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{{Monster Cleanup}}
 
{{monster
 
{{monster
|ID=226
 
 
|boss=yes
 
|boss=yes
 
|aggressive=yes
 
|aggressive=yes
|ecosystem=Creatures of Moon Island
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|ecosystem=Moon Island Monster
|breed=Moon Monsters
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|breed=Moon Monster
|oldname=
 
 
}}
 
}}
  +
 
==Locations==
 
==Locations==
{{location|The Deep Moon Jungle}}
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{{location|Moon's Tree}}
 
<br style="clear:both" />
 
<br style="clear:both" />
 
==Characteristics==
 
==Characteristics==
{{statsbox}}
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{{bossbox}}
{{statsrow|200|9000|10|6|0|50|50|50|50|62|62||||||||}}
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{{bossrow|100|4|3700|12|0|30|200|200|200|200|200|0|0|0|0|0|20|20|0|666|1}}
{{statsrow|200|9000|10|6|50|0|50|50|50|62|62||||||||}}
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{{bossrow|100|5|4100|12|0|30|200|200|200|200|200|0|0|0|0|0|20|20|0|666|1}}
{{statsrow|200|9000|10|6|50|50|0|50|50|62|62||||||||}}
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{{bossrow|100|6||12|0|30|200|200|200|200|200|0|0|0|0|0|20|20|0|666|1}}
{{statsrow|200|9000|10|6|50|50|50|0|50|62|62||||||||}}
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{{bossrow|100|7||12|0|30|200|200|200|200|200|0|0|0|0|0|20|20|0|666|1}}
{{statsrow|200|9000|10|6|50|50|50|50|0|62|62||||||||}}
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{{bossrow|100|8|5300|12|0|30|15|200|200|200|200|0|0|0|0|0|20|20|0|666|1}}
 
|}
 
|}
   
 
==Spells==
 
==Spells==
* [[Moon Hammer (Monster)|Moon Hammer]]
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* [[Moon Hammer (Monster)]]
* [[Release]]
 
 
* [[Summoning of Darkli Moon]]
 
* [[Summoning of Darkli Moon]]
   
 
==Drops==
 
==Drops==
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{{Dropbox|noarch=yes}}
{{Dropbox3}}
 
{{dropboxrow3|what=[[Magic Moon Fabric]]|rate=0.1|lock=800|pp=8}}
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{{dropboxrow|what=[[Moon Hair]]|rate=15|conditions=None}}
{{dropboxrow3|what=[[Moon Hairs]]|rate=20|lock=200|pp=2}}
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{{dropboxrow|what=[[Moon Skin]]|rate=15|conditions=None}}
{{dropboxrow3|what=[[Moon Skin]]|rate=5.4|lock=200|pp=2}}
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{{dropboxrow|what=[[Glu]]|rate=1.5|conditions=None}}
{{dropboxrow3|what=[[Nomoon Hormone]]|rate=1|lock=400|pp=4}}
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{{dropboxrow|what=[[Magic Moon Fabric]]|rate=1.5|conditions=None}}
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{{dropboxrow|what=[[Dripping Meat]]|rate=0.5|conditions=[[Hunter]] Lv. 100}}
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{{dropboxrow|what=[[Groogler Hormone]]|rate=5|conditions=[[Pet]] equipped = [[Groogler]]}}
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{{dropboxrow|what=[[Nomoon Hormone]]|rate=5|conditions=[[Pet]] equipped = [[Nomoon]]}}
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{{dropboxrow|what=[[Nougat Rabmarac Bar]]|rate=5|conditions=[[Quest]] = [[Laughing Matter]]}}
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{{dropboxrow|what=[[Big Heart Box]]|rate=100|conditions=[[Quest]] = [[Broken Heart]]}}
 
|}
 
|}
 
==Reaching Moon==
 
To get to Moon each of your team needs the following:
 
* The four shells dropped from turtles on [[Moon Island]]: 1 [[Red Shell]], 1 [[Blue Shell]], 1 [[Green Shell]], 1 [[Yellow Shell]] (You will need them again every time you go).
 
* 100 (70 if you don't make a mistake) [[Kokokonut]] (Though it is good to bring more, in case of wrong turns).
 
* A [[Kanniball Mask]] (You only have to get this once).
 
 
Once '''all''' of your team has those items, enter [[The Deep Moon Jungle]] then begin to head west, be careful though as there monsters are [[aggro|aggressive]] (About 1-3 squares aggro). Keep heading southwest until you get to the [[Kanniball Chef]] near a purple cauldron, which is at (31,6).
 
 
Talk to him and he will take all of your shells, as well as taking you over a map. You then need to head south until you get to [[Kanniball Mask (NPC)]] at (31,8). Equip your [[Kanniball Mask]] and talk to him, he will then send you through to the [[The Road to Moon]].
 
   
 
==Strategy==
 
==Strategy==
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At the beginning of each turn, Moon's Summon will create one of the elemental totems, this will either be red(fire), blue(water), yellow (earth) or green(Air). When he ends his turn, he will then create a glyph the same colour as that totem. The aim for each turn, is to get the totem onto this glyph. Here is one way to accomplish this.
Be careful when approaching {{PAGENAME}}, it can aggro you at least 4 spaces away. It attacks with [[Moon Hammer (Monster)|Moon Hammer]], up to three times a turn, which deals about 100-600 damage per hit. [[Moon Hammer (Monster)|Moon Hammer]] also de-buffs strength, chance, agility and intelligence with each hit. A Critical Hit from a Moon Hammer means instant death. {{PAGENAME}} also summons [[Darkli Moon]] which has 10,000 HP but lower resists. This summon can steal AP, MP, deal damage and de-buff strength and intelligence.
 
   
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1. When the Darkli Moon is hit, it will co-op with the caster. It is advised to use a long range, low AP spell to do this (Leek Pie is great) as this will then allow you to use some AP to do the next part.
===Locking===
 
You can try to have a person with incredibly high Agility stand in front of Moon and pray that Moon will dodge fail. This isn't as easy as it sounds though because you will lose a lot of agility if you are hit with moon hammer. This method does not work so well since a certain update, if you wish to try it, it's probably best to have an Agility Sacrier lock them, with an Eni healing/unbewitching the debuffs.
 
   
  +
2. Once the Darkli is off the glyph, you need to position the totem onto it. The Totem's cannot be carried, pushed, swapped or pulled. To get it onto the glyph, you need to hit the totem with a spell which is corresponds to the resistance of the totem, i.e. fire damage spells for the red totem etc. Once you hit the totem with the spell, it will be attracted towards the caster. Note: Traps/Glyphs/Poisons or damage from diagonal squares will not trigger the attraction.
Dodge locking works fine, as long as there's someone behind the locker so moon can't release and run. The only problem is when Moon crits on the locker or summons Darkli and it transpose Moon out of lock position.
 
   
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3. As soon as you put a single totem onto its glyph, Moon gains 200% weakness in the element of that totem and gains 100% power from [[Darkli Moon]] for at least one turn. You can then kill Moon or make him vulnerable to more elements by moving more totems onto glyphs.
===AP Removal===
 
Bringing a character who can take a decent amount of [[AP]], more if necessary, from Moon, while the rest of the team attacks it can make the fight a lot simpler.
 
   
  +
When you put a totem onto its tile it will look like this (all four are on in this picture).
===Unsummoning===
 
It can be useful to have some classes with good unsummoning spells, to quickly kill the [[Darkli Moon]].
 
   
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[[File:Moon_Totem_Placement.png|frame|left|Moon Totem Placement (Outdated, but basic concept still applies)]]
===Critical Failure (Pandawasta)===
 
Moon Hammer has a critical failure rate of 1/20, which can be brought down to 1/2 easily by a Level 5 Pandawasta ([[Spirit Bond]]). Also, the Pandawasta can dodge lock him after casting Mediation.
 
   
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==Video==
<!-- Categories go here -->
 
  +
[[File:Dofus 2.30 Moon Fun Run!|thumb|center|335 px]]
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[[Category:Moon Island]]
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[[Category:The Forbidden Jungle]]

Revision as of 14:38, 30 October 2016

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This monster page is not quite complete:

Most of the information is here, but it is still incomplete. If you know any of the stuff that isn't here, add it. An incomplete page is a sad page.
Moon

Moon is a boss monster.


Locations


Characteristics

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
100 4 3,700 12 0 30 200 200 200 200 200 0 0 0 0 0 20 20 0 666
100 5 4,100 12 0 30 200 200 200 200 200 0 0 0 0 0 20 20 0 666
100 6 12 0 30 200 200 200 200 200 0 0 0 0 0 20 20 0 666
100 7 12 0 30 200 200 200 200 200 0 0 0 0 0 20 20 0 666
100 8 5,300 12 0 30 15 200 200 200 200 0 0 0 0 0 20 20 0 666

Spells

Drops

Name Base Drop Rate Conditions
Moon Hair 15% None
Moon Skin 15% None
Glu 1.5% None
Magic Moon Fabric 1.5% None
Dripping Meat 0.5% Hunter Lv. 100
Groogler Hormone 5% Pet equipped = Groogler
Nomoon Hormone 5% Pet equipped = Nomoon
Nougat Rabmarac Bar 5% Quest = Laughing Matter
Big Heart Box 100% Quest = Broken Heart

Strategy

At the beginning of each turn, Moon's Summon will create one of the elemental totems, this will either be red(fire), blue(water), yellow (earth) or green(Air). When he ends his turn, he will then create a glyph the same colour as that totem. The aim for each turn, is to get the totem onto this glyph. Here is one way to accomplish this.

1. When the Darkli Moon is hit, it will co-op with the caster. It is advised to use a long range, low AP spell to do this (Leek Pie is great) as this will then allow you to use some AP to do the next part.

2. Once the Darkli is off the glyph, you need to position the totem onto it. The Totem's cannot be carried, pushed, swapped or pulled. To get it onto the glyph, you need to hit the totem with a spell which is corresponds to the resistance of the totem, i.e. fire damage spells for the red totem etc. Once you hit the totem with the spell, it will be attracted towards the caster. Note: Traps/Glyphs/Poisons or damage from diagonal squares will not trigger the attraction.

3. As soon as you put a single totem onto its glyph, Moon gains 200% weakness in the element of that totem and gains 100% power from Darkli Moon for at least one turn. You can then kill Moon or make him vulnerable to more elements by moving more totems onto glyphs.

When you put a totem onto its tile it will look like this (all four are on in this picture).

Moon Totem Placement

Moon Totem Placement (Outdated, but basic concept still applies)

Video

Dofus_2.30_Moon_Fun_Run!

Dofus 2.30 Moon Fun Run!