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Groomit
Groomit is a monster.


LocationsEdit


CharacteristicsEdit

Level Stats Resistance (%) Resistance (Linear) Resistance (Other) Aggro range
Health Point Action Point Movement Point Lock Neutral square Earth square Fire square Water square Air square Neutral square Earth square Fire square Water square Air square AP Parry MP Parry Critical Resistance Pushback Resistance
800 17,000 11 5 45 70 30 50 0 15 0 0 0 0 0 70 90 50 50 -
1000 22,000 11 5 80 40 60 10 25 0 0 0 0 0 80 100 -

SpellsEdit

  • Groomit's Judgement: Using 1 AP will cause a loss of 10 HP (Infinite), 50 % fire weakness (5 turns), 50 % earth weakness (5 turns).
  • Sanguine Ebullience: 76 to 85 fire damage (3 turns) - poison.
  • Lavocado: Hits single target from close range for about 200~300 earth damage.
  • Magmamia: Large AoE ranged hitting spell, about 300~500 damage per target.

DropsEdit

Name Base Drop Rate Conditions
Red Metaria 10~40% None
Mofette Tuff 10~40% None
Red Triam Metaria 2~20% None
Atomystique Tephra 1~10% None
Fumaroller Artefact 1~10% None
Red Mage Metaria 1~10% None
Solfatara Ulna 1~10% None
Steam Crackler Egg 1~10% None
Great Vitality Scroll 1~10% None
Great Intelligence Scroll 1~10% None
Great Wisdom Scroll 1~10% None

StrategyEdit

One option is to fight it while staying as far as possible to avoid getting damaged too much since you will need good heals to stay alive otherwise. When it gets close enough to damage you then try to get it away or finish it off quickly.

Pandawasta, Sram's double and other summons can be used to slow it down. Be careful with excessive MP drain as it will heal and buff +damage on Groomit (unbewitch might help though). Take characters that can hit high (from range) in elements that Groomit is weakest to. It reflects (not unbewitchable) some damage so it's better to use high base damage attacks.

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