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− | '''{{PAGENAME}}''' is an effect |
+ | A '''{{PAGENAME}}''' is an effect active in all fights inside a dimension ([[Enurado]] and [[Srambad]]), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its [[Treasure Hunt#Portal Hunt|Portal]] is closed. If you start a fight with a modifier and the Portal closes, the modifier will not change until the end of the fight.<br /> |
+ | Ten different modifiers can appear in a dimensions, five of them are general and can appear in any dimension, and five are specific to [[Enurado]] or [[Srambad]]. |
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+ | The combat modifiers currently available are: |
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− | '''Explosive Disappearance:''' |
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+ | {| {{prettytable|sortable}} |
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+ | ! class="unsortable"|Icon !! Name !! Dimension !! class="unsortable"|Description |
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− | '''Spiny Protection:''' |
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− | * Players and their allies have 33% more [[HP]] and reduce damage (they have a shield of 10 base). Enemies [[Reflect]] damage (which is reduced by the shield). |
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− | '''Incapacitating Movement:''' |
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⚫ | | [[Image:ElementaryEquilibrium.png|40px]] || Elementary Equilibrium || Any || Each time an enemy receives damage directly, it gains 15% [[Resistance]] in the element hit with, and loses 5% [[Resistance]] in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% [[Resistance]] to both elements due to the fact they’re based off the same stat, each hit with a [[Blord Warrior's Cursed Sword]] or [[Blord Warrior's Cursed Scythe|Scythe]] adds -5% [[Resistance]] to Fire/Air/Water) |
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− | '''Measured Distance:''' |
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− | * Enemies attacked at range take 33% more damage and gain 1 [[MP]]. Enemies attacked in melee range take 25% less damage and lose 1 [[MP]]. |
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− | '''Glassy Gravity:''' |
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+ | | [[Image:ShortEnd.png|40px]] || Short End || Any || At the start of their turn, each allied character swaps their place with the closest ally or enemy. |
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− | '''Elementary Equilibrium:''' |
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− | '''Wear and Tear:''' |
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+ | | [[Image:MeasuredDistance.png|40px]] || Measured Distance || [[Enurado]] || Allies attacked at range take 25% less damage. Allies attacked in melee range take 33% more damage. Enemies are not affected. |
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− | '''Win-win:''' |
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− | * Enemies have 50% more [[Vitality]]. When they’re attacked, allies gain 2 [[AP]] but their effects are reduced by 1 turn and the enemy attacked gains 2mp and deals double damage for a turn, stacks 3 times. |
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− | '''Mortal Dodge:''' |
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+ | |} |
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− | '''Short End:''' |
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− | * When an enemy is attacked, it switches places with its attacker and causes [[Air Damage]] in an [[AoE]] around its starting cell. This effect can only be activated once per turn per enemy. |
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− | '''Phlegm:''' |
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− | '''Power Cycle:''' |
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− | '''Low Blow:''' |
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[[Category:Game information]] |
[[Category:Game information]] |
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[[Category:Enurado]] |
[[Category:Enurado]] |
Revision as of 08:44, 20 June 2014
A Combat Modifier is an effect active in all fights inside a dimension (Enurado and Srambad), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its Portal is closed. If you start a fight with a modifier and the Portal closes, the modifier will not change until the end of the fight.
Ten different modifiers can appear in a dimensions, five of them are general and can appear in any dimension, and five are specific to Enurado or Srambad.
The combat modifiers currently available are:
Icon | Name | Dimension | Description |
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File:CyclicPower.png | Cyclic Power | Any | Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns. |
File:ElementaryEquilibrium.png | Elementary Equilibrium | Any | Each time an enemy receives damage directly, it gains 15% Resistance in the element hit with, and loses 5% Resistance in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% Resistance to both elements due to the fact they’re based off the same stat, each hit with a Blord Warrior's Cursed Sword or Scythe adds -5% Resistance to Fire/Air/Water) |
File:ExplosiveDisappearance.png | Explosive Disappearance | Any | When an entity dies it deals Fire Damage in a 2 cell AoE around it, equal to about 50% of its max HP (in the centre, so 40% next to it). This does less damage to its allies (about half). |
File:MortalDodge.png | Mortal Dodge | Any | Allies gain 60 Dodge but die instantly if they dodge-fail. Summons aren’t affected. |
File:ShortEnd.png | Short End | Any | At the start of their turn, each allied character swaps their place with the closest ally or enemy. |
File:GlassyGravity.png | Glassy Gravity | Enurado | Allies have both Unlockable and Gravity State. |
File:IncapacitatingMovement.png | Incapacitating Movement | Enurado | When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects Unbewitched by 1 turn. |
File:MeasuredDistance.png | Measured Distance | Enurado | Allies attacked at range take 25% less damage. Allies attacked in melee range take 33% more damage. Enemies are not affected. |
File:Phlegm.png | Phlegm | Enurado | Enemies are Unmovable, Unable to Lock, and permanently lose 1 MP. |
File:WearandTear.png | Wear and Tear | Enurado | Allies have 50% more Vitality and take 10% less damage, but are Unhealable. |
File:LowBlow.png | Low Blow | Srambad | Enemies take 33% less damage from direct attacks. Summons, poisons, traps, Rogue bombs/walls and glyphs deal 50% more damage. |