Astrub Knight | ||
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Whatever mess you manage to get yourself into, this sidekick has got your back. He's a valiant knight who belongs to an order respected all over Astrub. Often dubbed 'dauntless and irreproachable', these fervent defenders of Astrub know that attack is the best defence. That's right: if he can help it, this sidekick will be dealing the blows, not taking them. | ||
Astrub Knight has a lot of different attacks (both ranged and melee) and works as an offensive fighter. |
Astrub Knight is a Sidekick.
Obtaining[]
- Equip a K-Signal
Characteristics[]
Level | Prim. Stats | Sec. Stats | Damage | Resistances | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | 3,050 | 11 | 6 | 3 | 0 | 0 | 60 | 60 | 80 | 1200 | 0 | 12 | 12 | 12 | 12 | 12 | 60 | 60 | 0 |
Spells[]
Icon | Name | Element | Short description |
---|---|---|---|
Octavarice | Air |
Attracts characters diagonally and causes air-type damage. | |
Cutting Enchantment | Fire |
Deals high ranged fire-type damage in a small AoE and lowers the targets' range. | |
Balestra | Neutral |
Steals HP (Neutral) and teleports the caster right behind the target. | |
Noitavitom | N/A | Buffs power to allied targets in an area around the Knight. | |
Tuckitsch | Water |
Pushes back the target and deals water-type damage. | |
Incision | Earth |
Steals HP (earth) in a circle around the Knight. |
Strategies[]
- Use Tuckitsch to reach the minimum range for Cutting Enchantment. This spell deals the most damage, so you want to use it as often as possible.
- Use Balestra to hop behind the enemy and then push them towards your allies with Tuckitsch.
- Keep in mind that Noitavitom doesn't affect your Knight itself. But different Knights can buff each other.
- Sadly, Octavarice and Balestra both deal damage to allies, so be aware of that when positioning them or yourself.
- Incision seems to be weak, but do not underestimate the AoE life steal.