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NPC Details
Area Incarnam
Kerub Militiaman
Location Fields
Coords [0,-4]
Details Outside Militia
Options Talk

Kerub Militiaman is an NPC.

Talk[]

Dialog

The Kerub Militia protects the people of Incarnam. They can sleep soundly thanks to us.

Say goodbye and leave.
Ask how to leave Incarnam.
Don't take this the wrong way, but aren't you a little young to be traveling to the World of Twelve?
Press the issue.
If you insist, head east and find the Flight Zone. Once there, speak to Master Sension, he'll be able to take you aboard a celestial balloon that flies to the city of Astrub in the World of Twelve.
Thank her for the information.
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