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  • Hi, I have a question regarding the dialogues (with NPC) in quest pages. I wonder if it's worth to add every single dialogue to the quest page? I mean absolutely every dialogue with every NPC involved in a certain quest, including all dialogue options, even those that do not update the quest (but which are unique to the quest).

    In a sense, dialogues are not needed for the purpose of explaining the quests, but I feel that wiki encourages adding dialogues with its "Missing Dialogue" template. However if absolutely all dialogues are added to the quest page then the page could get unnecessary long (for example Star Ski and Dutch in which I have added most of the dialogues that I could at that moment), not sure how convenient it would be for the wiki users.

    Thanks!

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    • Nah, it’s usually not necessary to add every bit of dialogue.

      Just the parts where it shows the right way to accept or move forward in the quest.
      Or when the conversation has instructions about how to proceed that aren’t copied to the actual quest step.

      I usually remove the ‘conversation’ tag once the starting dialogue is in place, unless there is an empty box further down the page.
      You also don’t need to add the dead ends to the starting text, just the parts that actually accept the quest and explain what to do.

      If someone cares enough about all the flair text, they can actually read it while playing through the quest, instead of skipping everything like a lazy person.

      If there is something uniquely interesting feel free to add it (or if they are a quest-only NPC add all their dialogue to the NPC page).

      Edit: The parts in Star Ski and Dutch where the conversation has different options depending on how much of a particular stat you have is definitely worth having though.

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    • OK, I think I got the idea, thanks!

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    • A FANDOM user
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  • Thanks, I was looking for dozen of minutes for solution of a proper spoiler. Found one that didnt work with queststep... couldnt find ur solution in preps on site, maybe worth to add this in examples?

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  • Why you reverted my edition on that page ?

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    • There is already a big yellow and green box at the top of the page that says the achievement is removed.

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    • A FANDOM user
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  • Hey man I was wondering if you guys have some sort of Discord or something going for the Dofus Wiki contributors. I'd love to try and coordinatate with you guys. I've been playing Dofus and adding to wiki more than ever with the whole stay at home order. Let me know. I'm Pizza-boytoy on Echo if you want to contact in game. 

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    • No, there's nothing formal set up beyond the occasional PM conversation.

      Saiftey tried to set one up when Discord first appeared, but he deleted it a couple of years ago due to nobody using it.

      There's not usually a lot that needs to coordinate. As anyone can edit, pages don't really belong to any one person. Just add add a 'stub' tag to any quests you can't finish work on soon, and keep the 'Work In Progress' template for things you will finish in a day or two.

      The Dofus:Templates page has a mostly up to date page layout for most types of pages. There are usage instructions for some of the more complicated templates available on the template pages e.g. Template:Queststep.
      It is preferred to use the spoilers built into queststep these days, rather than use the old standalone 'spoiler' template. The old style is too hard to read on most mobiles or tablets.

      If you come up with a new idea on layout that is significantly different or want to make a change in a template, make a new page for testing and copy the original template to a new name. Don't try and edit the existing templates. Fandom seem to have dumped the Sandbox concept, but it's easy enough to delete a page that is no longer required (rather than breaking things with unannounced template changes).

      If you do need to talk, I do use the same name on the Dofus discord.

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    • Cool thanks for the info brotha, see you around

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    • A FANDOM user
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  • Sorry to bother again. I added trivia to Where is Charblie?, but this particular bit of trivia includes a very serious topic... It might be too disturbing or inappropriate for some users? I'm not too sure...

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    • It is what the quest is referencing. If someone is going to be disturbed it's just as likely to happen if they suddenly realise what the dialog is about while doing the quest.

      If anything, this is a warning so that there may be less of a sudden realization.

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    • A FANDOM user
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  • Hey, I just recently edited The Melody of Music so that it would look similar to the other quest pages. For the most part I just filled in some info, made it more compact and removed a lot of empty space. The problem is I was a little uncomfortable editing this person's work, especially so considering this page was a little more recent and the creator has done a lot more hard work than I have. The page was fine for the most part, I'm just a perfectionist and I did not really understand why all of that empty space was there... So I guess I just want to make sure this particular edit was justified before I continue.

    I'm mostly concerned about the empty space, I think they may just prefer the way it looks with the empty space, while I prefer the more compact look. I do not want to impose my style, but I do like consistency, so I'm not entirely sure what the right move is in this case...

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    • Extra whitespace is irritating to scroll through, especially on a tablet or phone, so it’s almost always better to get rid of it.

      I have a vague recollection that the site templates may have been having some issues at the time that page was done, so that may have been why he had it a bit more spread out. Or those edits might have been done via the Visual Editor, which usually screws up spacing.
      His more recent pages don’t tend to be spread out like that.

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    • A FANDOM user
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  • That look supercool, thanks for the edit :D, my first post. Getting better with this ^^

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  • Would you be interested in receiving assistance with converting your infoboxes to the new portable type? They work much better on mobile devices, and our data shows that about 20% of your page views come from mobile devices (which is well below average, to be honest). Let me know if you'd like some help, or if you have any questions.

    I notice that you're using DPL to generate dynamic content on some of your pages. Bravo and well done! I'm a big fan of DPL, so let me know if you have any problems or want to discuss ideas.

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    • Icons are not a problem, but what I'm envisioning would definitely require a bot run to remove the icons from the pages and rearrange the parameters in the infobox.

      Would it be okay to put the image of the item above the technical details? What is the typical size of item images, and can you get them wider than, say, 130px? (the little icons are saved as 512x512!) You have a lot of wasted space below the image that could be used for displaying the data and reducing the overall width of the infobox. I think you could even increase the font size a bit and still save on space.

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    • The easy-to-access item images are nominally 200x200, though there are a quite a few empty pixels surrounding the actual image. These we can (usually) download straight from Ankama’s website without trouble or needing to edit them.

      Any other size means accessing game files (technically a breach of ToS) and a huge amount of extra work as they are all embedded in swf files that simply have an integer as filename... and once you find the correct file, you still need to find the right frame and scale up to export it.
      The icons were grabbed many years ago when the game was less complex and not as obfuscated.

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    • A FANDOM user
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  • Justy put the  Rygurgal area into wiki but can't get that auto-generated dungeon list thing to work, I tried putting in the dungeon the location to catagoried and changing area to Rygurgal Plateau but still not working so not sure what i need to do to make it work.

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    • The most likely reason is just that the old version of the dungeon page was still cached.

      Sometimes you will have to do a “Null Edit” or “Purge” on the originating page(s) to get it to update the dynamic list. (They’re accessible by clicking on the down arrow at the right of the Edit button, both theoretically do the same thing but sometimes one works better than the other on various pages.)
      Then do a hard refresh of the page with the list (from your internet browser) so that that isn’t cached as well.

      The ‘subarea’ section of the dungeon template on that page wasn’t filled out originally, so that’s why it wasn’t already there to be recognised when you first created the area page.

      For ease of updating categories (i.e. when the translation changes, or a location moves) it’s preferable that the overall parent location goes into the ‘area’ section of the template, and the ‘subarea’ is the place directly outside the dungeon entrance. If that place is also a subarea of a subarea, then you would add the intervening location directly to categories. (e.g. “Depths of Sufokia” to make the dungeons show up on that page)

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    • Oh second thing did you want all the Quest/Monster autolists on the pages also. I kept them off as most wern't working and alot of the monsters/quests arn't in wiki yet.

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    • Unless the area is completely empty of NPCs (who might assign quests) then both lists are best to be on the page. (Even if you can’t see any quests available from a particular person, some of the new legendary pet content takes place down there, and those quests only show if you’ve completed heaps of prerequisites.)

      If the dynamic lists are already on the area page, then once someone adds a quest or monster it will be populated automatically. Otherwise, the person would need to know that the page didn’t already have that list and then go and add it.
      Since we do occasionally get anonymous editors and new people adding quests, it’s better to minimise the things they have to look up or add.

      Basically, just copy the template from dofus:Templates#Subarea and only delete the parts that are irrelevant.

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    • A FANDOM user
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  • Sorry to bother you again. I would like to know if what I did to the Everybody's Looking for a Bow Meow page is okay? If so I will edit quest pages in that manner from now on, but if not I can just undo my edit. I personally find that the pages heavy with dialog boxes, like this one, are tiring to scroll through... maybe this is not the answer though? It would be preferable to see something like "Show/Hide dialog" next to "Show/Hide spoilers" I suppose. I'm also not sure if every piece of information should be hidden in the spoiler... I guess I do like the way it looks, but I'm not sure how most users would feel about clicking "Show spoilers" for each step. I for one certainly prefer that over triple-clicking the white spoiler boxes. Maybe short and simple bits of information can be outside of the spoiler. Anyways, if you find the time to let me know what you think I'd appreciate it! I can also follow examples, if you have any.

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    • What you’ve done there is pretty much exactly what was intended when Duos-Bandaid came up with the expanded quest step. Only difference is that the guildmate she created it for preferred to stick in pictures rather than transcribe the text... Sword from the Stone.
      Personally, I very much prefer transcribed text instead of just sticking screenshots there (as you often need to click through to the thumbnail to read the text properly) but obviously that can be a lot of extra work if you don’t have shortcuts.

      The only thing your example quest is missing that it definitely needs as spoilers is the locations for “Find the map: ... place Chester was spotted” (if you know them).

      The reason why I’ve been adding the not-actually-hidden locations as spoilers is to try and deal with a bug that adds in extra whitespace around quest steps that don’t have any spoiler text. It shouldn’t exist, all extraneous lines have been removed from the template, but possibly there is a problem with how Fandom’s really old version of the MediaWiki software parses #if statements.
      If there is other text that can be expanded on, I have no real complaints if you add the position of the quest marker to the end of the quest step instead. Obviously, hidden locations should always be spoilered once found.

      I’m not fond of the white spoiler boxes as they’re basically incompatible with iPads. Highlighting them in any browser on an iPad doesn’t make the text visible.
      When I’m actually looking for information from the wiki while playing, I tend to have my 2 Dofus clients open side by side with the wiki page on the iPad, so the inability to see the spoilers is a bit irritating. (I can get around that by going to the edit page, but just hitting a show link is much easier).
      There have been a few comments over the last several months from people unable to see what is in the older style spoiler boxes, so it’s likely that that problem is somewhat widespread.

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    • Oooh thanks for the information, unfortunately I do not know those locations for that quest, and I think I noticed that "extra whitespace" you're talking about... I worked around that by not using a new line for the next {{queststep}} without a spoiler, so they looked like this for example:

      {{queststep|with spoiler}}

      {{queststep|with spoiler}}{{queststep|without spoiler}}

      {{queststep|with spoiler}}

      I must admit I know little about how all of this works, I've just been following the Dofus:Templates page and using other finished pages as examples... Just to clarify, when you said "white spoiler boxes" and "older style spoiler boxes", were you talking about the same thing? I was also wondering if I have permission to edit quest pages like that from now on? I need to go back and correct a silly mistake I made on some quest pages, so I may as well compact their quest steps too while I'm at it, if that's okay of course.

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    • From a code readability standpoint, I would not recommend putting more than one item on the same line. (whether queststep, or anything else that can be avoided)
      It can make it much harder to see what changes have been made to a page. For example, the way the default VisualEditor breaks template layout... https://dofuswiki.fandom.com/wiki/Twiggy_Bow?diff=465742&oldid=465689

      But you wouldn't need to do that now. Queststep is fixed, each following step is now the same (minimal) distance apart, whether it has a spoiler or not.

      And yes, both descriptions of the spoiler boxes were referring to the same thing - {{Spoiler|...}}

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    • A FANDOM user
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