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{{old}}
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{{build
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|class=Feca
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|trait=Strength
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}}
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== Introduction ==
 
== Introduction ==
The [[Strength]]-based [[Feca]] trades range and defense for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. On the other hand, its team support role is diminished as their armor spells become less effective without [[Intelligence]]. Only [[Earth Armor]] is usable, and even that suffers from reduced resistance compared to the [[Intelligence]]-based [[Feca]]. When out of range, [[Blindness]] can provide some relief with minor damage and [[AP]] removal.
+
The [[Strength]]-based [[Feca]] trades range for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. From this version, in addition, the power of the shields does not depend on intelligence but on the level of the character (they gain +5% every level), so a strength feca isn't only a damage-based character, but can reduce damage as well as an intelligence Feca does. When out of range, [[Blindness]] can provide some relief with minor damage and [[AP]] removal.
   
The true power of this build is revealed at mid levels, when [[Art of Staff]] and [[Backlash]] become available. [[Art of Staff]] can greatly boost the damage of [[Blindness]] and turn it into an effective ranged attack. When [[Art of Staff]] is paired with [[Backlash]], both spells form into a frightening combo that deals incredible damage. In fact, this combination deals more damage to a single target than [[Burning Glyph]]. At high levels, [[Teleportation (Feca)|Teleportation]] helps to get into range, while [[Feca Shield]] makes up for the lack of magical armor spells.
+
The true power of this build is revealed at mid levels, when [[Backlash]] becomes available. In fact, this spell can deal much more damage to a single target than the [[Burning Glyph]]. As its range can make it a bit tricky to use, [[Teleglyph]] might prove very useful.
   
To capitalize on the [[AP]] removal effect of [[Blindness]], it is reasonable to develop a variant that incorporates [[Wisdom]] and disabling glyphs, such as [[Paralyzing Glyph]] and [[Glyph of Silence]].
+
To capitalize on the [[AP]] removal effect of [[Blindness]], it is reasonable to develop a variant that incorporates [[Wisdom]] and disabling glyphs, such as [[Paralysing Glyph]] and [[Glyph of Blindness]].
   
 
== Soft Caps ==
 
== Soft Caps ==
 
{{:Feca/Softcaps}}All points should be placed into [[Strength]], preferably with the help of scrolling. For variants that wish to also disable the enemy, scrolling [[Wisdom]] is also recommended.
{{:Feca/Softcaps}}
 
All points should be placed into [[Strength]], preferably with the help of scrolling. For variants that wish to also disable the enemy, scrolling [[Wisdom]] is also recommended.
 
   
 
== Spells ==
 
== Spells ==
 
=== Primary Spells ===
 
=== Primary Spells ===
The following spells are essential for this build. A [[weapon skill]] is also very important, especially for early levels that rely on weapon damage.
+
The following spells are essential for this build. A [[weapon Skill]] is also very important, especially for both early and epic levels that rely on weapon damage.
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|-
 
|-
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! [[Element]]
 
! [[Element]]
 
! Short description
 
! Short description
 
|-
  +
| [[Image:Reinforced Protection.png|50px]]
  +
! [[Reinforced Protection]]
  +
| [[Special spell|Any]]
  +
| align="center"|''N/A''
  +
| align="left"| Raises each element resistance for a minimal AP cost. Should be used along with [[Backlash]].
 
|-
 
|-
| [[Image:Blindness.png]]
+
| [[Image:Blindness.png|50px]]
| [[Blindness]]
+
! [[Blindness]]
 
| 1
 
| 1
 
| align="center"|[[image:neutral.png]]<br>[[Neutral]]
 
| align="center"|[[image:neutral.png]]<br>[[Neutral]]
 
| Does a small amount of Neutral damage and takes some AP.
 
| Does a small amount of Neutral damage and takes some AP.
 
|-
 
|-
| [[Image:Eartharm.png]]
+
| [[Image:Earth Armour.png|50px]]
| [[Earth Armor]]
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! [[Earth Armour]]
| 9
+
| 1
| align="center"| [[image:earth.png]]<br>[[Earth]]
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| align="center"| [[image:neutral.png]][[image:earth.png]]<br>[[Earth]], [[Neutral]]
 
| Reduces Neutral and Earth damage.
 
| Reduces Neutral and Earth damage.
 
|-
 
|-
| [[Image:Artofstaff.png]]
+
| [[Image:Backlash.png|50px]]
| [[Art of Staff]]
+
! [[Backlash]]
| 42
 
|
 
| Increases physical damage.
 
|-
 
| [[Image:Backlash.png]]
 
| [[Backlash]]
 
 
| 48
 
| 48
| align="center"| [[image:neutral.png]]<br>[[Neutral]]
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| align="center"| [[image:earth.png]]<br>[[Earth]]
| Close combat, Neutral attack.
+
| Short range linear Earth attack.
 
|-
 
|-
| [[Image:Teleportation.png]]
+
| [[Image:Teleglyph.png|50px]]
  +
! [[Teleglyph]]
| [[Teleportation (Feca)|Teleportation]]
 
 
| 60
 
| 60
  +
| align="center"|''N/A''
|
 
| Teleports the caster several sqaures.
+
| Teleports the caster several squares.
 
|-
 
|-
| [[Image:FecaShield.PNG]]
+
| [[File:Feca Shield.png|50px]]
| [[Feca Shield]]
+
! [[Feca Shield]]
 
| 80
 
| 80
  +
| align="center"|''N/A''
|
 
  +
| Greatly raises each element resistance.
| Reduces damage by %.
 
 
|-
  +
| [[Image:Glyph of Repulsion.png|50px]]
 
! [[Glyph of Repulsion]]
 
| 100
  +
| align="center"|[[image:fire.png]][[image:water.png]][[image:earth.png]]<br />[[Fire]], [[Water]], [[Earth]]
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| align="left"| Deals Fire, Water and Earth damage. Contrary to most glyphs, works at the end of one's turn.
 
|-
 
|-
 
|}
 
|}
  +
 
=== Secondary Spells ===
 
=== Secondary Spells ===
 
The following spells may or may not be important depending on the variant.
 
The following spells may or may not be important depending on the variant.
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! Short description
 
! Short description
 
|-
 
|-
| [[Image:Spellrebound.png]]
+
| [[Image:Spell Rebound.png|50px]]
| [[Spell Rebound]]
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! [[Spell Rebound]]
 
| 3
 
| 3
| N/A
+
| align="center"|''N/A''
| Can reflect an offesnive spell back to the caster.
+
| Can reflect an offensive spell back to the caster.
 
|-
 
|-
| [[Image:Immunity.png]]
+
| [[Image:Aqueous Armour.png|55px]]
| [[Immunity]]
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! [[Aqueous Armour]]
 
| 17
  +
| align="center"|[[image:water.png]]<br />[[Water]]
  +
| align="left"| Reduces Water damage and increases AP loss resistance.
 
|-
 
| [[Image:Immunity.png|55px]]
  +
! [[Immunity]]
 
| 21
 
| 21
| N/A
+
| align="center"|''N/A''
  +
| align="left"| Gives the [[Invulnerable]] status, making immune to any form of damage.
| Reduces high amounts of all damage.
 
 
|-
 
| [[Image:Shiver.png|55px]]
  +
! [[Shiver]]
 
| 26
  +
| align="center"|[[image:air.png]]<br />[[Air]]
  +
| align="left"| Attracts enemies and deals Air damage in a cone.
 
|-
 
|-
| [[Image:Truce.png]]
+
| [[Image:Truce.png|50px]]
| [[Truce (spell)|Truce]]
+
! [[Truce]]
 
| 36
 
| 36
  +
| align="center"|''N/A''
|
 
| Reduces a lot of damage to all characters in the battle.
+
| Reduces a lot of damage, effects every character on the battlefield.
 
|-
 
|-
| [[Image:Blindnessglyph.png]]
+
| [[Image:Glyph of Blindness.png|50px]]
| [[Glyph of Blindness]]
+
! [[Glyph of Blindness]]
 
| 54
 
| 54
  +
| align="center"|''N/A''
|
 
| Weak AP loss glyph.
+
| AP loss glyph.
 
|-
 
|-
| [[Image:ParGlyph.png]]
+
| [[Image:Paralysing Glyph.png|50px]]
| [[Paralyzing Glyph]]
+
! [[Paralysing Glyph]]
 
| 90
 
| 90
  +
| align="center"|''N/A''
|
 
| Strong MP loss glyph.
+
| MP loss glyph.
|-
 
| [[Image:SilenceGlyph.png]]
 
| [[Glyph of Silence]]
 
| 100
 
|
 
| Strong AP loss glyph.
 
 
|-
 
|-
| [[Image:Summoning of Feca Dopple.png]]
+
| [[Image:Summoning of Feca Dopple.png|50px]]
| [[Summoning of Feca Dopple]]
+
! [[Summoning of Feca Dopple]]
 
| 200
 
| 200
  +
| align="center"|''N/A''
|
 
 
| Summons a [[Feca Dopple (summon)|Feca Dopple]].
 
| Summons a [[Feca Dopple (summon)|Feca Dopple]].
 
|}
 
|}
   
== Examples ==
+
== Builds ==
  +
These are the Strength Feca guides available on Wikia:
 
* [[Feca/Strength/1]]
 
* [[Feca/Strength/1]]
 
* [[Feca/Strength/2]]
 
* [[Feca/Strength/2]]
 
* [[Feca/Strength/3]]
 
* [[Feca/Strength/3]]
* [[Feca/Strength/4]]
 
* [[Feca/Strength/Vit Dakk's Way]]
 
* [[Feca Strength/Reflections]]
 

Latest revision as of 15:36, 23 March 2015

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Introduction[]

The Strength-based Feca trades range for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. From this version, in addition, the power of the shields does not depend on intelligence but on the level of the character (they gain +5% every level), so a strength feca isn't only a damage-based character, but can reduce damage as well as an intelligence Feca does. When out of range, Blindness can provide some relief with minor damage and AP removal.

The true power of this build is revealed at mid levels, when Backlash becomes available. In fact, this spell can deal much more damage to a single target than the Burning Glyph. As its range can make it a bit tricky to use, Teleglyph might prove very useful.

To capitalize on the AP removal effect of Blindness, it is reasonable to develop a variant that incorporates Wisdom and disabling glyphs, such as Paralysing Glyph and Glyph of Blindness.

Soft Caps[]

Feca/SoftcapsAll points should be placed into Strength, preferably with the help of scrolling. For variants that wish to also disable the enemy, scrolling Wisdom is also recommended.

Spells[]

Primary Spells[]

The following spells are essential for this build. A weapon Skill is also very important, especially for both early and epic levels that rely on weapon damage.

Icon Name Level Element Short description
Reinforced Protection Reinforced Protection Any N/A Raises each element resistance for a minimal AP cost. Should be used along with Backlash.
Blindness Blindness 1 Neutral
Neutral
Does a small amount of Neutral damage and takes some AP.
Earth Armour Earth Armour 1 NeutralEarth
Earth, Neutral
Reduces Neutral and Earth damage.
Backlash Backlash 48 Earth
Earth
Short range linear Earth attack.
Teleglyph Teleglyph 60 N/A Teleports the caster several squares.
Feca Shield Feca Shield 80 N/A Greatly raises each element resistance.
Glyph of Repulsion Glyph of Repulsion 100 FireWaterEarth
Fire, Water, Earth
Deals Fire, Water and Earth damage. Contrary to most glyphs, works at the end of one's turn.

Secondary Spells[]

The following spells may or may not be important depending on the variant.

Icon Name Level Element Short description
Spell Rebound Spell Rebound 3 N/A Can reflect an offensive spell back to the caster.
Aqueous Armour Aqueous Armour 17 Water
Water
Reduces Water damage and increases AP loss resistance.
Immunity Immunity 21 N/A Gives the Invulnerable status, making immune to any form of damage.
Shiver Shiver 26 Air
Air
Attracts enemies and deals Air damage in a cone.
Truce Truce 36 N/A Reduces a lot of damage, effects every character on the battlefield.
Glyph of Blindness Glyph of Blindness 54 N/A AP loss glyph.
Paralysing Glyph Paralysing Glyph 90 N/A MP loss glyph.
Summoning of Feca Dopple Summoning of Feca Dopple 200 N/A Summons a Feca Dopple.

Builds[]

These are the Strength Feca guides available on Wikia: