**Area of Effect** (also known as AoE) is a term which refers to any spell or attack which effects more than one tile simultaniously. In order to balance this effect, as the damage area is spread out it loses some of its potency, specifically 10% for each square out from the center targeted tile, which is 100%. It should be noted that this effect is an average, as the damage appears to be rerolled per each monster, so it is not uncommon to have a monster far from the center take more damage than the monster in the middle.

Damage is dealt to the center first, then clockwise around.

## Circle (C)Edit

For a circular area of effect the number of tiles affected can be calculated via the formula below, where x represents the area of effect the spell has.

2(x^2 + x) + 1

### Area of Effect 1Edit

A 5 tile "cross" is the area affected with the center tile as the target area.Examples Include: Mistake , Schnaps, Hammers

### Area of Effect 2Edit

A 13 tile "circle" is the area affected with the center tile as the target area.Examples Include: Celestial Sword, Explosive Arrow, Slow Down Arrow, Lightning Strike, Temporal Dust, Wild Grass and Crackler Punch

### Area of Effect 3Edit

A 25 tile "circle" is the area affected with the center tile as the target area.Examples include Revitalizing Word (level 6), Burning Glyph (Level 5, 6)

### Area of Effect 4Edit

A 41 tile "circle" is the area affected with the center tile as the target area.

Examples Include: Manifold Bramble

## Linear (L)Edit

### Area of Effect 1Edit

A 3 tile "line" is the area affected.Examples Include: Pandatak

### Area of Effect 2Edit

A 4 tile "line" is the area affected.Examples Include: Playful Claw

### Area of Effect 3Edit

A 5 tile "line" is the area affected.Examples Include: Burning Arrow

## Cross (X)Edit

An area in the shape of a cross that includes the target cell and the cells in all 4 directions linear from the target cell.

Examples Include: Sword of Iop, Overload , Fury, Divine Sword

## Arc (A)Edit

An area in the shape of an arc of 3 or 5 cells that includes the target cell and the cells diagonal in each direction back towards the caster.

Examples Include: Boomerang Daggers, Martelo

## Ring (R)Edit

An area in the shape of a ring that includes all cells at a specific range but any cells inside or outside of the ring are not affected.

Examples Include: Deception

## Cone (V)Edit

An area in the shape of a reversed Hammer area of effect that includes the target cell and a row of 3 cells directly behind the target cell.

Examples Include: Blunderbuss, Vapour, Razepoutine (Kolosso)

## Perpendicular (P)Edit

An area in the shape of a line that is perpendicular to the direction from which it has been cast.

Examples Include:

- Diagonally: Carbine
- Linear: Melancholy, Reflex, Staves, Destructive Sword