Grozilla and Grasmera's Den | ||
---|---|---|
Recommended Level | 1 Easy ~ 4 Very Hard | |
Area | Archipelago of Vulkania | |
Subarea | Pinki Crater | |
Coords | [-51,40] | |
Key used to enter | Not needed | |
Accepts Bunch of Keys | No | |
Rewards | None | |
Exclusive monsters | Grozilla, Grasmera, Tired Grozilla, Tired Grasmera, Exhausted Grozilla, Exhausted Grasmera, Sleepwalking Grozilla, Sleepwalking Grasmera | |
Other details | Only open during Vulkania |
Grozilla and Grasmera's Den is a dungeon.
Locations[]
Grozilla and Grasmera's Den is found at [-51,40] inside the Pinki Crater.
Access[]
The access to Grozilla and Grasmera's Den is only available during the Vulkania period after the Mysterious Chthonian Slabs Room puzzle is solved server-wide for the current year.
Entry is possible daily by talking to L.O. Malikila after finishing 2 monster groups in Nomads' Land.
Mechanics[]
No matter which version of Grozilla and Grasmera the players want to face, they will have to pass through 2 rooms in Nomads' Land with 5 Sauroshells of different colours in each room before directly reaching Grozilla and Grasmera's Den.
There are 4 types of the rooms filled with 4 different Sauroshell level groups for 4 different character level categories. Each player can only access one type of the rooms of its own level category.
- Levels 1-50 --> can only enter "Tourist Room" and access 2 rooms consisting of 5 different Juvenile Sauroshells
- Levels 51-100 --> can only enter "Amateur Room" and access 2 rooms consisting of 5 different Novice Sauroshells
- Levels 101-150 --> can only enter "Specialist Room" and access 2 rooms consisting of 5 different Mature Sauroshells
- Levels 151-200 --> can only enter "Expert Room" and access 2 rooms consisting of 5 different Venerable Sauroshells
So, for example, level 151 and level 200 characters can go through Nomads' Land together, but level 150 and level 151 characters will have to beat the rooms separately before meeting each other at the entrance of Grozilla and Grasmera's Den.
Nomads' Land[]
The Mysterious Chthonian Slabs Room puzzle must be solved annually for Nomads' Land to be accessible.
The mobs do not vary regardless of the number of characters in the group.
The map layouts are the same for all level categories.
Room 1[]
If a player has entered Nomads' Land via Tourist Room:
- Dry Juvenile Sauroshell, level 20
- Incandescent Juvenile Sauroshell, level 20
- Insipid Juvenile Sauroshell, level 20
- Moist Juvenile Sauroshell, level 20
- Muddy Juvenile Sauroshell, level 20 (total level: 100)
If a player has entered Nomads' Land via Amateur Room:
- Dry Novice Sauroshell, level 50
- Incandescent Novice Sauroshell, level 50
- Insipid Novice Sauroshell, level 50
- Moist Novice Sauroshell, level 50
- Muddy Novice Sauroshell, level 50 (total level: 250)
If a player has entered Nomads' Land via Specialist Room:
- Dry Mature Sauroshell, level 100
- Incandescent Mature Sauroshell, level 100
- Insipid Mature Sauroshell, level 100
- Moist Mature Sauroshell, level 100
- Muddy Mature Sauroshell, level 100 (total level: 500)
If a player has entered Nomads' Land via Expert Room:
- Dry Venerable Sauroshell, level 150
- Incandescent Venerable Sauroshell, level 150
- Insipid Venerable Sauroshell, level 150
- Moist Venerable Sauroshell, level 150
- Muddy Venerable Sauroshell, level 150 (total level: 750)
Room 2[]
If a player has entered Nomads' Land via Tourist Room:
- Dry Juvenile Sauroshell, level 20
- Incandescent Juvenile Sauroshell, level 20
- Insipid Juvenile Sauroshell, level 20
- Moist Juvenile Sauroshell, level 20
- Muddy Juvenile Sauroshell, level 20 (total level: 100)
If a player has entered Nomads' Land via Amateur Room:
- Dry Novice Sauroshell, level 50
- Incandescent Novice Sauroshell, level 50
- Insipid Novice Sauroshell, level 50
- Moist Novice Sauroshell, level 50
- Muddy Novice Sauroshell, level 50 (total level: 250)
If a player has entered Nomads' Land via Specialist Room:
- Dry Mature Sauroshell, level 100
- Incandescent Mature Sauroshell, level 100
- Insipid Mature Sauroshell, level 100
- Moist Mature Sauroshell, level 100
- Muddy Mature Sauroshell, level 100 (total level: 500)
If a player has entered Nomads' Land via Expert Room:
- Dry Venerable Sauroshell, level 150
- Incandescent Venerable Sauroshell, level 150
- Insipid Venerable Sauroshell, level 150
- Moist Venerable Sauroshell, level 150
- Muddy Venerable Sauroshell, level 150 (total level: 750)
Grozilla and Grasmera's Den[]
After passing through Nomads' Land the players will arrive at the entrance of Grozilla and Grasmera's Den where they will be able to choose one of the 4 possible boss rooms containing one of the 4 different versions of Grozilla and Grasmera each by talking to L.O. Malikila. The players can freely change the boss room without redoing Nomads' Land as long as they haven't started the fight in one of the boss rooms.
Entering one of the 4 boss rooms will also automatically start a daily quest depending on the version of Grozilla and Grasmera in that room:
- Entering sleepwalking Grozilla and Grasmera's Den will start Budding Heroes Never Wane (daily);
- Entering exhausted Grozilla and Grasmera's Den will start Budding Heroes Never Get Weary (daily);
- Entering tired Grozilla and Grasmera's Den will start Heroes Never Get Tired (daily);
- Entering Grozilla and Grasmera's Den will start Heroes Never Get Bored (daily).
These quests will reward players with Krolimea Tokens or Madreggon Tokens depending on the chosen version of Grozilla and Grasmera.
There is no save point or group teleportation system in Grozilla and Grasmera's Den. Players will have to rerun Nomads' Land in case of the loss against the bosses.
The players can only defeat one version of Grozilla and Grasmera per day. After defeating any version of the bosses the access to Grozilla and Grasmera's Den will become closed until the next day. The access to Nomads' Land however will still be available.
Boss room[]
Regardless of the number of characters, the boss room will always contain one of the versions of Grozilla and Grasmera. Their levels (and health points) vary according to the number of characters. The map layouts are the same for all versions of Grozilla and Grasmera.
All versions of Grozilla and Grasmera are not affected by any of the position switching spells.
If you have entered sleepwalking Grozilla and Grasmera's Den:
- Sleepwalking Grozilla, level 100 to 200
- Sleepwalking Grasmera, level 100 to 200 (total level: 200 to 400)
- 4 or less characters: level 100 each
- 5 characters: level 125 each
- 6 characters: level 150 each
- 7 characters: level 175 each
- 8 characters: level 200 each
If you have entered exhausted Grozilla and Grasmera's Den:
- Exhausted Grozilla, level 200 to 400
- Exhausted Grasmera, level 200 to 400 (total level: 400 to 800)
- 4 or less characters: level 200 each
- 5 characters: level 250 each
- 6 characters: level 300 each
- 7 characters: level 350 each
- 8 characters: level 400 each
If you have entered tired Grozilla and Grasmera's Den:
- Tired Grozilla, level 300 to 600
- Tired Grasmera, level 300 to 600 (total level: 600 to 1200)
- 4 or less characters: level 100 each
- 5 characters: level 375 each
- 6 characters: level 450 each
- 7 characters: level 525 each
- 8 characters: level 600 each
If you have entered Grozilla and Grasmera's Den:
- 4 or less characters: level 400 each
- 5 characters: level 500 each
- 6 characters: level 600 each
- 7 characters: level 700 each
- 8 characters: level 800 each
Strategy[]
All 4 versions of Grozilla and Grasmera have similar spells and effects. The stronger the version, the more stats they possess, thus the more damage they will deal with their attacks.
The only attack spells the bosses possess are "Tyrannisation" (melee, 1 cell Cross AoE) for all versions of Grozilla and "Meteoroid" (1-4 range) for all versions of Grasmera. "Tyrannisation" spell will give "Tyrannised" state to the target(s) for infinite duration while removing "Meteoroid" state from the target(s). "Meteoroid" spell will give "Meteoroid" state to the target for infinite duration while removing "Tyrannised" state from the target.
There is a mechanic where "Tyrannised" targets will receive extra damage equal to 50% of the target's current HP (calculated after the basic damage from the spell has been dealt) from "Meteoroid" spell, and the same for "Meteoroid" targets from "Tyrannisation" spell. That means the target who suffers damage from both Grozilla and Grasmera will receive lots of damage. It is advised to avoid getting hit by both bosses in succession.
The bosses also possess one map manipulation spell each. All versions of Grozilla have the spell "Gravity" which pulls a target in a straight line within 2-5 range to Grozilla, while all versions of Grasmera have a spell "Magnetism" with which Grasmera can dash itself to the chosen target (both ally and enemy) in a straight line within 2-5 range, usually cast twice per turn if possible. These spells can also make the targets skip their turn if the target is in a corresponding state from another boss: Grozilla's "Gravity" spell will make the targets in "Meteoroid" state skip their turn, and the same is for Grasmera's "Magnetism" spell for targets in "Tyrannised" spell. To wrap it up, it is advised to avoid staying linear to both Grozilla and Grasmera at the same time to avoid those nasty effects which might mess up the fight strategy and map manipulation.
All versions of Grasmera will summon a Juvenile Sauroshell (or a Novice Sauroshell during a critical hit) of a random element. The summons are usually ignorable, unless they are somehow block line of sight or movement. They can be killed very fast anyway. Note that Grasmera can only summon the Sauroshells in melee range, which means a locked Grasmera will not be able to summon anything.
Players should also worry about 2 KO mechanics that the strongest version of Grozilla and Grasmera has.
The first one comes from Grozilla's "Peas in a Pod" spell which is cast from the 5th turn every 5 turns. If Grozilla and Grasmera are not standing within 2 cells near each other at the start of Grozilla's next turn (turns 6, 11, 16, etc), Grozilla will put Grasmera into "Apocalypse" state which will allow Grasmera to kill all players on the map at Grasmera's turn. Keeping the two bosses near each other is an important role to win this fight. MP reduction, map manipulation or locking will prove to be useful in this dungeon for this purpose.
The second mechanic comes from the "Fused Together" spell, cast at the start of the fight by both Grozilla and Grasmera. Whenever one of the bosses die, the other one will enter "Broken" state for infinite duration which will allow the latter to kill 1 random character per turn. So it is advised to kill both bosses at the same turn or before one of the bosses gets a turn.
Fortunately, the 3 other weaker versions of Grozilla and Grasmera do not possess these 2 KO mechanics.
Extra tip:
Both Grozilla and Grasmera can be locked in the corners of the map to avoid getting hit by both bosses and simplify the fight. Approximately 110-120 lock is enough to block 4 out of 6 MP of Grozilla or Grasmera. The weaker versions of the bosses will require less lock.
Rewards[]
There's no specific reward from Grozilla and Grasmera's Den except the chance to find Grozilla, Grasmera, Tired Grozilla, Tired Grasmera, Exhausted Grozilla, Exhausted Grasmera, Sleepwalking Grozilla, Sleepwalking Grasmera.