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Page rename to : The Exile . Source under section Dungeon: http://forum.dofus.com/en/1-log-book/283118-notes-version-2-16
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Revision as of 15:14, 25 October 2013

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Page rename to : The Exile . Source under section Dungeon: http://forum.dofus.com/en/1-log-book/283118-notes-version-2-16

Grohlum

Grohlum is a boss monster.


Locations


Characteristics

Level Stats Resistance (%) Base XP Characteristics Lock
Life AP MP Resist Neutral Resist Earth Resist Fire Resist Water Resist Air AP loss Resistance MP Loss Resistance Initiative Wisdom Strength Intelligence Chance Agility
190 10,600~15,600 20 6 34 21 31 -5 24 95 95

Spells

  • Cycle: Revives a dead monster as summon.
  • Eternal Winter: Cooperation-type spell, does very high damage to the target.
  • Hoarfrost: Changes appearance and is necessary to remove 'Invulnerable' state.
  • Icefield: High steal damage in a linear AoE, reduces the range of the targets for one turn and heals self for more than 1000 HP.

Drops

Item Name Prospecting Lock
# players (Min observed PP)
Drop Rate (%)
Frozen Fabric PpPpPpPpPpPpPpPp (800) 1.4
Frozen Fragment Pp (100) 14
Ice Powder PpPpPpPp (400) 15
Sakai Nugget Fragment PpPpPpPpPpPpPpPp (800) 14
Temporal Shard PpPpPpPpPpPpPpPp (800) 1.4

Strategy

The Exile begins the fight in the invulnerable state. To deactivate this state, you must kill one of its zombie summons which are affected by the "Hoarfroast" spell, while the summon is adjacent to The Exile. The Exile typically casts Hoarfrost on any of its ressurected summons when they are within LoS. When The Exile casts the spell, his sprite (should) grow. The deactivation of the invulnerable state (by killing the adjacent Hoarfrost-affected summon) is instantaneous and lasts until the caster's next turn (killing the summon with an AoE attack such as Playful Claw or Sword of Iop can damage The Exile if the AoE affects the summon first).

Any attempt to remove MP from The Exile gives it +8000 resistance for 1 turn. So do not attempt to damage him with incidental MP-loss spells such as Shovel of Judgment, unless you do not intend to further damage him this turn.