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Fate is a quest.
Similar quests exist for other Alignments: Destiny for Bontarians, and Rivalry for Neutrals.
Obtaining[]
- Talk to Oto Mustam at [-25,33] in the Brakmar Militia.
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The advantage when you run a city like Brakmar is that no one's surprised when certain individuals disappear without warning. It's such a joy being able to give in to one's urges without having to justify one's actions. In any case, anyone who dares stand up to me will end up in the heart of the volcano in two shakes.
Perfect timing, toilet dweller! I was just looking for someone like you.
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Step 1: The Story of an Island[]
- Oto Mustam would like to know why Frigost Island has made contact with the mainland after almost a century of silence.
- Find the map: Boat to Frigost Island [-34,-16]
- You must complete this step even if you already have access to Frigost Island. Captain Ardier must be spoken to at this location, but you can talk to him at [-81,-37] in Permafrost Port to be transported here.
- Talk to Captain Ardier [-34,-16]
- You will need to complete The Icefields to gain access to Frigost, if you haven't already.
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You're back! It's a bit hot here – want to set sail for the land of snow and ice?
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- Talk to Lou Bricante [-77,-42]
- Inside the Town Hall.
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Hello.
Oh, have you been sent by someone important? Pardon my surprise, but we've been cut off from the rest of the world for so long... I know very little about current affairs. I'll tell Cantile you're here. She'll be able to tell you what you want to know. Her office is upstairs. |
- Talk to Mayor Cantile [-77,-42]
- Same building, up the stairs.
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Hello, and welcome to Frigost.
So, you're working for someone powerful over on the continent. You want to know what happened here? I'll make it as simple as possible. |
- Talk to Hugo Frost [-78,-43]
- Inside the Tower of Archives.
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Keep your hands in your pockets and don't touch anything.
The mayor okayed all this? Then I've got just the document you need. I've recorded the main events which happened on the island in it, from Count Harebourg's betrayal to the opening of a seaway to the continent, via the big freeze and the bloodthirsty madness of the inhabitants of the Snowbound Village. |
- You receive 1 Sealed Archives.
- Take 1 Sealed Archives to Oto Mustam [-25,33]
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The advantage when you run a city like Brakmar is that no one's surprised when certain individuals disappear without warning. It's such a joy being able to give in to one's urges without having to justify one's actions. In any case, anyone who dares stand up to me will end up in the heart of the volcano in two shakes.
(if level 100 or above) I trust you've managed to bring me the information I requested? An official document bearing Cantile's cachet, you say? I'm impressed for once... Here, some kamas for your trouble. *skims through the document* Hmmm. So it looks like the whole thing is a certain Harebourg's fault? I've heard other rumours. People say that the great Djaul, founder of Brakmar, scarred the island with his evil mark. There's a powerful curse at work on that island. We must find out exactly what's going on.
I'm going to launch an inquiry under the auspices of the Order of the Bleeding Heart. Starting now, you'll report to General Kel. He's a Sram veteran with more than just beer between his ears. He'll make the right decisions. You're to be his spy in Frigost, (your name). Go see him in the Tower of Brakmar straight away, and give him this message. And get a move on, or I'll make you clean the public paddocks with your tongue. (if below level 100) Is that a document with the information I asked for?
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- You lose 1 Sealed Archives.
- If you are level 100 or above, you can continue talking to Oto Mustam to start the next quest, Curses!.