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Profession
Profession

Gathering style="text-align:center; width: 80%"
Alchemist Gathering Recipes
Farmer Gathering Recipes
Fisherman Gathering Recipes
Hunter Gathering Recipes
Lumberjack Gathering Recipes
Miner Gathering Recipes
Crafting
Artificer Recipes
Carver Recipes
Handyman Recipes
Jeweller Recipes
Shoemaker Recipes
Smith Recipes
Tailor Recipes

Specialization
Specializations:
Carvmagus
Costumagus
Craftmagus
Jewelmagus
Shoemagus
Smithmagus

Special
(Not true professions)
Basic
Breeder

All Professions are available to your character from the start.

Some professions allow you to gather certain resources from the environment, while other professions allow you to craft certain Items. One of the main reasons for leveling a profession is to earn kamas. Your character's carrying capacity will also increase for each level you gain in your profession.

Available Professions[]

The professions can be divided in 2 groups:

Gathering[]

In a gathering profession the player harvests a type of resource directly from the environment. This resource can either be sold as is or processed by the gatherer into a new resource and then sold. For example, a Farmer harvests wheat and can either sell the wheat or create flour from the wheat and sell the flour. The focus of the gathering professions is to gather ingredients which are used in the crafting of various items.

The gathering professions are: Alchemist, Farmer, Fisherman, Hunter, Lumberjack and Miner.

Crafting[]

In a crafting profession the player, following learned recipes, creates an item which can either be equipped or consumed. In fact, the vast majority of equipment and consumables that you will run across during the game were crafted by other players. A crafter requires a variety of ingredients obtained by a gathering profession, and this can make a crafting profession expensive to practice if the player is not harvesting its own ingredients. Though some professions, like Tailor or Shoemaker have a number of recipes that consist entirely of drops, so some recipes can be less expensive to craft if the player is willing to "harvest" these ingredients directly (i.e. defeating the appropriate monsters in the hopes of getting the appropriate drops).

The crafting professions can be grouped as follows:

Specializations (Maging)[]

For the Artificer, Carver, Jeweller, Shoemaker, Smith and Tailor professions, there is also a specialization related to that profession.

Pseudo-Professions[]

These are not real professions, but as they follow certain similarities with the other professions they have been put here:

  • Basic, simple crafting and gathering activities that anyone can do (no profession slot is used).
  • Breeder, catching Mounts and breeding them. Even though being a Breeder involves a lot of work and time, no profession slot is used in becoming a Breeder so it isn't classified as a profession. (In fact it seems more of an advancement on the duties associated with taking care of pets.)
  • Pet Trainer, raise multiple pets at the same time and sell them when they reach a certain level.

General Mechanics[]

Learning[]

Every character starts with all professions at level 1.

Maximum Job Level[]

The maximum level of a profession is 200. While you can continue to gain Job Experience, no further bonuses or recipes are gained past level 200.

The maximum usable level for non-subscribers (F2P) is 60. Non-subscribers cannot advance in professions past level 60. Former subscribers with a profession level of 61 or higher are treated as only being level 60. If they re-subscribe, the limit will be removed and their profession will return to its prior level.

Note: Profession experience does NOT accumulate after level 60 for F2P players. After becoming P2P experience will still be at the start of level 60 (? job experience points).

Pod Bonus[]

The level of all of a character’s professions (minus one level because they start at level 1) will be added together and the pods bonuses will follow this format:

Cumulative profession levels Pods/level Pods added by tier Total pods added by professions
200 12 2,388 2,388
400 11 2,189 4,577
600 10 1,990 6,567
800 9 1,791 8,358
1,000 8 1,592 9,950
1,200 7 1,393 11,343
1,400 6 1,194 12,537
1,600 5 995 13,532
1,800 4 796 14,328
2,000 3 597 14,925
2,200 2 398 15,323
2,400 1 199 15,522
2,600 1 199 15,721
2,800 1 199 15,920
3,000 1 199 16,119
3,200 1 199 16,318
3,400 1 199 16,517

Crafting[]

Most professions can craft or otherwise create items according to recipes, and gain Job Experience from crafting.

Job Recipes[]

All professions have a 100% chance of successfully crafting an object. However, it is only possible to craft recipes at or below your profession level. Attempting to craft an object higher than your level will result in an error message and will not consume the ingredients.

Cooperation Crafting[]

Invite Exchange

An alchemist cooperation crafting window

Cooperation crafting allows two people to pool resources for a recipe for the craftsman to create an item. It is commonly used by professionals when crafting an item for a customer, it is the safest way to conduct business as both players must confirm it before the item is made.

  • To start cooperation crafting, click 'Invite To Make (something)' when you select another player. The craftsman must stand next to their profession's workbench while the customer can be anywhere in the same room.
  • The cooperation crafting window will then open. This window is the same for both customer and craftsman except flipped.
  • Now the customer, or the customer & craftsman can put the materials for the craft into the workbench. The customer can browse through the craftsman's recipes and click on the desired one to automatically insert the proper materials. For recipes with many slots, this is often faster. There is a display of the item that will be created from those materials, like normal craft (with the exception of secret recipes).
Profession Payment
  • Through the 'Payment' tab the customer and the crafter can agree on a payment (money or items) for the crafting. Note that one can have the 'Payment' tab up whist the other can continue to be in the normal cooperation crafting screen.
  • When you are ready, click the 'confirm'. When both players have confirmed, the crafting will begin.

When an item is crafted, it will go into the customers inventory immediately, and the crafter will automatically receive their payment.

Unbenannt

Options

Public Mode[]

To activate public mode you must go to the profession window and tick a box near one or several professions which you would like to activate. Public Mode allows you to have your name published in the "List of the Craftsmen" book in the corresponding workshops and Profession Information Centers, allowing users to private message you to craft items for them.

Signing Crafts[]

Signature Rune

When a player reaches level 200 in some professions, a 9th slot is added. This does not mean that there are 9-slot recipes, but rather that crafters can sign their crafts by adding a Signature Rune to the recipe they are about to combine. This is a way to promote one's skills and attract other players to look for that specific player to craft an item. Even when there are good stats on a signed craft, this is not an indication that the crafter is more gifted or more lucky than others of the same level.

Experience[]

See also: Experience

Crafting gives profession experience according to the level of the item, the closer the items level is to your profession, the more experience you will get.

It appears that the total experience required at each profession level is equal to ten times the current level times the next level (10*n*(n+1)) (or alternatively, each level requires 20 more xp than the previous level).

For most recipes, if you craft an item of the same level as your profession, you will get a whole level worth of experience. However, professions do not have recipes at every level from 1 to 200, and some recipes are affected by an xp modifier. For example, a level 200 Farmer crafting level 200 Frosteez Bread will get only 200 xp, while crafting level 200 Aspen Log will yield 4000 xp. These xp modifiers can vary even within a single category: Golden Bread (level 10) produces 20 times the xp of Sesame Seed Bread (also level 10). Crafting pet ghosts and petsmount ghosts as a Hunter or Flax String as a Carver will not provide any xp whatsoever. Generally, the amount of xp obtained by crafting a particular recipe will drop by approximately 10% for each level gained in the corresponding profession.

Total experience per level
Level Exp.   Level Exp.   Level Exp.   Level Exp.   Level Exp.
1 0   41 16,400   81 64,800   121 145,200   161 257,600
2 20 42 17,220 82 66,420 122 147,620 162 260,820
3 60 43 18,060 83 68,060 123 150,060 163 264,060
4 120 44 18,920 84 69,720 124 152,520 164 267,320
5 200 45 19,800 85 71,400 125 155,000 165 270,600
6 300 46 20,700 86 73,100 126 157,500 166 273,900
7 420 47 21,620 87 74,820 127 160,020 167 277,220
8 560 48 22,560 88 76,560 128 162,560 168 280,560
9 720 49 23,520 89 78,320 129 165,120 169 283,920
10 900 50 24,500 90 80,100 130 167,700 170 287,300
11 1,100 51 25,500 91 81,900 131 170,300 171 290,700
12 1,320 52 26,520 92 83,720 132 172,920 172 294,120
13 1,560 53 27,560 93 85,560 133 175,560 173 297,560
14 1,820 54 28,620 94 87,420 134 178,220 174 301,020
15 2,100 55 29,700 95 89,300 135 180,900 175 304,500
16 2,400 56 30,800 96 91,200 136 183,600 176 308,000
17 2,720 57 31,920 97 93,120 137 186,320 177 311,520
18 3,060 58 33,060 98 95,060 138 189,060 178 315,060
19 3,420 59 34,220 99 97,020 139 191,820 179 318,620
20 3,800 60 35,400 100 99,000 140 194,600 180 322,200
21 4,200 61 36,600 101 101,000 141 197,400 181 325,800
22 4,620 62 37,820 102 103,020 142 200,220 182 329,420
23 5,060 63 39,060 103 105,060 143 203,060 183 333,060
24 5,520 64 40,320 104 107,120 144 205,920 184 336,720
25 6,000 65 41,600 105 109,200 145 208,800 185 340,400
26 6,500 66 42,900 106 111,300 146 211,700 186 344,100
27 7,020 67 44,220 107 113,420 147 214,620 187 347,820
28 7,560 68 45,560 108 115,560 148 217,560 188 351,560
29 8,120 69 46,920 109 117,720 149 220,520 189 355,320
30 8,700 70 48,300 110 119,900 150 223,500 190 359,100
31 9,300 71 49,700 111 122,100 151 226,500 191 362,900
32 9,920 72 51,120 112 124,320 152 229,520 192 366,720
33 10,560 73 52,560 113 126,560 153 232,560 193 370,560
34 11,220 74 54,020 114 128,820 154 235,620 194 374,420
35 11,900 75 55,500 115 131,100 155 238,700 195 378,300
36 12,600 76 57,000 116 133,400 156 241,800 196 382,200
37 13,320 77 58,520 117 135,720 157 244,920 197 386,120
38 14,060 78 60,060 118 138,060 158 248,060 198 390,060
39 14,820 79 61,620 119 140,420 159 251,220 199 394,020
40 15,600 80 63,200 120 142,800 160 254,400 200 398,000

External Links[]

History[]

Before version 2.29:

  • There were only 3 profession slots and 3 specialization slots.
  • Professions used tools.
  • Professions had to be acquired from NPCs.
  • Crafts were done by the number of resource slots instead of the level of an item.
  • Professions used to give 5 pods per level and an additional of 1,000 pods on level 100 on a profession, for a total of 1,500 pods.

There was also evidence scattered across the game, particularly on the community page and in the code of other professions of a group of abandoned professions, professions that the Dofus developers began to create but gave up on. Examples include Gold Prospector, Pick Smith, Scythe Smith and Brewer. Since the evidence for these professions is no longer there, it is unlikely that they will be introduced into the game.

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