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Obsidemon

Obsidemon is a boss monster.


Locations[]


Characteristics[]

Level Characters Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
192 4 7,000 16 6 100 25 23 27 21 26 100 100
192 5 7,750 16 6 100 25 23 27 21 26 100 100
192 6 8,500 16 6 100 25 23 27 21 26 100 100
192 7 9,250 16 6 100 25 23 27 21 26 100 100
192 8 10,000 16 6 100 25 23 27 21 26 100 100

Spells[]

  • Aspiden: Revives a dead ally with 10% of their HP, only cast when vulnerable. Has a one turn cooldown. High range.
  • Obligation: Places everyone in the state Obligation. When you make Obsidemon vulnerable it will cause it to gain +50 damage (which can't be unbewitched) every time it takes pushback damage. Cast at the start of the fight.
  • Objection: Deals 400-700 fire steal. Long and linear range. Only cast while invulnerable. Can be cast several times per turn on diferent targets.
  • Silicut: Switch places with a player in medium range. Deals earth damage based on missing HP (0 when at full health). Only cast while vulnerable. Can be cast several times per turn on diferent targets.
  • Silicurse: Summons a Maglob. Has a cooldown of four turns.

Drops[]

Name Base Drop Rate Conditions
Obsidemon Slag 15% None
Obsidemon Vertebra 1.5% None
Staved-in Skull 100% Quest
Obsidemon's Hypogeum Secret Key 5% Quest
Gigantic Heart Box 100% Quest
Basalt Seed 100% Quest
Elboy Hellebore 100% Quest
Magmatic Teardrop 100% Quest
Nougat Rabmarac Bar 5% Quest

Strategy[]

At the start of the fight the Obsidemon casts Obligation, which makes it immune to all damage.

In order to make Obsidemon vulnerable, you need to place an ally next to it, then deal pushback damage to the ally (Summons do not work, but Sidekicks do). This makes the Obsidemon vulnerable for three turns and boosts its damages. Note that the ally does not need to be pushed into the Obsidemon specifically. It is recommended to make Obsidemon vulnerable immediately and then kill it last, as it will do zero damage if vulnerable and untouched (even with the damage buff from Obligation).

Obsidemon also summons Maglobs. A summoned Maglob explodes on its fifth turn casting Shutout, dealing huge damage to, usually killing, everyone more than 7 cells away from it. Another Maglob is summoned on the turn following Shutout. So Maglobs will explode on turns 5, 10, 15 and so on (assuming Obsidemon isn't prevented from summoning it when it should by bribery, AP Loss etc). Whenever attacked, the summon reflects 100 dmg to anyone in 5 range circle.

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