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A FANDOM user
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  • Sorry to bother again. I added trivia to Where is Charblie?, but this particular bit of trivia includes a very serious topic... It might be too disturbing or inappropriate for some users? I'm not too sure...

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    • It is what the quest is referencing. If someone is going to be disturbed it's just as likely to happen if they suddenly realise what the dialog is about while doing the quest.

      If anything, this is a warning so that there may be less of a sudden realization.

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    • A FANDOM user
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  • Hey, I just recently edited The Melody of Music so that it would look similar to the other quest pages. For the most part I just filled in some info, made it more compact and removed a lot of empty space. The problem is I was a little uncomfortable editing this person's work, especially so considering this page was a little more recent and the creator has done a lot more hard work than I have. The page was fine for the most part, I'm just a perfectionist and I did not really understand why all of that empty space was there... So I guess I just want to make sure this particular edit was justified before I continue.

    I'm mostly concerned about the empty space, I think they may just prefer the way it looks with the empty space, while I prefer the more compact look. I do not want to impose my style, but I do like consistency, so I'm not entirely sure what the right move is in this case...

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    • Extra whitespace is irritating to scroll through, especially on a tablet or phone, so it’s almost always better to get rid of it.

      I have a vague recollection that the site templates may have been having some issues at the time that page was done, so that may have been why he had it a bit more spread out. Or those edits might have been done via the Visual Editor, which usually screws up spacing.
      His more recent pages don’t tend to be spread out like that.

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    • A FANDOM user
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  • That look supercool, thanks for the edit :D, my first post. Getting better with this ^^

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  • Would you be interested in receiving assistance with converting your infoboxes to the new portable type? They work much better on mobile devices, and our data shows that about 20% of your page views come from mobile devices (which is well below average, to be honest). Let me know if you'd like some help, or if you have any questions.

    I notice that you're using DPL to generate dynamic content on some of your pages. Bravo and well done! I'm a big fan of DPL, so let me know if you have any problems or want to discuss ideas.

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    • View all 5 replies
    • Icons are not a problem, but what I'm envisioning would definitely require a bot run to remove the icons from the pages and rearrange the parameters in the infobox.

      Would it be okay to put the image of the item above the technical details? What is the typical size of item images, and can you get them wider than, say, 130px? (the little icons are saved as 512x512!) You have a lot of wasted space below the image that could be used for displaying the data and reducing the overall width of the infobox. I think you could even increase the font size a bit and still save on space.

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    • The easy-to-access item images are nominally 200x200, though there are a quite a few empty pixels surrounding the actual image. These we can (usually) download straight from Ankama’s website without trouble or needing to edit them.

      Any other size means accessing game files (technically a breach of ToS) and a huge amount of extra work as they are all embedded in swf files that simply have an integer as filename... and once you find the correct file, you still need to find the right frame and scale up to export it.
      The icons were grabbed many years ago when the game was less complex and not as obfuscated.

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    • A FANDOM user
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  • Justy put the  Rygurgal area into wiki but can't get that auto-generated dungeon list thing to work, I tried putting in the dungeon the location to catagoried and changing area to Rygurgal Plateau but still not working so not sure what i need to do to make it work.

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    • The most likely reason is just that the old version of the dungeon page was still cached.

      Sometimes you will have to do a “Null Edit” or “Purge” on the originating page(s) to get it to update the dynamic list. (They’re accessible by clicking on the down arrow at the right of the Edit button, both theoretically do the same thing but sometimes one works better than the other on various pages.)
      Then do a hard refresh of the page with the list (from your internet browser) so that that isn’t cached as well.

      The ‘subarea’ section of the dungeon template on that page wasn’t filled out originally, so that’s why it wasn’t already there to be recognised when you first created the area page.

      For ease of updating categories (i.e. when the translation changes, or a location moves) it’s preferable that the overall parent location goes into the ‘area’ section of the template, and the ‘subarea’ is the place directly outside the dungeon entrance. If that place is also a subarea of a subarea, then you would add the intervening location directly to categories. (e.g. “Depths of Sufokia” to make the dungeons show up on that page)

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    • Oh second thing did you want all the Quest/Monster autolists on the pages also. I kept them off as most wern't working and alot of the monsters/quests arn't in wiki yet.

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    • Unless the area is completely empty of NPCs (who might assign quests) then both lists are best to be on the page. (Even if you can’t see any quests available from a particular person, some of the new legendary pet content takes place down there, and those quests only show if you’ve completed heaps of prerequisites.)

      If the dynamic lists are already on the area page, then once someone adds a quest or monster it will be populated automatically. Otherwise, the person would need to know that the page didn’t already have that list and then go and add it.
      Since we do occasionally get anonymous editors and new people adding quests, it’s better to minimise the things they have to look up or add.

      Basically, just copy the template from dofus:Templates#Subarea and only delete the parts that are irrelevant.

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    • A FANDOM user
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  • Sorry to bother you again. I would like to know if what I did to the Everybody's Looking for a Bow Meow page is okay? If so I will edit quest pages in that manner from now on, but if not I can just undo my edit. I personally find that the pages heavy with dialog boxes, like this one, are tiring to scroll through... maybe this is not the answer though? It would be preferable to see something like "Show/Hide dialog" next to "Show/Hide spoilers" I suppose. I'm also not sure if every piece of information should be hidden in the spoiler... I guess I do like the way it looks, but I'm not sure how most users would feel about clicking "Show spoilers" for each step. I for one certainly prefer that over triple-clicking the white spoiler boxes. Maybe short and simple bits of information can be outside of the spoiler. Anyways, if you find the time to let me know what you think I'd appreciate it! I can also follow examples, if you have any.

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    • What you’ve done there is pretty much exactly what was intended when Duos-Bandaid came up with the expanded quest step. Only difference is that the guildmate she created it for preferred to stick in pictures rather than transcribe the text... Sword from the Stone.
      Personally, I very much prefer transcribed text instead of just sticking screenshots there (as you often need to click through to the thumbnail to read the text properly) but obviously that can be a lot of extra work if you don’t have shortcuts.

      The only thing your example quest is missing that it definitely needs as spoilers is the locations for “Find the map: ... place Chester was spotted” (if you know them).

      The reason why I’ve been adding the not-actually-hidden locations as spoilers is to try and deal with a bug that adds in extra whitespace around quest steps that don’t have any spoiler text. It shouldn’t exist, all extraneous lines have been removed from the template, but possibly there is a problem with how Fandom’s really old version of the MediaWiki software parses #if statements.
      If there is other text that can be expanded on, I have no real complaints if you add the position of the quest marker to the end of the quest step instead. Obviously, hidden locations should always be spoilered once found.

      I’m not fond of the white spoiler boxes as they’re basically incompatible with iPads. Highlighting them in any browser on an iPad doesn’t make the text visible.
      When I’m actually looking for information from the wiki while playing, I tend to have my 2 Dofus clients open side by side with the wiki page on the iPad, so the inability to see the spoilers is a bit irritating. (I can get around that by going to the edit page, but just hitting a show link is much easier).
      There have been a few comments over the last several months from people unable to see what is in the older style spoiler boxes, so it’s likely that that problem is somewhat widespread.

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    • Oooh thanks for the information, unfortunately I do not know those locations for that quest, and I think I noticed that "extra whitespace" you're talking about... I worked around that by not using a new line for the next {{queststep}} without a spoiler, so they looked like this for example:

      {{queststep|with spoiler}}

      {{queststep|with spoiler}}{{queststep|without spoiler}}

      {{queststep|with spoiler}}

      I must admit I know little about how all of this works, I've just been following the Dofus:Templates page and using other finished pages as examples... Just to clarify, when you said "white spoiler boxes" and "older style spoiler boxes", were you talking about the same thing? I was also wondering if I have permission to edit quest pages like that from now on? I need to go back and correct a silly mistake I made on some quest pages, so I may as well compact their quest steps too while I'm at it, if that's okay of course.

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    • From a code readability standpoint, I would not recommend putting more than one item on the same line. (whether queststep, or anything else that can be avoided)
      It can make it much harder to see what changes have been made to a page. For example, the way the default VisualEditor breaks template layout... https://dofuswiki.fandom.com/wiki/Twiggy_Bow?diff=465742&oldid=465689

      But you wouldn't need to do that now. Queststep is fixed, each following step is now the same (minimal) distance apart, whether it has a spoiler or not.

      And yes, both descriptions of the spoiler boxes were referring to the same thing - {{Spoiler|...}}

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    • A FANDOM user
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  • Hi! My name is Moviesign, and I’m the Fandom Wiki Manager for Dofus wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, styling, templates, etc., please contact me on my message wall / talk page.

    Here are some handy links for help with wiki features:

    Questions? Let me know how I can help. —Moviesign (talk) 16:07, May 5, 2019 (UTC)

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    • A FANDOM user
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  • Hey, I was editing Sufokia's Missing Person and noticed it has a few "Story" entries. It seems a user named Affair added their own words that describe the events that occur within the quest, and according to their contribution history they did the same for a few other quests as well. I'm not sure what to do here, should the "Story" entries be kept or removed? I put them in spoilers for now.

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    • Basically, the “story” sections have only survived because it’s better to have something there (as long as it’s factual) than have a blank stub. But it is much better to have the actual quest description and dialogue rather than someone’s creative rewording. So, if you’re running those quests and can add the correct information in, feel free to remove the inaccuracies.

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    • A FANDOM user
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  • I received chocolate coupons as rewards for completing the quest "Chocolate Floating Island". That's why I changed it on the page. If you got Praline and I got Chocolate, maybe what you receive is based on your level? My characters are both level 47 and they both got Chocolate Coupons. All 3 types of coupons buy different things, so that is why I was thinking level. 

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    • Looks like you’re right. Ankama have been cruel and changed the coupon type dependant on character level. I took my lowest character (125) to start the quest, and it got Hazelnut Coupons. Unfortunately I don’t have any chars that are just over 130 to check if the reward change matches the quest item level..

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    • I will update the rewards on the pages when I add anything else. I am going to create the page for the Chocolate Coupons, but I can't do the other two since I can't get them yet.

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    • A FANDOM user
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  • I had already posted on Gravestorm's wall concerning this issue, but recieved no response. I do not agree with your changing all the names to lower case. These are page titles, and by convention should be capitalized. Further, as it says in the orginal message below, keeping these terms capitalized indicates the use of such items within gameplay, as opposed to just being general text. You can see that my arguments are logical, especially as we add more general information, like trivia and history, to the pages to make them more interesting to new and current players.

    Original Message:

    I think we ought to return to capitalizing all names of referenced items, so as to eliminate confusion with regards to their being usable parts of the game, and not simply names or words that could be used generally anywhere. For example "Ring" not "ring" and "Dungeon Keeper Essence" not "dungeon keeper essence". So, in a text: Koutoulou Larva Essence is Dungeon Keeper Essence, and all essences contains immense power... Capitalization highlights the application of the item in the game.

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    • View all 11 replies
    • Do not take things so literally. I added those templates to the achievements to bring attention to our lax editing team, so that they would start to work on those quests, which take so much longer than any other type of page.^^

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    • We need this done... Somebody needs to add "dev:DiscordIntegrator/code.js" to the MediaWiki:ImportJS so we can have active Discord on our pages. So we can do this: Discord Example

      Thank you.

      I am still waiting for the discord change. Do you really want this site to succeed? I think you must not if you are boycotting the simple changes I have proposed. What will happen when I want to implement major ones, as I have been talking about? At least man up and ban me if you are going to block my every improvement. Show me you have the big admin balls!^^ haha

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    • A FANDOM user
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