Krosmoglob | ||
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This technomagical orb was given to you by a Voyager with strange powers. The Krosmoglob works like a relay: thanks to it, the Voyager can help you in a tough situation, even if she's on the other side of the World of Twelve. Have you never dreamed of teleporting your enemies or staying imperturbable in the most violent of fights? Never mind the fact that a ball that glows in the dark will be an awesome addition to your Saturday night raves! | ||
Krosmoglob is an agile fighter who deals medium amounts of damage within low range but has strong crowd controlling and disabling abilities (reduces AP and MP, applies gravity state and can move others). |
Krosmoglob is a Sidekick.
Obtaining[]
- Equip a Glob-Signal
Characteristics[]
Level | Prim. Stats | Sec. Stats | Damage | Resistances | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
200 | 2,650 | 11 | 6 | 0 | 80 | 80 | 0 | 100 | 80 | 1000 | 0 | 10 | 20 | 10 | 10 | 10 | 60 | 60 | 0 |
Spells[]
Icon | Name | Element | Short description |
---|---|---|---|
Dimensional Rift | Air |
Teleports to a free cell. After the end of her turn a glyph will appear around her, which teleports characters away and deals air-type damage. | |
Gravitor | Water |
Steals HP (water) in an AoE and lowers MP. Also applies the 'Gravity' State. | |
Burn | Fire |
Steals HP (Fire) in an AoE and lowers AP. | |
Deviation | N/A | Buffs Power and gives the Unlockable State to herself, also transfers all taken damage to an ally of choice. | |
Feint | Air |
Steals HP (Air) and teleports symmetrically. After the end of her turn she will teleport back to her starting position. | |
Disruption | Earth |
Steals HP (earth) on the cells surrounding her and pushes characters away. Gives herself a state that steals HP (neutral) from close combat attackers. |
Strategies[]
- If the cell where you will appear after the symmetric teleportation (caused from Feint) is already blocked by a character, you will switch places with him.
- In this case, the Krosmoglob and the switched-with character will gain 1 AP (1 turn). This also effects switched enemies.
- If you teleport yourself back to your starting position and this cell is blocked, too (this can happen in the case explained above or with the right usage of Disruption), the Krosmoglob and the switched-with character will gain 1 MP (2 turns) instead.
- If you don't teleport while using Feint, because there is an obstacle, you won't teleport back to your starting position.
- Your spell with the highest damage is Gravitor, but it has a fairly high cooldown and important side-effetcs. Be sure to not waste it.
- If your HP is low, do not hesitate casting Deviation to protect yourself.
- It is possible to cast Deviation on a summon, so the damage is transfered to it instead to a real character.
- It is possible to cast Deviation on a summon, so the damage is transfered to it instead to a real character.