No edit summary |
m (Renaming (Auto)) Tag: apiedit |
||
(25 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{Spellbox |
{{Spellbox |
||
− | | |
+ | |icon=[[File:Critical Shooting.png]] |
⚫ | |||
− | |image= |
||
⚫ | |||
− | |icon=[[image:Critical_shooting.png]] |
||
⚫ | |||
⚫ | |||
|element=None |
|element=None |
||
− | |type= |
+ | |type=[[Buff]] |
− | |description= |
+ | |description=Increases the chance of making a Critical Hit. |
}} |
}} |
||
⚫ | |||
+ | {{Propbox|false|false|true|false|true}} |
||
+ | <br style="clear:both" /> |
||
+ | ==Spell Characteristics== |
||
+ | {{Spellbox4}} |
||
+ | |- |
||
+ | | 1 || +9 [[Critical Hit]] (3 turns) || +9 [[Critical Hit]] (3 turns) <br> Increases damage by 10% (3 turns) || 2 || 0-1 || 1/40 || - || - || - || 5* || 21 |
||
+ | |- |
||
+ | | 2 || +10 [[Critical Hit]] (3 turns) || +10 [[Critical Hit]] (3 turns) <br> Increases damage by 15% (3 turns) || 2 || 0-2 || 1/40 || - || - || - || 5* || 21 |
||
+ | |- |
||
+ | | 3 || +11 [[Critical Hit]] (3 turns) || +11 [[Critical Hit]] (3 turns) <br> Increases damage by 20% (3 turns) || 2 || 0-3 || 1/40 || - || - || - || 5* || 21 |
||
+ | |- |
||
+ | | 4 || +12 [[Critical Hit]] (3 turns) || +12 [[Critical Hit]] (3 turns) <br> Increases damage by 25% (3 turns) || 2 || 0-4 || 1/40 || - || - || - || 5* || 21 |
||
+ | |- |
||
+ | | 5 || +13 [[Critical Hit]] (3 turns) || +13 [[Critical Hit]] (3 turns) <br> Increases damage by 30% (3 turns) || 2 || 0-5 || 1/40 || - || - || - || 5* || 21 |
||
+ | |- |
||
+ | | 6 || +14 [[Critical Hit]] (3 turns) || +14 [[Critical Hit]] (3 turns) <br> Increases damage by 50% (3 turns) || 2 || 0-6 || 1/40 || - || - || - || 5* || 121 |
||
⚫ | |||
+ | '''''* [[Cooldown]] can be reduced by 1 if using [[Cape Hulco]]''''' |
||
+ | ==Notes== |
||
− | ==Spell characteristics== |
||
+ | You cannot stack the effects of multiple Critical Shootings. |
||
− | *[[Line of Sight]] |
||
− | *[[Linear]] |
||
− | |||
− | Critical Shooting cannot be used more than once a battle. |
||
− | |||
⚫ | |||
− | {{Spellbox2 |
||
− | |ap1=4 |
||
− | |range1=0 |
||
− | |cr1=1/40 |
||
− | |fail1=1/50 |
||
− | |cool1=infinite |
||
− | |effects1=+2 to [[critical hits]] |
||
− | |crit1=4 to [[critical hits]] |
||
− | |||
− | |ap2=4 |
||
− | |range2=0 |
||
− | |cr2=1/40 |
||
− | |fail2=1/50 |
||
− | |cool2=infinite |
||
− | |effects2=+3 to [[critical hits]] |
||
− | |crit2=5 to [[critical hits]] |
||
− | |||
− | |ap3=4 |
||
− | |range3=0 |
||
− | |cr3=1/40 |
||
− | |fail3=1/50 |
||
− | |cool3=infinite |
||
− | |effects3=+4 to [[critical hits]] |
||
− | |crit3=6 to [[critical hits]] |
||
− | |||
− | |ap4=3 |
||
− | |range4=0 |
||
− | |cr4=1/40 |
||
− | |fail4=1/50 |
||
− | |cool4=infinite |
||
− | |effects4=+5 to [[critical hits]] |
||
− | |crit4=7 to [[critical hits]] |
||
− | |||
− | |ap5=2 |
||
− | |range5=0 |
||
− | |cr5=1/40 |
||
− | |fail5=1/50 |
||
− | |cool5=infinite |
||
− | |effects5=+6 to [[critical hits]] |
||
− | |crit5=8 to [[critical hits]] |
||
− | |||
− | |ap6=2 |
||
− | |range6=0 |
||
− | |cr6=1/40 |
||
− | |fail6= 1/100 |
||
− | |cool6=infinite |
||
− | |effects6= +8 to [[critical hits]] |
||
− | |crit6=10 to [[critical hits]] |
||
⚫ | |||
− | |||
− | [[Category:Spell]] |
Latest revision as of 13:40, 16 June 2017
Critical Shooting | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Spell Properties[]
Linear | Diagonal | Line of Sight |
---|---|---|
Free Squares | Boost Range | Global CD |
Spell Characteristics[]
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level | ||
---|---|---|---|---|---|---|---|---|---|---|
Hit | Fail | Tgt | Trn | |||||||
1 | +9 Critical Hit (3 turns) | +9 Critical Hit (3 turns) Increases damage by 10% (3 turns) |
2 | 0-1 | 1/40 | - | - | - | 5* | 21 |
2 | +10 Critical Hit (3 turns) | +10 Critical Hit (3 turns) Increases damage by 15% (3 turns) |
2 | 0-2 | 1/40 | - | - | - | 5* | 21 |
3 | +11 Critical Hit (3 turns) | +11 Critical Hit (3 turns) Increases damage by 20% (3 turns) |
2 | 0-3 | 1/40 | - | - | - | 5* | 21 |
4 | +12 Critical Hit (3 turns) | +12 Critical Hit (3 turns) Increases damage by 25% (3 turns) |
2 | 0-4 | 1/40 | - | - | - | 5* | 21 |
5 | +13 Critical Hit (3 turns) | +13 Critical Hit (3 turns) Increases damage by 30% (3 turns) |
2 | 0-5 | 1/40 | - | - | - | 5* | 21 |
6 | +14 Critical Hit (3 turns) | +14 Critical Hit (3 turns) Increases damage by 50% (3 turns) |
2 | 0-6 | 1/40 | - | - | - | 5* | 121 |
* Cooldown can be reduced by 1 if using Cape Hulco
Notes[]
You cannot stack the effects of multiple Critical Shootings.