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== General ==
+
==General==
  +
See also: [[Characteristic]].
[http://forum.dofus.com/en/log-book-f1/dofus-version-1-25-t65540.html As of 1.25], The evaluation for AP and MP loss has been completely revised.
 
  +
* [[AP Reduction equipment]]
  +
* [[AP Loss Resistance equipment]]
  +
* [[MP Reduction equipment]]
  +
* [[MP Loss Resistance equipment]]
   
 
Certain spells can cause a loss of AP or MP during a fight, most of them have a chance of succeeding or failing based on the AP/MP Loss Resistance of the target and the AP/MP Reduction of the attacker.
[http://forum.dofus.com/en/index.php?s=&showtopic=95421 As of 2.2], the display of AP/MP removal ability and AP/MP loss resistance has been modified.
 
 
Certain spells can cause a loss of AP or MP during a fight, most of them have a chance of succeeding or failing based on the AP/MP loss resistance of the target and the AP/MP removal ability of the attacker.
 
   
 
Every 10 points in Wisdom increases the following characteristics by 1 point:
 
Every 10 points in Wisdom increases the following characteristics by 1 point:
* AP reduction ability
+
* AP Reduction
* MP reduction ability
+
* MP Reduction
* AP loss resistance
+
* AP Loss Resistance
* MP loss resistance
+
* MP Loss Resistance
   
Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP removal ability, he would have +6 AP removal ability but only +3 for the other characteristics associated with Wisdom.
+
Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP Reduction, he would have +6 AP Reduction but only +3 for the other characteristics associated with Wisdom.
   
 
When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for [[Slow Down]] level 6, three dodge rolls would be performed, one for each AP, in sequence.
 
When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for [[Slow Down]] level 6, three dodge rolls would be performed, one for each AP, in sequence.
   
 
The formula used is the following:
 
The formula used is the following:
  +
* P = A / R * Pr / 2
+
<math>P = A / R * Pr / 2</math>
  +
 
With:
 
With:
* P: Probability to make someone lose a AP/MP
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* P: Probability to make someone lose an AP/MP
* A: Removal ability of the attacker
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* A: AP/MP Reduction of the attacker
* R: Resistance of the target
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* R: AP/MP Resistance of the target
* Pr: percentage of AP/MP that the target still has
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* Pr: Percentage of AP/MP that the target still has
   
 
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
 
The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
   
If the attacker's removal ability is equal to the target's resistance, the attacker has a 50% chance to remove the first AP/MP. (A / R would be 1, and Pr is 1, then 1 * 1 / 2 is 50%)
+
If the attacker's Reduction is equal to the target's Resistance, the attacker has a 50% chance to remove the first AP/MP (A / R would be 1, and Pr is 1, then 1 * 1 / 2 is 50%). Resistance bonus and penalties don't apply to Reduction.
resistance bonus and penalties don't apply to removal ability.
 
   
As a rule of thumb, if your removal ability is lower than your opponent's resistance, you will have a lesser chance of removing AP/MP. But if your removal ability is greater than your opponent's resistance, you will have a greater chance to remove AP.
+
As a rule of thumb, if your Reduction is lower than your opponent's Resistance, you will have a lesser chance of removing AP/MP. But if your Reduction is greater than your opponent's Resistance, you will have a greater chance to remove AP or MP.
   
Spells such as [[Mummification]] will increase your AP loss resistance (and spells such as [[Wind Armour]] MP loss resistance) but they don't modify AP removal ability and so will ''not'' increase your chances of taking AP or MP.
+
Spells that increase your APMP Loss Resistance don't modify AP Reduction and so will ''not'' increase your chances of taking AP or MP.
   
 
Only effects on the form '''Target loses x AP/MP''' can be resisted. '''-x AP/MP''' always succeeds.
 
Only effects on the form '''Target loses x AP/MP''' can be resisted. '''-x AP/MP''' always succeeds.
   
== Certain loss ==
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==Certain Loss==
=== Certain AP loss ===
+
===Certain AP Loss===
 
* [[Call of the Dada]]
 
* [[Call of the Dada]]
 
* [[Call of the Mama]]
 
* [[Call of the Mama]]
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* [[Smell]]
 
* [[Smell]]
   
=== Certain MP loss ===
+
===Certain MP Loss===
 
* [[Fate of Ecaflip]]
 
* [[Fate of Ecaflip]]
 
* [[Neck Pruning]]
 
* [[Neck Pruning]]
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* [[Sling]]
 
* [[Sling]]
 
* [[Smell]]
 
* [[Smell]]
* [[Soothing Bramble]]
 
 
* [[Winter Breath]]
 
* [[Winter Breath]]
   
== Resistable loss ==
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==Resistable Loss==
=== Resistable AP loss ===
+
===Resistable AP Loss===
 
* [[Ancestral Roblochon]]
 
* [[Ancestral Roblochon]]
 
* [[Blindness]]
 
* [[Blindness]]
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* [[Branch of the Soft Oak]]
 
* [[Branch of the Soft Oak]]
 
* [[Chosse]]
 
* [[Chosse]]
* [[Crushing]]
 
 
* [[Dazzle]]
 
* [[Dazzle]]
  +
* [[Debilitating Crush]]
 
* [[Destabilizing Noise]]
 
* [[Destabilizing Noise]]
* [[Devotion]]
+
* [[Temporal Paradox]]
 
* [[Draining Word]]
 
* [[Draining Word]]
 
* [[Dribble]]
 
* [[Dribble]]
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* [[Xelor's Sandglass]]
 
* [[Xelor's Sandglass]]
   
=== Resistable MP loss ===
+
===Resistable MP Loss===
 
* [[Apathy]]
 
* [[Apathy]]
 
* [[Chosse]]
 
* [[Chosse]]
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* [[Cut]]
 
* [[Cut]]
 
* [[Green Weakening]]
 
* [[Green Weakening]]
* [[Immobilization]]
+
* [[Immobilisation]]
 
* [[Irritation]]
 
* [[Irritation]]
 
* [[Kanniball Sling]]
 
* [[Kanniball Sling]]
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* [[Paralyzing Arrow]]
 
* [[Paralyzing Arrow]]
 
* [[Paralyzing Cawwot]]
 
* [[Paralyzing Cawwot]]
* [[Paralyzing Glyph]]
 
 
* [[Paralyzing Trap]]
 
* [[Paralyzing Trap]]
 
* [[Paralyzing Word]]
 
* [[Paralyzing Word]]
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* [[Shovel of Judgment]]
 
* [[Shovel of Judgment]]
 
* [[Spit]]
 
* [[Spit]]
 
* [[Soothing Bramble]]
 
* [[Stones Throwing]]
 
* [[Stones Throwing]]
 
* [[Teubatak]]
 
* [[Teubatak]]
 
* [[Wild Grass]]
 
* [[Wild Grass]]
  +
  +
==History==
 
[http://forum.dofus.com/en/log-book-f1/dofus-version-1-25-t65540.html As of 1.25], The evaluation for AP and MP loss has been completely revised.
  +
  +
[http://www.dofus.com/en/mmorpg-community/updates/275681-notes-version-2-2-0 As of 2.2.0], the characteristics AP/MP Reduction and AP/MP Loss Resistance have been added (and the display has changed from percentage to a fixed value).
 
[[Category:Game information]]
 
[[Category:Game information]]

Latest revision as of 09:59, 11 September 2019

General[]

See also: Characteristic.

Certain spells can cause a loss of AP or MP during a fight, most of them have a chance of succeeding or failing based on the AP/MP Loss Resistance of the target and the AP/MP Reduction of the attacker.

Every 10 points in Wisdom increases the following characteristics by 1 point:

  • AP Reduction
  • MP Reduction
  • AP Loss Resistance
  • MP Loss Resistance

Some gear modifies these characteristics directly. If a character has +30 Wisdom and +3 AP Reduction, he would have +6 AP Reduction but only +3 for the other characteristics associated with Wisdom.

When a character or monster attempts to drain AP or MP from a target, a dodge roll is performed for each AP or MP in the effect. For example, for Slow Down level 6, three dodge rolls would be performed, one for each AP, in sequence.

The formula used is the following:

With:

  • P: Probability to make someone lose an AP/MP
  • A: AP/MP Reduction of the attacker
  • R: AP/MP Resistance of the target
  • Pr: Percentage of AP/MP that the target still has

The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.

If the attacker's Reduction is equal to the target's Resistance, the attacker has a 50% chance to remove the first AP/MP (A / R would be 1, and Pr is 1, then 1 * 1 / 2 is 50%). Resistance bonus and penalties don't apply to Reduction.

As a rule of thumb, if your Reduction is lower than your opponent's Resistance, you will have a lesser chance of removing AP/MP. But if your Reduction is greater than your opponent's Resistance, you will have a greater chance to remove AP or MP.

Spells that increase your APMP Loss Resistance don't modify AP Reduction and so will not increase your chances of taking AP or MP.

Only effects on the form Target loses x AP/MP can be resisted. -x AP/MP always succeeds.

Certain Loss[]

Certain AP Loss[]

Certain MP Loss[]

Resistable Loss[]

Resistable AP Loss[]

Resistable MP Loss[]

History[]

As of 1.25, The evaluation for AP and MP loss has been completely revised.

As of 2.2.0, the characteristics AP/MP Reduction and AP/MP Loss Resistance have been added (and the display has changed from percentage to a fixed value).