The Cra or Cra's Range are long-range archers, doing progressively stronger damage at long range. Cra have a wide variety of spells that can strike enemies almost anywhere on the field as well as keep enemies away. In addition, Cra have a small number of passives that make their ranged attacks more effective. Cra have limited area attacks and single HP steal attack. Cra do not have summons (not counting dopple summoning, because every class have it).
Cra have at least one spell of each element, but their starting element is Fire, followed immediately by Earth. Cra do not get their Air spells until their mid-levels, and their only Water spell is gained very late.
In general, most Cra builds start out by focusing on either Intelligence (fire) or Strength (earth) for the first 50+ points. Agility and hybrid Cra add Agility. Most Cra builds do not boost Vitality, nor Wisdom until main stat reaches 4:1. Chance hybrids can work well around level 150-170 but are usually scrolled because of restrictive softcaps.SUCK MY DICK SUCK MY MOTHERFUCKER DICK.
Weapon Axe Bow Dagger Hammer Pickaxe Scythe Shovel Staff Sword Wand Cra -10% 0% -5% -10% -10% -10% -10% -10% -10% -10%
Generally, Cra who do not attack with Class Spells will attack with Bows or daggers, despite the inability to wear a Shield. This is due to the lack of damage penalty as opposed to when attacking with other weapons.
The table below summarizes the main options for viable Cra builds. More experience players might take the challenge of less common, harder to play builds. A complete list of non-standard Cra builds can be found on the Experimental Builds page.
|Builds are being reorganized. 'Old' lists of builds can be found on the Experimental Builds page as an interim solution. See Dofus:Community Portal/Class Guides for a discussion about the changes.|
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
|Pure elemental builds|
|Strength-based||+++||Power build. Deals very high, but inconsistent damage at medium range. Homing Arrow provides weak long range damage. Has access to excellent weapons.|
|Intelligence-based||+++||Range build. Deals consistent, reliable Area of Effect damage at long range. Fearsome in PvP, but has less choice in weapons.|
|Chance-based||+||Unorthodox build. Very difficult to play, has few weapon choices, and is not recommended for beginners. Relies on weapons, such as Ykulf Bow, until gaining Slow Down Arrow at level 80. Deals Area of Effect damage whilst reducing AP.|
|Agility-based||++||Tactical build. Has only moderate damage and range, but can shoot from behind obstacles, steal HP, and knockback enemies.|
|Hybrid elemental builds|
|Strength + Intelligence||++||Combines Strength-based and Intelligence-based builds for access to both range and power.|
Training dopple is at the Cra temple (0,3). General strategy is as follows:
|Dopple level||HP||Item needed||Notes|
|20||100||Flax String||Easy with Young Adventurer Set|
|40||200||Small Twiggy Bow||Casts Punitive and Paralyzing Arrow. The first couple turns it will boost with Distant and Powerful Shooting in addition to attacking. After that, though, it's 2 attacks a turn.|
|60||300||Silk String||HP 300 AP 7 MP 4 Shoots with Retreat Arrow and Plaguing Arrow - quite a difficult act to follow for a level 40-59 Cra.|
|80||400||Cherry Wood||HP 400, AP 7, MP 5. Resistance: AP loss 70, MP loss 70, Neutral 20, Earth 20, Fire 20, Water 20, Air 20. Casts Slow Down Arrows that average 100 damage per turn.|
|100||500?||Resistant String||AP 8, MP 5. Shoots with Explosive Arrow twice. Uses Eagle Eye, Bat's Eye, Critical Shooting and Distant Shooting at lvl 5. Damages are of course very random, but it can go up to 400 per turn. Best strategy you can use is to equip yourself with a fire resistant set, including for instance grazor or fire bwak pet. Try to inflict heavy damages rapidly at the very beginning, don't boost. At times, during the second or the third turn, the dopple will start casting bat's eye and eagle's eye. Use this time for boosting yourself and use Powerful Shooting. Don't let it cast Explosive twice another time, or else you may be history. If you keep hitting it while it boosts itself you can inflict more damage, so it would be easier for you to kill it.|
Reading Cra backwards gives arc, which is French for bow.