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Template:Monsterpic2 Perceptor (originally named Perceptors then renamed to collectors, then changed back) are a kind of guild "monster". They are commonly called percs.

Setting a Perceptor

Designated guild members may place a Perceptor on their current map for a fee (based on the level of the guild). The Perceptor will get drops and experience gained on the map as if it were a participant in all combats there, and will hold them until a guild member collects them or until they are killed by another adventurer (who would get all the dropped items, and if they're a member of a guild, all the guild XP gathered). When a guild's collectors are attacked, guild members get a notice and are given the option to defend it, which summons them into the battle.

Not all maps accept perceptors - the last room of dungeons (as of 1.16.2) do not accept them, and dungeons in general only allow a perceptor to summon two guild members to defend it.

The cost of placing a perceptor is .

Characteristics

As a guild gains levels, their Percs become more powerful. A Perc has (Guild level)*100 Vitality and (Guild level) % resist to all elements (maximum of 50%). For each gained level, 5 points can be spent to raise any of the following:

Characteristic Base Max Cost
Prospecting 100 500 1 per 1 point
Wisdom 0 400 1 per 1 point
Pods 1000 5000 20 per 1 point
Number of Perceptors 1 50 1 per 10 point

Perc spell levels (used by the Perc to defend itself in battle 1 level per 5 points)

Percs have offensive and defensive spells. Spending points on spells increases the effectiveness of those spells, just like with characters.

Perc spells and characteristics can be turned back into characteristic points through Forgetfulness Potion for Collectors.

Spells

Just like characters, Perceptors have spells too, to use when they come under attack. Their spells vary, from Shields to Healing. Perc spell use can be erratic. In battles where many defenders are present, they often move away from enemies or pass their turn without acting.


Icon Name Element Short description
Perceptor Icon Spell Aqueous Armour Aqueous Armour Reduces Water damage.
Perceptor Icon Spell Glowing Armour Glowing Armour Reduces Fire damage.
Perceptor Icon Spell Earth Armour Earth Armour Reduces Earth damage.
Perceptor Icon Spell Wind Armour Wind Armour Reduces Air damage.
Perceptor Icon Spell Flame Flame Fire
Fire
High Fire damage, linear.
Perceptor Icon Spell Cyclone Cyclone Air
Air
Low/Average Air damage, No line of sight.
Perceptor Icon Spell Wave Wave Water
Water
Low/Average Water damage, linear, 3 square linear AoE.
Perceptor Icon Spell Rock Rock Earth
Earth
Average to High Earth Damage, 2 squares circular AoE.
Perceptor Icon Spell Healing Word Healing Word Heals target.
Perceptor Icon Spell Unbewitchment Unbewitchment Unbewitches target.
Perceptor Icon Spell Mass Compulsion Mass Compulsion Increases allies damage in an AoE.
Perceptor Icon Spell Destabilization Destabilization +Critical Failures to target.

In contrast to Characters who gain spells at level 1 and can use them without spending spell points, Percs begin with all spells at level 0 (and must raise them to lv. 1 to make them usable).

Spell level Points Total points
1 5 5
2 5 10
3 5 15
4 5 20
5 5 25

Collecting Items Obtained By Percs

Guild members who have the right to remove items from a Perc may do so if they're on the same map. As of 1.23, any of these exchanges also removes the perc from the map.

Fighting a Perc

Percs are difficult for low-level characters (under L60) to defeat because of their high level of HP, resistances, and area attacks. General strategy is to remove AP from the perc (Xelors or Cras can do this very effectively) or to defeat it very quickly. Because perc strength depends on guild level, it is wise to know the approximate strength of a guild before attacking their perc. Knowing about a guild also helps determine what guild members (if any) would be summoned by the perc for defense. If a perc is defeated, the battle ends immediately even if guild members are left in battle.

Caution: Losing a fight against a Perc costs 3000 energy in addition to normal energy loss. Also, like other PVP-style combat, no xp is directly given to the winning party.

Defending a Perc

When your Perc is attacked, you will be warned by a purple message in your chat window, along with a link your Perc's name and location. Clicking that will open the guild window. There you can see who's attacking by hovering over the progress bar in the "Att." column. To defend the perc, click one of the player slots on the right. You can join the fight to defend only if you are not in a fight or otherwise occupied. Don't close the guild window, or you will lose the chance to defend the Perc.

Winners of a perc battle are returned to where they were before the battle, while losers are returned to their last save point (possibly removing them from dungeons they were in) Defenders of a perc do not lose energy nor do their pets lose health.

If a perc is placed in a dungeon, only two defenders are possible.

Removing a Perc

Percs are removed when a guild member collects resources from them. Removing a perc does not return the kamas spent to place it. Once withdrawn (or defeated), perceptors cannot be placed on the same map by the same guild for a period of 10 minutes per level of the guild.

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