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Altar of the North is a quest.
Obtaining[]
- Talk to Meriana in her house at [-6,-3] in the Nauseating Swamps.
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Have you ever asked yourself why magicians live deep in swamps, or in towers perched precariously at the summit of mountainous peaks? Magic requires a very particular kind of concentration... and crowded cities like Astrub can be... well, distracting.
I was afraid Badmorva wouldn't cooperate... I hope she didn't demand too much of you.
As for the Altar of the North, I should think it would lie on Frigost... The god Thomahon likes the cold, and Frigost is nothing if not that. You'll have need of his blessing if you're to find the place where the totem lies buried.
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Step 1: Altar of the North[]
- You've just gotten over the hardships of dealing with the Frigostian climate when Meriana announces that you'll have to go back! The life of a hero is never easy... Maybe you can take advantage of your passage through the Imp Village to take a break? Doubtful...
- Speak to Mama Ayuto [-19,-23]
- Up the ladder. You'll find Drillbit on the spot where you expect Mama Ayuto to be; talk to her.
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Hi! You looking for Mama Ayuto? She must have popped out. She told me to tell you she'd be back again soon with her Mark.
Uh, do you know how to keep a secret? I want to show you something that is so cool, but promise you won't tell Mama Ayuto!
Climb down the ladder and join me in my workshop.
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- Talk to Drillbit [-19,-23]
- Go down the ladder behind the boxes, then enter the red hut.
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Since I won that Queen of Handymen contest, I have the right to a workshop of my own. It's boss! If you're a handyman too and you ever need to use my workbench, just go right ahead!
I'm in the middle of building a robot that will blow your mind and change the world! It'll be 93.6% more hard-wearing than older models of robot. When it's ready, I'm gonna do a demonstration for Mama Ayuto. She will be so proud of me, you'll see! I want it to be a surprise though, so that's why you have to keep schtum.
The robot's still missing a vital component for it to run – a Cerebromotor! I can't make it myself, I haven't got all the parts I need. That's why I sent my buddy Nobir to pick it up from Fidji Merline in Brakmar.
Nobir was supposed to do an exchange, the Cerebromotor for some mechanical toys, but I haven't heard from him. He should have come back this morning. I hope nothing's happened to him... but I can't stop thinking about it! You're a crazily good adventurer! Surely you'll go to Brakmar for me and try and find Nobir? I'm not allowed to leave the village on my own without asking Mama's permission, and she's not here.
Oy, you aren't scared, are you?
Awesome! Go and see Fidji Merline, whose workshop is in the Handymen's Quarter. She's got to have seen Nobir!
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- Find the map: Brakmar Handyman's Workshop [-29,36]
- Talk to Fidji Merline [-29,36]
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Hello (your name). I'm Liroye Merline, Fidji Merline's sister and one of the most famous handywomen on the continent. My family has been doing things itself for generations now. Recently my sister and I decided to set up a business with branches in rival cities to make sure that everyone has access to our knowledge and experience.
The Imp? I haven't seen him for weeks. Why, is he in trouble or something?
Oh yes, actually, I remember Drillbit telling me something about that order. The Cerebromotor is finally ready... I heard there was a really strong storm yesterday along the Howling Heights. Nobir's using an Imp Carrier to travel; perhaps he found himself in the wrong place at the wrong time...
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- Find Nobir
- At [-27,-3] in the Howling Heights.
- Talk to Nobir [-27,-3]
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I hate the unexpected... If I'd known, I would have stayed in the village!
I was flying south on my carrier when I suddenly found myself caught up in a storm! I managed to avoid the worst of it and was forced into a crash-landing, but I lost some of my cargo.
Yes, yes, for sure... I concealed the carrier behind the trees, so I could repair it without being disturbed by Boowolves. Before I leave, I would really like to get my hands on those cursed Miniature Automatons. I've recovered a few of them, but four are still missing. Drillbit will blow her top!
Ah, well, I wouldn't say no! The robots look like the one next to me. If you spot one, all you need to is turn its key and it'll follow at your heels like a Bow Wow. Bring it here, and I'll make sure it goes back in its box. Don't try and guide several robots at once, because they're likely to stop following you and then trundle off into the undergrowth.
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- At each of the 4 positions in the Howling Heights, talk to Miniature Automaton to receive the Miniature Robot following character, then return to Nobir and talk to him to update the quest.
- You can turn in the four automata in any order, but they must be turned in one by one.
- Bring the first automaton to Nobir [-27,-3]
- Located at [-26,0].
- Bring the second automaton to Nobir [-27,-3]
- Located at [-24,-1].
- Bring the third automaton to Nobir [-27,-3]
- Located at [-22,-4].
- Bring the fourth automaton to Nobir [-27,-3]
Located at [-25,-6].
- Talk to Nobir [-27,-3]
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I hate the unexpected... If I'd known, I would have stayed in the village!
Thank you! I'll put it away immediately so it can't escape again!
Yep, they're all accounted for! Thank you again for your help. I reckon I wouldn't have spotted them all even if I'd spent several days camped out here. I'm better at darts than games of hide-and-seek...
If I had the nerve, I'd ask you one last favour... I still need to repair the carrier so that it can take off again. It's gonna take me a while, and Fidji's waiting for her delivery. Could you deliver the robots to her and pick up the item Drillbit sent me for?
You're a lifesaver! Here are the boxes with the robots. Give them to Fidji in exchange for the Cerebromotor.
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- You receive 1 Box of Robots.
- Take 1 Box of Robots to Fidji Merline [-29,36]
- Inside the Handymen's Workshop.
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I gather you found our Nobir then... I hope he's alright. He is the only Imp to show up here from time to time. I truly appreciate how talented these young handymen can be, you wouldn't believe the remarkable quality of the items they cook up.
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- You lose 1 Box of Robots and receive 1 Cerebromotor.
- Take 1 Cerebromotor to Drillbit [-19,-23]
- Up the ladder on the ground, then down the ladder behind the boxes, inside the red tent.
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Since I won that Queen of Handymen contest, I have the right to a workshop of my own. It's boss! If you're a handyman too and you ever need to use my workbench, just go right ahead!
Did you get it? Sweet! Nobir got back just before you, he told me everything. We owe you one!
*opens a hatch at the back of the robot's head and sticks the Cerebromotor inside* It's your lucky day, you get to see me switch on my prototype!
Robot, go get me some sweets! *looks at the robot, who starts marching towards the sweets jar, then turns around and stares at Drillbit with a nasty look in its eyes* Arrgh, we seem to have run into a little glitch, nothing to worry about, uh... Robot, stop right there! Intervene between the robot and Drillbit with the help of the old robot. (starts a fight) |
- Defeat 1 Experimental Robot in a single fight [-19,-23]
- Talk to Drillbit [-19,-23]
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Since I won that Queen of Handymen contest, I have the right to a workshop of my own. It's boss! If you're a handyman too and you ever need to use my workbench, just go right ahead!
I don't understand what's got into it... I'm sure I followed the instruction manual properly!
It was a handyman from Frigost who sent it to me. He's called Lysargh. I don't know him, but he said in his letter that he was famous for his inventions and he was the best and most well-known handyman on the frozen isle.
Hmph... It's a good job you and my old robot were there! I'm going to have to tell Mama Ayuto I messed up, aren't I... she's just come back. I hope she won't ground me for too long...
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- Talk to Mama Ayuto [-19,-23]
- Leave the hut and go up the ladder to find Mama Ayuto in her usual spot.
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The Imps are safe, so long as I watch over them. If someone starts trouble with them, that someone will have to answer to me!
Hello, (your name). I understand you were not idle during my absence...
The most important thing is that everybody is alright. *gives you a shining disk*. Here is my Mark. I hope you will make good use of it.
Now all that's left is for you to find the altar of Thomahon in order to receive his blessing. If I were you, I would look on the north side of Frigost...
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- You receive 1 Ayuto's Mark.
- Find the northern altar
- At [-69,-88] in the Tears of Ouronigride.
- Get Thomahon's blessing [-69,-88]
- You must finish the quest Thomahon's Blessing to complete this step.
- You will receive 1 'Thomahon's Blessing'.
- The place where the Totem of the North is buried appears clearly in your mind.
- Unearth the North Totem [-13,-62]
- Click the skeleton at [-13,-62] in The Crow's Domain with the Terra Clan Shovel equipped.
- You receive 1 'Totem of the North'.
- You lose 1 'Thomahon's Blessing'.
- You lose 1 'Ayuto's Mark'.
- Talk to Meriana again [-6,-3]
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Have you ever asked yourself why magicians live deep in swamps, or in towers perched precariously at the summit of mountainous peaks? Magic requires a very particular kind of concentration... and crowded cities like Astrub can be... well, distracting.
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- Continue talking to Meriana to start the next quest, Once Upon a Time in the West.
Rewards[]
- Level-Based XP (Maximum: 5,216,064)
- 69,072 Kamas
- 1 Solfatara Ulna