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m (explosive disappearance description)
Tag: sourceedit
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| 7 || [[Image:Solidarity|40px]] || Solidarity || [[Enurado]] || When starting their turn, allies heal themselves depending on the number of allies within 3 cells. Summons don't count.
 
| 7 || [[Image:Solidarity|40px]] || Solidarity || [[Enurado]] || When starting their turn, allies heal themselves depending on the number of allies within 3 cells. Summons don't count.
 
|-
 
|-
| 8 || [[Image:ExplosiveDisappearance|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to enemies in a 2 cell [[AoE]] around it, equal to about ? of its max [[HP]]. It does not damage characters.
+
| 8 || [[Image:ExplosiveDisappearance|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to other enemies in a 2 cell [[AoE]] around it, equal to 20% of its max [[HP]] (reduced by the target's resistance). It does not damage characters.
 
|-
 
|-
 
| 9 || [[Image:Periscope.png|40px]] || Measured Distance || [[Enurado]] || Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
 
| 9 || [[Image:Periscope.png|40px]] || Measured Distance || [[Enurado]] || Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
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| 3 || [[Image:Berserker.png|40px]] || Berserker || [[Srambad]] || At the beginning of their turn, allies get a 33% increase to damage if they have less than 50% of their life.
 
| 3 || [[Image:Berserker.png|40px]] || Berserker || [[Srambad]] || At the beginning of their turn, allies get a 33% increase to damage if they have less than 50% of their life.
 
|-
 
|-
| 4 || [[Image:ExplosiveDisappearance.png|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to other enemies in a 2 cell [[AoE]] around it, equal to about 50% of its max HP (in the centre, so 40% next to it).
+
| 4 || [[Image:ExplosiveDisappearance.png|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to other enemies in a 2 cell [[AoE]] around it, equal to 20% of its max [[HP]] (reduced by the target's resistance). It does not damage characters.
 
|-
 
|-
 
| 5 || [[Image:Rekop.png|40px]] || Dangerous Game || [[Srambad]] || Each ally places a trap at their feet at the beginning of their turn. If an enemy activates this trap, it deals damage equal to 10% of their life (in a random element, reduced by resistance). Allies do not take damage.
 
| 5 || [[Image:Rekop.png|40px]] || Dangerous Game || [[Srambad]] || Each ally places a trap at their feet at the beginning of their turn. If an enemy activates this trap, it deals damage equal to 10% of their life (in a random element, reduced by resistance). Allies do not take damage.
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| 3 || [[LeapGobball.png|40px]] || Leap-Gobball || [[Xelorium]] || When an ally is damaged by another ally, the latter teleports to the other side of the target.
 
| 3 || [[LeapGobball.png|40px]] || Leap-Gobball || [[Xelorium]] || When an ally is damaged by another ally, the latter teleports to the other side of the target.
 
|-
 
|-
| 4 || [[Image:ExplosiveDisappearance|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to enemies in a 2 cell [[AoE]] around it, equal to about ? of its max [[HP]]. It does not damage characters.
+
| 4 || [[Image:ExplosiveDisappearance|40px]] || Explosive Disappearance || Any || When an enemy dies it deals fire damage to other enemies in a 2 cell [[AoE]] around it, equal to 20% of its max [[HP]] (reduced by the target's resistance). It does not damage characters.
 
|-
 
|-
 
| 5 || [[Image:Clock.png|40px]] || Go Back || [[Xelorium]] || When an enemy is hit in melee, they are teleported back to their previous location.
 
| 5 || [[Image:Clock.png|40px]] || Go Back || [[Xelorium]] || When an enemy is hit in melee, they are teleported back to their previous location.

Revision as of 15:20, 2 May 2015

A Combat Modifier is an effect active in all fights inside a Divine Dimension (Enurado, Srambad and Xelorium), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its highest level boss monster is defeated (e.g. the modifier of Enurado changes when a team defeats King Nidas). Dimensions cycle through these modifiers in a fixed order, i.e. they are not random.
Ten different modifiers can appear in a dimension, five of them are general and can appear in any dimension, and five are specific to Enurado, Srambad or Xelorium.

Enurado

Order Icon Name Dimension Description
1 File:HurtfulHindrances.png Hurtful Hindrances Enurado Enemies lose an additional 5% of their HP whenever an attempt is made to remove their MP.
2 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
3 File:IncapacitatingMovement.png Incapacitating Movement Enurado Throwing, pushing, pulling or swapping an enemy reduces their bewitchments by 1 turn.
4 File:Stunning Summons Stunning Summons Any Damage from non-static summons removes one turn of bewitchments from enemies.
5 File:Torrent Invigorating Solitude Enurado If there's no ally within 5 cells, characters are healed 10% of their vitality at the start of their turn.
6 File:Cyclic Power Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
7 File:Solidarity Solidarity Enurado When starting their turn, allies heal themselves depending on the number of allies within 3 cells. Summons don't count.
8 File:ExplosiveDisappearance Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
9 Periscope Measured Distance Enurado Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
10 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).

Srambad

Order Icon Name Dimension Description
1 File:LowBlow.png Low Blows Srambad Summons, poisons, traps, Rogue bombs/walls and glyphs deal 25% more damage.
2 File:StunningSummons.jpg Stunning Summons Any Damage caused by non-static summons removes a turn from bewitchments on enemies.
3 File:Berserker.png Berserker Srambad At the beginning of their turn, allies get a 33% increase to damage if they have less than 50% of their life.
4 File:ExplosiveDisappearance.png Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 Rekop Dangerous Game Srambad Each ally places a trap at their feet at the beginning of their turn. If an enemy activates this trap, it deals damage equal to 10% of their life (in a random element, reduced by resistance). Allies do not take damage.
6 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).
7 Larceny Larceny Srambad Close combat attacks (i.e. any hit on an adjacent enemy) steal life.
8 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
9 Remission Evasion Srambad Enemies have 1 extra MP, but close combat attacks push them back 4 cells.
10 File:Cyclic Power Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.

Xelorium

Order Icon Name Dimension Description
1 File:LookingForAction.png Looking For Action Xelorium Enemies lose an additional 3% of their HP whenever an attempt is made to remove their AP.
2 File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 40px Leap-Gobball Xelorium When an ally is damaged by another ally, the latter teleports to the other side of the target.
4 File:ExplosiveDisappearance Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 Clock Go Back Xelorium When an enemy is hit in melee, they are teleported back to their previous location.
6 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 ? Xelorium When an enemy is attacked with a weapon, they lose 2 AP (dodgeable).
8 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).
9 File:MummifyingSolitude Mummifying Solitude Xelorium At each start of an ally's turn, if there are no allies within 5 cells, the ally transforms into a mummy and takes 33% less damage for 1 turn.
10 File:StunningSummons.jpg Stunning Summons Any Damage caused by non-static summons removes a turn from bewitchments on enemies.