Dofus Wiki
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== Spells ==
 
== Spells ==
 
=== Primary Spells ===
 
=== Primary Spells ===
The following spells are essential for this build. A [[weapon skill]] is also very important, especially for both early and epic levels that rely on weapon damage.
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The following spells are essential for this build. A [[weapon Skill]] is also very important, especially for both early and epic levels that rely on weapon damage.
 
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Revision as of 16:47, 6 November 2013


Introduction

The Strength-based Feca trades range for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. From this version, in addiction, the power of the shields does not depend on intelligence but on the level of the character (they gain +5% every level), so a strenght feca isn't only a damage-based character, but can reduce damage as well as an intelligence Feca does. When out of range, Blindness can provide some relief with minor damage and AP removal.

The true power of this build is revealed at mid levels, when Backlash becomes available. In fact, this spell can deal much more damage to a single target than the Burning Glyph. As its range can make it a bit tricky to use, Teleportation might prove very useful.

To capitalize on the AP removal effect of Blindness, it is reasonable to develop a variant that incorporates Wisdom and disabling glyphs, such as Paralyzing Glyph and Glyph of Blindness.

Soft Caps

Feca/SoftcapsAll points should be placed into Strength, preferably with the help of scrolling. For variants that wish to also disable the enemy, scrolling Wisdom is also recommended.

Spells

Primary Spells

The following spells are essential for this build. A weapon Skill is also very important, especially for both early and epic levels that rely on weapon damage.

Icon Name Level Element Short description
Reinforced Protection Reinforced Protection Any N/A Raises each element resistance for a minimal AP cost. Should be used along with Backlash.
Blindness Blindness 1 Neutral
Neutral
Does a small amount of Neutral damage and takes some AP.
File:Eartharm.png Earth Armour 1 NeutralEarth
Earth, Neutral
Reduces Neutral and Earth damage.
Backlash Backlash 48 Earth
Earth
Short range linear Earth attack.
Teleportation Teleportation 60 N/A Teleports the caster several squares.
Feca Shield Feca Shield 80 N/A Greatly raises each element resistance.
File:SilenceGlyph.png Glyph of Repulsion 100 FireWaterEarth
Fire, Water, Earth
Deals Fire, Water and Earth damage. Contrary to most glyphs, works at the end of one's turn.

Secondary Spells

The following spells may or may not be important depending on the variant.

Icon Name Level Element Short description
File:Spellrebound.png Spell Rebound 3 N/A Can reflect an offensive spell back to the caster.
File:Aquearm.png Aqueous Armour 17 Water
Water
Reduces Water damage and increases AP loss resistance.
Immunity Immunity 21 N/A Gives the Invulnerable status, making immune to any form of damage.
File:Windarm.png Wind Armour 26 Air
Air
Reduces Air damage and increases MP loss resistance.
Truce Truce 36 N/A Reduces a lot of damage, effects every character on the battlefield.
File:Blindnessglyph.png Glyph of Blindness 54 N/A AP loss glyph.
File:ParGlyph.png Paralyzing Glyph 90 N/A MP loss glyph.
Summoning of Feca Dopple Summoning of Feca Dopple 200 N/A Summons a Feca Dopple.

Builds

These are the Strength Feca guides available on Wikia: