|Level||Stats||Resistance (%)||Resistance (Linear)||Resistance (Other)|
- Groomit's Judgement: Using 1 AP will cause a loss of 10 HP (Infinite), 50 % fire weakness (5 turns), 50 % earth weakness (5 turns).
- Sanguine Ebullience: 76 to 85 fire damage (3 turns) - poison.
- Lavocado: Hits single target from close range for about 200~300 earth damage.
- Magmamia: Large AoE ranged hitting spell, about 300~500 damage per target.
|Name||Base Drop Rate||Conditions|
|Red Triam Metaria||2~20%||None|
|Red Mage Metaria||1~10%||None|
|Steam Crackler Egg||1~10%||None|
|Great Vitality Scroll||1~10%||None|
|Great Intelligence Scroll||1~10%||None|
|Great Wisdom Scroll||1~10%||None|
One option is to fight it while staying as far as possible to avoid getting damaged too much since you will need good heals to stay alive otherwise. When it gets close enough to damage you then try to get it away or finish it off quickly.
Pandawasta, Sram's double and other summons can be used to slow it down. Be careful with excessive MP drain as it will heal and buff +damage on Groomit (unbewitch might help though). Take characters that can hit high (from range) in elements that Groomit is weakest to. It reflects (not unbewitchable) some damage so it's better to use high base damage attacks.