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This is a list of items that can be crafted by the Artificer Profession.

Artificers can craft items from the following categories:

Trophy[]

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Effects Conditions
Major Barrier

150

  • None
Barrier

100

  • None
Minor Barrier

50

  • None
Minor Player

50

  • None
Player

100

  • None
Major Player

150

  • None
Minor Survivor

50

  • None
Survivor (trophy)

100

  • None
Major Survivor

150

  • None
Minor Maniac

50

  • None
Maniac (trophy)

100

  • None
Major Maniac

150

  • None
Minor Scholar

50

  • None
Scholar

100

  • None
Major Scholar

150

  • None
Minor Acrobat

50

  • None
Acrobat

100

  • None
Major Acrobat

150

  • None
Minor Instigator

50

  • None
Instigator

100

  • None
Major Instigator

150

  • None
Minor Oppressor

50

  • None
Minor Adamantin

50

  • None
Adamantin

100

  • None
Major Adamantin

150

  • None
Minor Transporter

50

  • None
Minor Fire Defender

50

  • None
Minor Earth Defender

50

  • None
Minor Fire Destroyer

50

  • None
Minor Earth Destroyer

50

  • None
Minor Water Destroyer

50

  • None
Friction

100

  • None
Transporter

100

  • None
Evader

100

Major Evader

150

Major Friction

150

  • None
Major Oppressor

150

  • None
Major Transporter

150

  • None
Major Fugitive

150

  • None
Major Healer

150

  • None
Major Locker

150

  • None
Minor Air Defender

50

  • None
Minor Air Destroyer

50

  • None
Minor Evader

50

Minor Friction

50

  • None
Minor Fugitive

50

  • None
Minor Healer

50

  • None
Minor Locker

50

  • None
Minor Neutral Defender

50

  • None
Minor Neutral Destroyer

50

  • None
Minor Repellant

50

  • None
Minor Water Defender

50

  • None
Oppressor

100

  • None
Major Escapist

150

  • None
Escapist

100

  • None
Air Defender

100

  • None
Minor Escapist

50

  • None
Fugitive

100

  • None
Healer

100

  • None
Locker

100

  • None
Neutral Destroyer

100

  • None
Earth Destroyer

100

  • None
Fire Destroyer

100

  • None
Water Destroyer

100

  • None
Air Destroyer

100

  • None
Repellant

100

  • None
Water Defender

100

  • None
Fire Defender

100

  • None
Earth Defender

100

  • None
Neutral Defender

100

  • None
Major Earth Destroyer

150

  • None
Major Fire Destroyer

150

  • None
Major Neutral Destroyer

150

  • None
Major Water Destroyer

150

  • None
Major Air Destroyer

150

  • None
Major Repellant

150

  • None
Major Neutral Defender

150

  • None
Major Water Defender

150

  • None
Major Air Defender

150

  • None
Major Fire Defender

150

  • None
Major Earth Defender

150

  • None
Twitcher

50

  • None
Voyager

100

  • None
Jackanapes

100

Minor Stalwart

50

  • None
Stalwart

100

  • None
Major Stalwart

150

  • None
Minor Bastion

50

  • None
Bastion (Trophy)

100

  • None
Major Bastion

150

  • None
Minor Goliath

50

  • None
Goliath

100

  • None
Major Goliath

150

  • None
Minor Brainbox

50

  • None
Brainbox

100

  • None
Major Brainbox

150

  • None
Minor Tease

50

  • None
Tease

100

  • None
Major Tease

150

  • None
Minor Gymnast

50

  • None
Gymnast

100

  • None
Major Gymnast

150

  • None
Minor Forerunner

50

  • None
Forerunner

100

  • None
Major Forerunner

150

  • None
Minor Paralyser

50

  • None
Paralyser

100

  • None
Major Paralyser

150

  • None
Minor Untouchable

50

  • None
Minor Jostler

50

  • None
Jostler

100

  • None
Major Jostler

150

  • None
Major Slimeball

150

  • None
Slimeball

100

  • None
Minor Slimeball

50

  • None
Minor Air Bulwark

50

  • None
Air Bulwark

100

  • None
Major Air Bulwark

150

  • None
Minor Water Bulwark

50

  • None
Water Bulwark

100

  • None
Major Water Bulwark

150

  • None
Untouchable (trophy)

100

  • None
Major Untouchable

150

  • None
Minor Shackler

50

  • None
Shackler

100

  • None
Major Shackler

150

  • None
Minor Doctor

50

  • None
Doctor

100

  • None
Major Doctor

150

  • None
Minor Stickler

50

  • None
Stickler

100

  • None
Major Stickler

150

  • None
Powerhouse

100

  • None
Minor Powerhouse

50

  • None
Major Powerhouse

150

  • None
Neutral Wrecker

100

  • None
Minor Neutral Wrecker

50

  • None
Major Neutral Wrecker

150

  • None
Major Earth Wrecker

150

  • None
Earth Wrecker

100

  • None
Minor Earth Wrecker

50

  • None
Major Fire Bulwark

150

  • None
Minor Barbarian

50

  • None
Major Barbarian

150

  • None
Barbarian

100

  • None
Major Fire Wrecker

150

  • None
Fire Wrecker

100

  • None
Minor Fire Wrecker

50

  • None
Fire Bulwark

100

  • None
Minor Fire Bulwark

50

  • None
Minor Vagabond

50

  • None
Vagabond (Trophy)

100

  • None
Major Vagabond

150

  • None
Shaker

100

Nomad (trophy)

100

Minor Vigour

50

Vigour

100

Major Vigour

150

Minor Miracle Man

50

Miracle Man

100

Minor Stunter

50

Stunter

100

Major Stunter

150

Major Miracle Man

150

Minor Air Carapace

50

Air Carapace

100

Major Air Carapace

150

Major Neutral Bulwark

150

  • None
Neutral Bulwark

100

  • None
Minor Neutral Bulwark

50

  • None
Major Air Wrecker

150

  • None
Air Wrecker

100

  • None
Minor Air Wrecker

50

  • None
Major Water Wrecker

150

  • None
Water Wrecker

100

  • None
Minor Water Wrecker

50

  • None
Major Earth Bulwark

150

  • None
Earth Bulwark

100

  • None
Minor Earth Bulwark

50

  • None
Major Dynamo (trophy)

150

  • None
Air Devastator

100

Minor Air Devastator

50

Major Air Devastator

150

Major Eluder

150

  • None
Eluder

100

  • None
Minor Eluder

50

  • None
Dynamo (trophy)

100

  • None
Minor Dynamo (trophy)

50

  • None
Obstructor

100

Major Obstructor

150

Minor Obstructor

50

Deserter

100

Major Deserter

150

Minor Deserter

50

Curer

100

Minor Curer

50

Major Curer

150

Rabid

100

Intellectual

100

Luckster

100

Fortification

100

Earth Devastator

100

Neutral Devastator

100

Fire Devastator

100

Water Devastator

100

Delayer

100

Stunner

100

Escapee

100

Feller

100

Solid

100

Motivator

100

Earth Carapace

100

Fire Carapace

100

Neutral Carapace

100

Water Carapace

100

Bloodthirst

100

Minor Water Carapace

50

Major Water Carapace

150

Minor Neutral Carapace

50

Major Neutral Carapace

150

Minor Earth Carapace

50

Major Earth Carapace

150

Minor Fire Carapace

50

Major Fire Carapace

150

Minor Fire Devastator

50

Major Fire Devastator

150

Major Earth Devastator

150

Minor Earth Devastator

50

Major Neutral Devastator

150

Minor Neutral Devastator

50

Minor Water Devastator

50

Major Water Devastator

150

Minor Luckster

50

Major Luckster

150

Minor Bloodthirst

50

Major Bloodthirst

150

Minor Solid

50

Major Solid

150

Major Intellectual

150

Minor Intellectual

50

Minor Motivator

50

Major Motivator

150

Minor Rabid

50

Major Delayer

150

Major Escapee

150

Major Feller

150

Major Fortification

150

Major Rabid

150

Major Stunner

150

Minor Feller

50

Minor Stunner

50

Minor Fortification

50

Minor Escapee

50

Minor Delayer

50

Observer

50

Idol[]

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Type Score Effects Synergies
Great Rocha

188

Solo Idol

45

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 400% additional damage for 1 turn. Cumulative.
Great Zaihn

181

Solo Idol

50

  • Allies or enemies that die inflict 100% of their HP to anyone outside a 5 cell circular range.
Nahuatl

180

Team Idol

50

  • When an enemy dies, they are automatically resuscitated by the next enemy in initiative order, at the start of its turn.
Great Sak

176

Solo Idol

45

  • Damage inflicted by your opponents increases to 800%, then drops by 80% per game turn.
Great Teleb

171

Team Idol

40

  • At the end of their turn, enemies apply a 100% increase in the damage suffered by allies within 6 cells.
Binar

170

Team Idol

25

  • Each character located on an even cell loses 30% of their HP when an ally ends their turn on an odd cell.
Great Boble

168

Team Idol

55

  • When an opponent dies, their allies gain 800% damage for 2 turns.

The Normal, Minor and Major versions of Artificer/Recipes give unwanted negative synergies.

Great Dagob

165

Solo Idol

55

  • Damage inflicted by your opponents increases 80% per game turn.

The Normal, Minor and Major versions of Artificer/Recipes give unwanted negative synergies.

Korria

163

Team Idol

20

  • A glyph is placed under each character at the start of the turn. This glyph kills at the end of the turn.
Djim

161

Solo Idol

40

  • Monsters are invulnerable as long as they do not move. Push back damages make them gain 200% damage.
  • There are currently no known idol synergies for Artificer/Recipes.
Great Pikmi

157

Team Idol

40

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 4 cells.
Great Horiz

155

Solo Idol

45

  • Your opponents' long range damage is increased 400%.
Great Hulhu

152

Team Idol

40

  • When an enemy dies, enemies gain 3 MP for 2 turns.
Major Rocha

148

Solo Idol

35

  • At the start of each of an enemy's turns, the character closest to the enemy starting its turn suffers 200% additional damage for 1 turn. Cumulative.
Great Oaf

145

Solo Idol

40

  • Your opponent's close combat damages are increased 400%.
Minor Dynamo

1

Solo Idol

15

  • Opponents gain 1 MP
Minor Behelit

4

Solo Idol

20

  • Your opponents' damage is increased 50%.
Aroumb

80

Solo Idol

25

  • At the end of each of an ally's turns, enemies in line with the ally finishing its turn are healed.
Behelit

44

Solo Idol

35

  • Your opponents' damage is increased 100%.

Other versions of Behelits have negative synergies. These include their Minor, Major and Great versions.

Boble

88

Team Idol

25

  • When an opponent dies, their allies gain 200% damage for 2 turns.

The Minor, Major and Great versions of Artificer/Recipes give unwanted negative synergies.

Corrode

127

Solo Idol

20

  • Opponents apply 40% additional erosion.
Critus

140

Solo Idol

20

  • Opponents have a 100% chance of inflicting Critical Hits.

There are no known current synergies for Artificer/Recipes.

Dagob

85

Solo Idol

25

  • Damage inflicted by your opponents increases 20% per game turn.

The Major and Great versions of Artificer/Recipes give unwanted negative synergies. In this case, Minor Dagob does not change the score as it is multiplied by one (* 1.00).

Dakid

90

Solo Idol

50

  • Each attack on a monster attracts all his enemies in a line or diagonally and increases his damage by 20% for 1 turn.
Domo

57

Team Idol

15

  • Ending their turns 2 cells or less from an ally gives enemies 1 MP.
  • There are currently no known idol synergies for Artificer/Recipes.
Dynamo

41

Solo Idol

25

  • Opponents gain 2 MP.

The Minor, Major and Great versions of Artificer/Recipes give unwanted negative synergies.

Great Behelit

114

Solo Idol

65

  • Your opponents' damage is increased by 400%.

The Minor, Normal and Major versions of Artificer/Recipes give unwanted negative synergies.

Great Domo

137

Team Idol

35

  • Ending their turn 3 cells or less from an ally gives the enemies 2 MP.
  • There are no synergies for Artificer/Recipes
Great Kyoub

142

Solo Idol

80

  • Long range damage on an enemy is reduced by 80%.
Great Nyoro

126

Solo Idol

60

  • Adversaries reflect 100% of the damage taken.
Great Payo

143

Team Idol

55

  • At the end of their turn, enemies attract all the allies locate in a Range of 4 cells or more by 2 cells.
Great Petunia

133

Team Idol

35

  • When an ally suffers damage, their allies located within four cells of them suffer 200% of this damage.
Great Yosh

135

Solo Idol

50

  • Long range damage on an enemy increases their damage by 80%.
Horiz

75

Solo Idol

25

  • Your opponents' long range damage is increased by 100%.
Hoskar

120

Team Idol

20

  • Being aligned with an enemy/ally at the end of a turn makes you lose 50% HP for 2 turns.
Kyoub

62

Solo Idol

10

  • Long range damage on an enemy is reduced by 20%.
Major Behelit

74

Solo Idol

50

  • Your opponents' damage is increased by 200%.
Major Boble

128

Team Idol

40

  • When an opponent dies, their allies gain 400% damage for 2 turns.
Major Dagob

125

Solo Idol

40

  • Damage Inflicted by your opponents increases 40% per game turn.
Major Domo

97

Team Idol

25

  • Ending their turn 2 cells or less from an aly gives the enemies 2 MP.
Major Dynamo

81

Solo Idol

35

  • Opponents gain 3 MP.
Major Horiz

115

Solo Idol

35

  • Your opponents' long range damage is increased by 200%.
Major Hulhu

112

Team Idol

30

  • When an enemy dies, enemies gain 2 MP for 2 turns.
Major Kyoub

102

Solo Idol

20

  • Long range damage on an enemy is reduced by 40%.
Major Nyoro

86

Solo Idol

45

  • Adversaries reflect 50% of damage taken.
Major Pikmi

117

Team Idol

30

  • When an enemy is attacked, 200% of the damage is dealt to allies around the attacker within an area of 3 cells.
Major Sak

136

Solo Idol

35

  • Damage inflicted by your opponents increases 400%, then drops by 40% per game turn.
Minor Domo

17

Team Idol

5

  • Ending their turn 1 cell or less from an ally gives the enemy 1 MP.
Minor Kyoub

22

Solo Idol

5

  • Long range damage on an enemy is reduced by 10%.
Minor Nyoro

6

Solo Idol

15

  • Adversaries reflect 10% of damage taken.
Minor Petunia

13

Team Idol

5

  • When an ally suffers damage, their allies within 2 squares of them suffer 50% of those damages.
Minor Yosh

15

Solo Idol

10

  • Long range damage on an enemy increases their damage by 10%. Stackable 5 times.
Muta

60

Solo Idol

30

  • If you are not on a cell adjacent to an enemy's cell at the end of the turn, you lose 50% HP.
Nekineko

110

Solo Idol

40

  • Opponent gains 1 MP each time they are hit.
Ultram

130

Team Idol

25

  • Allies place a glyph at the start of their turn for an unlimited duration. If the enemies start or finish their turn on it, they become invulnerable.
Penitent

123

Team Idol

15

  • It is impossible to steal health from your opponents or to heal yourself.
Petunia

53

Team Idol

15

  • When an ally suffers damage, their allies located within two cells of them suffer 100% of these damages.
Yosh

55

Solo Idol

25

  • Long range damage on an enemy increases their damage by 20%. Stackable 4 times.
Zaihn

101

Solo Idol

20

  • Allies or enemies that die inflict 50% of their HP in damage to anyone further than 5 cells away.
Major Payo

103

Team Idol

40

  • At the end of their turn, the enemies attract all allies located in a range of 4 or more by 1 cell
Minor Pikmi

37

Team Idol

10

  • When an enemy is attacked, 50% of the damage is dealt to allies around the attacker within an area of 2 cells.
Great Dynamo

121

Solo Idol

45

  • Opponents gain 4 MP.

The Normal, Minor and Major versions of Artificer/Recipes give unwanted negative synergies.

Shield[]

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Effects Conditions
Gobball Shield

20

  • None
Lumberjack Shield

1

  • None
Derma Tho

65

  • None
Akwadala Shield

75

  • None
Aerdala Shield

95

  • None
Fire Dial

175

  • None
Feudala Shield

135

  • None
Water Dial

160

  • None
Kloome

55

  • None
Terrdala Shield

115

  • None
Flying Shield

10

  • None
Treechnid Shield

45

  • None
Earth Dial

165

  • None
Air Dial

170

  • None
Bowisse's Shield

30

  • None
Bawbawian Shield

60

  • None
Sidimote Shield

80

  • None
Asse Shield

110

  • None
Sadida Shield

130

  • None
Mount Stinkky Shield

145

  • None
LeChouque's Shield

85

  • None
Shield in Briefs

120

  • None
Inn Shield

155

  • None
Pandawa Shield

150

  • None
Sponghield

25

  • None
Fan Shield

140

  • None
Phtalmo

90

  • None
Heart Quarter

105

  • None
Imp Shield

125

  • None
Sharkal Shield

50

Crackler Shield

40

  • None
Captain Amakna Shield

200

  • None
Guild Shield

1

  • None
  • Belong to a valid guild
  • Guild level > 29
Alliance Shield

1

  • None
Dragokart Cup

100

  • None
Wild Sunflower Shield

5

  • None
Ambuckler

200

  • None
Cycloid Shield

200

  • None
Precious Shield

200

  • None
Stalak Shield

200

  • None
Wunsupon

200

  • None
Cauldini Shield

90

  • None
Crocodyl Chief Shield

70

  • None
Solar's Shield

200

  • None
Ilyzaelle Shield

200

  • None
Anerice Shield

200

  • None
Chocomancer Shield

200

  • None
Bontarian Shield

200

  • None
Invisible Shield

20

  • None
Goulshield

200

  • None
Brakmarian Shield

200

  • None
Bivalve

197

  • None
Brambler

180

  • None
Broucey Bark

196

  • None
Cawwot Wound

185

  • None
Cubist Shield

198

  • None
Four-Leaf

193

  • None
Honeycomb Shield

199

  • None
Locksmith Shield

190

  • None
Proplr Shield

191

  • None
Seven Years Bad Luck

194

  • None
Shelld

192

  • None
Upcykld

195

  • None
Syllabu Shield

1

  • Cooperative crafting impossible
  • Unequippable item
Crocoshield

200

  • None
Panduckler

10

  • Linked to the character
  • Cooperative crafting impossible
  • None
War's Fortress

200

  • None
Bulbuckler

110

  • None
Yokomainu Shield

160

  • None
Fallanster's Rectitude

200

  • None
Death-Defying

200

  • None
Possessed Shield

200

  • None


Prysmaradite[]

This list is automatically generated from existing pages, all edits should be done on the corresponding page.

Name Level Obtaining/Recipe Effects Conditions
Disaprys

180

  • The bearer becomes invisible (1 turn) at the start of their first round.
  • None
Prytekt

180

  • The bearer gains 20% of its current life in shield points on the first turn, 15% on the second turn and 10% on the third.
  • None
Shiny Prytekt

180

  • The bearer gains 15% of its current life in shield points on the first turn, 15% on the second turn and 15% on the third.
  • None
Iridescent Prytekt

180

  • The bearer gains 10% of its current life in shield points on the first turn, 15% on the second turn and 20% on the third.
  • None
Pryssure

180

  • The bearer gains 1 AP for 3 turns but inflicts -10% damage.
  • None
Shiny Pryssure

180

  • The bearer gains 2 AP for 2 turns but inflicts -35% damage.
  • None
Iridescent Pryssure

180

  • The bearer gains 4 AP for 1 turn but inflicts -50% damage.
  • None
Surpryz

180

  • The bearer gains 8 Critical for 3 turns.
  • None
Shiny Surpryz

180

  • The bearer gains 20 Critical for 2 turns.
  • None
Iridescent Surpryz

180

  • The bearer gains 50 Critical for 1 turn.
  • None
Pryndsight

180

  • The bearer gains 100 Power (3 turns) if they suffer an enemy hit before playing.
  • None
Shiny Pryndsight

180

  • The bearer gains 200 Power (2 turns) if they suffer an enemy hit before playing.
  • None
Iridescent Pryndsight

180

  • The bearer gains 300 Power (1 turn) if they suffer an enemy hit before playing.
  • None
Prycapture

180

  • The bearer gains 1 MP (2 turns) per enemy more than 15 cells away.
  • None
Shiny Prycapture

180

  • The bearer gains 1 MP (2 turns) per enemy more than 12 cells away and loses 1 AP (2 turns) per enemy within 12 cells.
  • None
Iridescent Prycapture

180

  • The bearer gains 1 MP (2 turns) per enemy more than 9 cells away and loses 2 AP (2 turns) per enemy within 9 cells.
  • None
Prygenerate

180

  • Heals 15% of enemy damage suffered until the end of the third turn.
  • None
Shiny Prygenerate

180

  • Heals 30% of enemy damage suffered until the end of the second turn.
  • None
Iridescent Prygenerate

180

  • Heals 100% of enemy damage suffered until the end of the first turn.
  • None
Prysipitate

180

  • The bearer gains +2 AP for their first round.
  • None
Shiny Prysipitate

180

  • The bearer gains +3 AP for their first round but also loses 2 MP.
  • None
Iridescent Prysipitate

180

  • The bearer gains +4 AP for their first round but also loses 4 MP.
  • None
Spryritual

180

  • The bearer gains 250 AP Parry before playing, then 50 AP Parry for 1 turn.
  • None
Prysical

180

  • The bearer gains 250 MP Parry before playing, then 50 MP Parry for 1 turn.
  • None
Pryank

180

  • At the end of their first turn, the bearer reduces damage by 5% (3 turns) for each enemy within 2 cells.
  • None
Shiny Pryank

180

  • At the end of their first turn, the bearer reduces damage by 10% (2 turns) for each enemy within 2 cells.
  • None
Iridescent Pryank

180

  • At the end of their first turn, the bearer reduces damage by 20% (1 turn) for each enemy within 2 cells.
  • None
Prywitchment

180

  • Reduces the duration of active effects on the bearer by 4 at the start of their first round.
  • None
Pryshield

180

  • The bearer gains 100% of their level in shield points (infinite) for each opponent (excluding Summons) that plays before them.
  • None
Pryximity

180

  • At the start of their first round, the bearer gains 200% of their level in shield (infinite) for each enemy within 2 cells.
  • None
Prymune

180

  • The bearer reduces damage suffered by 80% before playing.
  • None
Gravprysy

180

  • The bearer gains the Gravity state as long as they have not suffered any damage.
  • None