Sacrifice (sacrier)

By using this you exchange places with the target player when he gets hit, thus taking almost all of his damage. At the beginning the range is one, and grows with boosting, but that is Not Recomended. Some exceptions are hits by boars etc. This seems like a great deal since those players can deal damage or do things with impunity. However caution is recomended when using this spell. Unless you have tons of hp already, dont think of it at all, and even if you do, use it sparingly. With tougher mosters, those 1-3extra hits you'll be taking per turn on behalf of your teammate will quickly turn you to mush. The biggest problem is actually the transplacement: if you're set on demolition against one enemy, and shielding small guys with monsters arround you, one of them getting hit by a stray shot will mean that you will get drawn out, posssibly ruining your turn. Also, him getting transposed ruins the team tactics most of the time. The battle draws out, and you get hit more than if you let the person take damage, finished your enemy, and even though the mate dies, you all win. Although it is totaly in tune with the sacrier ethos of sacrifice for the party, it can actually ruin your day if not used carefully or the teammate acts stupid :)