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Introduction[]

A Strength Iop build.

Advantages:[]

They deal serious damage

Disadvantages[]

They can lack health and evasiveniess, another interesting combination is fire and earth

Characteristics[]

Iop Soft Caps[]

Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vit 1~∞ - - - -
Wisdom Wis - - 1~∞ - -
Strength Str 1~100 101~200 201~300 301~400 401~∞
Intelligence Int 1~20 21~40 41~60 61~80 81~∞
Chance Cha 1~20 21~40 41~60 61~80 81~∞
Agility Agi 1~20 21~40 41~60 61~80 81~∞

Iop Characteristics[]

Raising Characteristics[]

Spells[]

Class Spells[]

Icon Name Level/Obtaining Comments
Brokle Brokle Exchange for Doploons Iop special spell. Makes all spells do their maximum roll on a target.
Intimidation Intimidation 1 Intimidation inflicts neutral damage and repels the enemy.
Pressure Pressure 1 Pressure inflicts Earth-type damage within a range of 3 squares.
JumpIcon Jump 1 Jump allows the user to teleport several squares.
CompulsionIcon Compulsion 3 Compulsion increases the damage inflicted by the target.
DivineSwordIcon Divine Sword 6 Divine Sword inflicts Air-type damage while adding to the damage inflicted by the caster.
SwordOfFateIcon Sword of Fate 9 Sword of Fate inflicts Fire-type damage and can be used to damage multiple enemies. It has infinite AoE linear to the opposite direction of the caster.
BraveryGuideIcon Bravery Guide 13 Bravery Guide increases the damages inflicted by the caster and their allies.
IncreaseIcon Increase 17 Increase increases the damages inflicted by the target during their turn. Low AP cost.
DestructiveSword Destructive Sword 21 Destructive sword inflicts Fire-type damages to an enemy at a high AP cost.
CutIcon Cut 26 Cut inflicts Fire-type damage in a linear path and can also remove or restrict the movement of enemies.
BlowIcon Blow 31 Blow works similar to the spell release, however is cast at a range starting at 2. The spell does not do any damage, rather it allows the Iop to rearrange either allies or foes. This is helpful to release players who are locked as well as align foes for spells such as Cut and Sword of Iop.
VitalitySpellIcon Vitality 36 Vitality increases the vitality of the caster or allies for 20 Turns.
SwordOfJudgement Sword of Judgment 42 Sword of Judgement inflicts Air-type damage, with slight Fire- and Water-type life steal.
PowerIcon Power 48 Power adds a percentage increase to the damages inflicted by the caster or an ally.
MutilationIcon Mutilation 54 Mutilation significantly increases damage inflicted during a turn at the cost of HP to the caster.
StrengthStormIcon Strengthstorm 60 Strengthstorm inflicts heavy Fire-type damage.
CelestialSwordIcon Celestial Sword 70 Celestial Sword inflicts heavy Air-type damage by throwing flashes of lightning at any player within its area.
ConcentrationIcon Concentration 80 Concentration causes close range Earth-type damage for minimal AP.
SwordOfIopIcon Sword of Iop 90 Sword of Iop inflicts Earth-type damage to several enemies.
IopsWrathIcon Iop's Wrath 100 Iop's Wrath inflicts heavy Earth-type damage and increases its base damage for 4 turns. When used while the base damage is increased, it inflicts colossal damage.
Summoning of Dopple Summoning of Iop Dopple 200 Summons an Iop Dopple

Non Class Spells[]

Icon Name Level/Obtaining Comments
Leek Pie Leek Pie Via Scroll
Soul Capture Soul Capture Via Dungeon
Mount Taming Mount Taming Via Dungeon
SummoningOfChaferfu Summoning of Chaferfu Via Dungeon
Summoning of Arachnee Summoning of Arachnee Via Quest or Scroll
Release Release Obtained via Scroll
Perfidious Boomerang Perfidious Boomerang Obtained via Quest
Moon Hammer Moon Hammer Via Quest
Lightning Strike Lightning Strike Via Scroll
Cawwotspell Cawwot Via Quest
Hammer Skill Hammer Skill Via Scroll
Axe Skill Axe Skill Via Scroll
Bow Skill Bow Skill Via Scroll
Wand Skill Wand Skill Via Scroll
Dagger Skill Dagger Skill Via Scroll
Shovel Skill Shovel Skill Via Scroll
Staff Skill Staff Skill Via Scroll
Sword Skill Sword Skill Via Scroll

Spell Guide[]

  • Lv. 1: 0 spell points.
  • Lv. 2-11: Raise Pressure to 5.
  • Lv. 12-21: Raise Intimidation to 5.
  • Lv. 22-31: Raise Jump to 5.
  • Lv. 32-41: Wait, then raise Vitality to 5.

Equipment[]

Sets[]

Pets and Mounts[]

There is a general leveling guide here.

Notes On Leveling[]

The key part to being powerful is to level, to progress with your character. Without leveling then you won't ever be able to equip those fancy pieces of equipment you just bought, or raise that flash spell to lv. 6.

When training it's a good idea to work out your base experience, your XP per minute. What does this mean? Well.... say for example you kill a mob of Kanigers. It takes you 10 minutes and you get 100,000 XP. Then you go and face a Fungi Master, which takes you 1 minute but 12,000 XP. Now at first glance the Kaniger fight would look like better XP however do the math and you'll find that the Kaniger battle works out at 10,000 XP per minute whereas the Fungi Master was 12,000 XP per minute, meaning that you'd actually gain more from Fungi Masters.

That said, just because mathematically better doesn't mean that it's the right thing to do. Dofus only does it roughly in minutes, if for example the Fungi Master fight had lasted for 1 minute and 59 seconds, whereas the Kaniger lasted 10 minutes and 1 second. Then the Kaniger would be better.

However when it comes to training, there's always going to be variations. You may fight Kanigers, the XP is good but you lose a ton of life each time, meaning you spend a lot of money on healing things, meaning you have little money for other stuff. Or you might go face Treechnids, again the XP is good, but the fights might bore you to death. Even if those two fights were to give good XP, it might not be worth it kama wise, or even for your own happiness.

Ultimately where you train is your choice. Whether you decide to do it based on XP (Which is most common), or just because you like the monster, is all up to you. The only thing you shouldn't do, is to be one of those lazy people who spend all their time on Recruitment channel going Paying someone ____ kamas to level me from ___ to ___. Just go out there and train yourself. It's alright if a friend leaches you somewhere, but it's not okay if you're so lazy as to just pay people to level you.

If you play for 2~3 hours a day, you train hard and you try your best at it, you're going to enjoy it more than someone who's just payed someone 1mk to train them to level 100, and now has nothing to do.

Leveling Guide[]

  • Lv. 1~11: Train in Incarnam, it's the best place for you. While there make sure to be nice and talkative, make friends and save a little money, it'll pay off in the long run. Most monsters there shouldn't be too hard so you shouldn't be really have any issues gaining XP. If you feel like a challenge you could try and join a group and do the Kardorim's Crypt.

As well as all of this there are a few things which can be done at any level really, Class Dopples and Head hunter (The PvP bounty quest).

  • Class Dopples can be good if you're just solo and also offer a variety of rewards (Most prominantly Characteristic Scrolls).
  • The Head hunter quest is good if you think you're up to a bit of a challenge, again it has many rewards as well as XP, from souls of bosses to scrolls. It can be a real pain however, so you need to be up to scratch if you want to do it a lot.

Notes[]

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