Ecaflip/Strength

Introduction
Unlike Bluff Ecaflips, Strength-based Ecaflips have a good choice of high-level spells. The drawback of these builds is that you don't get your second Earth spell until level 48 and even this spell is not useful so these builds will not unleash their Earth power until level 70.

They also benefit from the quite useful Felintion spell.

Standard build
Building a Strength Ecaflip basically involves raising Strength and Vitality. Wisdom (for XP) and Agility (for Critical Hits and Dodging) can be scrolled.

Build Summary
Note: After 1.20 update, Feline Spirit has become much better and is now an option for the "gambler" ecas. Still unreliable, but should hit in the 300-500's if maxed, so nice spell with immune on, or if you got an eni with you.

Skill point investing guide
4 points into strength and 1 into vitality until strength reaches 100, then only strength until 200 then vitality again. Or, if you can cope with a short life, put ALL your points into Strength and use equips to boost Vitality. The choice is yours.

Spell point investing guide

 * L1-31 HoT to 5 (attack), Felintion to 5 (healing/pushback attack) and Feline's Leap to 5 (movement), in any order. (Some prefer increasing Felintion first for safe combats, but starters won't have 10,000 kamas to spend initially.)
 * L32-41 Wheel of Fortune to 5 (+100 Strength/crit +200 Strength)
 * L42-54 Smell to 3 (spare the rest)
 * L55-60 (Spare points) Consider investing on eg. Sword Skill
 * L61-70 Playful Claw to 5
 * L71-80 Claw of Ceangal (or Clover) to 5
 * L81-90 Rekop to 5 (if it crits 1/2 it will hit ALOT!)
 * L82-101 Fate of Ecaflip to 5


 * More
 * Spare points can be best spent into Sword Skill (5)
 * L100+ Level 6 Swordskill, Level 5/6 HoT, Level 6 Clover, level 6 Felines leap.

Leveling guide
See the general Leveling guide.

Experimental/Historical/Obsolete builds

 * Ecaflip/Strength/1
 * Ecaflip/Strength/2
 * Ecaflip/Strength/4
 * Ecaflip/Strength/6
 * Ecaflip/Strength/9
 * Ecaflip/Strength Critical