Fraktal will summon a dial called an Aurour as soon as the fight starts. It cannot be killed.
At the start of every player’s turn it will rotate either clockwise or anti-clockwise depending on two factors. If the Aurour rotates clockwise then there is no effect. If it rotates anti-clockwise however, all damage is converted into healing.
How it rotates is determined by two factors: its distance from Fraktal, and Fraktal’s HP at the time.
If Fraktal has more than half HP, the summon must be 5 tiles or further from Fraktal.
If Fraktal has less than half HP, the summon must be 4 tiles or nearer to Fraktal.
Whenever Fraktal is moved, it gains 1MP for 1 turn.