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A Combat Modifier is an effect active in all fights inside a Divine Dimension (Enurado, Srambad, Xelorium and Ecaflipus), affecting both PvM and PvP. The modifier is specific to each dimension and changes every time its highest level boss monster is defeated (e.g. the modifier of Enurado changes when a team defeats King Nidas). Dimensions cycle through these modifiers in a fixed order, i.e. they are not random.
Ten different modifiers can appear in a dimension, five of them are general and can appear in any dimension, and five are specific to Enurado, Srambad, Xelorium or Ecaflipus.

Enurado

Order Icon Name Dimension Description
1 File:HurtfulHindrances.png Hurtful Hindrances Enurado Enemies lose an additional 5% of their HP whenever an attempt is made to remove their MP.
2 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
3 File:IncapacitatingMovement.png Incapacitating Movement Enurado Throwing, pushing, pulling or swapping an enemy reduces their bewitchments by 1 turn.
4 File:Stunning Summons Stunning Summons Any Damage from non-static summons removes one turn of bewitchments from enemies.
5 File:Torrent Invigorating Solitude Enurado If there's no ally within 5 cells, characters are healed 10% of their vitality at the start of their turn.
6 File:Cyclic Power Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
7 File:Solidarity Solidarity Enurado When starting their turn, allies heal themselves depending on the number of allies within 3 cells. Summons don't count.
8 File:ExplosiveDisappearance Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
9 Periscope Measured Distance Enurado Attacking an enemy in melee range removes 1 MP (stacks up to 3 times). Allies take 20% less damage at range.
10 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).

Srambad

Order Icon Name Dimension Description
1 File:LowBlow.png Low Blows Srambad Summons, poisons, traps, Rogue bombs/walls and glyphs deal 25% more damage.
2 File:StunningSummons.jpg Stunning Summons Any Damage caused by non-static summons removes a turn from bewitchments on enemies.
3 File:Berserker.png Berserker Srambad At the beginning of their turn, allies get a 33% increase to damage if they have less than 50% of their life.
4 File:ExplosiveDisappearance.png Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 Rekop Dangerous Game Srambad Each ally places a trap at their feet at the beginning of their turn. If an enemy activates this trap, it deals damage equal to 10% of their life (in a random element, reduced by resistance). Allies do not take damage.
6 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).
7 Larceny Larceny Srambad Close combat attacks (i.e. any hit on an adjacent enemy) steal life.
8 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
9 Remission Evasion Srambad Enemies have 1 extra MP, but close combat attacks push them back 4 cells.
10 File:Cyclic Power Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.

Xelorium

Order Icon Name Dimension Description
1 File:LookingForAction.png Looking For Action Xelorium Enemies lose an additional 3% of their HP whenever an attempt is made to remove their AP.
2 File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 40px Leap-Gobball Xelorium When an ally is damaged by another ally, the latter teleports to the other side of the target.
4 File:ExplosiveDisappearance Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
5 Clock Go Back Xelorium When an enemy is hit in melee, they are teleported back to their previous location.
6 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 XelorsPunch Fettered Actions Xelorium When an enemy is attacked with a weapon, they lose 2 AP (dodgeable).
8 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).
9 File:MummifyingSolitude Mummifying Solitude Xelorium At each start of an ally's turn, if there are no allies within 5 cells, the ally transforms into a mummy and takes 33% less damage for 1 turn.
10 File:StunningSummons.jpg Stunning Summons Any Damage caused by non-static summons removes a turn from bewitchments on enemies.

Ecaflipus

Order Icon Name Dimension Description
1 File:CriticalRegeneration.png Critical Regeneration Ecaflipus Each time an ally lands a critical hit (attacks or non-damaging spells), they are healed by 2% of their max HP.
2 File:CyclicPower.png Cyclic Power Any Enemies have 50% more HP. Allies deal 25% more damage every turn starting from turn 2 (so on turn 3 they'll deal 50% more damage, on turn 4 they'll deal 75% more damage etc.) The damage bonus resets every 5 turns.
3 40px Elementary Roulette Ecaflipus At each start of an ally's turn, they randomly gain 200 strength, intelligence, chance or agility for a turn.
4 Illumination Invigorating Pushes Any When an enemy receives pushback damage, they heal allies around them (once a turn).
5 File:Bonus Cell.png Bonus Cell Ecaflipus Each time an ally starts their turn, bonus cells are placed 4 cells away in line with that ally. If they move onto one of these cells, they gain 2 AP for the current turn (not stackable).
6 File:LongRangeLiaison.png Long-range Liaison Any When an enemy is attacked, 20% of the damages they suffer are inflicted on enemies that are farther than 10 range away from the target.
7 File:PriorityTarget.png Priority Target Ecaflipus Each time an enemy starts their turn, there's a 10% chance that the enemy becomes a priority target. When a priority target is hit for the first time during that turn, their attacker gains 2 AP for 2 turns (not stackable).
8 File:StunningSummons.png Stunning Summons Any Damage from non-static summons removes one turn of bewitchments from enemies.
9 Revitalizing Word Correct Distance Ecaflipus When an enemy suffers damage, 20% of the damages heal characters situated exactly 7 cells from the target.
10 File:ExplosiveDisappearance.png Explosive Disappearance Any When an enemy dies it deals fire damage to other enemies in a 2 cell AoE around it, equal to 20% of its max HP (reduced by the target's resistance). It does not damage characters.
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