Wurmlord

0 mp, 5 loot has 13000 hp.

Buffs ap and mp on his allies

On it's turn all players on linear or diagonal are pulled to him, at least 4 not sure if there is a cap

Attacks twice per turn for 200 to 400

Can only be attacked in close combat, every attack on him also damages one of his allies, this ally changes every turn.

At the start of your turn you drop a glyph ending your turn here gives 20% res all

There seems to be a damage reduction mechanic for the monsters

There seems to be a damage increase mechanic for the monsters