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| 4 || [[Image:MummifyingSolitude|40px]] || ? || Enurado || At each start of an ally's turn, if there are no allies within 5 cells, the ally is healed by 10% of their max HP.
 
| 4 || [[Image:MummifyingSolitude|40px]] || ? || Enurado || At each start of an ally's turn, if there are no allies within 5 cells, the ally is healed by 10% of their max HP.
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| 5 || [[Image:ExplosiveDisappearance|40px]] || Explosive Disappearance || Enurado || When an enemy dies it deals [[Fire Damage]] to enemies in a 2 cell [[AoE]] around it, equal to about ? of its max [[HP]]. It does not damage characters.
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| 6 || [[Image:MeasuredDistance|40px]] || Measured Distance || Enurado || Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
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| 7 || [[InvigoratingPushes|40px]] || Invigorating Pushes || Enurado || When an enemy receives pushback damage, they heal allies around them (once a turn).
 
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Revision as of 12:56, 26 October 2014

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A Combat Modifier is an effect active in all fights inside a Divine Dimension (Enurado, Srambad and Xelorium), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its highest level boss monster is defeated (e.g. the modifier of Enurado changes when a team defeats King Nidas). Dimensions cycle through these modifiers in a fixed order, i.e. they are not random.
Ten different modifiers can appear in a dimension, five of them are general and can appear in any dimension, and five are specific to Enurado, Srambad or Xelorium.

Enurado

Order Icon Name Dimension Description
1 File:CyclicPower.png ? Enurado Enemies lose an additional 5% of their HP whenever an attempt is made to remove their MP.
2 File:LongRangeLiaison.png Long-range Liaison Enurado When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
3 File:IncapacitatingMovement.png Incapacitating Movement Enurado When an enemy or ally is picked up, pushed, pulled or swapped he gets his effects Unbewitched by 1 turn.
4 File:MummifyingSolitude ? Enurado At each start of an ally's turn, if there are no allies within 5 cells, the ally is healed by 10% of their max HP.
5 File:ExplosiveDisappearance Explosive Disappearance Enurado When an enemy dies it deals Fire Damage to enemies in a 2 cell AoE around it, equal to about ? of its max HP. It does not damage characters.
6 File:MeasuredDistance Measured Distance Enurado Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
7 40px Invigorating Pushes Enurado When an enemy receives pushback damage, they heal allies around them (once a turn).

Srambad

Order Icon Name Dimension Description
1 File:LowBlow.png Low Blows Srambad Summons, poisons, traps, Rogue bombs/walls and glyphs deal 50% more damage.
2 File:StunningSummons.jpg Stunning Summons Srambad Damage caused by non-static summons removes a turn from bewitchments of enemies.
? File:Rekop-Spell-Icon.jpg Dangerous Game Srambad Each entity places a trap at their feet at the beginning of their turn. This trap heals enemies and deals damage equal to 10% of their life to allies who set it off.
? Remission Evasion Srambad Enemies have 1 extra MP, but close combat attacks push them back 4 cells.
? Larceny Larceny Srambad Close combat attacks (i.e. any hit on an adjacent enemy) steal life.
? File:Berserker.png Berserker Srambad At the beginning of their turn, allies get a 33% increase to damage and 2 AP if they have less than 50% of their life, but inflict 25% less damage if they have more than 50% of their life.

Xelorium

Order Icon Name Dimension Description
1 File:LookingForAction.png Looking For Action Xelorium Enemies lose an additional 3% of their HP whenever an attempt is made to remove their AP.
2 File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 ? Any ?
4 ? Any ?
5 ? Any When an enemy is hit in melee, they are teleported back to their previous location.
6 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 File:MummifyingSolitude Mummifying Solitude Xelorium At each start of an ally's turn, if there are no allies within 5 cells, the ally transforms into a mummy and reduces damage received for 1 turn.

All Modifiers

The combat modifiers currently available are:

Icon Name Dimension Description
File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
File:ExplosiveDisappearance.png Explosive Disappearance Any When an entity dies it deals Fire Damage in a 2 cell AoE around it, equal to about 50% of its max HP (in the centre, so 40% next to it). This does less damage to its allies (about half).
File:MortalDodge.png Mortal Dodge Any Allies gain 60 Dodge but die instantly if they dodge-fail. Summons aren’t affected.
Cooperation Short End Any At the start of their turn, each allied character swaps their place with the closest ally or enemy.
File:GlassyGravity.png Glassy Gravity Enurado Allies have both Unlockable and Gravity State.
File:IncapacitatingMovement.png Incapacitating Movement Enurado When an enemy OR ally is picked up, pushed, pulled or swapped he gets his effects Unbewitched by 1 turn.
File:MeasuredDistance.png Measured Distance Enurado Allies attacked at range take 25% less damage. Allies attacked in melee range take 33% more damage. Enemies are not affected.
File:Phlegm.png Phlegm Enurado Enemies are Unmovable, Unable to Lock, and permanently lose 1 MP.
File:WearandTear.png Wear and Tear Enurado Allies have 50% more Vitality and take 10% less damage, but are Unhealable.
File:Berserker.png Berserker Srambad At the beginning of their turn, allies get a 33% increase to damage and 2 AP if they have less than 50% of their life, but inflict 25% less damage if they have more than 50% of their life.
File:Rekop-Spell-Icon.jpg Dangerous Game Srambad Each entity places a trap at their feet at the beginning of their turn. This trap heals enemies and deals damage equal to 10% of their life to allies who set it off.
Remission Evasion Srambad Enemies have 1 extra MP, but close combat attacks push them back 4 cells.
Larceny Larceny Srambad Close combat attacks (i.e. any hit on an adjacent enemy) steal life.
File:LowBlow.png Low Blow Srambad Summons, poisons, traps, Rogue bombs/walls and glyphs deal 50% more damage.