Dofus:Templates

For a list of all existing templates see Special:Allpages/Template:.

Basic Templates

 * displays the name of the page in this area.
 * categorizes the page as a "stub".
 * marks your user as "away".
 * displays text in red.

Locations


Characteristics

 * }

Spells

 * 
 * 
 * 

Drops

 * }

Weapons
 is a (category).

Non-Weapons
 is a (category).

With Effects
 is a (category).

Without Effects
 is a (category).

Spell Properties


Spell Characteristics

 * 1 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 2 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 3 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 4 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 5 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }
 * 6 || Effects || Crit || Rate || AP || Range || Target || Turn || Stack || CD || Lv
 * }

is an area of the.

Subareas
is comprised of:

is a subarea of.

Alignment
is a Conquest/Neutral territory (needs a Prism of Conquest).

Access

 * Zaap
 * Imp Carrier
 * Boat traveling between &
 * Entrance:

Dungeons

 * 
 * 

Profession Spots

 * Workshops
 * Alchemist:
 * Baker:
 * Butcher:
 * Carver:
 * Farmer:
 * Fisherman:
 * Fishmonger:
 * Handyman:
 * Hunter:
 * Jeweler:
 * Lumberjack:
 * Miner:
 * Shoemaker:
 * Smith:
 * Tailor:
 * Gathering Spots
 * Alchemist: ,
 * Farmer: ,
 * Fisherman: ,
 * Lumberjack: ,
 * Miner: ,
 * Markets
 * Alchemist:
 * Baker:
 * Butcher:
 * Carver:
 * Farmer:
 * Fisherman:
 * Fishmonger:
 * Hunter:
 * Jeweler:
 * Lumberjack:
 * Pet:
 * Miner:
 * Resource:
 * Shoemaker:
 * Smith:
 * Tailor:

Quest Starting Points

 * 
 * 

Hidden Spots

 * 

Emotes

 * 

Miscellaneous

 * Bank
 * Dojo
 * Kanojedo
 * Dofus tile
 * Well

Monsters

 * 
 * 

Dungeon
 is a dungeon.

Location
is found at in Area.

Access
Entry requires giving a Key to NPC, which is/is not consumed.

Mechanics
Include in dungeons which work oddly (Peki, LC etc.).

Rooms

 * Mobs may vary/do not vary, though they will always have the same number of monsters. Challenging is/isn't possible.



Room 1

 * Monster 1
 * Monster 2

etc.

Optional Rooms

 * For rooms not needed to do in order to finish the dungeon (I.e. Blacksmith Room 7b)



Room x


Rewards
There's no specific reward from except the chance to face boss, other rare monster.

NPC Templates
 is an NPC. 

Quests

 * Assigns
 * 
 * Features in
 * 

Other

 * Grants access to
 * , in exchange for
 * Monster
 * 
 * Teaches the profession
 * 
 * Unlearns the profession
 * 

Quest Templates


Obtaining

 * You receive ITEM.

Step 1: Title from Quest Book
text
 * text


 * You receive ITEM.

Step 2: Title from Quest Book
text
 * text