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Bat's Eye
Icon Bat's Eye
Class Cra
Level 17
Element Water
Type
Official description Reduces the range of targeted characters and steals health through Water-type damage. Also detects invisible objects and fighters within the area of effect.

Bat's Eye is a spell. Formerly known as Eye of Mole.

Spell Properties[]

Linear Diagonal Line of Sight
False
False
False
Free Squares Boost Range Global CD
True
False
True


Spell Characteristics[]

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
All Reveals invisible items within its AoE Reveals invisible items within its AoE
1 -1 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 11~13 HP (water) AoE: 2C (Circular) 2C
-1 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 14~16 HP (water) AoE: 2C (Circular) 2C
3* 5 1/40 - - - 4 17
2 -2 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 12~14 HP (water) AoE: 2C (Circular) 2C
-2 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 15~17 HP (water) AoE: 2C (Circular) 2C
3* 5-6 1/40 - - - 4 17
3 -3 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 13~15 HP (water) AoE: 2C (Circular) 2C
-3 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 16~18 HP (water) AoE: 2C (Circular) 2C
3* 5-7 1/40 - - - 4 17
4 -4 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 14~16 HP (water) AoE: 2C (Circular) 2C
-4 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 17~19 HP (water) AoE: 2C (Circular) 2C
3* 5-8 1/40 - - - 4 17
5 -5 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 15~17 HP (water) AoE: 2C (Circular) 2C
-5 Range (3 turns) AoE: 2 (Circular) 2C
Water Steals 18~20 HP (water) AoE: 2C (Circular) 2C
3* 5-9 1/40 - - - 4 17
6 -6 Range (3 turns) AoE: 3 (Circular) 3C
Water Steals 19~21 HP (water) AoE: 3C (Circular) 3C
-6 Range (3 turns) AoE: 2 (Circular) 3C
Water Steals 24~26 HP (water) AoE: 2C (Circular) 3C
3* 5-10 1/40 - - - 4 117

* The AP cost can be reduced by 1 using Honoh Ring

Notes[]

Bat's Eye has an initial cooldown of one turn at the start of a fight.

The -range from Bat's Eye does not stack.

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