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Archiduk | ||
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Since time immemorial, the brotherhood of Archiduks watched over Xelorium. These Owl magicians kept an eye on temporal paradoxes, dimensional anomalies, and other potential dangers. At the slightest hitch in the unraveling of the Krosmoz, they jumped into action. From the tops of their perches, they teleported at the speed of thought, carefully choosing the moment to strike. They won't hesitate to sow a little disorder to manage a situation. Adept in celestial meditation, they swoop down on their enemies in a frenzy of feathers... Hoo! Hoo! | ||
{{{role}}} |
Archiduk is a Sidekick.
Obtaining[]
- Equip a Arch-Signal
Characteristics[]
Level | Prim. Stats | Sec. Stats | Damage | Resistances | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | 4,000 | 12 | 6 | ? | 60 | 60 | 60 | 60 | 100 | 1200 | 100 | 20 | 20 | 20 | 20 | 20 | 60 | 60 | ? |
Spells[]
Icon | Name | Element | Short description |
---|---|---|---|
Pilfering | & Earth & Neutral |
Inflicts Earth and Neutral damage. With a critical hit, also applies a start-of-turn Neutral poison on the target. | |
Corsairaider | Corsairaider | & Earth & Neutral |
Inflicts Earth and Neutral damage. With a critical hit, also increasers the caster's Power. |
Slap | Slap | & Earth & Neutral |
Inflicts Earth and Neutral damage in an area of effect. With a critical hit, steals HP in the Earth and Neutral elements in an area of effect. |
Danceboarding | Danceboarding | & Earth & Neutral |
Inflicts Earth and Neutral damage and steals odds of landing a critical hit. With a critical hit, also increases Critical Damage. |
Spookguin | Spookguin | N/A | Steals odd of landing a critical hit from enemies in the caster's line of sight. |
Open Sea | Open Sea | N/A | Increases the caster's and targeted ally's Critical Damage. |