Challenge information[]
The challenge system offers you the opportunity to increase your fighting gains (either drops or XP) if you fulfill certain conditions during the fight. When a fight is started against a group of monsters, the group leader can choose the challenge(s) for that fight. Each choice is between two randomly-chosen challenges. Most fights have only a single challenge; dungeon or arena fights have two. Some Almanax bonuses can add challenges in certain areas.
The group leader can also select the option for challenges to instead be selected completely at random, to avoid choosing the challenges manually for each fight.
Each player chooses whether challenges give them an Experience or Drop bonus. This can be changed during the preparation stage of a fight, and is specific to the player. The bonus a certain challenge gives is not fixed (but will be the same for all players in a fight), and can vary based on factors like the number of monsters present in the fight.
Challenges are completely optional - you can choose to either complete both, one or neither.
Challenges apply to all group members — each player and Sidekick must fulfill the set conditions for the challenge to be a success. However, summons are usually exempt. In general, the term allied fighters refers to players and Sidekicks, but not summons; allies refers to all entities on the players' side, including summons. Glyphs, poisons, and summons' damages and debuffs count as damage and debuffs done by the caster/summoner. This means they affect challenges such as To Each His Pwn.
Some challenges are incompatible with certain monsters - notably Scanty on most bosses, as well as Blitzkrieg and Untouchable on high-level bosses.
Currently the possible challenges are:
General challenges[]
These challenges can appear in any fight.
Challenge | Icon | Description | Notes |
---|---|---|---|
Along the Same Lines | Allied fighters must finish their turns in the same line as at least one other allied fighter for the entire duration of the fight. | Does not fail on the last turn. | |
Barbaric | Allied characters must finish off enemies with a weapon. | ||
Blitzkrieg | When an enemy is attacked, they must be finished off before they start their turn. | Fails if you do indirect damage to an enemy but don't kill them before their turn. Does not fail if an enemy is damaged by their allies but not killed before their turn. Healing a monster that received damage will still fail the challenge on its turn. | |
Cautious | Allied fighters must never finish their turn on a cell adjacent to an enemy. | Cannot fail on the winning turn; the final blow may be made while adjacent to an enemy. | |
Clean Hands | Allied characters must finish off enemies without inflicting direct damage on them. Traps, glyphs, poisons, pushback damage, reflected damage and damage inflicted by summons may all be used. |
The challenge does not fail when direct damage is dealt to an oponent, as long as the blow is not fatal. Rogue's bombs do not fail this challenge if they're detonated (but will fail it when targeting the monster directly). | |
Conqueror | When an allied fighter kills one or more enemies, they must finish their turn on the cell previously occupied by one of those enemies. | Does not fail on the last turn. | |
Contract Killer | Enemies must be killed in the designated order. A new enemy is designated each time the previous enemy is killed. | ||
Cruel | Enemies must be finished off in increasing order by level. | ||
Diagon Allies | Allied fighters must finish their turns on the same diagonal as at least one other allied fighter for the entire duration of the fight. | Does not fail on the last turn. | |
Doom | All enemies must be finished off during the same round. | A 'round' is from the first character in initiative order to the last; all enemies must be killed on the same numbered turn. | |
Duel | When an allied fighter attacks an enemy, no other allied fighter must attack that enemy for the duration of the fight. | Also applies to enemy summons. Dealing pushback damage to an enemy that another character has attacked does not fail the challenge, unless the enemy is killed. | |
Elementary, My Dear! | When an allied fighter inflicts damage in a certain element, they must only use that attack element for the duration of the fight. | Does not fail due to different element damage done by summons. Does not fail due to damage done on allies or oneself. A Sadida's Paralysing Poison will never fail this challenge. Rogue bombs do not fail this challenge on explosion, but directly targeted bombs and bomb walls do. Dealing 0 damage in an element does not count as an attack in that element. | |
Elitist | All attacks must be focused on the designated target until it dies. | Fails if you attack an enemy summon. | |
First | The designated target must be finished off first. | Does not fail if you kill enemy summons first. Does not fail if an enemy kills another monster first. | |
Focus | Once an enemy has been attacked by an ally, it must be finished off before any other enemy is attacked. | Pushback damage on other enemies does not fail the challenge. | |
Heartless | Allied fighters can never receive healing from allies other than themselves. | Only appears if one of the following classes is present: Ecaflip, Eliotrope, Eniripsa, Enutrof, Foggernaut, Huppermage, Osamodas, Ouginak, Pandawa, Sacrier, Sadida. Healing an ally at full health does not fail the challenge. | |
Impertinence | Allied fighters must end their turn on a cell adjacent to an enemy. | Enemy summons count. Does not fail on the winning turn; the final blow may be made while not adjacent to an enemy. | |
In the Line of Fire | Allied fighters must finish their turns in at least one enemy's line of sight. | Distance does not matter. Enemy summons and invisible enemies count. Does not fail on the last turn. | |
Kill on Sight | Each ally's attacks must be focused on the enemy fighter closest to them at the start of each turn or when the enemy fighter is killed. Summons have the same target as their summoners. | Pushback damage does not fail the challenge. Enemy summons can be attacked. | |
Last | The designated target must be finished off last. | ||
Low Levels First! | The fighter(s) with the lowest level must finish off all enemies. | All players can kill enemy summons without the challenge failing. | |
Maniac | Enemies must be finished off in decreasing order by level. | Does not fail if you kill an enemy summon, no matter their level. | |
Martyr | The designated allied fighter is the only one who can take damage from the enemy team for the duration of the fight. If they die, the team fails the challenge. | Does not fail due to damage reflect from enemies, or pushing enemies into allies.
Fails if an allied summons takes damage. | |
Mirror | When an ally finishes off an enemy, another ally must be located in a symmetrical position behind that enemy. | Summons count as allies. When a summon kills, the relevant position for mirroring is that of its summoner, not the summon itself. | |
Misanthrope | Allied fighters must never finish their turn on a cell adjacent to another allied fighter. | Does not fail on the last turn. | |
Nail 'Em Down | All enemies must be adjacent to an obstacle when finished off. Holes and the edges of the map also count as obstacles. | ||
Nomad | Allied fighters must use all of their Movement Points every turn for the duration of the fight. | Can fail on the winning turn; the final blow must be made after the required amount of MP is spent. MP or AP lost from being dodge-locked will result in failure. Does not fail if a character's turned is skipped (e.g. by Ze Flib or Kilibriss). | |
Peek-a-Boo | Allied fighters must never finish their turns in a visible enemy's line of sight. | Summons can be used to block line of sight. Does not fail on the last turn. | |
Scanty | Allied fighters must not use the same action more than once for the duration of the fight. | ||
Sharing | Each allied fighter must have finished off at least one enemy fighter during the fight. | Summons' kills count for their summoner. | |
Statue | Allied fighters must finish every turn on the same cell that they started on, for the duration of the fight. | Can fail on the winning turn; the final blow must be made while standing in the correct cell. You must finish each turn in the same cell you started the turn in. This may be different from the cell you started the fight in, for instance, if you are pushed or thrown. | |
Survivor | No allied fighter may die. | Summons do not count as allied fighters and may be killed without failing the challenge. | |
Tight | Allied fighters must end their turn on a cell adjacent to another allied fighter. | Friendly summons do not count. Does not fail on the last turn. | |
To Each His Pwn | Each allied fighter must have finished off at least one enemy fighter during the fight. When an allied fighter attacks an enemy, no other fighter must attack that enemy for the duration of the fight. |
Fails if you attack an enemy summon another player has attacked. Summons' attacks count as attacks from the summoner, and thus cannot attack an enemy that has been attacked by another player, but may attack an enemy that has been attacked by a summon of the same summoner. Pushback damage does not count as an attack. | |
Two for the Price of One | When an allied fighter finishes off an enemy, they must also finish off one (and only one) additional enemy during their turn. | If the enemies are killed during your turn, strictly two must be killed, or none at all.
| |
Unpredictable | All attacks by allies must be focused on the designated enemy at the start of each round or when the previous enemy is killed. | Fails if you attack an enemy summon. Any damage that's not done during a player's turn (such as glyphs, traps and summons) won't fail the challenge. Pushback damage does not fail the challenge. | |
Untouchable | Allied fighters must not lose any health points. | Losing Shield Points will not fail the challenge. | |
Versatile | Allied fighters must not use the same action more than once on each of their turns. | ||
Wallflowers | All allied fighters must finish their turns adjacent to an obstacle. Holes and the edges of the map also count as obstacles. | Allied and enemy entities in the fight do not count as obstacles. Only walls, holes, and map edges are obstacles. Does not fail on the last turn. | |
Zombie | Allied fighters must use exactly one Movement Point per turn. Losing Movement Points by unlocking [dodging] will not cause you to fail the challenge. |
Can fail on the winning turn; the final blow must be made after 1 MP is spent. MP lost from drains or debuffs do not count. Moreover the challenge can also fail if you have no MP: you have to use 1 MP no matter what. Does not fail if a character's turned is skipped (e.g. by Ze Flib or Kilibriss). |
Pandala-specific challenges[]
These challenges can only appear against the various monsters of Pandala.
Challenge | Icon | Description | Notes |
---|---|---|---|
Plantala - Plantalas | |||
A Balanced Diet | Monsters must have been damaged in the Fire, Earth, Air and Water elements before being finished off. | Only appears against Plantalas.
| |
Memory of a Element | You may only inflict damage in an element if a monster has damaged you in that element during the turn that just finished. | Only appears against Plantalas. | |
Take the Plunge | Each Nenufrog must start its turn at least 3 to 7 cells from an ally. The first turn doesn't count. | Only appears against Nenufrog. | |
Thorny Problem | Finish off the Bulbush with the damage reflection from its Bulbramble spell. | Only appears against Bulbush. | |
Terrdala - Tanukis | |||
The Garden that Rock Built | Start one's turn in the middle of a rock garden (if Ishibig Pak is present in the fight). | Only appears against Ishibig Pak. | |
I'm a Little... | Finish your turn adjacent to a Parashutackle while transformed into a Teapot (if a Parashutackle is present in the fight). | Only appears against Parashutackle. | |
Images of the Floating World | Kill all the mirror images of Shinobuubusu as soon as they appear (if Shinobuubusu is present in the fight). | Only appears against Shinobuubusu. | |
Martittydom | Suffer the Thwackjubblies attack every turn (if Titinuki is present in the fight). | Only appears against Titinuki. | |
Off the Beaten Off Path | No Tanuki may start their turn in their or an ally's geoglyph. | Only appears against Tanukis. | |
Shard It | Kill 10 Jars in the same fight. | Only appears against Tatojiki. | |
Two Bhalls with One Stone | Kill 2 Tanukis in one turn. | Only appears against Tanukis. Validates as soon as 2 Tanukis are killed in the same character's turn; does not fail if you kill more. | |
Akwadala - Kwapa | |||
2-for-1 Kwaboom | Finish off at least two Kwapa with a single Cucumbomb explosion. | Only appears against Kwapa. | |
Akakwa Mutiny | The Akakwa must finish off the other Kwapa. | Only appears against Akakwa and at least one other monster, if at least one player has the Bow spell. | |
Cucumbombagogo | The Kapa must be finished off with Cucumbomb explosions. | Only appears against Kwapa. | |
Baka Mutiny | The Baka must finish off the other Kwapa. | Only appears against Baka and at least one other monster, if at least one player has the Bow spell. | |
Blokapwane Mutiny | The Blokapwane must finish off the other Kwapa. | Only appears against Blokapwane and at least one other monster, if at least one player has the Bow spell. | |
Kwakumber Mutiny | The Kwakumber must finish off the other Kwapa. | Only appears against Kwakumber and at least one other monster, if at least one player has the Bow spell. | |
Kwapa Mutiny | At least one Kwapa must finish off another Kwapa. Cucumbombs and Nagate do not count as Kwapa. | Only appears against Kwapa if at least one player has the Bow spell. | |
Friend of Cucumbombs | Allies must not kill Cucumbombs. | Only appears against Kwapa. | |
Feudala - Firefoux | |||
Close Combat | Characters must only inflict close-combat damage on enemies. | Only appears against Firefoux. | |
Fouxwork Fire | Starting on the second turn, characters must end their turns in the Firefoux glyph. | Only appears against Firefoux. | |
Here to Stay | Allied characters must not be moved. | Only appears against Firefoux. | |
Safe Distance | The character must finish their turn less than 6 cells from an enemy without being on a cell adjacent to an enemy. | Only appears against Firefoux. | |
Aerdala - Kozaru | |||
Fighting the Headwinds | Kin-Fu disciples must be finished off only when they are under the effects of the "Headwinds" spell. | Only appears against Lichangoro and at least one Kin-Fu disciple Kozaru. The Kin-Fu disciples have 'in' in their name: the monsters Ino-Naru and Kurookin, and the boss Shihan. | |
Kin-Fu First | The Kin-Fu disciples must be killed first. | Only appears against Kozaru. The Kin-Fu disciples have 'in' in their name: the monsters Ino-Naru and Kurookin, and the boss Shihan. | |
Kang-Fu First | The Kang-Fu disciples must be killed first. | Only appears against Kozaru. The Kang-Fu disciples have 'an' in their name: the monsters Fangshu, Lichangoro, and Uchiwang, and the boss Hanshi. | |
Murderous Rinku | Kang-Fu disciples must be finished off only when they are under the effects of the "Rinku" spell. | Only appears against Kurookin and at least one Kang-Fu disciple Kozaru. The Kang-Fu disciples have 'an' in their name: the monsters Fangshu, Lichangoro, and Uchiwang, and the boss Hanshi. | |
No Use Hiding | Kill the Kurookin while it's invisible. | Only appears against Kurookin. | |
Ultima Instinct | No "Stratus" trap may be triggered in the fight. | Only appears against Ino-Naru. | |
Wind Armour | No damage must be inflicted on monsters that have Wind Armour. | Only appears against Kurookin. | |
Nolifis Cemetery - Mist Army | |||
Drumbuie | Starting with the second turn, Drumurai must never be within 6 cells or less of an ally at the start of their turn. | Only appears against Drumurai. | |
Fighting Blind | Starting with the second turn, Jiangshi-Nobi must each suffer at least 1 ranged attack per turn. | Only appears against Jiangshi-Nobi. | |
Lion Dance | Each Kabushido must use their Shishi Sonson attack at least once each turn. | Only appears against Kabushido. | |
Onigorispin | Change the Onigori's direction at least once per turn throughout the entire fight. | Only appears against Onigori, if at least one player has the Slayspirit Lantern spell. | |
Thousand Cherry Blossoms | Onabu-Geisha must never enter the Senbonzakura state. | Only appears against Onabu-Geisha. | |
Vengeful Moon | Tsukinochi must be finished off only when they are under the effects of the "Reflective Crescent" spell. | Only appears against Tsuchinoki. | |
Lanternval | Players must not summon the lantern throughout the entire fight. | Only appears against Tomb Yokai or Mist Army monsters, if at least one player has the Slayspirit Lantern spell. | |
Sayff Zown | Players must always end their turns in the lantern's glyph throughout the entire fight. | Only appears against Tomb Yokai or Mist Army monsters, if at least one player has the Slayspirit Lantern spell. | |
Mount Tombs - Tomb Yokai | |||
Anti-Kopiing | The Bakaza Kopis must only be killed with a lantern. | Only appears against Bakazako, if at least one player has the Slayspirit Lantern spell. | |
Bozu's Footsteps! | The Tsume-Bozus must never start in a line-of-sight with an enemy for the duration of the fight. | Only appears against Tsume-Bozu. | |
Hard Headed | Maduras must be killed without their pupils. | Only appears against Madura. | |
Kaokurich | The Kaokurimonos must systematically be accepted before the start of their summoner's turn. | Only appears against Kaonashi. | |
Madurasse Mask | Damage must not be inflicted on the Madura when it does not have its two pupils. | Only appears against Madura and at least one Tomb Yokai, if at least one player has the Slayspirit Lantern spell. | |
Master Kopier | Let a Bakazako summon 8 Bakaza Kopis. | Only appears against Bakazako. | |
Tables Turned | After having accepted a Kaonashi's offering (kaokurimono), the player must survive the No Noroi spell. | Only appears against Kaonashi. | |
Tsume-Bigzu | The Tsume-Bozus must be killed when they've reached maximum size. | Only appears against Tsume-Bozu. | |
Wukin and Wukang - Ink Yokianzhi and Paper Yokianzhi | |||
Button Your Lotus | No Yokianzhi may regenerate during the entire fight. | Only appears against Ink Yokianzhi or Paper Yokianzhi. | |
Domakourtesy | All the Ink Yokianzhi must be killed before the start of the 6th turn. | Only appears against Ink Yokianzhi. | |
Domakuropitmisation | No Ink Yokianzhi may be killed before the 6th turn of the combat. | Only appears against Ink Yokianzhi (not in the Imagiro's Memory dungeon). | |
Dorigamercy | No Paper Yokianzhi may be killed before the 6th turn of the combat. | Only appears against Paper Yokianzhi (not in the Orukam's Memory dungeon). | |
Dorigexecution | All the Paper Yokianzhi must be killed before the 6th turn of the combat. | Only appears against Paper Yokianzhi. | |
Lotus for One (Ink) | If a Yokianzhi transforms into a Lotus, all the other Yokianzhi in the fight must also be transformed into Lotuses before the start of their turn. | Only appears against at least 2 Ink Yokianzhi. | |
Lotus for One (Paper) | If a Yokianzhi transforms into a Lotus, all the other Yokianzhi in the fight must also be transformed into Lotuses before the start of their turn. | Only appears against at least 2 Paper Yokianzhi. | |
Spring Breeze | All the Yokianzhi in the fight must fully regenerate at least once before being killed. | Only appears against Ink Yokianzhi or Paper Yokianzhi. | |
Atoll of the Possessed - The Possessed | |||
No Arms, No Alarms | No Demonic Arm must appear in the fight. | Only appears against The Possessed (not in the Kabaal boss fight). | |
Dangerous Liaison | A character must take control of a Demonic Arm at least once during the fight. | Only appears against The Possessed. |