Enchanter

Enchanting equipment allows adding or changing its properties. Only

Specializations
Most crafting professions, when brought to Level 65, give access to corresponding enchanting specializations. You can have 3 professions, therefore you can have up to 3 specializations.

Acquiring
Talk to Hel Munster in Treechnid's Forest (-5,-12).

Notes:
 * You must be at least 65 in the profession where you want to become a mage.
 * Like for any profession, you must have reached Level 30 in your other professions/specializations before you can learn a new specialization.

Getting the tool
Like professions, specializations require a specific tool to be equipped (see table above). You can get them by completing the Forgemage Quest or by having them made by the corresponding profession (Hammer smith for smithmagi, Dagger smith for carvmagi). The Needle of the Costumagus can be bought from Hel Munster for 2000 Kamas.

Workshops

 * Treechnid's Forest (-5,-12)
 * Brâkmar -29,38
 * Bonta -38,-55
 * Amakna -1,-2

Crafting
There are two possible enchantments: element enchant and rune enchant.

Note: It has been discovered that enchanting Ethereal weapons to add stat bonuses is also possible.

Element Enchant (smithmagi/carvmagi)
With an element enchant, a smithmagus/carvmagus changes a weapon that gives neutral damage into a weapon that gives elemental damage — at the cost of a reduction in the weapon's base damage. See table below. Here is a list to all neutral weapons, although keep in mind that a smithmagus/carvmagus can only work on one type of weapon.

The recipe for an element enchant consists of two ingredients: a neutral weapon + a forgemagic potion. These smithmagic potions are made by Alchemists and can usually be found in an Alchemist Sellroom. See the article on metarias, the main ingredient of forgemagic potions, for an understanding of the elemental nature of these potions. If the weapon doesn't have a neutral damage component to convert, the enchantment will fail and both ingredients will be lost.

Rune Enchant
With a rune enchant, a smithmagus/carvmagus adds bonuses to a weapon. See the table below for details. The recipe for a rune enchant consists of two ingredients: a weapon + a rune. The type of rune determines the type of bonus, and the level of the rune determines the size of the bonus.

Notes
 * Most of the runes can be dropped from monsters. (since v1.16.1 runes are not dropped any more needs confirmation)
 * Pa and Ra type runes prior v1.16.1 where available by Crushing Items. Except for the Initiative and Pod runes that are available to craft in stronger versions.
 * And there are now Rune Sell rooms in Bonta and Brakmar.

Mass Crafting
To mass produce, you need to do the following:


 * Add the item you want to mage to the tray.
 * Add the amount of runes you want merge.
 * Put the number of tries. Must be lower or equal to the amount of runes, otherwise the item will be destroyed in the end.

Experience
With the new forgemage system you no longer gain experience in proportion to item power. The amount of experience gained will depend on your level.

Gained Experience is fixed:
 * Level 01-39 will obtain 10 Job experience per craft.
 * Level 40-89 will obtain 25 Job experience per craft.
 * Level 90-100 will obtain 50 Job experience per craft.

In previous versions of Dofus, maging experience depended on the power of an item. Forgemages differ from other professions in that their crafting depends on the item power of the weapon. Make sure you understand how item power works if you want to be a successful forgemage.

Experience from forgemaging is equal to crafting a recipe with floor(power / 5) slots. As with all professions, you cannot gain more experience than (exp for next level + 1). (This is no longer the case with version 1.16x i am not yet sure how it works)

''Example: A small wand of intelligence has +15 intelligence, -5 strength. It has item power 15, and thus counts as 15/5 = 3 slots. It thus gives 25 experience when recarved.''

Example: It's a waste to use a 1000 xp recipe on your first level since you can only get (50 + 1) xp anyway.

Success rates
The success rate depends on the level of the mage and which weapon you are trying to forgemage. The base success rate starts at 5% and reaches 94% at level 100. The real success rate varies from weapon to weapon. It used to be (base rate - power), with a minimum success rate of 5%. With the recent update, the chances to successfully forge higher power items seems to have increased dramatically.

This might have changed in a recent update, see talk page for discussion.

For math junkies, your base success rate is:

90/100 * (magus_level - 1) + 5  rounded down, by linearity between (lvl 1 - 5%) and (lvl 101 - 95%).