A Prism is an item/monster involved with the Conquest of areas by an Alliance. They are crafted by a Handyman and bought from the Consumables Market.
An Alliance must have been in existence for at least 48 hours to be able to place a prism.
Alliance Prism[]

Alliance Prism can be crafted by a Handyman, which will create a Prism Summoning Potion. It is used for the conquest of an area. When a prism is placed it captures an area for the Alliance that placed the prism. Players of that Alliance have increased XP and Drops and may use this prism as a Teleport to Zaaps and other prisms, but a Teleportation Module must be installed in that prism first.
To modify a prism, one has to have the right to place or change a prism.
Durability[]
A prism has a durability which is shown through a percentage of 100% to 0%. When resources are recycled on a prism, its durability decreases. The higher the amount of nuggets generated by the prism, the more its durability decreases. The durability formula also takes into account the age of the prism. For the same number of nuggets created, the longer it has been since the prism was placed, the faster its durability decreases.
States[]
- Normal (Blue) - Base State.
- Weakened (Orange) - Durability is less than 10%.
- Vulnerable (Red) - A King Of the Hill is in progress in the territory.
- Protected (Purple) - The prism can not be attacked, and the prism's durability is over 10%.
- Inhibited (Green) - The loss of durability is two times smaller when recycling on this prism, and the prism's durability is over 10%.
Recycling[]
Every prism in the game has the ability to recycle items into Nuggets. Any player above level 50 is able to do so with any prism. Every recycle done will decrease the durability of the prism used. The default distribution (meaning without any modules or crystals added) is 30% for the player, 30% for the prism, and 40% destroyed. Any recycling modules on the prism affect all players using that prism, no matter their allegiance.
There is a slight bonus for the following:
- You recycle on a prism that belongs to your alliance.
- A single to double bonus based on how many adjacent territories are owned by the same alliance.
- You recycle items that drop from the monsters in the territory the prism is located. These territories are shown in the recycling interface.
Nuggets distributed to the prism will be further distributed like so: 50% to the prism used, and 50% to the alliance's other prisms. Only the durability of the prism used will decrease.
Modules[]
Attaching a module to a prism will allow the prism to serve additional benefits or functionality. Only 1 module can be placed on a prism. There is a 10 minute delay between two module changes.
- Teleportation Module - Allows teleporting between prisms.
- Recyclers - Allow recycling (destroying) Items and Resources for Nuggets:
- Collective Recycler - 30% for the character and 90% for the alliance.
- Kokoko Recycler - 10% for the character and 130% for the alliance.
- Fair Trade Recycler - 50% for the character and 50% for the alliance.
Crystals[]
Crystals can be attached next to Modules, but only 1 is allowed per prism, and only 4 in it's lifetime. Crystals can not be put on when the prism is in the Weakened state. A crystal can be crushed by a new crystal even if the existing crystal's effect has not yet ended. Crystals can be bought with Nuggets from Nuggetito in front of the Alliance Temple.
Crystals' effects last for 12 hours.
- Pacifier Crystal - Applies the Protected state to a Prism. Does not affect Modules on the Prism.
- Inhibitor Crystal - Applies the Inhibited state to a Prism.
Crafting[]
Every 20 Handyman levels will unlock a new level of Prism Summoning Potion. The level of the prism dictates in what level area the prism can be placed.
- Alliance Prism (level 1-20)
- Basic Alliance Prism (level 21-40)
- Useful Alliance Prism (level 41-60)
- Necessary Alliance Prism (level 61-80)
- Essential Alliance Prism (level 81-100)
- Crucial Alliance Prism (level 101-120)
- Fundamental Alliance Prism (level 121-140)
- Requisite Alliance Prism (level 141-160)
- Indispensable Alliance Prism (level 161-180)
- Primordial Alliance Prism (level 181-200)
Alliance Prism (monster)[]
Alliance Prism (monster) is a monster that must be defeated by players of the opposing Alliance to Conquer the area.
Combat[]
You must belong to an alliance to attack a prism. You can not multi-account a prism fight.
Prisms are invulnerable and won't cast a spell as long as an ally is in the fight. When the last ally dies, the prism loses its invulnerability and plays normally. When the prism loses its invulnerability (when it no longer has any allies), it kills its opponents in 5 turns.
Post-Combat[]
If an alliance attacks a prism and then loses the fight, all members of this alliance are prevented from attacking the prism for one hour.
If an alliance has just won a KOTH and place a prism on the newly won territory, the prism gains the "Peacemaker" state for free for a certain length of time. The duration depends on the number of territories controlled by the alliance. The more territories controlled by the alliance, the shorter the duration.