Otomai Island

is an island to the West of the main continent.

Subareas
Bherb's Gully, Bottomless Peat Bog, Castaways Island, Coral Beach, Dark Jungle, Floramor's Clearing, Grass Plains, Grotto Hesque, Hidden Lab, Kimbo's Canopy, Labs, Observatory, Otomai's Arch, Otomai's Arch's Hold, Otomai's Island Cemetery, Putrid Peat Bog, Sea, The Breeder Village, The Canopy Village, The Coastal Village, Tree Keeholo Foliage, Tree Keeholo Trunk, Tynril Lab

Geographically, the The Zoth Village is also situated on, but is an area of its own, with its own subareas.
 * Note:

Map of the Tree Keeholo can be found on page Tree Keeholo.

Access

 * Completing the The New World and The Castaways' Island quests.
 * If your guild has a guild house on, you can use a Guild House Potion to teleport there. But then it will be your only way to access the island until you accomplish the quest. You cannot access the Zaap area unless the quests are complete.
 * You can also use the prisms to get to the island if they are of your alignment.You must have PvP activated however you will not be able to save the zaap unless you have completed the quest mentioned above.

Dungeons

 * Grotto Hesque (-59, 15)
 * Otomai's Arch (-55, -4)
 * Bherb's Gully (-51, 9)
 * Tynril Lab (-53, 20)
 * Kimbo's Canopy (-51, 16)
 * Lair of the Gigantic Kralove (-60, -8)

Transportation

 * Zaaps:
 * (-46, 18)
 * (-54, 15) in the Canopy Village
 * (-53, 17) in the Zoth Village


 * Imp Carriers:
 * (-53, 15) in the Zoth Village


 * Boat:
 * (-44, 21) to Sufokia

Buildings

 * Other:
 * Bank (-47, 21)
 * Cemetery (-56, 25)
 * Pyrotechnics Workbench (-55,15; back room of Otomai's house)


 * Workshops:
 * Alchemy (-57, 19)
 * Farmer (-50,20)

Grass Plains

 * Kido
 * Kilibriss
 * Polished Crackler
 * Plain Pikoko
 * Mufafah

Coral Beach

 * Coralator


 * Mojeeto Palmflower
 * Mahlibuh Palmflower
 * Kurasso Palmflower
 * Passaoh Palmflower


 * Kurasso Craboral
 * Passaoh Craboral
 * Mahlibuh Craboral
 * Mojeeto Craboral