Synchro

Spell Information
This spell summons a clock-hand like creature (Needle) which will seek out an enemy and detonate itself upon it. This spell is a summon that deals water damage, so the amount of chance you have does not affect its damage, similarly to The Sacrificial Doll. Instead, the damage is increased by your level and the level of the spell itself.

Note: I am a xelor, and when i use this spell - especially against blops - it seems to seek out the oppnent with the least water resistance, or most water weakness. if it cannot find this (if all your opponents have the same water resistance/weakness) its will just kamikaze itself into the closest opponent.

Note: I am a level 104 xelor, after pretty extensive testing with level 5 homing hand: The spell appears to go in an order at level 5 Weakest resistance / Lowest health whichever has greater effect damage wise. Then it will go stand next to whoever is visible(if it just hit an invisible target). Or it will stand next to the invisible target. or it will stand next to you(very annoying if you have 4 homming hands on the board).

At level 5 the homming hand was dodge locking 650+ agility Sram :Confirmed.

Spell Characteristics

 * 1 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * 2 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * 3 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * 4 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * 5 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * }
 * 4 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * 5 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * }
 * 5 || Summons a creature || - || 6 || 0~1 || - || - || - || - || - || 36
 * }