Dofus Wiki
Advertisement
Dofus Icon

This spell page isn't complete:

Be it missing properties or characteristics, this page needs some work. If you can fill in any of the missing stuff, please do. Every little bit helps.


Spell Information[]

Cast by

Spell Properties[]

Linear Diagonal Line of Sight
False
False
True
Free Squares Boost Range Global CD
False
True
False


Spell Characteristics[]

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 Damage: ? Water
Steals 2 Range (2 turns)
Damage: ? Water
Steals 2 Range (2 turns)
4? 3-5? 1/50 1/100 1 - - 0
2 Damage: ? Water
Steals 2 Range (2 turns)
Damage: ? Water
Steals 2 Range (2 turns)
4? 3-5? 1/50 1/100 1 - - 0
3 Damage: ? Water
Steals 2 Range (2 turns)
Damage: ? Water
Steals 2 Range (2 turns)
4? 3-5? 1/50 1/100 1 - - 0
4 Damage: ? Water
Steals 2 Range (2 turns)
Damage: ? Water
Steals 2 Range (2 turns)
4? 3-5? 1/50 1/100 1 - - 0
5 Damage: ? Water
Steals 2 Range (2 turns)
Damage: ? Water
Steals 2 Range (2 turns)
4? 3-5? 1/50 1/100 1 - - 0


Note: Masogobs usually deal around 170 damage with this spell, and can hit two players per turn.


Each time they hit with this spell, the harder it becomes to avoid getting hit in later turns because of the stacked range steal.


This spell appears to have a minimum range. I've seen them occasionally make a dodge-roll and run a short distance before casting this on the player they were in melee range with. I think it's either a base range of 3-5 or 4-6, but not sure.

Advertisement