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Beelzebug (Sidekick)
Beelzebug (Sidekick)
If you're a supporter of scorched earth tactics and prefer to hear coal sizzling than grasshoppers chirping, then you'll have a friend in Beelzebug. Just as fiery (though not quite as evil) as his name suggests, this sidekick lives to play with fire. Despite being aggressive, impulsive and liable to blow his top at any moment, he still keeps his distance so he can strike enemies like a bolt from the blue. Beelzebug will make your enemies break into a sweat, and with good reason... He's on fire!
Long-range fire-type damage.

Beelzebug (Sidekick) is a Sidekick.


Obtaining[]


Characteristics[]

Level Prim. Stats Sec. Stats Damage Resistances
HP AP MP Range AP Reduction MP Reduction Lock Dodge Damage Power Pushback Damage Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Pushback Resistance
200 3,800 11 6 6 0 80 30 60 80 1200 0 10 20 10 10 10 60 60 0

Spells[]

Icon Name Element Short description
Scaraleaf Blood Scaraleaf Blood N/A Grants a Dodge bonus to allies near the caster at the end of his turn. Other Multimen benefit from a Range bonus as well.
Burnout Burnout Fire
Fire
Inflicts Fire damage in a cross-shaped area of effect. The targets will then deal Fire damage in an area of effect around themselves at the caster's next turn.
Scoria Scoria Fire
Fire
Places a trap that poisons targets, inflicts Fire damage on them and places them in the Scorified state.
Vade Retro Vade Retro Fire
Fire
The caster steps back one cell and inflicts Fire damage on the target. This spell deals more damage if the target is in the Scorified state.
Charbroil Charbroil Fire
Fire
Inflicts Fire damage and steals Range. This spell deals more damage targets are in the Scorified state.
Scaraflame Scaraflame Fire
Fire
Inflicts Fire damage, pushes the target back one cell, and removes 3 MP. Scorified targets are pushed back two cells instead of one.
Cuticle of Terror Cuticle of Terror N/A When attacked in close combat by allies or enemies, the target pushes the attacker back four cells and removes MP. Enemies in the Scorified state are pushed back six cells.

Strategies[]

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