allowing you to heal your pets).
 * 10 Energy Compensation Candies (allowing you to recover 5000 Energy points).

These compensations will be allocated on 03/08/06 during the day.

Addition: Compensations have been reduced a little bit from what was first announced on 28/07/06 (5 Compensation Candies from the Lucky one and 5 Compensation candies from the Wise one per bag instead of the 10 announced).

Gifts and Compensation Candies will be credited to the account of the recipient. You won't be able to sell or exchange these gifts. Please note: you will be able to exchange the gifts between the characters of one single account (via the bank system) only when the next update on the game servers will be done (in about a week or two).

If you're using a candy still active, you won't be able to open your gift. You'll have to wait for the effects of the candy to be completely finished before opening your gift box.

Some players did not get all the compensation candies they were supposed to get.

The first compensations distributed were posing problems when opening the gift box if buffs were already active.
 * If a player had already eaten a Compensation Candy of the Wise one (still active and present on the bonus list) and opened his gift box, he wouldn't get the Compensation Candies of the Wise one.
 * If a player had already eaten a Compensation Candy of the Lucky one (still active and present on the bonus list) and opened his gift box, he wouldn't get the Compensation Candies of the Lucky one.

Therefore, players can have lost: Or Or Or
 * 5 Compensation Candies of the Wise one (if they only opened one gift box)
 * 10 Compensation Candies of the Wise one (if they opened both gift boxes)
 * 5 Compensation Candies of the Lucky one (if they only opened one gift box)
 * 10 Compensation Candies of the Lucky one (if they opened both gift boxes)

If you are one of these players, please report to the Dofus Technical support before 14/08/06 and clearly mention:
 * Your account name.
 * The characters who received the gifts boxes.
 * The bonus type (buff) that was active when opening the gift box (either wisdom or luck).
 * Whether you opened one or both gift boxes.
 * The type and quantity of lost candies when opening the gift box.

The lost gifts will be given back a couple of days after 14/08/06 once we will have been able to check all the claims.

Each claim will be treated separately. Therefore any attempt of corruption or abuse will be sanctionned by a definitive ban of the concerned account and its connected accounts.

We do apologize for the inconvenience and thank you for your patience and trust.

July 26, 2006
To reduce incompatibility problems which are creating untimely disconnections, the use of the version 1.14.1 will be compulsory as from today.

All players must download the version 1.14.1

Some users had trouble downloading the client 1.14.1.

The corrupted file has been replaced by a valid one. We replaced the downloading server on which problems occurred.

Normally, you can download the client 1.14.1 without any problems now.

July 27, 2006
Since our update 1.14.0, two major problems appeared:
 * Some players can't properly save their Friend List.
 * Players who are switching to the Merchant Mode and connecting to their character list, can't see their characters that are in merchant mode. Indeed, this action actually disconnects all the merchant modes. The merchant mode works but accessing the character list deactivate all the merchant modes currently on for this account.

These two problems will be fixed during our next update on 01/08/06 or 08/08/06.

July 24, 2006
During this maintenance, our game servers will be shut down and updated one after the other:
 * Rushu Server will be shut down from 9:00 to 10:00 am GMT+1.
 * Hecate Server will be shut down from 9:30 to 10:30 am GMT+1.
 * Jiva Server will be shut down from 10:00 to 11:00 am GMT+1.
 * Summens Server will be shut down from 10:30 to 11:30 am GMT+1.
 * Djaul Server will be shut down from 11:00 am to 12:00 pm GMT+1.
 * Raval Server will be shut down from 11:30 am to 12:30 pm GMT+1.

A new database server will be set up to reduce waiting lines to access the game servers, the character lists and the server lists.

Please find below the list of the modifications made on this update:


 * Monster respawn will normally work in the Imp zone.
 * Monster respawn will normally work in the Firefoux Dungeon.
 * Archer respawn will normally work at the Brakmar wall.
 * Equipped pets won’t lose Health Points for one month as from the update.
 * The disconnection – reconnection system will be activated again apart from fights.
 * Error messages from the client will come together with a help facility. (This help will be updated and translated in the upcoming weeks.)

July 21, 2006
Further to the numerous feedbacks from the community, we decided to change our technique to avoid the banking frauds that we are victim of.

We are aware that our first solution (to cancel the free pet exchange) did not satisfy you. To be honest, we didn’t like it either and it could be interpreted as a step backwards or too strict a restriction for the honest players.

We first made this decision as we are more and more subject to banking fraud. Law obliges us to reimburse the persons responsible for these frauds. These persons abuse the system to sell either in-game or for real, the free gifts we set up to reward OUR honest players, who trust us and subscribe.

These banking frauds really harm our company since considerable amounts are debited from our accounts without any notice and these amounts are normally part of our sales figure. These frauds consequently devaluate the value of the free gifts we offer to our subscribers. As we reached a critical point, we had to find a solution as quickly as possible.

We do not wish to penalize our honest faithful players, but you must understand that the only effective way we have to struggle against these frauds is to modify the in-game system. We still actively struggle against these banking frauds outside the game, launching legal proceedings against the persons responsible for frauds. But though we have the law for us, it’s too late! The game and its players have already been hurt.

We really want you to understand that such modifications on the gift system are also to protect our players from in-game cons. Indeed, the unscrupulous persons responsible for frauds can do you, for example selling pets they obtained thanks to banking frauds.

We are still listening to you and what you have to say. That’s why we decided to find alternative solutions to please you. They won’t be as effective against banking frauds and won’t penalize our community as much.

We decided to make the exchange possible again. The only restriction being that you will have to wait two months before being able to exchange your free pet.

To make it clear, you will have to keep the free gift you got when subscribing during 2 months before you can exchange it. These pets will be credited to the account owner. The latter will be able to exchange it only via one of the character available on his account, using a bank system.

You will be able to leave your pet at the Bow Kennel, but the Bow Kennel Certificates will be associated to the owner for the first two months.

After the two months, the pets can be exchanged normally with all the players.

Pets offered before this update are not concerned by these modifications and you can still exchange them. If you won a pet thanks to the gift system before this update, you won’t have to wait two months before you can exchange it.

Pets currently concerned by these modifications are:


 * Mini Wa
 * Willy Peninzias
 * Mini Mino
 * Croum
 * Dragoone
 * Ghast

We hope that this delay will stop frauds. Depending on the results of these new modifications, we might have to change the minimum exchange delay again up to three or four months….or we could also change it the other way around, to one month for instance, may the frauds decrease considerably.

These modifications will be applied as from the update on 25/07/06 or on 01/08/06 depending on the progress of our tests. Obviously, we will let you know the exact date of this update as soon as possible.

July 20, 2006
The Rushu Server will be shut down from 10:50 am GMT+1 to 11:30 am GMT+1.

This exceptional maintenance will increase the server memory in expectation of the future increase of players on this game server.

Further to technical problems that occured while downloading the guild information, the Rushu server won't be rebooted before 2:00 pm GMT+1.

July 18, 2006
Recently, Ankama send all of its players an e-mail announcing that they would all be offered three membership days.

However, some of you apparently thought that these days were already given, but this is not the case. These days, as well as some other gifts, will be given only once all actual problems will be fixed, so that you'll fully benefit them.

We do not have any idea of how much time it will take us to fix these problems (especially connection ones), and thus prefer not to give you any precise date. However, we're still doing our best to get out of this situation as soon as possible !

Once again, the Ankama team thanks you for your support and comprehension, and is looking forward for better days !

A new client version of Dofus (version 1.14.1) is now available and can be downloaded here. You don’t have to download this version. It is completely optional. You can keep on playing with the client version 1.14.0 of Dofus. However, if you keep on using the client version 1.14.0 of Dofus, you must empty the game cache via the game option menu. Indeed, this will force the downloading of the new version of the language file which considerably reduces the number of disconnections. Clients:
 * Language files can now be downloaded from several different servers in case of problem.
 * The game server selection interface has been corrected.
 * The server list is sorted out according to the number of characters present on the server.
 * The character list on a server is sorted out according to the oldness of the characters.
 * Regarding the server selection, as from now a default server will automatically be selected.
 * Maps of the game can be downloaded from several different servers in case of problem.
 * The Client no longer disconnects but displays a message when the selected server is not available
 * The Client no longer disconnects when a character is selected many times in a very short period of time.
 * The language file version number is displayed on the identification page of the game.

Server:
 * Your waiting before being reconnected no longer creates disconnections.

The servers Hecate and Raval will be shut down and updated as from 6:00 pm GMT+1 if these modifications aren’t enough to solve the major specific problems that these two servers encounter.

An exceptional maintenance of the software and the material will be done on all game servers on 20/07/06 to fix some of the disconnection problems due to a material bug from our servers.

We keep on doing our best to fix these disconnection problems. We will offer compensations to all our players once these problems will be fixed, and only then.

Guild problems are fixed on the Rushu server since the last server reboot at 6:00 pm GMT+1.

The general running of the server should be slightly better and the number of disconnections should be reduced.

You can still encounter some little lags on Rushu (nothing similar to last week lags) We're currently working on it, doing tests and tuning system configuration, and everything should be ok in a few days, with even better conditions.

July 13, 2006
Game servers will be shut down and updated as from 10:30 am GMT+1.

The Sacrier spells 'Transposition' and 'Cooperation' have been corrected.

The Sram spell 'Double' has been corrected.

Connection servers will also be updated during the day in order to reduce the frequency of the disconnections. These servers will be shut down only for a few minutes and won't disturb the running of the game.

We are currently working on solving the disconnection problems you encounter while playing.

We are also currently working on new compensations further to the unusual game conditions players are facing since our last update.

We will keep on informing you on the next modifications that we will make and on the compensations we will have prepared.

July 12, 2006
Further to the numerous connection and duplication problems encountered by the players on the game servers since we put our latest version 1.14.0 online, we shut down the game servers around 9:15 am GMT+1 in order to update them.

Game characters will be restored as they were last saved on 11/07/06 at 2:00 pm GMT+1.

Game servers should be available again around 10:30 am GMT+1.

In order to limit our current technical problems, we temporarily disabled the disconnection - reconnection system.

We will inform you as soon as it is available again.

Some players have been excluded from their guilds on the Ruhsu server. This players can, as they please, be re-invited by another member, or wait until tomorrow morning, when a quick reboot will automatically add them to their guild.

July 11, 2006
On Tuesday 11/07/06 a new client version of Dofus will be available. This update will improve the overall gaming time and solve major disconnections problems and connection difficulties during peak times.

The servers will be shut down for the whole length of the maintenance (starting at 10:00am GMT+1 and for several hours). A new database server will be installed in order to reduce connection times to the different game servers.

Note that the new client can be downloaded during this maintenance.

Below are listed all the new elements/features brought by the new version:

New Gifts:


 * The Mini Wa is a smaller version of the Wa Wabbit, but more sociable and easier to carry. It will be offered to every player who will buy the Premium pack available on the Ankama Shop website (online soon).
 * There is another gift (Willy Peninzias) but I assume it will be mostly for Francophone players as it is an original character taken from the French comic Mutafukaz. Don't take it for granted though. For those who might still be interested, it will be offered to every player who will buy the comic book together with their Dofus subscription.

Servers:
 * The Dofus client will integrate the maps in order to avoid "black screen" bug.
 * Map transfer will be accelerated (less time required when changing map).
 * Language file will be included in the client in order to avoid language file download failure.
 * A new system will allow you to connect quicker to game servers (Note of Panoramix: I am not acquainted with this feature and can't explain it, but it has nice effects anyway :D).
 * A disconnection/reconnection system will allow you to reconnect even during fights.
 * A queueing system will simplify and ease the access to the game even during technical problems.

More information about the improvement of the server is available on the news of the 27 of June

Client:
 * In the version 1.14, when you'll deactivate the main chat (black one), 'text bubbles' won't be displayed anymore.
 * Display of gauge filling for inventories, banks and safes during exchanges in merchant mode shops.
 * New feature that will allow the player to restrict the access to a fight to his party only or even just to himself.
 * New feature that will allow the player to call for help in case of aggression.
 * New button/key to activate/deactivate the spectator mode.
 * Inventory filters will be sorted in alphabetical order.
 * Inventory filters chosen during a session will be saved for the whole session.
 * More zoom possibilities on the world map.
 * The grid pattern of the world map can be deactivated.

Items:
 * Ice Daggers: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
 * Daggers Sives: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
 * Daggers Melhon: Critical Hit probability goes from 30 to 35, Critical Hit bonus decrease by 7, from 15 to 8.
 * Ramougre's Setter: Critical Hit probability goes from 25 to 30, Critical Hit bonus decrease by 5, from 15 to 10.
 * The graphical aspect of the Nettlez has been improved.
 * The graphical aspect of the Ragnarok Hammer has been improved.
 * The graphical aspect of the Solomonk Hat has been improved.
 * The different barks are correctly displayed in inventories.

Gears:
 * Wabbit pet is now part of the Wabbit gear.
 * The Mini WA is now part of the Wa gear.

Spells:
 * 'Coin Throwing' (Enutrof): Critic hit increases to 16 at lvl 6.
 * 'Double' (Sram) has now the same number of HPs, MPs and has the same characteristics as its summoner.

Monsters:
 * While waiting for the Brakmar squirrel problem to be fixed, the squirrel will respawn on the same map in Brakmar.

This has to be revised and possible merge with the news

July 11, 2006 The 1.14 version of DOFUS is now available.

There are various changes to the game, and some additions, including:


 * A new connection system that will solve recent connection problems, speed up map transitions, provide connection queueing, and even allow users to reconnect to fights still in progress
 * A new gift pets, Mini Wa and one other
 * Various client improvements regarding the map, inventories, and joining battles
 * Changes to some daggers and the Wabbit Set, and new images for other items
 * Changes to Coins Throwing and Double

Official details on these improvements and others are available at http://forum.dofus.com/topic.php?id=26729

To upgrade to version 1.14 go to http://www.dofus.com/community/ankamagames/download.php

July 08, 2006
Greets.

The computer hosting RUSHU server just suffered a hardware failure today. We're working to repair it as soon as possible. Unfortunately we cannot provide any delay of availability yet.

We apologize for this problem.

I was trying to make a small tournament on Jiva at -3,-28 for. My internet connection is very laggy (no idea why tonight :/).

I get disconnected every 2 minutes or so and cannot keep animating. For instance, this is my 5th attempt to post this single message. I am really sorry about it.

I hope Rushu will be up asap.

Quoted from one of the many pages of the Rushu Downtime thread: Echt : Hi,

First of all, let me tell you that I did not read all of this thread, as it is quite... huge ^^

The Rushu server fell down yesterday, at 2:00 PM (GMT+1). As announced by Billfr, it is a hardware failure, and thus, we can't simply restart the server to make it available again. Moreover, as it is the week-end here too, it'll be quite difficult for us to get up to our servers, which are hosted by a private society, and not us directly.

We're doing our best to fix the Rushu server, and will surely find a solution to compensate this (at least) two-days impossible connection.

As Panoramix told you straight from the beginning, the Rushu community isn't ignored at all, and is very important for us, such as all communities. Also, for those who are currently asking for a new server, an International (English as the primary language) one should be installed before the end of the year, between September and December. A German server is also being prepared, and will be available in September. Soon after these servers, a Spanish one should be up, and some different others afterwards...

We will keep you informed of any evolution and, if possible, give you the reasons of this crash.

We apologize for this exceptionnal situation, and will really do our best to get Rushu runing again as soon as possible.

As always, pets will lose, at maximum, one life point. However, the server being down, I'm not sure wether the clock is still running, or not... Anyhow, don't worry, they'll only lose one point, not more ;)

Rushu is down again.

I want to advise you all that the admin team has not posted any message here yet to announce Rushu was back.

I assume it means they have not finished fixing the problem yet.

The Rushu server will be replaced by a new one during the maintenance that will take place on 11/07/06 as from 10:00 am GMT+1.

This maintenance and this server change will last several hours.

Once the new server will be online, experience gained on the Rushu server will be doubled for a whole week.

July 05, 2006
The connection server encountered major technical problems on 05/07/06 between 4:00 and 4:30 pm GMT+1.

The game could not be accessed during all that time.

This kind of problem should no longer happen once all the modifications scheduled for 11/07/06 will be put online.

July 04, 2006
On 04/07/06 the game servers will be shut down between 9:00 am and 10:00 am GMT+1.

We will shut down the game servers to let our hoster replace some of the network equipment with a better one.

June 27, 2006
You are increasingly numerous to ask us what we are currently doing or intend to do to regulate the current problems of disconnections, and connections to the game servers. You are also numerous to reproach us not to take into account your remarks, not to keep our commitments, and not to manage our priorities properly. We are aware of the difficulties you meet to play under suitable conditions. But we read your remarks on the forums, we try to bring answers to your questions, and we make our possible to regulate the current problems.

Concerning our priorities, the development work started for the extension of July concerning the mounts. It was suspended so that our entire development teams can fix the current problems. We won't resume the development on this extension as long as the current problems are not fixed. However, work on this extension is not completely suspended, our graphic designers continue to work on this extension. We announced this extension, because a part of our team of graphic designers works on it, and a part of the development team already started to work on the functionalities linked to the mounts. We intended to put this extension online during July, but we will wait until the current problems are corrected. Our priority remains the resolution of the current problems, and the improvement of your playing conditions.

We do not consider that it is normal to have to wait to be identified or to connect to game servers. Our objective is to reduce the current withdrawal periods completely and to improve the conditions of waiting of our players, in the event of exceptional failure. We already started several material and software modifications in order to solve the current problems partly. Here's the list of the current problems and the principal modifications carried out and the one we intend to undertake in the weeks to come, with some explanations. We sincerely hope that this will help you understand the difficulties that we meet, and the origin of the current problems: Actual problems: Massive disconnections:
 * Several thousands of players are sometimes disconnected from our game servers, without our material being responsible for it. We are currently still unable to identify the exact source of these disconnections. But we continue, together with our hoster, to try to determine their origin. In parallel, we're working on alternative solutions which should make it possible to circumvent this kind of incident effectively.

Impossibility to charge the game maps ("black screens"):
 * It is sometimes impossible for certain players to charge the game maps, which generally blocks their client and obliges them to start it again. This problem is due to failures of our download servers.

Impossibility to be identified on game servers ("too many simultaneous connections")

- At peak hours, players cannot be identified any more during a period of several minutes, sometimes even several hours. This problem generally occurs after a massive disconnection or problems of maps loading. Indeed, these two problems cause a considerable increase in the number of identification requests, saving and loading of characters, which quickly saturates our database servers. The server then "protects" itself from this important surge of requests, and blocks the new requests by preventing all new identification requests, in order to currently treat the requests on standby and not to degrade the playing conditions of players currently connected on our game servers. It is a temporary solution. Problems of data saving : - In case of critical failure, the last date of partial data saving can reach up to 24 hours. Changes recently made: On 25/04/06:
 * We changed a significant part of our network equipment which could not manage any more in a suitable way the increasing number of connections at peak hours.

On 23/06/06:
 * We installed a new temporary server to host Jiva's database. This had as direct consequence, an improvement in connections to Jiva, and a release of the charges imposed on the database servers managing all other servers. This solution is temporary, other database servers much more powerful will be set up in the weeks to come.

On 25/06/06:
 * The origin of the failures of our maps downloads servers was determined, and these failures are being corrected.

On 26/06/06 at 02:35 PM: Identification server :
 * We put on line on the identification server, a cache system for the list of characters. This system keeps in the server's memory, for ten minutes, the lists of characters which got disconnected. This functionality makes it possible to decrease in a considerable way the numbers of requests to be carried out when the players change characters or when the players are disconnected in a massive way, since the lists of characters are stored.

Changes to come: On 11/07/06: An update of the Dofus client will be carried out, it will not bring any content, but will improve the Dofus client, and partly solve current problems.

Game servers' database:
 * A cache system for characters loading will make it possible to reduce the access times to game servers. This system will keep in memory (on the server) during a few minutes, the characters which already got connected, which should make it possible to reach a lot more quickly the game servers, especially when changing characters. This functionality should also reduce the number of requests to be treated by the database servers and improve general game performances.

Downloads servers:
 * The game maps will not be stored directly on the download servers anymore, but will be integrated to the Dofus client. The automatic update system of game maps will thus be completely modified, so that we can update certain maps without the players being forced to download a new version of the client. This modification should regulate the problems of maps loading.
 * The language file will also be modified since the latter will be included in the Dofus customer from now on. The language file will be divided into several files, which should enable us to update only one part of the data, and thus to reduce the duration of downloadings of the language file.
 * The new Dofus client will also be able to connect itself to various downloading servers if it has to update a map or a language file, and that a downloading server is failing.
 * Other maps and language files servers will be added in the coming weeks, in order to avoid simultaneous failures on several servers.

Client and servers:
 * An automatic reconnection system will be integrated to the next Dofus client. This system should render all disconnections transparent, even on fight disconnections.

Identification server: - A queue system will be created in order to avoid players having to be identified several times in a raw, in case of failure. No priority in this queue could be given to the subscribers compared to the non-subscribers, as our servers are not able to know if a player is subscribed or not before the actual connection.
 * A server will be dedicated only to players' identification, in order to accelerate this stage considerably.
 * The common database, gathering information of the entirety of the characters of the game servers will be removed and replaced by several databases specific to each server. This modification will make it possible moreover to the players to use the same character name on various servers (but the owner of a character name on a server will not have priority for obtaining the same character name on another server). Once identified, the players will thus have access to the list of the waiters on which their characters are. They will be able then to choose their waiter and to reach the list of the characters present on this server. The number of characters will, however, remain limited to 5 for the whole of our servers.

Database servers:
 * A new server will be dedicated to the management of the data bases of game servers.
 * Another server will come to assist it later, in a few weeks.
 * A queue system will be set up to reach the list of characters present on a game server. This queue will allow the subscribed players to have priority compared to the non-subscribers, when accessing the characters' list.
 * A queue system will be set up to reach the server. This queue will allow subscribers to have priority compared to the non-subscribers, in accessing game servers when the number of connection requests on standby becomes too important. This queue will also make it possible to non-subscribers to be placed in a queue to connect themselves to full servers. Subscribed players will never have to use this queue to connect on a full server. The current servers have a sufficiently powerful margin not to limit the number of subscribers who connect themselves to them. The limitations of the number of connected players on a server are applied only for non-subscribers.

Saving server:
 * From now on, the requests of unfinished savings and updates (on standby) will be directly recorded to be carried out on characters reconnections, if they could not be carried out.
 * The partial savings of disconnected characters will be carried out every 2 hours.

The Ankama Team thanks all its players for their patience, their comprehension and their support.

After a re-evaluation of our goals and plannings, we have decided to add all planned modifications in a single update (dates given in the previous message have been modified), which should be uploaded on the 11/07/06.

The development teams working on the mountings update, will go bacj to it as soon as the 11/07/06 update will be fully functionnal.

We'll try to get the mountings update ready for the end of July, or beginning of August.

June 23, 2006
A new database server will be installed this afternoon for Jiva, to diminish the overload supported by the other servers.

This new server should improve connection and identification delays for all game servers.

The Jiva server will thus be shut down between 4:00 and 5:OO PM GMT+1, the time for us to transfer Jiva's database.

Another database server should be installed in a week or two.

Some users are facing difficulties in loading game maps.

We suggest that you try the following :
 * Clear Dofus' Cache (from the menu options, top right corner of the Dofus window).
 * Clear Internet Explorer's cache (tools > Internet options > remove all temporary files).

You may also try using a recall potion, or even the teleport option with your husband/wife to change map.

June 22, 2006
Our hoster will proceed to a brief shutdown of its network service on the 23/06/06, between 6:00 and 7:15 GMT+1 (5:00-6:15 DUT).

Our game servers will thus be shut down from 5:45 to 7:15 GMT+1 on this day.

June 20, 2006
Game servers will be shut down at 10:00 GMT+1 (around 9:00 DUT).

Here's the list of changes :
 * Dancing Sword : The summoning can not be placed on a square already occupied by a player or a creature.
 * Reduction of the average number of monsters per group on Grobe Island.
 * Hammer Sheys : craft simplified.
 * Hammer Ican : passes from 4 to 3 ap, criteria changed, heal bonus changed to wise bonus, basic damages lowered, summoning bonus added, critical miss rate reduced, critical hit probability raised. (Players actually having this hammer will have to get in touch with the Support to change it).
 * Luhene Hammer : damages changed(Players actually having this hammer will have to get in touch with the Support to change it).

In July, a new add-on for Dofus will be available, which will enable you to discover mounts. In this add-on, we have mainly focused our efforts on mounts and all related functionalities, to offer you a play and interesting breeding system. Here are the main aspects of this system : Capture :

You'll be able to learn how to capture a mount and test this on Wild Dragoturkeys, notably around the new breeders' village. Breeding :

You'll finally be able to enjoy breeding, and see your mounts grow up. You'll have to frequently take care of your mount, so that its aggressivity, serenity, strength, love and maturity evolve correctly. You'll have the possibility to raise your mount in public parks, for a low cost, but will have to be careful to other breeders' mounts, which will surely try to upset your Dragoturkey. You'll also be able to invest in your own enclosure, and will thus have the possibility to manage your park as you wish, and to satisfy your mounts. And if you're willing to help apprentice breeders, you'll be able to learn the new handyman job, which will enable you to craft all necessary equipments to fit out the ideal enclosure. Reproduction and crosses :

You'll be able to make your mount profitable by reproducing it, to get an even more efficient progeny. Learn all this job's tips and tricks, and genetic inheritance of your mount, this will enable you to do original crosses and maybe obtain special and rare Dragoturkeys, between the already fifty different ones existing. Use :

You'll be able to use your mounts in fight, as they'll be of good help to defeat your enemies (they'll give you bonuses like pets, but you'll have to choose between your pet and your mount), and you'll have the opportunity to give them experience and make them evolve. They'll also shorten your trips in Amakna, thanks to their high speed run, and carry some of your items. By training them, they'll run faster and will carry more items !

We'll give you more infos a few days before the release of this update.

June 18, 2006
Since a week, many of our players have had troubles when connecting to the game, changing character (language file problem), as well as in game lags.

All these problems were due to restrictions implied by the network hardware used for our servers.

We have dispatched the language file and game maps' downloads on different servers than the connection one, to fix this problem.

Important problems of latency ("lag") occurred the past weekend and this week, during peak hours (especially during the evenings) on our servers.

These latency issues seem to come from the network equipment that we currently use, which is reaching their limits during peak periods.

We are in discussions with our host to replace this equipment as soon as possible. We hope to set up and to configure the new network equipments by this weekend or next week.

Problems of latency sometimes occur during character selection or the posting of the list of the characters. We thought we had found a solution effective to face this problem (see preceding message), but that is not enough.

The problem seems to be at the level of our server databases which starts to reach its limits at certain hours. A new database server will be added from here in two to three weeks to assist the current server. Important modifications on the way in which the requests are processed by the server, will be applied as of next Tuesday (maintenance).

A significant part of the community has encountered problems when loading the additional language files, which has prohibited their access to Dofus. The servers streaming the concerned files encountered important problems of saturation which we were not able to envisage.

An emergency fix to route the requests to other servers were made to temporarily regulate this problem.

The team of Ankama Studio works, even at this moment, with the installation of alternative solutions to regulate the problem in a final way.

We will continue to inform you of the solutions which we set up to regulate these problems which prevent a significant share of our players from playing in a suitable way during peak hours.

Connections on servers remain quite slow at peak connection times.

Game conditions aren't optimal at these times either.

We have more clearly identified the source of these problems.

A part of our network infrastructure should be changed for extremely more performant one, able to endure a raising number of simultaneous connections on our game servers.

This equipment should be installed in the coming weeks.

Once installed, we will open a new french server. We're waiting for this equipment to be ready before opening new servers, so that actual conditions don't get worse.

We're still actively working on an automatic reconnections system, which should make most disconnections invisible. We should also upload a new Dofus client for the coming update (July). This client won't bring new content, but will include this new system.

We will keep you in touch as soon as we'll have mor infos on these different points.

All new equipment installed since a few weeks has helped in resolving an important part of all slow connection problems, and impossible identification ("too many simultaneous connections").

However, these problems persist, due to the growing number of players at pic hours since a few months.

This time, it is our database server which is involved. Last week already, we proceeded to an exceptionnal maintenance during which we added a new database server to back up the actual one.

We are aware that this isn't sufficient, and another database server should be added as soon as possible.

We're still trying to optimize our database and connection servers' softwares at each weekly update, in order to bring concret solutions until the new server is installed.

June 15, 2006
Since a week, some players have faced problems getting their gift pets.

It seems that sometimes, the data gets lost between the connection server and our game servers,resulting in losing the deserved pet.

We're currently trying to find a solution, and will do our best to fix it soon, and automatically give back any pet lost due to this.

There is no need to get in touch with the helpdesk for the moment. However, if after the automated give-back you still didn't receive your pet, then feel free to contact us at http://support.ankama-games.com, and we'll manage each case.

This problem should be fixed tomorrow after the usual reboot.

All players who didn't receive their pets should automatically get it after the reboot.

June 14, 2006
On Thursday, game servers will be exceptionally shut down from 9:30 GMT+1, for almost an hour, to fix the forgotten zaaps problem.

Zaaps will be restored on reconnection of each character, once the servers will have been restarted.

Players will have one month to connect their characters to automatically recover their zaaps, after what they'll have to recover those manually.

All zaaps saved between the 13/06/06 maintenance and this reboot won't be lost.

June 13, 2006
Hello,

This Tuesday June 13, we will proceed to an important rehandling of the architecture of the servers to accelerate and remove the withdrawal periods at the time of connections.

The servers will be cut starting from 9:00, and we will do everything to reduce to the bare minimum the period of maintenance. However the servers will be innaccessible for several hours.

We are sorry for the delay, and hope that this update will solve the whole of the problems of waiting to connect.

Thank you in advance of your comprehension.

Follow up on the previous post in the french forum.

Hello,

We could launch a few minutes certain servers, but of the problems on the objects ' interactifs' the such zaaps, zaapis, workshops, resources appeared.

We are finishing the update of the servers with the integrality of the data, once the last 2 ready servers we will reopen the access to the game.

We present once again our excuses to you for the time of inactivity of the servers due to this maintenance.

June 05, 2006
An important maintenance will be done on the 06/06/06, starting à 9:00 AM (GMT+1, DUT : 7:40).

Game servers (Dofus and Dofus Arena), sites and forums will be shut down during all this update, which will last a few hours, and may cause some problems in the following hours.

During this maintenance, we will change an important part of our network infrastructure, used by all our servers, the goal being to diminish connection times and game's latency.

Here are today's changes :
 * Kamas thefts (thanks to some weapons or spells) don't work in challenges anymore (they are still displayed, but kamas aren't lost at the end of the fight).
 * Maydhyn China daggers: the critical hit probability passes from 1/25 to 1/35.
 * Rod Gerse : The AP Cost passes from 4 to 3.
 * Xaveur :The critical hit bonus passes from 22 to 10.

May 30, 2006
Game servers will be shut down at 10:25 (GMT+1), 9:00 DUT.

Here are the changes done :
 * Forgetfullness potions for Pandawas are now available in the Pandawas' temple.
 * The Forgetfullness potion of the Arnakne Spell is available in Otomaï's shop.
 * The Forgetfullness potion of the Chaferfu Spell is available in Otomaï's shop.
 * Maximum players' resistances are now limited to 50% in each element, instead of 75%.
 * The way resistances work has also been revised, static reductions being now taken into account before percentage ones.
 * Monsters and characters resistances are now taken into account when damages are reflected.

May 27, 2006
This is the provisional schedule for the translation of Ankama Game's Properties into German: Provisional Schedule

Localization of the websites and games Ankama in German: 19/05/2006

The website of Dofus-Arena (www.dofus-arena.com) 24/05/2006

The Ankama Games portal (www.ankama-games.com) 26/05/2006

The presentation website of DOFUS (www.dofus.com or www.dofus.de) June 2006

The website of the DOFUS community (1st part) The game Dofus-Arena July 2006

The website of the DOFUS community (2nd part, including bestiary, items, cards, etc...) Last Term 2006

The game DOFUS

This means that our German players should be seeing the game translated sometime around the end of the year.

May 23, 2006
Game servers will be shutdown at 10:30 GMT+1. Here's the list of changes :


 * The following spells now have a minimal range of one square :
 * Tricky Trap
 * Mass Trap
 * Poisoned Trap
 * Paralyzing Trap
 * Unsummoning Trap
 * Lethal Trap
 * The Kanniboul Thierry now respawns normally on Moon.
 * Leopardos do not aggress players anymore.
 * Monsters can not respawn on the bridge leading to Grobe Island anymore.
 * The Mischievous Squirrel respawns in Brâkmar again.

May 16, 2006
Game servers will be shut down and updated today at 11:00 (GMT+1)(9:50 DUT).

Here's the list of changes :
 * The Pandiniuras spell has been fixed.
 * Yokaï, Maho and Soryo Firefoux do not attack players anymore.
 * The aggression zone of Grobe Island 's ghosts has been reduced.
 * The maximum level of ghosts groups on Grobe Island has been diminished.
 * The average number of ghosts per group on Grobe Island has been reduced.
 * Increase of the number of Plain Cracklers in the Rocky plains zone.
 * Bow meows can be retrieved at the kennel again.
 * The Mischievous Squirrel is back in Brâkmar.
 * White Gobblys now spawn again in the Gobbal's Corner, And Small White Gobblys do not anymore.

We made modifications to the guilds, in order to improve the performances of the servers.

The members (except leader) off-line for more than 3 months have been removed from the guilds, it is enough to the re-invite if they were to return to Dofus.

The empty guilds are deleted to release from the blazons and the names of guilds.

A safeguard of all the guilds was made before the reboot, if you encounter a problem on your guild, the support will be able to restore it quickly.

May 12, 2006
Due to a major technical incident on our database servers, many players have lost their characters on their login screen.

Game servers will be shut down for us to fix this.

All characters will be restored. The last save was done at 5:00 AM (GMT+1) on the 12/05/06. Characters will be restaured from this save.

All actions done between this date and our shutdown won't be taken into account.

The Ankama Studio Team apologizes for this exceptionnal incident.

All players who lost their membership gift during this technical incident will recover these as soon as possible.

The Ankama Studio Team is doing its best so that this gifts restoration will be done before 18:00 (GMT+1), that is to say 04:40 PM DUT.

May 10, 2006
Game and databases servers will be shut down for a special update between 9:00 and 11:00 (GMT+1) / 7:50 - 9:50 DUT.

This update should enable faster login and characters changes. Posted 10/05/2006 at 09:44:59 DragonMeow Moderator

Also Bow Meow Kernel Exchange problem will be fixed.

Players who wish to receive pets as gifts, can now subscribe via micro-payment for 3, 6 and 12 months periods, from the following countries : France, Belgium, Canada, United-Kingdom, Spain, Switzerland, Luxembourg, United-States.

Players will also be able to subscirbe via micro-payment from other countries in the following weeks. We will keep you informed !

May 09, 2006
Game servers will be shut down today beginning at 10:30 (GMT+1) // 09:15 DUT.

The respawn system has been changed so that no monster family disappears after a given time (as it happened with gobbals, for example).

May 05, 2006
Game servers will be shut down today at 10:00 (GMT+1) / 8:40 (DUT) to be updated.

Here's the list of changes :
 * Reduction of the quantity of larvas in Astrub's zone.
 * Reduction of the quantity of larvas in the Astrub's Fields zone.
 * Reduction of the quantity of monsters per group in Astrub's zone.
 * Reduction of the quantity of monsters per group in the Tofus'corner zone.
 * Increase of Treechnids in the Treechnids forest.
 * Increase of the number of Prespics in the Edge of the Evil Forest zone.
 * The glitch enabling players to get 100% resistance with the Feca Shield is now fixed.
 * The Inflatable summon of the Sadidas can now heal and give MP bonus in the same turm, and can heal different players (but only one time for each in the same turn).
 * Butchers can now change Air Bwaks, Nomoons, Little White Bow Meows and Pink Dragounes in their ghost equivalents.
 * The dragoturkey's flatulence problems on the login page have been fixed (you may need to clean your cache to update this).

May 04, 2006
Here's the list of changes done :
 * Experience on Craqueboules has been raised.
 * Experience on Cracklers has been raised.
 * The Seismic Punch Spell now works correctly.
 * The AI of some summons has been changed (now corrections will be done in the L'ia dfollowing updates).

May 02, 2006
Following some technical problems, the "reboot" of Tuesday May 02, 2006 is deferred to Wednesday May 03, 2006.

Wednesday May 03, 2006, the game servers will be brought offline then updated.

Here is an non-exhaustive list of the changes brought: Bugs:


 * Paralysing Sap spell of Treechnids no longer blocks the players in the event of critical blow.

General:


 * Increase in the bonus of experience as a group.
 * Ghost pets can now be obtained from the Butchers, who are able to transform living pets into ghost pets

Subjects:


 * Animations of the bows corrected.

Spells:


 * Tricky Trap: the spell becomes castable without line of sight on all the levels of the spell.
 * Mass Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
 * Poison Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
 * Paralyzing Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
 * Trap of Silence: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".
 * Lethal Trap: the spell becomes castable without line of sight on all the levels of the spell and the range becomes "boostable".

Changes brought on the Monsters:


 * Kanigrous: reduction of the maximum number of summons.
 * Blops: reduction of the maximum number of summons.
 * Trunkid: reduction of the maximum number of summons.
 * Treechnid: reduction of the maximum number of summons.
 * Dark Treechnid : reduction of the maximum number of summons.
 * Ouginaks: desactivation of the aggressions on the players.
 * Plain Cracklers: the loss of AP from Seismic Punch is now dodgeable.
 * Moowolf: reduction of the number of points of life.
 * Wo Wabbit: reduction of the maximum number of summons.

Monsters whose experience given at the end of the combat is increased:


 * Kanigrous
 * Prespics
 * Plain Cracklers
 * Biblop Coconut
 * Biblop Morello cherry
 * Indigo Biblop
 * Biblop Rennet
 * Blop Coconut
 * Blop Morello cherry
 * Indigo Blop
 * Blop Rennet
 * Chafer
 * Trunkid
 * Invisible Chafer
 * Chafer Lancer
 * Chafer Archer
 * Chafer of elite (Markschafer? Probably)
 * Trooll
 * Moowolf
 * Hyoactive Rat
 * Araknawa
 * Bulbuisson
 * Bulbiflore
 * Bulbambou
 * Leopardo
 * Maho Firefoux
 * Soryo Firefoux

Changes on the new system of respawn:

Following the many complaints which we received, we decided to re-examine a part of the system of reappearance of the monsters ("respawn"). These modifications are not final, we will continue to improve this system according to your remarks.

In a random way, groups of level lower at the minimum level, or groups of level higher at the maximum level of the zone can from now on appear. List monsters whose time of reappearance ("respawn") was reduced:


 * Green larva
 * Larva blue
 * Orange larva
 * Demonic Rose
 * Wild Sunflower
 * Evil Dandelion
 * Prespic
 * Bwork Magus
 * Bwork
 * Bwork Archer
 * Karne Riders
 * Goblin
 * Chafer
 * Cracked Dreggon Saphire
 * Cracked Black Dreggon
 * Cracked White Dreggon
 * Cracked Gold Dreggon
 * Saphire Dreggon
 * Black Dreggon
 * White Dreggon
 * Gold Dreggon
 * White Dreggon
 * Sharp Gold Dreggon
 * Sharp Saphire Dreggon
 * Sharp Black Dreggon
 * Crab
 * Mushd
 * Crocodaille Chief
 * Crocodaille
 * Dark Miner
 * Dark Smith
 * Red Scaraleaf
 * Blue Scaraleaf
 * Green Scaraleaf
 * White Scaraleaf
 * Wo Wabbit
 * Wabbit Skeleton
 * Indigo Blop
 * Blop Morello cherry
 * Blop Rennet
 * Blop Coconut
 * Invisible Chafer
 * Chafer
 * Chafer Lancer
 * Chafer Archer
 * Chafer of elite (Markschafer? Probably)
 * Fungi Masters
 * Trooll
 * Moowolf
 * Miliboowolf
 * Wild Dragoturkey
 * Sewer Rat
 * Shaman Sewer Rat
 * Hyoactive Rat
 * Burning phantom
 * Brave phantom
 * Arepo phantom
 * Master Vampire
 * Dopeuls (Amlub, Codem, Gink, Kirevam, Aboub, Nebgib, Nipul, Osurc, Susej, Let Emoliug)
 * Gras Snake
 * Araknawa
 * Pandikaze
 * Poacher
 * Bulbig
 * Bulbuisson
 * Bulbifleur
 * Bulbamboo
 * Leopardo
 * Yokai Firefoux
 * Maho Firefoux
 * Soryo Firefoux
 * Pandora
 * Drunk Pandawa
 * Pandule
 * Pandit
 * Drunk Pandalette
 * Ouassingue

Delimitation of new subfields:
 * Delimitation of a new Lousy Pig zone for players of low level (the corner of Lousy Pigs, groups of level 13 to 52).
 * Delimitation of a new zone of Blops for players of low level (the Meadow of Blops, groups of level 14 to 56).
 * Delimitation of a new zone of Boos for the players of low level (the corner of Boos, groups of level 15 to 60).
 * Delimitation of a new zone of Gangsters for the players of low level (the territory of the Gangsters, groups of level 20 to 80).

Changes on the zones:

Astrub:


 * Increase in the number of groups on the same chart (passage from 2 to 3 maximum groups by chart).
 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

Forest of Astrub:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

Field of Astrub:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

The corner of Tofus:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

Meadows of Astrub:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

The mountain of Cracklers:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.
 * More homogeneous groups of monsters.

The forest of Amakna:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.
 * More homogeneous groups of monsters.
 * Increase in the number of Treechnids.
 * Increase in the number of Wild boars.
 * Increase in the number of Prespics.

The camp of Bworks:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

The Evil Forest:


 * Reduction of the number of monsters by group.

Edge of the Evil Forest:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

The marsh:


 * Increase in the number of Crocodailles Chiefs.
 * Increase in the number of Crocodailles.

Plain of Scaraleafs:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

Island of Wabbits:


 * Reduction in the number of Wabbits Kiafins. (Not certain, could not find this monster on the French Community site)
 * Reduction of the number of Wabbits Skeletons by group.

Orée of the forest of Treechnids:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.
 * Increase in the number of Treechnids.

Fields of Cania:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.
 * Increase in the number of Fungi Masters

Rock Plains:


 * Reduction of the number of monsters by group.

The Drageggs Peninsula:


 * Reduction of the number of monsters by group.
 * Minimum and maximum level of the groups of the zone reduced.

Sewer of Brâkmar:


 * Reduction of the number of monsters by group.

Sewer of Bonta:


 * Reduction of the number of monsters by group.

Moor of Sidimote:


 * Reduction of the number of monsters by group.

Path of Brâkmar:


 * Reduction of the number of monsters by group.

Cemetery of tortured:


 * Reduction of the number of monsters by group.

Gisgoul, the Devestated Village:


 * Reduction of the number of monsters by group.

Forest of Pandala:


 * More homogeneous groups.

Pandala Fire:


 * Minimum and maximum level of the groups of the zone increased.
 * Increase in the number of Soryo Firefoux.
 * Increase in the number of Leopardo.
 * Increase in the number of Maho Firefoux.
 * Increase in the number of Yokai Firefoux.

Pandala Water:


 * Minimum and maximum level of the groups of the zone reduced.
 * Increase in the number of Kitsou Nakwa.

Pandala Ground:


 * Increase in the number of Kitsou Nere.

Pandala Air:


 * Reduction of the number of monsters by group.

Other changes added :


 * The Pandora Ghost cannot debuff players anymore.
 * The Tanukouï San ghosts cannot debuff players anymore.
 * Greedovore don't respawn in the Pirates' ship anymore.
 * The Mischievous Squirrel respawns correctly in Brâkmar.
 * The random groups problem in the Gelax dungeon is fixed.
 * The range of Deviousness at level 6 is modified.

Last modifications :


 * Effects of the Mad Call spell have been corrected.
 * The death of a Pandawa when he is carrying another player doesn't render this player untouchable by monsters anymore.
 * Glitches at fights' ends against perceptors and monsters are normally solved.
 * From now on, when a player joins his spouse when this one is in fight, the player will be warped next to the place his spouse was before the fight, and not during the fight.

April 29, 2006
he server will be stopped and updated this day... bugs corrected
 * one treechnid spell will be corrected and will not block players with his critical hit

general modification
 * multiplayer Xp bonus will be raised
 * ghost pets will be created by butcher from living pets...

items
 * bow animation will be corrected

Spells
 * many sram spell will be modified (all traps are now castable without line of sight and except the tricky trap all others trap will have the range boostable...)

Monsters
 * reducing the maximum summonable creature from many monsters
 * ouginak doesn't aggress anymore
 * Plain crackler's Sismic Hit's AP drain is now dodgable
 * Moowolf's HP are reduced
 * many monster gives more Xp at the end of a fight

modification of the respawn system

after many claimings on the forum, we are modifying a part of the respawn system... the system is allways in test and all the value can be modified in order to listen to your claims...
 * many monsters have their respawn time reduced
 * several new respawn zone have been created (Lousy Pig aera (level 13-52), Blops Aera(level 14-56), Mushds aera(level 15-60), Bandits Aera(level 20-80))
 * many aera are modified with many reduction of the monster number and of the total level (Astrub, Ankama,...) except for pandala where the is some increase

April 25, 2006
On Tuesday 25/04/06 a major update will take place. Our game servers will be shut down between 7:00 and 11:00 (GMT+1). This maintenance will let us find the cause of the disconnection problems that players have been encountering.

A new version of the Dofus client will also be available.

Here is the list of the modifications that will be added: New login interface and gifts for subscribers

The login interface has been completely revised to open up our new gift system to players. This feature will allow players who subscribe for 1 month, 3 months, 6 months or a year, to obtain for their characters a new pet, as well as everything needed to feed it. Also, players who have been subscribed for a year or more will receive a random item from a new set.

Gifts will be offered after a few months to give gifts to regular subscribers, but also to give subscribers a chance to collect them. For us, this system is a way of rewarding the most loyal players who've supported us the longest, but also of rewarding the players who trust us in subscribing for long periods.

The new login interface will also let us keep you better informed, by showing a selection of news from the Dofus site. New monster respawn system

The respawn system has been completely reviewed to let players easily find mobs suitable to their level (even at times of high server activity).

The respawn time of new monsters has been lowered and the number of monsters in each zone has been increased.

From now on, areas will have a minimum and maximum level of the random spawns that appear there, to let players find areas that suit them.

All of the monsters in each mob will be visible on the map to make the Dofus world more lively. This option will be on by default, but can be turned off in the options menu.

The total level of a mob will be visible to make finding suitable mobs easier.

Extension of treechnid's forest

The treechnid forest will be enlarged to cope with the increasing number of players in this area. New monsters will also be available there. Extension of Astrub

The F2P area of Astrub will be enlarged to give players more room and a better idea of the rest of the game. Changes to the Pet death system

Following an increase in the number of pets disappearing, we've decided to change the current system.

From now, pets will no longer die completely, they will become ghosts, keeping their bonuses and stats, but won't be equippable.

After a future update, you will be able to resurrect them. Becoming neutral

From now on any player will be able to change alignment and become neutral. You will simply have to find the right NPC and pay him to become neutral. Eventually, quests will also be added to become neutral. Easier divorces

The abbot in Amakna church will let players divorce in exchange for some donations to the church.

Changes to the AI

The AI of monsters and summons have been unlinked to be able to give them different characteristics, and to make the use of summons more efficient and predictable.

We're eagerly awaiting your comments on the forums about these changes, so we can keep improving the behaviour of summons in fights. New inventory filters

All inventories (bank, chests, merchant mode etc) will from now on have filters like those in the Markets, to let players find what they're looking for and speed up loading of large inventories.

General changes I believe it to mean that if a craft requires a few units of an object that comes with variable stats, it is no longer necessary to make sure the stats are the same. E.g. Gobbal Belt of Superduper Pod 10xGobbal belt, 10xGobbal Wool, 10xGobbal Leather, 10xGobbal Horn, 10xGobbal Saliva In that situation, you need 10xGobball belt of the same pods (so they will stack on the same slot in the craft window)... It is hence not required that the stats are exactly the same. - DragonMeow This must me merge April 25, 2006 The 1.13.2 version of DOFUS is now available.
 * Spectators joining a fight will no longer be able to see invisible players.
 * Pets are now for subscribers only.
 * Only subscribers will be able to exceed level 30 in a profession. Players who have passed level 30 and who are no longer subscribed will be limited to level 30 in that profession while they're not subscribed.
 * Eniripsa's Word of Regeneration can only be cast once per turn. It can be cast on allies at levels 5 and 6 of the spell.
 * Word of Youth can be cast on yourself.
 * It will no longer be necessary for items used in a craft to have the same rolls for the craft to succeed.
 * Friendship Word/Coney will now be able to increase allies' heals.
 * Word of Torture will heal the entire team without needing line of sight, but it can now kill the caster (probability of death decreases with each additional level of the spell and the heals increase).
 * Punishments will be grouped into a single effect when displayed in battles.
 * The result of a recipe will be visible as soon as all the ingredients are in place, to try to limit possible mistakes.
 * The AP loss of Mass Clumsiness will now last several turns.
 * Placebow : the AP cost will reduce from 6 to 5, the minimum range from 2 to 3, and the bow will now be Cra only.
 * Brakmar bank is now open to neutral characters.
 * Potions for Haziness will now be available in the Xelor temple.
 * It will no longer be necessary for items used in a craft to have the same rolls for the craft to succeed.

There are various changes to the game, and some additions, including:


 * Gifts for new subscribers
 * New monster respawn system
 * New pet death system
 * Easier divorce and loss of alignment
 * New monster AI
 * Changes to professions and pets for non-subscribers
 * Changes to Eniripsa's spells
 * Improvements to the crafting interface to help prevent mistakes and scams
 * An expansion of the Treechnid's Forest and Astrub

Official details on these improvements and others are available at http://forum.dofus.com/topic_en.php?id=17775

To upgrade to version 1.13.2 go to http://www.dofus.com/community/ankamagames/download.php

April 19, 2006
Game servers will be shut down at 10:30 (GMT+1) (9:20 DUT), to fix spell points problems of the Pandawas. Posted 19/04/2006 at 09:35:28 Echt Admin.

Game servers will again be shut down on friday at 10:15 (GMT+1) to fix the remaining bugs concerning spell points of the PanDawas.

All spell points will be given back again. Spell points obtained with spell scrolls will be lost.

Stats points won't be given back. Stats points obtained with stats scrolls won't be lost.

April 18, 2006
Game servers will be shut today at 9:45 (GMT+1), and 8:35 DUT.

Here's the list of changes :
 * Resistance bonuses of the Boozer spell have been raised.
 * The Stabilization spell of the Pandawas can now be casted on allies.
 * The Stain spell passes from 4 to 3 AP at level 5.
 * The amount of AP necessary to cast the Bambou Milk spell now is 5 at level 2, 4 at level 3, 3 at level 4 and 2 at level 5.
 * Damages maluses of the Stain spell have been raised.
 * Vulnerability spells of the Pandawas are now in percentage. Vulnerabilities now enable damages increase when they enable to pass some resistances on negative values.
 * The Stain spell now inflicts damages maluses in percentage.
 * The Counter spell of the Xelors Can't be casted anymore while it is still active. The recast time passes from 3 to 4 turns at level 5 and 4 to 5 turns at level 6.
 * The Mass Clumsiness spell of the Enutrofs is now dodgeable.
 * The Sadidas' Tree spell now has more health points, its critical miss probability is lowered, and its range raised.
 * The range of the Osamodas' Natural Defence spell is now "boost-able", bonuses are less random, the cost in AP has been diminished, the time between two casts lowered, and a Critical Hit now exists.
 * The damages reduction of the Toad spell has been raised, as its length.
 * Damages bonuses of the Bear's Cry have been raised, a critical hit was added.
 * The cricital hit of the Cras' Flaming Arrow has been raised.
 * Xyothine : critical hits bonus goes passes from 15 to 10.
 * Placebow : the critical hit bonus passes from 15 to 10, and the AP cost is raised from 5 to 6.
 * Drop probability of Pandala dungeons keys raised.
 * Characteristics and spells points of the Pandawas will be given back.

Since this update, the Mass Clumsiness spell doesn't work well, the removal of AP acting only one turn.

This will be fixed in the coming, at the latest.

April 12, 2006
Game servers will be shut down today at 10:45 (GMT+1).

This update will fix access problems in Tainéla.

On Tuesday 18th of April,we will perform an exceptionnal maintenance on the server hosting our databases.

Game servers and the Ankama websites will thus be closed from 9:00 to 11:00 (GMT+1).

Another mor important maintenance will take place on Wednesday 19/04/06, between 3:00 and 10:00 (GMT+1). During this maintenance, game servers and websites will also be shut down.

Due to technical problems, the maintenance planned for the 19/04/06 between 3:00 and 10:00 (GMT+1) is postponed to another date.

We will inform you of the date of this exceptionnal maintenance as soon as possible.

April 07, 2006
You are more and more numerous to reproach us (in your rights), all disconnections and slowdowns ("lags") that you're facing in game.

Since a few months, the number of brutal disconnections has raised, and massive disconnections are seen on peak hours.

These brutal disconnections engender a very important crowd of players on our connection servers (different from our game servers), in a quite short time period (around ten minutes). It is this high number of connections on servers that actually unables some players to reconnect instantly after a massive disconnection.

These disconnections aren't due to a lack of power on our game servers (these ones still have enough power to face high charges). A reasonable limit of maximum players connected simultaneously is fixed for each server. New servers are added each time it seems necessary.

We've been working with our hoster for the past months to find the reason(s) of these problems.

It is still very difficult for us to determine whether these problems come from our servers (hardware or software fragility), or from our hoster's infrastructure (routers, firewall, bandwith, etc).

We're still focusing on the resolution of these problems, together with our hoster.

At the same time, we're also working on important changes on our game servers and the Dofus client, so that at term, most disconnections will be invisible for players, even in fight.

We're also thinking at some changes in our game system which would make defeats due to disconnections less penalizing.

We'll keep you informed of our researches, and of the possible resolution of these problems, as soon as we'll have concrete informations.

Starting from the 25/04/06, we will change together with our hoster, an important part of our networking infrastructure (routers, firewalls, etc).

We hope that these important material changes will enable a reduction of actual disconnections faced by our players.

In any case, these changes should enable us to find the source of all these problems more easily.

Meantime, we're still doing our best on modifying the software part of Dofus, so that most disconnections will, at end, be transparent for our players.

March 14, 2006
The 1.13 version of DOFUS is now available.

This update adds many new features and improvements to the game including


 * A new high-level island
 * Three new dungeons
 * New creatures, pets, items and backgrounds
 * A new spell forgetfulness system
 * Changes to PvP
 * Interface changes and bug fixes
 * Support for network port 443

Details on these improvements and many others are available at http://forum.dofus.com/topic_en.php?id=13428

To upgrade to version 1.13 go to http://community.dofus.com/ankamagames/download.php

February 22, 2006
The 1.12 version of DOFUS, titled Pandala Island, is now available.

This update will add many new features and improvements to the game including:


 * The bridge to Pandala Island has been rebuilt, with new creatures and resources
 * A new class of playable characters, in test phase
 * New conquerable areas, and greater importance of PvP fights
 * New items and equipment
 * Improvements to auction rooms and selling modes, including anti-abuse measures
 * Interface upgrade

NOTE: The new class is in testing mode. In one month, all characters of that class will be reset to level 1, and all scroll skill upgrades will be lost.

To upgrade to version 1.12 you must use the Dofus Updater. The main game cannot upgrade itself.

January 14, 2006
A vast amount of information concerning the upcoming update has just been released on the official forums.
 * To read the post, go here: http://forum.dofus.com/topic_en.php?id=9175

December 20, 2005
The 1.11 version of DOFUS is now available.

This update will add many new features and improvements to the game including:


 * 11 new sets from level 1 to 50
 * Enlargement of the world (in the East and South of Astrub)
 * New monsters
 * Update of the world map (Marketplaces in Brakmar and Bonta + corrections in Astrub)
 * 1 "surprise" monster

September 29

 * Worldwide Dofus Event today!

It is told in the memories of Lagherf Hilde that 8 adventurers, all equipped with a tailor's manual and joining their knowledge could make the "Abar Donado" cloak. This Cloak would give strength comparable to a moowolf herd during rutting season to its owner. If such a cloak was made, it would be a disaster for all the province of Amakna and its inhabitants. It is clear that the guild seeking to get this cloak has no peaceful intentions.

All the Amaknians, Bontarian and Brakmarian are asked to prevent the mercenaries from achieving their aim by stopping them all before they arrive at the Tailor building (2,2)

If at least one of the members can reach the building, he will be able to make the cloak.

As far as we know, this group is really powerful and can resist to any kind of attack. This group, created by 7 former mercenaries recruited an eighth tailor in order to respect the prophecy. The latter might be their weak point, because he was not trained to their combat techniques and may act more individually.

September 1

 * Dofus Beta Test ends! Accounts that are not paid for will be frozen (you will be unable to perform any actions with your character).  See The Dofus Shop for more subscription information.

= Dofus Wikia News 2006 =

December

 * 14 :
 * Patrolled edits is activated on Dofus Wikia for Sysops.
 * 13 :
 * First Community voting of Weapon template with a duration of 5 days.

November

 * 9 :
 * DarkStorm and TaviRider becomes bureaucrats Sysops by Wikia staff member Sannse.
 * Cizagna is promoted Sysops. Candidacy info here.

October

 * 21 :
 * The Sysops Bureucrat Dashiva becomes officially inactive.

July

 * 25 :
 * TaviRider is promoted Sysops. Candidacy info here.

June

 * 4 :
 * MrMunchie is promoted Sysops. Candidacy info here.

May

 * 29 :
 * Administrators promotion system is inaugurated.
 * 11 :
 * Dofus:Requests for Investigation or RFI for short is inaugurated.

March

 * 20 :
 * Dashiva becomes bureaucrats Sysops by Wikia staff member Sannse.
 * User:ClockworkPunk becomes officially inactive.

= Dofus Wikia News 2005 =

September

 * 29 :
 * DropDeadGorgias becomes officially inactive.
 * 27 :
 * Dashiva is promoted Sysops. By DropDeadGorgias.
 * ClockworkPunk is promoted Sysops. By DropDeadGorgias.

January
So far, there has been no "Dofus Wikia News." How boring!
 * 07 :