De Rogue klasse zijn bommenplaatsers.
Rogues gebruiken bom spreuken die ze op afstand, door gebruik van hun pistolen, kunnen laten exploderen wanneer ze willen. Deze tactieken eisen veel geduld. Je moet uitvogelen hoe je de tegenstander daar krijgt waar je hem wilt hebben, en misschien zelfs de schade vergroten door meerdere bommen tegelijkertijd te laten exploderen...
Karakteristieken[]
Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
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Vitaliteit | 1~∞ | - | - | - | - |
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Wijsheid | - | - | 1~∞ | - | - |
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Kracht | 1~50 | 51~200 | 201~∞ | - | - |
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Intelligentie | 1~50 | 51~200 | 201~∞ | - | - |
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Kans | 1~50 | 51~200 | 201~∞ | - | - |
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Behendigheid | 1~50 | 51~200 | 201~∞ | - | - |
De kenmerken die het belangrijkst zijn voor deze klasse:
Andere kenmerken
Klasse spreuken[]
De spreuken die Rogues tot hun beschikking hebben zijn:
Icoon | Naam | Level | Element | Korte beschrijving |
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Boombot | Exchange for Doploons | Summons a controllable robot that can push, attract, or trigger bombs. The robot explodes at the end of its turn. | |
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Detonator | 1 | Triggers bombs from a distance. | |
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Extraction | 1 | ![]() Fire |
Steals HP (fire) from a distance. |
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Explobomb | 1 | ![]() Fire |
Summons a Fire-type bomb. Causes direct damage if launched directly at a target. Can trigger a wall of fire if three identical bombs are aligned. The wall of fire causes Fire-type damage to targets that attempt to cross it, or to targets that remain underneath it at the start of their turn. |
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Kickback | 3 | Pushes back a bomb situated on an adjacent cell and temporarily increases its damages. Pushes an ally or an enemy back one cell. | |
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Roguery | 6 | Creates several images of the Rogue to deceive opponents, and allows the Rogue to teleport. The images disappear if they receive damages.
This spell ends the Rogue's current turn. | |
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Bomnado | 9 | ![]() Air |
Summons an Air-type bomb. Causes direct damage if thrown directly at a target. Can trigger a wall of Air if three identical bombs are aligned. The wall of Air removes MP each time a character crosses it or remains in the wall at the start of their turn. |
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Magnet | 13 | Magnet attracts a bomb several cells (depending on the level of the spell) in a straight line and heals it. It may also be cast on an ally or an enemy but will only attract them one cell.. | |
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Boomerang Daggers | 17 | ![]() Air |
The Rogue throws a boomerang that causes Air-type damage at range with an arc-shaped area of effect. |
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Dirty Trick | 21 | The Rogue swaps positions with one of its bombs. | |
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Deception | 26 | ![]() Water |
Causes Water-type damages and subtracts 1 AP over a ring-shaped zone of effect around the Rogue. |
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Water Bomb | 31 | ![]() Water |
Summons a Water-type bomb. This causes direct damages if it is cast directly onto a target. It can trigger a wall of Water if three identical bombs are aligned. The wall of Water subtracts AP each time a character crosses it, or stays on it at the beginning of a turn. |
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Pulsar | 36 | ![]() Fire |
The Rogue sacrifices all his remaining MP to inflict Fire-type damages onto a target. The less MP a Rogue uses during his turn before he casts Pulsar, the more damages he will inflict. |
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Powder | 42 | The Rogue places powder in the shape of a cross in the zone of effect. He can use this powder to link together several bombs. When the Rogue blows one of them up, all the bombs linked by the powder explode at the same time. | |
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Remission | 48 | Enemies who attack the spell's target in melee are pushed back two cells. | |
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Carbine | 54 | ![]() Air |
The Rogue casts a spell diagonally which inflicts Air type damages in a zone of effect in a perpendicular line from where it was cast. |
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Last Breath | 60 | Increases damages inflicted by all bombs for one turn, but temporarily reduces the Rogues vitality by 50%. | |
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Countdown | 70 | Detonates a targeted bomb explosion with a countdown of 2 turns. The damages inflicted by a bomb detonated with Countdown are increased. | |
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Overload | 80 | Increases the damages of the targeted bomb when it is attacked. | |
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Blunderbuss | 90 | ![]() Water |
Causes Water damage in a cone shape over a short range and applies a debuff that increases permanent damage taken by 25% for 1 turn. |
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Kaboom | 100 | Renders the Rogue and its allies invulnerable to bomb explosions, and increase the damages of the Rogue or its allies hit by such explosions. | |
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Summoning of Rogue Dopple | 200 | Summons a Rogue Dopple. |
Wapens[]
Hieronder zie je een tabel waar je ziet welke wapens het beste zijn voor de Rogues. Het beste wapen is een zwaard, en daarna een boog.
Weapon Bijl Boog Dolk Hamer Pikhouweel Zeis Schep Staf Zwaard Toverstaf -10% -5% -10% -10% -10% -10% -10% -10% 0% -10%
De set voor deze klasse is nog niet bekend.
Opbouw[]
° = Niet aanbevolen, + = moeilijk, maar goed op lange duur (veel tijd en geld nodig), ++ = leuk maar uitdagend, +++ = betrouwbaar en erg effectief
int based:++ | goed om mee te beginnen, later word hij wel slechter en minder taktisch
chance based:+++ | heel goede schade, AP en health afname met alle water spreuken, erg goed in PvP en MvP
agility based:++ | in het begin slechte schade, later betere schade, kan MP afnemen met de spreuk Bomnado
Guides[]
Zie de algemene Leveling Guide of de pagina's bij opbouw voor specifiek levelen.
Tempel[]
De Tempel van de Rogue is de vinden bij (10,16). Je kan hier informatie vinden over Rogues, en je kan de Rogue Dopple bevechten.