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− | == |
+ | ==General== |
+ | See also: [[Characteristic]]. |
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⚫ | |||
+ | * [[AP Reduction equipment]] |
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+ | * [[AP Loss Resistance equipment]] |
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+ | * [[MP Reduction equipment]] |
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+ | * [[MP Loss Resistance equipment]] |
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⚫ | |||
− | [http://forum.dofus.com/en/index.php?s=&showtopic=95421 As of 2.2], the display of AP/MP removal ability and AP/MP loss resistance has been modified. |
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− | |||
⚫ | |||
Every 10 points in Wisdom increases the following characteristics by 1 point: |
Every 10 points in Wisdom increases the following characteristics by 1 point: |
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− | * AP |
+ | * AP Reduction |
− | * MP |
+ | * MP Reduction |
− | * AP |
+ | * AP Loss Resistance |
− | * MP |
+ | * MP Loss Resistance |
− | Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP |
+ | Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP Reduction, he would have +6 AP Reduction but only +3 for the other characteristics associated with Wisdom. |
When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for [[Slow Down]] level 6, three dodge rolls would be performed, one for each AP, in sequence. |
When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for [[Slow Down]] level 6, three dodge rolls would be performed, one for each AP, in sequence. |
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The formula used is the following: |
The formula used is the following: |
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+ | |||
− | + | <math>P = A / R * Pr / 2</math> |
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+ | |||
With: |
With: |
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− | + | * P: Probability to make someone lose an AP/MP |
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− | + | * A: AP/MP Reduction of the attacker |
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− | + | * R: AP/MP Resistance of the target |
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− | + | * Pr: Percentage of AP/MP that the target still has |
|
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance. |
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance. |
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− | If the attacker's |
+ | If the attacker's Reduction is equal to the target's Resistance, the attacker has a 50% chance to remove the first AP/MP (A / R would be 1, and Pr is 1, then 1 * 1 / 2 is 50%). Resistance bonus and penalties don't apply to Reduction. |
− | resistance bonus and penalties don't apply to removal ability. |
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− | As a rule of thumb, if your |
+ | As a rule of thumb, if your Reduction is lower than your opponent's Resistance, you will have a lesser chance of removing AP/MP. But if your Reduction is greater than your opponent's Resistance, you will have a greater chance to remove AP or MP. |
− | Spells |
+ | Spells that increase your APMP Loss Resistance don't modify AP Reduction and so will ''not'' increase your chances of taking AP or MP. |
Only effects on the form '''Target loses x AP/MP''' can be resisted. '''-x AP/MP''' always succeeds. |
Only effects on the form '''Target loses x AP/MP''' can be resisted. '''-x AP/MP''' always succeeds. |
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− | == |
+ | ==Certain Loss== |
− | === |
+ | ===Certain AP Loss=== |
* [[Call of the Dada]] |
* [[Call of the Dada]] |
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* [[Call of the Mama]] |
* [[Call of the Mama]] |
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* [[Smell]] |
* [[Smell]] |
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− | === |
+ | ===Certain MP Loss=== |
* [[Fate of Ecaflip]] |
* [[Fate of Ecaflip]] |
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* [[Neck Pruning]] |
* [[Neck Pruning]] |
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* [[Sling]] |
* [[Sling]] |
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* [[Smell]] |
* [[Smell]] |
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⚫ | |||
* [[Winter Breath]] |
* [[Winter Breath]] |
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− | == |
+ | ==Resistable Loss== |
− | === |
+ | ===Resistable AP Loss=== |
* [[Ancestral Roblochon]] |
* [[Ancestral Roblochon]] |
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* [[Blindness]] |
* [[Blindness]] |
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* [[Branch of the Soft Oak]] |
* [[Branch of the Soft Oak]] |
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* [[Chosse]] |
* [[Chosse]] |
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− | * [[Crushing]] |
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* [[Dazzle]] |
* [[Dazzle]] |
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+ | * [[Debilitating Crush]] |
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* [[Destabilizing Noise]] |
* [[Destabilizing Noise]] |
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− | * [[ |
+ | * [[Temporal Paradox]] |
* [[Draining Word]] |
* [[Draining Word]] |
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* [[Dribble]] |
* [[Dribble]] |
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* [[Xelor's Sandglass]] |
* [[Xelor's Sandglass]] |
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− | === |
+ | ===Resistable MP Loss=== |
* [[Apathy]] |
* [[Apathy]] |
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* [[Chosse]] |
* [[Chosse]] |
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* [[Cut]] |
* [[Cut]] |
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* [[Green Weakening]] |
* [[Green Weakening]] |
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− | * [[ |
+ | * [[Immobilisation]] |
* [[Irritation]] |
* [[Irritation]] |
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* [[Kanniball Sling]] |
* [[Kanniball Sling]] |
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* [[Paralyzing Arrow]] |
* [[Paralyzing Arrow]] |
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* [[Paralyzing Cawwot]] |
* [[Paralyzing Cawwot]] |
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− | * [[Paralyzing Glyph]] |
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* [[Paralyzing Trap]] |
* [[Paralyzing Trap]] |
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* [[Paralyzing Word]] |
* [[Paralyzing Word]] |
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* [[Shovel of Judgment]] |
* [[Shovel of Judgment]] |
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* [[Spit]] |
* [[Spit]] |
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⚫ | |||
* [[Stones Throwing]] |
* [[Stones Throwing]] |
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* [[Teubatak]] |
* [[Teubatak]] |
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* [[Wild Grass]] |
* [[Wild Grass]] |
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+ | |||
+ | ==History== |
||
⚫ | |||
+ | |||
+ | [http://www.dofus.com/en/mmorpg-community/updates/275681-notes-version-2-2-0 As of 2.2.0], the characteristics AP/MP Reduction and AP/MP Loss Resistance have been added (and the display has changed from percentage to a fixed value). |
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[[Category:Game information]] |
[[Category:Game information]] |
Latest revision as of 09:59, 11 September 2019
General[]
See also: Characteristic.
- AP Reduction equipment
- AP Loss Resistance equipment
- MP Reduction equipment
- MP Loss Resistance equipment
Certain spells can cause a loss of AP or MP during a fight, most of them have a chance of succeeding or failing based on the AP/MP Loss Resistance of the target and the AP/MP Reduction of the attacker.
Every 10 points in Wisdom increases the following characteristics by 1 point:
- AP Reduction
- MP Reduction
- AP Loss Resistance
- MP Loss Resistance
Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP Reduction, he would have +6 AP Reduction but only +3 for the other characteristics associated with Wisdom.
When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for Slow Down level 6, three dodge rolls would be performed, one for each AP, in sequence.
The formula used is the following:
With:
- P: Probability to make someone lose an AP/MP
- A: AP/MP Reduction of the attacker
- R: AP/MP Resistance of the target
- Pr: Percentage of AP/MP that the target still has
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
If the attacker's Reduction is equal to the target's Resistance, the attacker has a 50% chance to remove the first AP/MP (A / R would be 1, and Pr is 1, then 1 * 1 / 2 is 50%). Resistance bonus and penalties don't apply to Reduction.
As a rule of thumb, if your Reduction is lower than your opponent's Resistance, you will have a lesser chance of removing AP/MP. But if your Reduction is greater than your opponent's Resistance, you will have a greater chance to remove AP or MP.
Spells that increase your APMP Loss Resistance don't modify AP Reduction and so will not increase your chances of taking AP or MP.
Only effects on the form Target loses x AP/MP can be resisted. -x AP/MP always succeeds.
Certain Loss[]
Certain AP Loss[]
- Call of the Dada
- Call of the Mama
- Claw of Ceangal
- Haziness
- Mega-Supra-Giga-houla-hoop
- Shell of Wings
- Sylvan Power
- Smell
Certain MP Loss[]
- Fate of Ecaflip
- Neck Pruning
- Pull Out
- Shell of Wings
- Sylvan Power
- Sling
- Smell
- Winter Breath
Resistable Loss[]
Resistable AP Loss[]
- Ancestral Roblochon
- Blindness
- Blue Weakening
- Branch of the Soft Oak
- Chosse
- Dazzle
- Debilitating Crush
- Destabilizing Noise
- Temporal Paradox
- Draining Word
- Dribble
- Ecurouille
- Frostbite
- Frozen Arrow
- Glyph of Blindness
- Head Pruning
- Intestinal Tearing
- Irritation
- Javelot
- Larvage
- Light Touch
- Majestic Jump
- Mass Clumsiness
- Mockery
- Moon Hammer (Monster)
- Neck Pruning
- Paralyzing Cawwot
- Puke
- Rekop
- Royal Crushing
- Seismic Punch
- ShinLarberation
- ShinLarvation
- Silvan Bite
- Slow Down Arrow
- Slow Down
- Temporal Dust
- Teubatak
- Thinning-in
- Word of Silence
- Xelor's Sandglass
Resistable MP Loss[]
- Apathy
- Chosse
- Clumsiness
- Curse
- Cut
- Green Weakening
- Immobilisation
- Irritation
- Kanniball Sling
- Lashing Arrow
- Light Touch
- Liming
- Moon Hammer (Monster)
- Mummification
- Paralyzing Arrow
- Paralyzing Cawwot
- Paralyzing Trap
- Paralyzing Word
- Pasting
- Retention
- Shovel of Judgment
- Spit
- Soothing Bramble
- Stones Throwing
- Teubatak
- Wild Grass
History[]
As of 1.25, The evaluation for AP and MP loss has been completely revised.
As of 2.2.0, the characteristics AP/MP Reduction and AP/MP Loss Resistance have been added (and the display has changed from percentage to a fixed value).