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Introduction[]

This is an unusual build for Ecaflip, but can be very powerful with AoE spells and buffs. Solid build for first time players and experienced players alike.

Characteristics[]

All about characteristics in this build.

Soft caps[]

Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vit 1~∞ - - - -
Wisdom Wis - - 1~∞ - -
Strength Str 1~100 101~200 201~300 301~400 401~∞
Intelligence Int 1~20 21~40 41~60 61~80 81~∞
Chance Cha 1~20 21~40 41~60 61~80 81~∞
Agility Agi 1~50 51~100 101~150 151~200 201~∞

This chart is incorrect, as the soft caps have been updated. Chance now has the following caps:

Scrolling[]

Vitality Vitality - scrolling before adding characteristic points is a good idea

Wisdom Wisdom - scroll to 25 at least, should be scrolled to 101.

Strength Strength - you will sometimes need it to use weapons, can be scrolled

Intelligence Intelligence - not useful for us, but can be scrolled for initiative

Chance Chance - scroll to 101; do not give any points into it (because of caps)

Agility Agility - we need it for dodges and initiative, scroll to at least 25

Raising with points[]

Vitality Vitality - raise it with most of your points

Wisdom Wisdom - can be raised after scrolling for AP/MP dodges

Strength Strength - can be raised a little if you want to make hybrid or just for weapons

Intelligence Intelligence - we don't need it at all

Chance Chance - if you can't scroll it, raise to 40~60, you can think about raising after scrolling

Agility Agility - can be raised a little for Bluff and dodges or if you want to make hybrid

Spells[]

We've got only 2 Water damage spell. Unlucky, both are 50% to hit (with our element or simply to hit)... that's why we will generally use weapons. Anyway, useful spells for us are:

Chance Ecaflip spells
Icon Name Level Element Short description
Roulette Roulette 1 N/A Sometimes useful, but don't raise it
Ecaflip's Luck Ecaflip's Luck 1 N/A Saves life. If you're 'brave', you can use it you heal yourself
Perception Perception 3 N/A Good damage buff for low AP cost, can be used with Bluff
Bluff Bluff 6 Water Air
Water or Air
Our main spell. Try getting 1/2 Critical Hit on level 40 with Ukando Hat, +Critical Hit items and Clover
Repercussion Repercussion 9 N/A Saves life sometimes
Clover Clover 13 N/A Surely worth boosting
Feline's Leap Feline's Leap 21 N/A Low AP movement spell
Wheel of Fortune Wheel of Fortune 36 N/A Doubles all damage done. Triples it on a Critical Hit
Summoning Claw Summoning Claw 42 Neutral
Kitten does Neutral damage.
Kitten can do really high damage but it can also heal your enemy. It's also nice blocker, boost if you want
Smell Smell 54 N/A Left on 2 level will give 0-2 AP and MP with no chance to lose them
Reflex Reflex 60 N/A Greatly increases Agility and we need it for Critical Hits, dodges and Bluff
Rekop Rekop 90 EarthFireWaterAir
All
Powerful, especially with +Damage buffs. I think it's worth boosting
Summoning of Dopple Summoning of Ecaflip Dopple 200 N/A Summons an Ecaflip Dopple

We will (of course) use Mastery spell - i suggest to use Shovels, Daggers or Swords. Bows and Hammers are also good.

Other[]

Well, other thing, that you should know.

Equipment[]

Standard. If you use weapons, make +Chance set, if you want to use Bluff, get 8AP set with some +Critical to get 1/2 (and now we have about 25% for hitting pure 50 Water damage!), on lower levels use Young Adventurer Set and a little later Moskito Set with Boar Set (for Chance, Vitality and Psychical Reduction) and water damage weapon. Simple, right?

Leveling[]

Check Leveling guide.

Generally it's hard to get experience alone before 40 level, then, with good set, we can try some soloing. But before I suggest to get a team, scroll exp and such.

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