Masqueraider | ||
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Male Masqueraider | Female Masqueraider | |
Masqueraiders are power hungry creatures. According to them, the gods only provide a limited amount of power, so they had to look for another source. The animist masks they wear give them power and, according to legend, immortality. |
Masqueraiders or Masqueraider's Mystique are varied fighters who gain their abilities via three special masks.
Depending on which mask they wear they can go from more offensive, to defensive, to a more balanced approach in fights. They have a wide range of spells, from outright damage and HP drain spells to special shield spells.
Characteristics[]
Masqueraider/Softcaps
The characteristics most closely associated with this class are:
- Strength: Worst flexibility with range, but decent damage on all spells.
- Agility: Boasts the only 3 AP attack and AoE attack in the Masqueraider's arsenal.
- Chance: Focuses on shoving around enemies, has a very unique push-back buff.
- Vitality: Shields rely on the caster's HP, so can be useful for a support build.
Class spells[]
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Bestand:Diffraction.png | Diffraction | Exchange for doploons | Gives each ally and enemy a shield. | |
Bestand:Cowardly Mask.png | Cowardly Mask | 1 | Applies the cowardly mask, forbids the use of weapons and increases caster and their allies' Dodge. | |
Bestand:Martelo.png | Martelo | 1 | Earth |
Steals life in the Earth element and applies a Dodge Penalty to the target. |
Bestand:Reinforcement.png | Reinforcement | 1 | Earth, Air and Water |
Deals the enemy damages in 3 elements and moves the caster away from the target. |
Bestand:Picada.png | Picada | 3 | Air |
Deals Air damages and applies a Lock penalty to the target. |
Bestand:Bling.png | Bling | 6 | Brings the caster closer to the target | |
Bestand:Tortoruga.png | Tortoruga | 9 | Applies a shield around the target | |
Bestand:Classic Mask.png | Classic Mask | 13 | Applies the Classic Mask and increases the caster and their allies' lock in the area of effect. | |
Bestand:Retention.png | Retention | 17 | Air |
Steals life in the Air element and subtracts MP from the target. |
Bestand:Psychopath Mask.png | Psychopath Mask | 21 | Applies the Psychopath Mask and increases the damages of the caster and their allies. | |
Bestand:Furia.png | Furia | 26 | Earth |
Brings the caster closer to the target, deals Earth damages and increases the caster's fixed damages for the rest of the current turn. |
Bestand:Distance.png | Distance | 31 | Water |
Deals Water damages to enemies and pushes the target back in a straight line. |
Bestand:Plastron.png | Plastron | 36 | Applies a shield around the caster and their allies in the area of effect. | |
Bestand:Ardour.png | Ardour | 42 | Desensitses the target to lock and increases its damages, but makes it unhealable. | |
Bestand:Stampede.png | Stampede | 48 | Teleports over a short distance and increases MP. | |
Bestand:Capering.png | Capering | 54 | Air |
Teleports you to the target cell, deals Air damages in a cross and increases the caster's damages during the current turn. |
Bestand:Decoy.png | Decoy | 60 | Water |
Steals life in the Water element from enemies and attracts the target in a straight line. |
Bestand:Trance.png | Trance | 70 | Applies a shield around the allied target, but also temporarily decreases their HP. | |
Bestand:Apathy.png | Apathy | 80 | Earth |
Deals Earth damages and subtracts MP from the target. |
Bestand:Boliche.png | Boliche | 90 | Water |
Increase the Pushback damages for the current turn, brings the caster closer to its target, deals Water damage to enemies and pushes the target back. |
Bestand:Masquerade.png | Masquerade | 100 | Temporarily reduces the HP of all allies and enemies. | |
Summoning of Masqueraider Dopple | 200 | Summons a Masqueraider Dopple. |
Class Set[]
The Masqueraider class set is the Moody Set .
Builds[]
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
Element(s) | Rating | Notes |
---|---|---|
Pure elemental builds | ||
Chance-Based | ++ | Bully build, pushes and pulls opponent while doing damage |
Strength-Based | +++ | Psychotic Build, sacrifices range to deal high damage. No long-distance spells until level 80 |
Agility-Based | ++ | Hit-and-Run build, can deal moderate amounts of damage with Picada at range and deals high AOE with Capering |
Hybrid elemental builds | ||
Strength + Agility | +++ | Street Fighter build, uses spell combos to cause excellent damage |
Other builds | ||
Vitality-build | + | Blocker build, can provide huge layers of protection with the use of shields.(recommended in groups only) |
Leveling[]
See the general Leveling guide or the specific build pages.
Temple[]
The Masqueraider Temple can be found at (1,-8), where you can get info about Masqueraiders, redeem Doploons and fight the Masqueraider Dopple.