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+ | {{old}} |
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+ | {{build |
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+ | |class=Feca |
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+ | |trait=Strength |
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+ | }} |
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+ | |||
== Introduction == |
== Introduction == |
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− | The [[Strength]]-based [[Feca]] trades range |
+ | The [[Strength]]-based [[Feca]] trades range for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. From this version, in addition, the power of the shields does not depend on intelligence but on the level of the character (they gain +5% every level), so a strength feca isn't only a damage-based character, but can reduce damage as well as an intelligence Feca does. When out of range, [[Blindness]] can provide some relief with minor damage and [[AP]] removal. |
− | The true power of this build is revealed at mid levels, when |
+ | The true power of this build is revealed at mid levels, when [[Backlash]] becomes available. In fact, this spell can deal much more damage to a single target than the [[Burning Glyph]]. As its range can make it a bit tricky to use, [[Teleglyph]] might prove very useful. |
− | To capitalize on the [[AP]] removal effect of [[Blindness]], it is reasonable to develop a variant that incorporates [[Wisdom]] and disabling glyphs, such as [[ |
+ | To capitalize on the [[AP]] removal effect of [[Blindness]], it is reasonable to develop a variant that incorporates [[Wisdom]] and disabling glyphs, such as [[Paralysing Glyph]] and [[Glyph of Blindness]]. |
== Soft Caps == |
== Soft Caps == |
||
⚫ | |||
− | {{:Feca/Softcaps}} |
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⚫ | |||
== Spells == |
== Spells == |
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=== Primary Spells === |
=== Primary Spells === |
||
− | The following spells are essential for this build. A [[weapon |
+ | The following spells are essential for this build. A [[weapon Skill]] is also very important, especially for both early and epic levels that rely on weapon damage. |
{| {{prettytable}} |
{| {{prettytable}} |
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|- |
|- |
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! [[Element]] |
! [[Element]] |
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! Short description |
! Short description |
||
⚫ | |||
+ | | [[Image:Reinforced Protection.png|50px]] |
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+ | ! [[Reinforced Protection]] |
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+ | | [[Special spell|Any]] |
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+ | | align="center"|''N/A'' |
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+ | | align="left"| Raises each element resistance for a minimal AP cost. Should be used along with [[Backlash]]. |
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|- |
|- |
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− | | [[Image:Blindness.png]] |
+ | | [[Image:Blindness.png|50px]] |
− | + | ! [[Blindness]] |
|
| 1 |
| 1 |
||
| align="center"|[[image:neutral.png]]<br>[[Neutral]] |
| align="center"|[[image:neutral.png]]<br>[[Neutral]] |
||
| Does a small amount of Neutral damage and takes some AP. |
| Does a small amount of Neutral damage and takes some AP. |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Earth Armour.png|50px]] |
− | + | ! [[Earth Armour]] |
|
− | | |
+ | | 1 |
− | | align="center"| [[image:earth.png]]<br>[[Earth]] |
+ | | align="center"| [[image:neutral.png]][[image:earth.png]]<br>[[Earth]], [[Neutral]] |
| Reduces Neutral and Earth damage. |
| Reduces Neutral and Earth damage. |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Backlash.png|50px]] |
− | + | ! [[Backlash]] |
|
⚫ | |||
− | | |
||
− | | Increases physical damage. |
||
⚫ | |||
⚫ | |||
− | | [[Backlash]] |
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| 48 |
| 48 |
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− | | align="center"| [[image: |
+ | | align="center"| [[image:earth.png]]<br>[[Earth]] |
− | | |
+ | | Short range linear Earth attack. |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Teleglyph.png|50px]] |
+ | ! [[Teleglyph]] |
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− | | [[Teleportation (Feca)|Teleportation]] |
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| 60 |
| 60 |
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+ | | align="center"|''N/A'' |
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⚫ | |||
− | | Teleports the caster several |
+ | | Teleports the caster several squares. |
|- |
|- |
||
− | | [[ |
+ | | [[File:Feca Shield.png|50px]] |
− | + | ! [[Feca Shield]] |
|
| 80 |
| 80 |
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+ | | align="center"|''N/A'' |
||
⚫ | |||
+ | | Greatly raises each element resistance. |
||
− | | Reduces damage by %. |
||
⚫ | |||
+ | | [[Image:Glyph of Repulsion.png|50px]] |
||
⚫ | |||
⚫ | |||
+ | | align="center"|[[image:fire.png]][[image:water.png]][[image:earth.png]]<br />[[Fire]], [[Water]], [[Earth]] |
||
+ | | align="left"| Deals Fire, Water and Earth damage. Contrary to most glyphs, works at the end of one's turn. |
||
|- |
|- |
||
|} |
|} |
||
+ | |||
=== Secondary Spells === |
=== Secondary Spells === |
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The following spells may or may not be important depending on the variant. |
The following spells may or may not be important depending on the variant. |
||
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! Short description |
! Short description |
||
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Spell Rebound.png|50px]] |
− | + | ! [[Spell Rebound]] |
|
| 3 |
| 3 |
||
− | | N/A |
+ | | align="center"|''N/A'' |
− | | Can reflect an |
+ | | Can reflect an offensive spell back to the caster. |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Aqueous Armour.png|55px]] |
− | + | ! [[Aqueous Armour]] |
|
⚫ | |||
+ | | align="center"|[[image:water.png]]<br />[[Water]] |
||
+ | | align="left"| Reduces Water damage and increases AP loss resistance. |
||
⚫ | |||
⚫ | |||
+ | ! [[Immunity]] |
||
| 21 |
| 21 |
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− | | N/A |
+ | | align="center"|''N/A'' |
+ | | align="left"| Gives the [[Invulnerable]] status, making immune to any form of damage. |
||
− | | Reduces high amounts of all damage. |
||
⚫ | |||
⚫ | |||
+ | ! [[Shiver]] |
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⚫ | |||
+ | | align="center"|[[image:air.png]]<br />[[Air]] |
||
+ | | align="left"| Attracts enemies and deals Air damage in a cone. |
||
|- |
|- |
||
− | | [[Image:Truce.png]] |
+ | | [[Image:Truce.png|50px]] |
− | + | ! [[Truce]] |
|
| 36 |
| 36 |
||
+ | | align="center"|''N/A'' |
||
− | | |
||
− | | Reduces a lot of damage |
+ | | Reduces a lot of damage, effects every character on the battlefield. |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Glyph of Blindness.png|50px]] |
− | + | ! [[Glyph of Blindness]] |
|
| 54 |
| 54 |
||
+ | | align="center"|''N/A'' |
||
− | | |
||
− | | |
+ | | AP loss glyph. |
|- |
|- |
||
− | | [[Image: |
+ | | [[Image:Paralysing Glyph.png|50px]] |
− | + | ! [[Paralysing Glyph]] |
|
| 90 |
| 90 |
||
+ | | align="center"|''N/A'' |
||
− | | |
||
− | | |
+ | | MP loss glyph. |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | |
||
− | | Strong AP loss glyph. |
||
|- |
|- |
||
− | | [[Image:Summoning of Feca Dopple.png]] |
+ | | [[Image:Summoning of Feca Dopple.png|50px]] |
− | + | ! [[Summoning of Feca Dopple]] |
|
| 200 |
| 200 |
||
+ | | align="center"|''N/A'' |
||
− | | |
||
| Summons a [[Feca Dopple (summon)|Feca Dopple]]. |
| Summons a [[Feca Dopple (summon)|Feca Dopple]]. |
||
|} |
|} |
||
− | == |
+ | == Builds == |
+ | These are the Strength Feca guides available on Wikia: |
||
* [[Feca/Strength/1]] |
* [[Feca/Strength/1]] |
||
* [[Feca/Strength/2]] |
* [[Feca/Strength/2]] |
||
* [[Feca/Strength/3]] |
* [[Feca/Strength/3]] |
||
− | * [[Feca/Strength/4]] |
Latest revision as of 15:36, 23 March 2015
This article is outdated:
It has not been checked and verified since the previous update. Please help us update it to show the correct information.
Introduction[]
The Strength-based Feca trades range for sheer melee power. In early and mid levels, the damage output of this build far outstrips that of other builds, although it does depend on having a good weapon. This makes them less dependent upon others for leveling, as battles will go by faster. From this version, in addition, the power of the shields does not depend on intelligence but on the level of the character (they gain +5% every level), so a strength feca isn't only a damage-based character, but can reduce damage as well as an intelligence Feca does. When out of range, Blindness can provide some relief with minor damage and AP removal.
The true power of this build is revealed at mid levels, when Backlash becomes available. In fact, this spell can deal much more damage to a single target than the Burning Glyph. As its range can make it a bit tricky to use, Teleglyph might prove very useful.
To capitalize on the AP removal effect of Blindness, it is reasonable to develop a variant that incorporates Wisdom and disabling glyphs, such as Paralysing Glyph and Glyph of Blindness.
Soft Caps[]
Feca/SoftcapsAll points should be placed into Strength, preferably with the help of scrolling. For variants that wish to also disable the enemy, scrolling Wisdom is also recommended.
Spells[]
Primary Spells[]
The following spells are essential for this build. A weapon Skill is also very important, especially for both early and epic levels that rely on weapon damage.
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Reinforced Protection | Any | N/A | Raises each element resistance for a minimal AP cost. Should be used along with Backlash. | |
Blindness | 1 | Neutral |
Does a small amount of Neutral damage and takes some AP. | |
Earth Armour | 1 | Earth, Neutral |
Reduces Neutral and Earth damage. | |
Backlash | 48 | Earth |
Short range linear Earth attack. | |
Teleglyph | 60 | N/A | Teleports the caster several squares. | |
Feca Shield | 80 | N/A | Greatly raises each element resistance. | |
Glyph of Repulsion | 100 | Fire, Water, Earth |
Deals Fire, Water and Earth damage. Contrary to most glyphs, works at the end of one's turn. |
Secondary Spells[]
The following spells may or may not be important depending on the variant.
Icon | Name | Level | Element | Short description |
---|---|---|---|---|
Spell Rebound | 3 | N/A | Can reflect an offensive spell back to the caster. | |
Aqueous Armour | 17 | Water |
Reduces Water damage and increases AP loss resistance. | |
Immunity | 21 | N/A | Gives the Invulnerable status, making immune to any form of damage. | |
Shiver | 26 | Air |
Attracts enemies and deals Air damage in a cone. | |
Truce | 36 | N/A | Reduces a lot of damage, effects every character on the battlefield. | |
Glyph of Blindness | 54 | N/A | AP loss glyph. | |
Paralysing Glyph | 90 | N/A | MP loss glyph. | |
Summoning of Feca Dopple | 200 | N/A | Summons a Feca Dopple. |
Builds[]
These are the Strength Feca guides available on Wikia: