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The Infinite Dreams is a rogue-like dungeon experience with an infinite amount of rooms, each containing a random set of monsters and Bosses. These fights take place in another dimension known as the Astral Plane. The Infinite Dreams can be accessed starting at level 50 from your menus or by using the default hotkey 't'. You can enter the Astral Plane from anywhere in the World of Twelve, as long as you're not in combat.
There's tons of rewards to be gained from the Infinite Dreams, the most common being Dream Reflections. Chests obtained in the Well of Dreams can contain resources for Transcendence Runes, Legendary Equipment, Legendary Pets, and Prysmaradites.
Several quests also require completing floors in the Infinite Dreams:
- To Dream's End (Ebony Dofus; floors 200-210+)
- Infinite Nightmare (Vulbis Dofus; floors 250+)
The Basics[]
The Infinite Dreams is team-based and designed for up to four characters or sidekicks. You are allowed to use multiple characters logged in from the same IP address (multi-logging).
To start an exploration into the Well of Dreams, talk to Draconiros in the Astral Plane. The Infinite Dreams is made up of an infinite amount of floors starting at floor 50. Your starting floor will correspond to the level of the group leader. You advance from floor to floor by fighting a selection of random monsters.
When a group leader enters the Well of Dreams, their teammates will be prompted to join them. This works the same way as a dungeon teleport.
Once you're off on a new adventure, your progress is saved each time you complete a fight, so you can leave the Dreams and come back at any time. Just click on the Well of Dreams to get right back to it. If you then start a new exploration, your progress will be overwritten.
Note that saved progress is linked to the group leader. Joining another player's adventure won't override your own progress if you're already on your own exploration, but you will not advance any further in your 'saved game.'
You can't use the fights in Infinite Dreams to complete boss achievements, as well as quests that require you to kill monsters or Bosses, but they do count towards completing monster family challenge achievements.
Dying in the Infinite Dreams does not restart the run, but it does come with some drawback which we'll go over later.
You also can't trade with another character anywhere in the Astral Plane.
Fights and Layouts[]
The Infinite Dreams is split up into 5 sections:
- Dream Thoughts: levels 50 to 229
- Fantastic Ballads: levels 230 to 269
- Imaginary Spaces: levels 270 to 324
- Misty Concepts: levels 325 to 399
- Infinite Dreams: levels 400 and up
Once you enter the Well of Dreams you'll enter the Portal Room. Here you're given a choice between up to 5 Combat Rooms. Each Combat Room uses the layout of a different random dungeon and they'll typically contain 1 random Boss and 3 random monsters. Some rooms may have 2 bosses and 2 monsters, and sometimes you will be able to add a second Boss as a 5th monster using Dream Points. If you do this, you are still only allowed 4 characters in the fight.
Enter a Combat Room simply by clicking on the corresponding portal.
The levels of Bosses and monsters scale to the floor you are currently on, and their stats are improved. Most enemy summons will also have improved health and stats.
You can only attempt and room if one member of your team has defeated the Boss of the room in their own dungeon. This doesn't have to be the owner of the Dream.
If you die:
- You lose a normal amount of energy (e.g. 2000 at level 200)
- The room you died in will be locked and you need to pay increasing amounts of Dream Points to reopen it each time you die
The Bazaar and Dream Points[]
In Dreams the dream owner can accumulate and spend Dream Points. Dream Points are gained from completing fights and are spent in the Bazaar to gain various effects, both temporary and permanent.
- The higher difficulty the fight, the more points that are rewarded. Base reward points can be seen in the fight preview pane of the info sphere.
- Completing challenges increases the number of points rewarded.
- Using idols does not affect the number of points rewarded.
Each new Dreams instance starts with a set number of Dream Points (400 at level 200).
Buying dream effects
The owner of the dream can purchase any effect from the Bazaar by clicking on the info sphere in their dreams well.
- Each effect costs dream points to acquire.
- The effects which are available for purchase are based on which group of enemies was last killed. In the info sphere you can preview which effects will become available for purchase for each fight.
- Some effects also require the dream owner to have an achievement or achievements related to the boss which was killed to be purchased.
Permanent Stat Bonus Effects Permanent stat bonus effects are cumulative through your dreams exploration. They are reset if you reset your exploration by talking to Draconiros
Stat | Novice | Intermediate | Advanced | Superior | Maximum |
---|---|---|---|---|---|
Primary Characteristics | +10 (cost: 400) | +25 (cost: 950) | +50 (cost: 1750) | +75 (cost: 2250) | +100 (cost: 2700) |
Vitality | +25 (cost: 400) | +50 (cost: 650) | +100 (cost: 1200) | +200 (cost: 2200) | +? (cost: ?) |
Power | +10 (cost: 400) | +20 (cost: 780) | +40 (cost: 1520) | +60 (cost: 2220) | +80 (cost: 2880) |
Dodge / Lock | +? (cost: 600) | +? (cost: 1,100) | +? (cost: 1500) | +? (cost: ?) | +? (cost: ?) |
MP Parry / AP Parry | +? (cost: 400) | +? (cost: 700) | +? (cost: ?) | +? (cost: ?) | +? (cost: ?) |
MP Reduction / AP Reduction | +? (cost: 400) | +? (cost: 700) | +? (cost: 1200) | +? (cost: 1500) | +? (cost: ?) |
Temporary Stat or Fight Effects
Effect | Result | Cost |
---|---|---|
Double Vitality | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Allies have 100% additional health points. | 2,000 |
Intermittent Invulnerability | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Allies are invulnerable one out of every three turns. | 4,000 |
Recurrent Regeneration | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Allies are healed 10% Vitality at the start of each turn. | 2,000 |
Offensive Heals | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Whenever an ally is healed, they inflict damage in an area of effect around themself in a random element. | 1,000 |
Murder in the Making | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Whenever an enemy dies, their attacker inflicts twice as much damage until the end of combat (stackable twice). | 2,000 |
Criticals Guaranteed | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Allies have 100% additional Critical Hits. | |
Rickshaw | Replaces dreams, paradoxes and nightmares of the current combat rooms with the following effect. Allies' pushback damage is increased by 500. |
Fight Manipulation Effects
Effect | Result | Cost |
---|---|---|
Astral Storm | The astral storm is shaking up how the combat rooms are organised. After it has passed, monster placements and challenges will probably be different. | 50 |
Redistribution | Returns the current dungeon keepers to the astral plane and makes new keepers appear in their place. | 500 |
Adds boss | Adds the boss named to each available dreams fight. Increases points reward for fights. | 50 |
Rewards[]
Monsters in the Infinite Dreams do not drop their standard resources. Instead, chests are obtained at the end of the fight based on the difficulty of the combat. Combat difficulty can be increased by adding a boss via the Bazaar if available, and is denoted by the border of the combat card in the info sphere menu.
Dream chests have a varying chance to reward dreams-specific items as shown in the table below. Dream Reflections have been omitted, as they are very common and not particularly valuable.