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'''{{PAGENAME}}''' is an effect which takes place in fights in [[Enurado]], they can be changed when a [[Treasure Hunt#Portal Hunt|Portal]] is closed. If you start a fight with a modifier and the Portal closes, the modifier will not change until the end of the fight.
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A '''{{PAGENAME}}''' is an effect active in all fights inside a dimension ([[Enurado]] and [[Srambad]]), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its [[Treasure Hunt#Portal Hunt|Portal]] is closed. If you start a fight with a modifier and the Portal closes, the modifier will not change until the end of the fight.<br />
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Ten different modifiers can appear in a dimensions, five of them are general and can appear in any dimension, and five are specific to [[Enurado]] or [[Srambad]].
   
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The combat modifiers currently available are:
'''Explosive Disappearance:'''
 
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{| {{prettytable|sortable}}
* When an entity dies it deals [[Fire Damage]] in a 2 cell [[AoE]] around it, equal to about 50% of its max [[HP]] (in the centre, so 40% next to it). This does less damage to its allies (about half).
 
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! class="unsortable"|Icon !! Name !! Dimension !! class="unsortable"|Description
'''Spiny Protection:'''
 
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* Players and their allies have 33% more [[HP]] and reduce damage (they have a shield of 10 base). Enemies [[Reflect]] damage (which is reduced by the shield).
 
 
| [[Image:CyclicPower.png|40px]] || Cyclic Power || Any || Enemies have 50% more [[HP]]. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
 
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'''Incapacitating Movement:'''
 
 
| [[Image:ElementaryEquilibrium.png|40px]] || Elementary Equilibrium || Any || Each time an enemy receives damage directly, it gains 15% [[Resistance]] in the element hit with, and loses 5% [[Resistance]] in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% [[Resistance]] to both elements due to the fact they’re based off the same stat, each hit with a [[Blord Warrior's Cursed Sword]] or [[Blord Warrior's Cursed Scythe|Scythe]] adds -5% [[Resistance]] to Fire/Air/Water)
* When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects [[Unbewitch]]ed by 1 turn.
 
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| [[Image:ExplosiveDisappearance.png|40px]] || Explosive Disappearance || Any || When an entity dies it deals [[Fire Damage]] in a 2 cell [[AoE]] around it, equal to about 50% of its max [[HP]] (in the centre, so 40% next to it). This does less damage to its allies (about half).
'''Measured Distance:'''
 
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* Enemies attacked at range take 33% more damage and gain 1 [[MP]]. Enemies attacked in melee range take 25% less damage and lose 1 [[MP]].
 
 
| [[Image:MortalDodge.png|40px]] || Mortal Dodge || Any || Allies gain 60 [[Dodge]] but die instantly if they dodge-fail. Summons aren’t affected.
 
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'''Glassy Gravity:'''
 
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| [[Image:ShortEnd.png|40px]] || Short End || Any || At the start of their turn, each allied character swaps their place with the closest ally or enemy.
* Allies have both Unlockable and [[Gravity]] [[State]].
 
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| [[Image:GlassyGravity.png|40px]] || Glassy Gravity || [[Enurado]] || Allies have both Unlockable and [[Gravity]] [[State]].
'''Elementary Equilibrium:'''
 
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* Each time an enemy receives damage directly, it gains 15% [[Resistance]] in the element hit with, and loses 5% [[Resistance]] in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% [[Resistance]] to both elements due to the fact they’re based off the same stat, each hit with a [[Blord Warrior's Cursed Sword]] or [[Blord Warrior's Cursed Scythe|Scythe]] adds -5% [[Resistance]] to Fire/Air/Water)
 
 
| [[Image:IncapacitatingMovement.png|40px]] || Incapacitating Movement || [[Enurado]] || When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects [[Unbewitch]]ed by 1 turn.
 
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'''Wear and Tear:'''
 
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| [[Image:MeasuredDistance.png|40px]] || Measured Distance || [[Enurado]] || Allies attacked at range take 25% less damage. Allies attacked in melee range take 33% more damage. Enemies are not affected.
* Allies have 50% more [[Vitality]] and take 10% less damage, but are Unhealable.
 
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| [[Image:Phlegm.png|40px]] || Phlegm || [[Enurado]] || Enemies are Unmovable, Unable to [[Lock]], and permanently lose 1 [[MP]].
'''Win-win:'''
 
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* Enemies have 50% more [[Vitality]]. When they’re attacked, allies gain 2 [[AP]] but their effects are reduced by 1 turn and the enemy attacked gains 2mp and deals double damage for a turn, stacks 3 times.
 
 
| [[Image:WearandTear.png|40px]] || Wear and Tear || [[Enurado]] || Allies have 50% more [[Vitality]] and take 10% less damage, but are Unhealable.
 
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'''Mortal Dodge:'''
 
 
| [[Image:LowBlow.png|40px]] || Low Blow || [[Srambad]] || Enemies take 33% less damage from direct attacks. Summons, poisons, [[trap]]s, Rogue bombs/walls and [[glyph]]s deal 50% more damage.
* Allies gain 60 [[Dodge]] but die instantly if they dodge-fail. Summons aren’t affected.
 
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|}
 
'''Short End:'''
 
* When an enemy is attacked, it switches places with its attacker and causes [[Air Damage]] in an [[AoE]] around its starting cell. This effect can only be activated once per turn per enemy.
 
 
'''Phlegm:'''
 
* Enemies are Unmovable, Unable to [[Lock]], and permanently lose 1 [[MP]].
 
 
'''Power Cycle:'''
 
* Enemies have 50% more [[HP]]. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
 
 
'''Low Blow:'''
 
* Enemies receive half the damage from direct attacks. Summons, poisons, [[trap]]s and [[glyph]]s deal double damage, Rogue bombs/walls deal 50% more damage.
 
 
[[Category:Game information]]
 
[[Category:Game information]]
 
[[Category:Enurado]]
 
[[Category:Enurado]]

Revision as of 08:44, 20 June 2014

A Combat Modifier is an effect active in all fights inside a dimension (Enurado and Srambad), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its Portal is closed. If you start a fight with a modifier and the Portal closes, the modifier will not change until the end of the fight.
Ten different modifiers can appear in a dimensions, five of them are general and can appear in any dimension, and five are specific to Enurado or Srambad.

The combat modifiers currently available are:

Icon Name Dimension Description
File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
File:ElementaryEquilibrium.png Elementary Equilibrium Any Each time an enemy receives damage directly, it gains 15% Resistance in the element hit with, and loses 5% Resistance in all other elements for 1 turn. Stacks up to 5 times. (Note: hitting with Earth or Neutral adds 15% Resistance to both elements due to the fact they’re based off the same stat, each hit with a Blord Warrior's Cursed Sword or Scythe adds -5% Resistance to Fire/Air/Water)
File:ExplosiveDisappearance.png Explosive Disappearance Any When an entity dies it deals Fire Damage in a 2 cell AoE around it, equal to about 50% of its max HP (in the centre, so 40% next to it). This does less damage to its allies (about half).
File:MortalDodge.png Mortal Dodge Any Allies gain 60 Dodge but die instantly if they dodge-fail. Summons aren’t affected.
File:ShortEnd.png Short End Any At the start of their turn, each allied character swaps their place with the closest ally or enemy.
File:GlassyGravity.png Glassy Gravity Enurado Allies have both Unlockable and Gravity State.
File:IncapacitatingMovement.png Incapacitating Movement Enurado When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects Unbewitched by 1 turn.
File:MeasuredDistance.png Measured Distance Enurado Allies attacked at range take 25% less damage. Allies attacked in melee range take 33% more damage. Enemies are not affected.
File:Phlegm.png Phlegm Enurado Enemies are Unmovable, Unable to Lock, and permanently lose 1 MP.
File:WearandTear.png Wear and Tear Enurado Allies have 50% more Vitality and take 10% less damage, but are Unhealable.
File:LowBlow.png Low Blow Srambad Enemies take 33% less damage from direct attacks. Summons, poisons, traps, Rogue bombs/walls and glyphs deal 50% more damage.