Eniripsa/Battle/1

Idea Description

Weapon Bonuses

 * +40% damage with wands
 * no bonus and no penalty with dagger and scythe
 * penalty for using all other weapons

Understanding Your Build

 * Decide prior to creating your Eni, whether you want to be +Heals or +IQ
 * Decide prior to creating your Eni, whether you want to be a group healer or a soloist

+Heal.. +IQ... ?
As you level, deciding which peices of equipment to use in your arsenal will be more effective with specific spells.


 * +heal refers to equipment that give plus heal bonuses to any heal spell you cast, independent of your intelligence. These types of equipment are more effective with low base heal spells, like revitalize, regeneration and friendship.


 * +IQ refers to equipment that gives plus intelligence bonuses, which effect any fire spell you cast. All heal spells and all Eni attack spells are fire based. These types of equipment are more effective with high base heal spells, like cure, heal, sacrifice and recovery.

Solo Groupie or Party Loner
Depending your choices to build your Eni, the conundrum of where you spend your hard earned spell points can discombublate even the most pretencious.


 * The soloist intends to spend their time being alone, wanting the freedom of choice only the lack of frustration other players provide negated breing mental sactity.


 * The group player relies on specific classes to do their jobs, the tankers to take hits, the hitters to kill monsters and you, the Eni, to keep them all alive.