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Psychopump

Psychopump is a monster.


Location[]

Characteristics[]

Level Stats Resistance (%) Resistance (Linear) Resistance (Other)
HP AP MP Lock Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance Neutral Resistance Earth Resistance Fire Resistance Water Resistance Air Resistance AP Parry MP Parry Critical Resistance Pushback Resistance
200 32,000 12 5 100 25 -20 -25 50 45 50 50 50 50 50 100 100

Spells[]

  • Torment: Cast at the beginning of its first turn, not unbewitchable, at the start of each players turn it deals damage to allies that are ADJACENT to them.
  • Sentence: Ranged attack with a 1 cell AoE, deals from 800-1.2k Earth damage (on 0%). Puts all characters hit into a state where healing them will instantly kill them for 2 turns.
  • Now You Seamy: Ranged attack, single target. Deals hefty air damage (1k+) and steals 4 range for 1 turn. Usually cast twice per turn, each time on different targets.
  • Bondage: Close combat attack, puts the target in the weakened state and has a brokle effect on them while dealing high amounts of damage. The effects last for 2 turns. Seems to effect everyone adjacent to Psycho at once.
  • Stimulating Whiplash: Boosts the ap of every enemy within 3 cells linear to Psychopump by 4 for ~3 turns.
  • Return to Sender: Reflects spells for 2 turns.

Drops[]

Name Base Drop Rate Conditions
Psychopump (following character) 100% Bounty Quest
Princely Recruit's Sheet 100% Quest
Filled-in Training Sheet 100% Quest
Parched Recruit's Sheet 100% Quest
Lugubrious Recruit's Sheet 100% Quest
Reprobate Recruit's Sheet 100% Quest
Wrapped Up Recruit's Sheet 100% Quest

Notes[]

To make Psychopump vulnerable -MP spells must be cast upon him and he must lose at least 1MP, when made vulnerable he will gain +63 Range, both the increased range and vulnerability lasts 1 turn.

Psychopump casts a spell "Sentence" in some chars, those chars cannot be healed or they will instantly die.

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