Klime is a boss monster.
Locations[]
Characteristics[]
Spells[]
- Musical Glyph - Only cast when vulnerable. Gives Klime 300 dmg (400 on CH) and 100 lock.
- Moustache Trimmer - Attracts the target towards Klime and applies a 200 fire damage poison for 3 turns, stackable. Cast twice per turn.
- Moustachio - Deals 200 fire, 200 air damage and neutral damage based upon Klime's lost HP. The lower his HP, the higher the neutral damage will be. Cast twice per turn.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Klime's Moustache | 11~15% | None |
Klime's Scalp | 1.1~1.5% | None |
Klime's Icy Blood | 100% | Quest |
Klime Sole | 1.5% | Hunter (Lv. 100) |
Gigantic Heart Box | 100% | Quest |
Strategy[]
- Klime starts invulnerable and casts a spell that makes other monsters cast carcassacre, at the 4th turn he casts another spell which makes it annoying. To make him vulnerable push an ally or monster into him.
- Klime and each monster generate a white glyph on the cell they started their turn. These glyphs last for 2 turns and a monster finishing its turn on a glyph gains 300 damage for 1 turn.
- Beginning on the 3rd turn you must end on a glyph to avoid being put into a pacifist state with the exception of the character that is first in initiative. This can be delayed one more turn so that everyone starts ending their turn in a glyph until the fourth turn by killing all monsters before their turn.
- It is a good idea to finish off dumple first since he has a spell that makes him unmovable and has high lock.