Larva Dungeon

= Location =

To reach this dungeon, you must go through a series of (mostly) empty underground rooms, also known as the Larva Cave. First, go to (-3, -4) and enter the cave at the top of the screen. Once inside, your coordinates will be (-2, -5). Take the exit at the top left of the screen, with the pick-axe near the doorway. The next several caves will all be at the same (-2, -5) coordinates. Take the exits from each room as follows:


 * 1) Exit at top left.
 * 2) Exit at top left
 * 3) Exit at top left.
 * 4) Exit at bottom left.
 * 5) Exit at bottom right
 * 6) Exit at bottom right.
 * 7) Exit at bottom right.
 * 8) Exit at the right, between two tree trunks.
 * 9) This room contains spawns of sapphire and emerald larvae. The sapphires can heal other larvae (but not it self) and the emeralds remove bewitchments from its allies.

Note: Dark Miners no longer aggro

To enter the dungeon:


 * 1) Need a Golden Larva Egg (This is a semi rare drop from any larva). This item will be under potions/parchments in your inventory.
 * 2) Use it and a Golden Larva will hatch and follow you, like a pet. The larva will stay with you at all times, even if you fight but will, however, dissappear if you die.
 * 3) With the Golden Larva, head through the exit in the last room listed above. The larva will dissappear on entry.


 * Note: It has been suggested that a party member needs to be left behind in this dungeon. This is not necessarily true.  See Sub Room 4.2 for an explanation on how to avoid this.

= Dungeon Levels =

Some (or all) mobs will aggress you. Be careful!

Challenging to scout maps is possible.

YOU WILL NEED MORE THAN 2 PEOPLE TO DO THIS DUNGEON.

Room 1

 * 2 Blue Larva
 * 2 Green Larva
 * 2 Orange Larva
 * 1 Sapphire Larva
 * 1 Emerald Larva


 * ((Edit: My guild went through and the levels of the larva were different from what is shown here))

Room 2
The path branches to the right and to the left. You will need to send a party down each of the paths to continue.
 * Note: Take your entire party down the left path first and fight the more difficult battle (left path, with 3 Sapphire Larva) with your full party. After that battle, leave the weakest character behind to activate the tile and switch, then send the rest of the party around to the right path. This way, you don't have to completely split your forces. This member will be able to go along to the next part of the dungeon, but just won't fight the battle in the right room.


 * ((Edit: If you have 8 members all wearing Prespic sets, don't worry about the note above. Just split up and take 4 people in each room: It's not hard to beat.))

Sub Room 2.1
Left path:
 * 3 Sapphire Larva
 * 2 Orange Larva
 * 2 Green Larva

Right path:
 * 3 Emerald Larva
 * 2 Orange Larva
 * 2 Green Larva

Sub Room 2.2
There are two tiles here and two switches with a tall fence dividing the room in half. Have one person stand on each title and pull the levers to open the door. The group that came from the left path will be in the top part of the room, and the group that came from the right will be in the bottom part of the room. It is possible to run back to the second room and take the other path at this point. Once one of both people step off of the tile, the door closes pretty fast, so they should synchronize stepping off the tiles and run to the door.

Room 3
The two paths converge here.
 * 1 Blue Larva
 * 1 Ruby Larva
 * 2 Sapphire Larva
 * 2 Emerald Larva
 * 1 Orange Larva
 * 1 Green Larva

Room 4
Again, the path branches to the right and to the left. You can send a party down each of the paths to continue. Or you can all go down one side and choose to fight the next two rooms in succession with a split team. The reason for this should become clear in Sub Room 4.2. You can back track quick with part of your team to do the other side.

Sub Room 4.1
Left path:
 * 4 Orange Larva
 * 1 Sapphire Larva
 * 3 Emerald Larva

Right path:
 * 4 Orange Larva
 * 3 Sapphire Larva
 * 1 Emerald Larva

Sub Room 4.2
There room has a fence dividing the room in half. Each half contains a red, blue, and green tile. Larva skins of the corresponding colours must be dropped onto each tile (orange on the red tile). The switches are for the doors in the Sub Room 4.4. Either switch will open both doors, but all six tiles must have larva skin on them for a switch to be pulled. The doors in the Sub Room 4.4 room will stay open for 5 minutes. The party has that much time to beat the mob in the Sub Room 4.3 and advance.
 * If you can't beat the Sub Room 4.3 mob fast enough then you will have to leave someone behind to pull the switch once the rest of the party gets to Room 5. The person left behind cannot advance further and must either wait for others to come through or die to exit the dungeon.

EDIT: Took 7 minutes on the fight and the door was still open (it might be because someone else was doing this dungeon too and opened the door).

Sub Room 4.3
Left path:
 * 1 Ruby Larva
 * 3 Sapphire Larva
 * 1 Emerald Larva

Right path:
 * 1 Ruby Larva
 * 3 Emerald Larva
 * 1 Sapphire Larva

Sub Room 4.4
This room has a fence dividing the room in half with two stone doors on each half. The switches in the Sub Room 4.2 control these doors and they must be opened by the person who stayed behind (unless you defeated the mob in 5 minutes).

Room 5
The two paths converge here.
 * 2 Ruby Larva
 * 2 Emerald Larva
 * 2 Sapphire Larva
 * 2 Orange Larva

Room 6
At this point our group got disconnection problems. If this happens to you, just log out and try again.


 * 2 Ruby Larva
 * 3 Emerald Larva
 * 3 Sapphire Larva

After you have defeated the larva mob in this room, there may not appear to be another mob or an exit. Look at the entrance/exit tiles which normally lead backwards and you will see two dark tiles. Step on these to head to the final room (My group didn't experience this problem).

Room 7
The Shin Larva has 2000-2400 HP with moderate resistance to neutral, earth, and fire, and 50-70% resistance to AP and MP loss. It can summon any kind of larva every turn. It hits hard with a knockback of 3(?) tiles and 3 AP(?) reduction. Fortunately, it only has 2 MP.
 * Drops include Larval Set items and a Small Golden Pearl. On completion of this room, you exit the dungeon into -3,-7.


 * 1 Shin Larva
 * 1 Golden Larva (monster)
 * 2 Ruby Larva
 * 2 Sapphire Larva
 * 2 Emerald Larva