Drhossil is a boss monster.
Locations[]
Characteristics[]
Spells[]
- Ched Drheller - Deals earth damage and pushes back the target by 2 squares. Linear, does not require line of sight. has medium range.
- Drhellability - Deals neutral damage that increases in strength as the Dhrossil's hp decreases.
- Lava Bath - Close range attack, deals fire damage and reduces the length of the duration of effects on the target by 2. Has a 1-cell area of effect around the target.
- Epicentre - Cast on a target before Landslide.
- Landslide - Deals water damage in a 2-cell area of effect around the target. Has medium range.
- Drhell for Glory - Cast at the start of the fight. Triggers the effect Abyss every 4 turns, which instantly kills all characters within 4 cells of Drhossil. Also triggers the spells Glyphyphy and Alignment for player characters.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Drhossil Tusk | 20% | None |
Kamatrix | 2% | None |
Bag of Cherries | 3% | None |
Biltong Carrion | 1% | Hunter (Lv. 150) |
Auriferous Nugget | 100% | Quest |
Dimensional Diamond | 100% | Quest |
Strategy[]
At the start of the fight, Drhossil casts Drhell for Glory. This causes 3 effects:
- Abyss. Triggered by Drhossil every 4 turns. Instantly kills all players within 4 cells of Drhossil.
- Alignment. Triggered at the end of each player's turn. Heals all allies within 4 cells, and heals/removes 1 MP from all enemies further than 8 cells.
- Glyphyphy. Triggered whenever player is pushed or pulled. Player lays a red glyph (size of 1 cell) at the square they end up at. Any entity remaining on the glyph takes x130% damage. Each glyph stays on the field for 2 turns.
Most important during the fight is to avoid Drhossil's Abyss spell cast every four turns. Drhossil has a number of high-damaging, mid-range spells and should be focused on by your team first. You can use both the glyphyphy and alignment effects to keep your team healed and keep the additional monsters away during the fight.
Once Drhossil is dead, your biggest threat is the damage reduction from the Digshots and Dhreamers, as well as the high damaging and highly maneuverable Powah Dhrells and Perfidhius.