Absorptive Arrow | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Spell Information[]
- Also cast by
Spell Properties[]
Linear | Diagonal | Line of Sight |
---|---|---|
Free Squares | Boost Range | Global CD |
Spell Characteristics[]
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
---|---|---|---|---|---|---|---|---|---|---|
Hit | Fail | Tgt | Trn | |||||||
1 | Steals 14~16 HP | Steals 20~22 HP | 4 | 6-8 | 1/50* | 1/100 | 1 | - | - | 70 |
2 | Steals 16~18 HP | Steals 22~24 HP | 4 | 6-8 | 1/50* | 1/100 | 1 | - | - | 70 |
3 | Steals 18~20 HP | Steals 24~26 HP | 4 | 6-8 | 1/50* | 1/100 | 1 | - | - | 70 |
4 | Steals 20~22 HP | Steals 28~30 HP | 4 | 6-8 | 1/50* | 1/100 | 1 | - | - | 70 |
5 | Steals 22~24 HP | Steals 30~32 HP | 4 | 6-8 | 1/50* | 1/100 | 1 | - | - | 70 |
6 | Steals 27~29 HP | Steals 37~39 HP | 4 | 6-8 | 1/50* | 1/100 | 2 | - | - | 170 |
* Using Cape Hulco gives +25 Critical Hits to this spell
Notes[]
Absorptive Arrow is a key spell for agility-based Cras and hybrids.
The amount of life restored is always half of the damage dealt (rounded down when an odd amount of damage is dealt).