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Nileza

Nileza is a boss monster.

Location[]


Characteristics[]

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
220 4 13,000 20 7 14 15 16 32 25 70 90
220 5 15,000 20 7 14 15 16 32 25
220 6 16,000 20 7 14 15 16 32 25
220 7 17,000 20 7 14 15 16 32 25
220 8 19,000 20 7 14 15 16 32 25

Spells[]

  • Molar Fraction - Is a water damage spell of 300-500. This spell is cast at a range of 10 linearly and pushes back 4 cells. Also the spell inflicts earth damage depending on Nileza's HP lost. Cast twice per turn
  • Dry Ice - It is a spell with a range of 2 that has two effects: a cooperative effect and fire damage of about 600-700 in an AoE of 1 around Nileza's landing cell. Steals life, cast once per turn.
  • Failing Solution - Cast at the start. Hitting at Close Combat range will cause Nileza to gain 300 damage and 5% of his HP back. This effect is deactivated on turns multiple of 3 (turns 3,6,9,12 etc.)
  • Casts a spell on turn 9 which renders everyone in the unhealable state. This lasts for the rest of the fight.

Drops[]

Name Base Drop Rate Conditions
Nileza's Embroidery 15% None
Nileza's Buttonhole 1.5% None
Nileza Flesh 1.5% Hunter (Lv. 100)
Gigantic Heart Box 100% Quest

Notes[]

Triggers for Pacifist State and Instakill

  • If an ally ends their turn next to an ally (summons do not count), that ally will be killed. (Alchaline Solution is the name of the spell that does this)
  • On turn 3 Nileza will apply -200 Dodge to all allies for 2 turns, and if allies are more than 11 cells away from Nileza at the start of his turn, they will receive the 'Pacifist' state for 2 turns.
  • On turn 5 Nileza will apply -200 Lock to all allies for 2 turns, and if allies are more than 9 cells away from Nileza at the start of his turn, they will receive the 'Pacifist' state for 2 turns.
  • On turn 7 Nileza will apply the 'Gravity' state to all allies for 2 turns, and if allies are more than 7 cells away from Nileza at the start of his turn, they will receive the 'Pacifist' state for 2 turns.
  • On turn 9 and every other turn thereafter (turns 9, 11, 13 etc) Nileza will apply the 'Unhealable' state to all allies for 2 turns, and if allies are more than 5 cells away from Nileza at the start of his turn, they will receive the 'Pacifist' state for 2 turns (both effects are renewable every 2 turns unless Nileza is dead).
  • As of update 2.42 Nileza is no longer invulnerable.

He also has an ability which causes you to swap with Nileza when attacking him from range with any attack (range=any distance, except direct close combat): he switches places with the attacker and then inflicts twice the damage received (or that he would have received if vulnerable) as air damage including 40% erosion, in an AoE of 2 cells around Nileza. This damage affects both allies and enemies, so it enables a tactic of killing the sidemob thanks to Nileza's reflect damage. This tactic is highly efficient, but complicated to pull off.

Additionally, when hit from close combat range, Nileza gains +300 damage and heals 5% of his health for each seperate damage line (e.g. using double damage weapons such as Godswrath Daggers will cause two heals). This effect does not occur on turns with a multiple of 3: it is safe to attack him in close combat on turns 3, 6, 9, etc.

Note: If you intend on using a Sram's double to lock him in a spot where he can't push double, then you'll need to have a minimum of 213 lock in order to lock him completely. Also, you can only cast the double on turn 5 onwards because Nileza casts a spell which lasts from turn 3-end of turn 4 which gives all enemies -200lock.

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