|Level||Stats||Resistance (%)||Resistance (Linear)||Resistance (Other)|
|Name||Base Drop Rate||Conditions|
To kill Ilyzaelle, you need to do 25% of her max vitality (about 10k damage for a 4-loot run), then she turns "friendly", places a glyph where; 1) Monsters take damage when they enter (entering twice is enough to kill most monsters except spirigneous, which has too much neutral res) 2) You do 400% more damage (lifesteal is super effective)
After that she is invulnerable for one turn (gray), and then plays normally. At this point your objective is to get her to 50% of her max vitality. Don't place erosion or cawwot glyphs everywhere! She will then end the fight for you two turns later, given that you still have a character alive.
She also attracts players towards her every 3 turns, but not summons, and then the turn where she isn't invulnerable anymore after she stops being friendly.
One thing to keep in mind is that Ilyzaelle gives you erosion on her jumping attack and the pacifist state on her linear range of 4 attack. Means your damage dealers cannot hit.
There is also some things you have to know about the monsters. When you move them or remove MP, you get an icon and that unlocks an additional spell for the monsters to use on you (exceptions being spells that aren't counted as displacements, like Fear or xelor spells).
- Skoul: Puts you in your starting positions and gives you x150% damage sustained.
- Spirigneous: Reveals invisible characters.
- Ectotorch: Some kind of aoe.
- Phiretom: His dashing spell gains infinite range.
It is popular to do Focus and Idol achievements together, using a Hulhu/Boble-based composition, since Focus entails not hurting enemies (unless you use the glyph to kill monsters).