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Celestial Bearbarian

Celestial Bearbarian is a boss monster.


Locations[]


Characteristics[]

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
212 4 13,000 20 8 25 21 16 24 23 60 60
212 5 14,750 20 8 25 21 16 24 23 60 60
212 6 16,500 20 8 25 21 16 24 23 60 60
212 7 18,250 20 8 25 21 16 24 23 60 60
212 8 20,000 20 8 25 21 16 24 23 60 60

Spells[]

  • Little Brown Bearbarian: Revives 1-4 dead allies, activated by -MP, -range or moving it.
  • Bearbargain: deals damage proportional to HP lost on Celestial Bearbarian.
  • Bearbarrow: ~700 damage cooperation spell on enemies. Linear only.
  • Catch-up: Heavy state for all allies. Failing a dodge-roll instant kills the target.

Drops[]

Name Base Drop Rate Conditions
Celestial Bearbarian Breast 2.5% Hunter (Lv. 100)
Celestial Bearbarian Hamate 1.1~1.5% None
Celestial Bearbarian Tail 15% None
Teddybearbarian Hormone 5% None
Still Water 10% None
Spoon 100% Quest
Pops Seed 100% Quest
Clark Petunia 100% Quest
The Lurgi 10% None
Larva Egg 0.1% Quest
The Sarapox 15% Have The Lurgi

Strategy[]

Celestial Bearbarian becomes vulnerable when it is attacked by an adjacent player (or monster) with any spell or CC attack, until the end of the players turn. When it becomes vulnerable, all players within a linear distance of 4 to it are pushed back 4 squares. All pushback damage is fatal in this room (also if you got pushed to an enemy or ally). Stabilization is a useful tool to avoid the pushback and allow large damage.

Celestial Bearbarian's spells all cost 5ap, and the AI prioritizes the casting of Catchup over every other spell, so taking 1, 6 or 11 AP can prevent the casting of one damage spell, both damage spells, or even all of his spells.

Stealing MP,  Range, or manipulating Celestial Bearbarian's position causes the activation of the Beark to Life state, allowing the revival of up to four of Celestial Bearbarian's allies. It is recommended to not activate this state unless Celestial Bearbarian has either no AP or no dead allies.

Failing to dodge any enemy that has the Catchup effect active results in death for all players adjacent to that enemy. The AI of friendly summons is not smart enough to avoid dodging the Celestial Bearbarian so summoning anything that likes to dodge close to the Celestial Bearbarian has a high probability of getting someone killed.

Note: One of the monsters has a damage interception spell. If that is on the boss, your spells wont do damage and you will not invuln him.

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