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Quest Summary
StartingTalk to Oto Mustam at [-26,36]
Level required170
Other prerequisitesThe Sword Stinks (Brakmar Quest #75)
Recommended level176
Total rewardsAlignment Level 76, Level-Based XP (Max: 5,494,470)
Items required
(not provided by quest)
7,000 kamas
SequelResearch on the Horn (Brakmar Quest #77)
RepeatableNo

Power, More Power! is a quest.


ObtainingEdit

Talk to Oto Mustam at [-26,36] in Brakmar.

Dialog

Ah, the sword is finally forged! It's time to infuse it with demonic power. Go and see Lagren Doowile downstairs. He'll tell you what to do.

Pay Lagren Doowile a visit.


Speed SummaryEdit

If you do not wish to review all the details and dialogues that follow, here is a quick summary of what you must do to complete the quest:


1) Speak with Lagren Doowile [-26,36] basement, and do five solo fights of increasing difficulty.


2) Speak with Oto Mustam [-26,36] 1st floor.


3) Speak with Divad Dleifrepok [-26,34] 3rd floor, and pay 3,000 kamas for Nightmarish Incense.


4) Speak with Sotsiah Peh [-26,34] outside, and pay 2,000 kamas for a key to his Smithmagic Workshop [-22,33] (click on the ladder, which you can find by pressing "y"), where you will need a level 200 smithmagus (for whom you will need a second key, so do not forget to buy two of them) to stand on a tile in front of an anvil.


5) Speak with Oto Mustam [-26,36] 1st floor, and give him the Evil Sword, which completes the quest.

Step 1: Acquire Nightmare EssenceEdit

  • Talk to Lagren Doowile (Downstairs in the Brakmar Militia building at [-26,36], on the right side of the bunk room)
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Lagren Doowile: Dialogue Box 1

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Lagren Doowile: Dialogue Box 2

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Lagren Doowile: Dialogue Box 3

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Lagren Doowile: Dialogue Box 4

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Lagren Doowile: Dialogue Box 5

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Lagren Doowile: Dialogue Box 6

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Lagren Doowile: Dialogue Box 7

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Lagren Doowile: Dialogue Box 8

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Lagren Doowile: Dialogue Box 9

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Lagren Doowile: Dialogue Box 10

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Lagren Doowile: Dialogue Box 11

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Dialog

Leave me alone kid.

Explain Oto Mustam's order.

Aaah, I see. He finally needs my services. Well, the process is simple: I'm going to make some nightmares of the Contorted King appear in front of you. You have to beat them one after another. You'll be able to get some of the Nightmare Essence from them, which you will then give to me so I can impregnate the blade just as Oto Mustam asked.
If you wish to give in like a coward because you're afraid of dying, I won't hold it against you. I'll just make sure that the whole of Brakmar knows of your cowardice.
Any Questions?

Find out more about the fights.
Find out more about him
Find out more about the Contorted King.
Dialog

Once you've beaten the first nightmare, you cannot start over. You'll have to try and beat them all one after another. For each nightmare you defeat, the sword's power increases. Even a single defeat will end the whole series of fights, and if you're wondering why Oto Mustam doesn't do it himself, it's because he doesn't want to be exposed to the Contorted King's madness. Tell me when you're ready to start.

Fight the first nightmare.
Take a moment to get ready.
Dialog

I am the son of Sidnyl, one of the former disciples of Archbishop Erzal, and I use her legacy to serve Brakmar's cause as best I can. Put another way, I practice black magic.

(Close this dialogue)
Dialog

When Leocritus, King of Bonta, assassinated the Prince of Brakmar in 554, the Archbishop Erzal put a curse on the prince's crown, taken by the enemy as a trophy. He then tasked my mother with making sure that no one found out the truth, while he ran off so as to escape the Bontarian troops, led by Ilyzaelle.

Keep Listening.

My mother found a way to become a palace guard, and used her position and magic to capture some of the King's nightmares while he sunk into madness. After he died, and while civil war ravaged Bonta, my mother went back to what was left of Brakmar and that's where I was born. She taught me everything she knew, and when the city found its splendour once again, I came to be in the service of the strongest there.

(Close this dialogue)


Note: All fights must be completed solo. No group members or sidekicks are allowed to join the fights.

Fight 1: 1 Wabunny (Lvl 176 / 450 Vit / 2 AP / 3 MP / 0% All Resists)

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Fight 1: Wabunny

Winning the fight gives the drop of 1 Nightmare Essence (Level 176 Alignment Quest item of 0 pods), and provides 1 Incomplete Impregnated Blade (level 1).

Dialog

Not that difficult, was it? The next one will be... tougher.

Give up, like a coward.
Start the next fight.


Fight 2: 1 Hoon White-Pine (Lvl 176 / 2200 Vit / 8 AP / 4 MP / 20% Neutral Resist and 10% All Other Resists) Note: This monster causes pushback damage.

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Fight 2: Hoon White-Pine

Winning the fight gives the drop of 1 Nightmare Essence (Level 176 Alignment Quest item of 0 pods), and provides 1 Incomplete Impregnated Blade (level 2).

Dialog

Your nightmares are very strange. Shall we move on to the next one?

Give up, like a coward.
Start the next fight.


Fight 3: 1 No-No (Lvl 176 / 4500 Vit / 8 AP / 5 MP / 30% Neutral Resist and 20% All Other Resists) Note: This monster tries to run away at the end of its turn, and if possible hides behind the room's barriers.

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Fight 3: No-No

Winning the fight gives the drop of 1 Nightmare Essence (Level 176 Alignment Quest item of 0 pods), and provides 1 Incomplete Impregnated Blade (level 3).

Dialog

Turns out you're quite good with your hands. Too bad Brakmar didn't have more fighters with your strength when the city was practically razed to the ground.

Give up, like a coward.
Start the next fight.


Fight 4: 1 The Sprurmf (Lvl 176 / 6700 Vit / 10 AP / 5 MP / 30% Neutral Resist and 20% All Other Resists) Note: This monster also tries to run away at the end of its turn, and if possible hides behind the room's barriers. This monster causes pushback damage, and it can steal a couple hundred Vit each turn. It casts Vampirising Word, Forbidding Word, and Frightful Word.

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Fight 4: The Sprurmf

Winning the fight gives the drop of 1 Nightmare Essence (Level 176 Alignment Quest item of 0 pods), and provides 1 Incomplete Impregnated Blade (level 4).

Dialog

Here comes the last one. Prepare yourself.

Give up, like a coward.
Start the next fight.


Fight 5: 1 Taktik (Lvl 176 / 4500 Vit / 9 AP / 6 MP / 40% Neutral Resist and 30% All Other Resists) Note: This monster also tries to run away at the end of its turn, and if possible hides behind the room's barriers. Furthermore, it can become invisible for 2 turns, with a cooldown of 2 turns between, and summons Mean Squirrel (Lvl 176 / 95 Vit / 6 AP / 7 MP / 0% All Resists) before it becomes invisible. Finally, it can heal itself for a couple hundred Vit each turn it is invisible. It casts Masked Invisibility, Nutcracker (it's only damage spell), and Summong of Swindling Squirrel. Mean Squirrel only casts Squirrol, which steals 1 AP. The simplest strategy is to shield and heal while Taktik is invisible, as the complex layout of the map makes finding it difficult, and then to do as much damage on the two turns that it is visible.

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Fight 5: Taktik

Winning the fight gives the drop of 1 Nightmare Essence (Level 176 Alignment Quest item of 0 pods), and provides 1 Incomplete Impregnated Blade (level 5).

After the fight, speak with Lagren Doowile again.

Dialog

So, you managed to get right to the end of your nightmares? In my opinion, you'd be able to give a hiding to Jahash and the other champions throughout Bonta's history. Oto will be happy with the strength of the blade.

(Close this dialogue)


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Quest Item 3

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Quest Item 2

Note: If at any point a player does choose the option to give up, or simply accidentally presses it, the following dialogue appears:

Dialog

You're giving up already? I wonder how a coward like you managed to attain such a position in the militia. Take this sword to Oto Mustam. I'll make sure everyone knows about your cowardice.

(Close this dialogue)


If a player tries to speak with Lagren Doowile again, the following dialogue appears:

Dialog

Leave me alone, kid.

(Close this dialogue)


However, not completing the fight sequence does not negate the quest or force a player to restart it, so the player may continue on to later steps without fear.

Step 2: Acquire Unikron BloodEdit

  • Talk to Oto Mustam on the first floor of the Brakmar Militia building [-26,36] in Brakmar.
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Oto Mustam: Dialogue Box 1b

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Oto Mustam: Dialogue Box 2b

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Oto Mustam: Dialogue Box 3b

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Oto Mustam: Dialogue Box 4b

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Dialog

Well, How did you do?

Show the sword.

I sense the power coming from this sword, but we mustn't allow the Nightmare Essence coating the blade to wear off. Come and see me later. I'll have found a solution by then. Take these potions as well. They may prove useful later. I wouldn't want a recruit like you dying too soon.

(Close this dialogue)


You receive 20 Unikron Blood from Oto Mustam.

Talk to Oto Mustam again.

Dialog

Pay a visit to Divad Dleifrepok, and see if he can't do something to stop the sword's energy from fading.

Hurry to the Tower of orders.


If a player tries to speak with Oto Mustam before completing the remaining steps, the following dialogue appears:

Dialog

Have you found a way to protect the sword's magic against the throes of time?

(Close this dialogue)


Step 3: Acquire Nightmarish IncenseEdit

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Divad Dleifrepok: Dialogue Box 1

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Divad Dleifrepok: Dialogue Box 2

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Divad Dleifrepok: Dialogue Box 3

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Dialog

You again, I suppose this is still about Oto Mustam and his sword. What does he need now?

Explain the situation.

I see, the solution is very simple. To make sure the Nightmare Essence in the blade doesn't disappear over time, you have to seal it using the smoke given off by Nightmarish Incense. I'm not capable of this feat myself, but a sword smithmaging master should be able to do it, no problem. However, I am the only one who sells the Nightmarish Incense you need and since you have pretty much no choice in the matter, I suggest a price of 3,000 kamas.

Buy the Nightmarish Incense.

In fact, I doubt a classic Smithmagic Workshop would be capable of making such a powerful weapon. Ask Sotsiah Peh if he'll let you hire his shop.

(Close this dialogue)


You lose 3,000 kamas.

If a player tries to speak with Divad Dleifrepok again, the following dialogue appears:

Dialog

You need to practice some more. Go and see Oto Mustam again.

(Close this dialogue)


Note: If the player is in the Order of the Unsound Mind, a different dialogue is displayed when speaking with Divad Dleifrepok, with an option that allows the player to choose to leave the order, so if that is your order, you may wish to click carefully.

Step 4: Infuse the Blade with Nightmare EssenceEdit

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Sotsiah Peh: Dialogue Box 1

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Sotsiah Peh: Dialogue Box 2

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Sotsiah Peh: Dialogue Box 3

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Sotsiah Peh: Dialogue Box 4

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Sotsiah Peh: Dialogue Box 5

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Sotsiah Peh: Dialogue Box 6

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Sotsiah Peh: Dialogue Box 7

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Sotsiah Peh: Dialogue Box 8

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Dialog

I'm the greatest, the most magical and gifted of all the smithmagi in the World. My weapons are ultra-powerful and each of them is totally unique. And you, what do you want?

Ask to enter his Smithmagic Workshop.

I'd quite like to give you access to me Smithmagic Workshop as an exception, but it will cost you 2,000 kamas per key. Each key can only be used once, so don't disturb me in my workshop without good reason.

Buy a key for 2,000 kamas.
Don't buy a key.


If you buy a key, you lose 2,000 kamas. If not, the dialogue closes, but you can restart the conversation.

Dialog

My workshop is south of the Bakers' Workshop. You can enter it using a ladder hidden in the middle of the grass. I'll show you where it is on the map. That will make things easier.

(Close this dialogue)


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Quest Item 5

Go to [-22,33], just below the Farmers' Workshop (formerly called "Bakers' Workshop") at [-23,32] (reached by Zaapi in Brakmar. The ladder is on the left side of the small baker's house at the top right of the map (pressing the "y" key will highlight the ladder if you have a problem locating it). Click on the ladder to enter Peh's Smithmagic Workshop, where you will find him inside.

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Click on the ladder.

Dialog

I'm the greatest, the most magical and gifted of all the smithmagi in the World. My weapons are ultra-powerful and each of them is totally unique. And you, what do you want?

Ask how to complete Oto Mustam's sword.

A master smithmagus has to be standing in front of the maging anvil and they need to have their hammer equipped. when they're in place, let me know and I'll activate the magic in the anvil.

(Close this dialogue)


You must recruit a level 200 smithmagus, to whom you will probably have to pay a fee for the assistance, information for which can be found by consulting the List of Craftsmen at the Smithmagi's Workshop [-28,36] or on the second floor of the Profession Information Center [-27,34]. If there is none listed, as occasionally happens at odd times, a player may review the the List of Crafters on the Dofus website, where a suitable crafter can be found and contacted by sending a private message in the game, which may take some time. Finally, if a player is completely unable to find a level 200 smithmagus, it is possible to send a request using the Recruitment Channel in the game, though, because many people keep this channel inactive due to the overwhelming spam, it may still require time to find a smithmagus to help. If all else fails, ask friends and strangers if they know anybody, or just repeat your request at the Village zaap [-2,0], where many high level players spend their time zaap-sitting.

Note: Be sure to buy an extra key from Sotsiah Peh for your recruited smithmagus, else you may waste the person's time running back for one.

Brak76 PMP TileAnvil

Level 200 Smithmagus stands here.

Dialog

I'm the greatest, the most magical and gifted of all the smithmagi in the World. My weapons are ultra-powerful and each of them is totally unique. And you, what do you want?

Ask how to complete Oto Mustam's sword.

A master smithmagus has to be standing in front of the maging anvil and they need to have their hammer equipped. when they're in place, let me know and I'll activate the magic in the anvil.

Say that the Smithmagus is in place.

Get to work, and fast! Hit, strike, sing, enchant! ... Show me the sword. Mmmhh... It looks good to me. You can tell Oto Mustam that his sword is finished.

(Close this dialogue)


You receive 1 Evil Sword.

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Quest Item 6

Note: The Evil Sword is the same, regardless of if the player has completed all five fights for Nightmare Essence or not, so there is no quality difference like there is in the Shadow and Ice quest on Frigost Island, which yields a variety of Thermolactic Suits.

If a player tries to speak with Sotsiah Peh again, the following dialogue appears:

Dialog

I'm the greatest, the most magical and gifted of all the smithmagi in the World. My weapons are ultra-powerful and each of them is totally unique. And you, what do you want?

(Close this dialogue)


Step 5: Give Oto Mustam the Evil SwordEdit

  • Talk to Oto Mustam on the first floor of the Brakmar Militia building [-26,36] in Brakmar.
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Oto Mustam: Dialogue Box 1c

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Oto Mustam: Dialogue Box 2c

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Dialog

Have you found a way to protect the sword's magic against the throes of time?

Hand over the completed sword.

At last, I can unleash my fury on the Bontarians! First, however, I'll need to test the extent of this sword's powers.

I'm shocked you didn't try to steal it. You must fear my wrath most of all. Ha ha ha!

That's good. You're right to fear what I could do to you were you to defy my authority. Dismissed. I've no more need of your services.

(Close this dialogue)


You lose 1 Evil Sword.


RewardsEdit

  • Level-Based XP (Max 5,494,470)
  • Alignment Level 76
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