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Osamodas Male Osamodas Icon Osamodas Female

Summoner Icon

Summons various creatures to fight in their place, push back opponents, and unbewitch them.

Healer Icon

Heals and revives allies.

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Increases their allies' Action Points, Movement Points and Health Points.

Osamodas Information

Osamodas (also known as Osamodas's Whip) is a class.

Osamodas are born creature tamers! They have the power to summon creatures and they are the greatest trainers. Rumour has it that they even cut their clothes from the skin of their enemies. Go ask them whether it's true or not... If you're on their side, they'll always be on hand with a minor heal. If not, well, we'll see if you end up as a boot or a fur-lined hat.

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Osamodas Class Set is the Innumerable Set.

Characteristic Soft Caps:

Rate 1:1 2:1 3:1 4:1
Vitality Vit 1~∞ - - -
Wisdom Wis - - 1~∞ -
Strength Str 1~100 101~200 201~300 301~∞
Intelligence Int 1~100 101~200 201~300 301~∞
Chance Cha 1~100 101~200 201~300 301~∞
Agility Agi 1~100 101~200 201~300 301~∞


Osamodas have access to 13 different summons: 3 for each element, plus one extra. When an Osamodas casts an elemental spell on a target, they generate one charge associated with that element. Casting a summon spell with one charge will result in a 'melanic' summon. Two charges will result in an 'albino' summon, and three charges will result in a 'colourful' summon. If four charges of the same type are built up, they will be immediately and automatically consumed, and the Osamodas will transform into the animal form associated with that element, and gain a buff for themselves and nearby allies/summons.

Osamodas may summon multiple summons of the same element, but only one summon of each specific kind, regardless of their summon limit. In other words, they may summon a melanic wyrmling, an albino wormling, and a red wyrmling at the same time, but they may not summon 2 or more melanic wyrmlings at the same time. Initially, summons will only have access to one ability. As the Osamodas gains access to higher variants of the summoning spells (eg. the level 68 variant of 'First), more spells will be unlocked for summons.

Osamodas share 50% of their relevent damage and healing stats with their summons. For example, a wyrmling will benefit from 50% of its master's intelligence, heals, and fire damage. However, summons will not benefit from their master's power or neutral damage stats.


Air spells generate Tofu charges, which summon Tofus. Tofus have high mobility, but low hp.

The Melanic Tofu has high MP and can reduce a target's lock with its Melanic Peck attack. It also gets the 'Peckrune' spell that places a rune under the tofu. The tofu will teleport back to the peckrune at the end of its turn.

The Albino Tofu has less MP, but deals more damage. It also gets 'Transpofu', allowing it to swap places with another summoned tofu.

The Golden Tofu has even less MP. Initially, it can only push targets away. At higher grades, it also gets a high damage aoe.

The Tofu Transformation gives the Osamodas and nearby allies/summons 1 MP. 


Earth spells generate Gobball charges, which summon Gobballs. Gobballs have high lock and HP.

The Melanic Gobball deals moderate earth damage. At higher grades, it can also pull targets towards it.

The Albino Gobball removes AP from the target with its bite. If used a second time, the bite deals moderate earth damage. At higher tiers, it can also reduce a target's AP Parry

The Chestnut Gobball applies a shield to allies surrounding an enemy. At higher grades, it can also reduce the ranged damage an enemy target deals. The Chestnut Gobball cannot apply a shield on the first turn it is summoned.

The Gobball Transformation gives the Osamodas and nearby allies/summons 19% damage reduction


Water spells generate Toad charges, which summon Toads. Toads deal high mid-ranged damage

The Melanic Toad deals AOE damage at short-to-medium range. 

The Albino Toad poisons enemies, and at higher grades, can attack poisoned enemies without line of sight.

The Verdant Toad can push enemies away. At higher grades, it can attack poisoned enemies without line of sight.

The Toad Transformation gives the Osamodas and nearby allies/summons 20% extra damage


Fire spells generate Wyrmling charges, which summon Wyrmlings. Wyrmlings can deal moderate mid-to-long range damage, and heal allies.

The Melanic Wyrmling deals moderate damage, and can only target enemies in a straight line. At higher grades, it can attack diagonally, healing allies around the target. It also gets an aoe that affects enemies immediately adjacent.

The Albino Wyrmling deals moderate damage in straight lines, and can heal allies around the target. At higher grades, it can heal allies without targeting an enemy. It also gets a cone aoe that heals allies and damages enemies.

The Red Wyrmling directly heals allies. At higher grades, it can also reduce the duration of active effects on the target.

The Wyrmling Transformation gives the Osamodas and nearby allies/summons 8% of HP healed at the start of its turn (this doubles if HP is under 30%).

If an Osamodas has no charges and tries to summon, it will summon a Noformo. Noformos can't attack, but can turn into any melanic summon. This action ends its turn immediately, so a Noformo cannot transform and attack on the same turn. If you summon a Noformos and you have 1, 2, or 3 charges, the Noformos will also be able to transform into the respective summon variant of that charge (Melanic, Albino, and Colorful).


Osamodas backwards is sadomaso which means sadistic masochist, relating to the practice of sadomasochism. Osamodas seem to enjoy pain for pleasure, which is a characteristic of both sadism and masochism.

The Osamodas God is believed to be the most powerful God and is actually a Demon.