Enutrof/Strength/1

Introduction
Strength Enutrofs generally focus on weapons, not on spells. Spells they use are generally buffs. They damage depends on hammers. Skilled (and rich) can do a lot more damage than their chance counterparts. Also strength cap is better. And remember: we still have 120 prospecting!

It's a very interesting build with some fine spells, so why not make it?

Softcaps
As you see, strength caps are great. They are even better than chance ones (you have more main characteristic from about lv.120) and scrolled strength Enutrofs will have more main stat than their chance counterparts.

Scrolling
If you have money to scroll characteristics, start with strength. Then wisdom] and [intelligence (for hammers). You can also scroll some agility (for dodges) and, if you really want to, chance.

Raising
Vitality - generally you can raise it when strength reach to 4:1 or 5:1 cap

Wisdom - should be scrolled, but you can raise it with some points in high levels

Strength - give all your points into that until 5:1 cap (or 4:1)

Intelligence - useful for us, but ccaps are terrible, scrolling is enough

Chance - don't raise it

Agility - we need it for dodges and initiative, but only scroll

Spells
To see all Enutrof's spells, check that page. Buying spells like Leek Pie, Striking and Cawwot is a good idea, cause we'll always have some extra intelligence for hammers.

Equipment
There are some equipment suggestions to about 60 level.

Gear

 * Lv.1: Young Adventurer Set (or if you don't have money or just don't want to get it: Boon Set - you'll need some wisdom, life and strength for low levels.
 * Lv.10/20: Gobball Set - set, that will give you both intelligence and strength. And of course - life!
 * Lv.11: we'll have one empty ring slot and that ring (when it's maged) can give pretty good strength bonus.
 * Lv.36: Dora - if you'll have better bonuses, you can replace hat from Gobball Set with that.
 * Lv.38: Prespic Set with wisdom items - now it's time to get some EXP! Don't sell Gobball Set, it's still can be your 'fighting' set.
 * Lv.40~45: Start replacing Gobball Set with your custom set. It should give you some intelligence for hammer requirements.
 * Lv.60: Gelano - now get a 8AP set for 2 hammer hits!

Hammers
There you'll find some weapons that you can use even on higher levels:
 * Lv.1~9: use any hammer (or any weapon) if you don't like Shovel Throwing.
 * Lv.10: Gobball Hammer - along with Gobball Set it will deal quite good damage.
 * Lv.16: Cerberus - say hello to your new friend. He won't leave you until 43 level...
 * Lv.43: Fearsome Mace Tmosfer - same damage as Cerberus, but some useful bonuses.
 * Lv.66: Ragnarok - first better damage hammer for same AP cost. You'll love it!
 * Lv.79: Falistos' Maul - it's damage and bonuses are perfect, but it's for 7AP... it's less than 8AP (other hammers need 8AP to make same damage), but you should keep 8AP set. Especially when enemies rape AP. Some people say, that it's not so good hammer, but damage with that is powerful.
 * Lv.82: Kaiser - believe me, it's best hammer that you had. 1/2 critical hit probability is very easy to get and it has +20 to hit; critical failure has 1/200 probability. Damage is very good and it;s for 4AP.Bonuses are quite good. The only things that are bad in that weapon are requirements. Scrolled Enutrofs won't have problems with that, so that weapon is... overpowered?
 * Lv.120: and now it's time for one of my favourite hammers: Crick Hammer. Damage is powerful, requirements aren't so high. Bonuses are quite good, crtical probability is 1/40, so it's not so hard to get 1/2 on that level. It's for 5AP, but don't worry. You'll have 7 base AP, almost every amulet gives 1AP and you'll use Gelano, so it's really easy to get 10AP set.

There is also one high level, you would like to use: Shovel Egant. Just check it!