This monster page is not quite complete:
Most of the information is here, but it is still incomplete. If you know any of the stuff that isn't here, add it. An incomplete page is a sad page.Fraktal is a boss monster.
For the Server of the same name, see Fraktal (server).
Locations[]
Characteristics[]
Spells[]
- Fleeing Heat: Earth attack which deals about 130 damage and doesn't need a line of sight. At the start of their turns, players hit by Frakassee deal earth damage to others in a 2C AoE around them.
- Frakassee: A mid-range fire attack, based off of Fraktal’s remaining HP.
- Temporal Instability: Moderate neutral attack with a large AoE.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Fraktal Pixel | 26% | None |
Miniature Sandglass | 1% | None |
Bag of Temporal Powder | 3% | None |
Bloody Carrion | 1.3% | Hunter (Lv. 120) |
Fragment of Fraktal's Memory | 100% | Quest |
Dimensional Diamond | 100% | Quest |
Shattered Time | 100% | Quest |
Strategy[]
At the beginning of the fight Fraktal will summon unmovable and invulnerable Aurour.
Fraktal's room resembles a clock and at the start of every player’s turn Aurour will be moving across it like a clock hand. Depending on Fraktal's HP and distance between Fraktal and Aurour it will go in one of directions:
- Clockwise fight continues as normal.
- Counter-clockwise all damage on the map is converted to healing.
Thus fight becomes about making the clock turn clockwise. There are two situations when Aurour moves clockwise:
- Fraktal has over 50% HP and Aurour is 5 cells away or more
- Fraktal has under 50% HP the Aurour is 4 cells away or less
Otherwise it will turn counter-clockwise.
If it did move counter-clockwise you can heal an ally with damage, but you won't be able to damage any monsters. You will need to keep Fraktal close to her Aurour while she has under 50% HP to continue hurting her until she dies, and when she does her Aurour will die with her.
Note that whenever Fraktal is moved she gains 1 MP for 1 turn.