Psychopump is a monster.
Location[]
Characteristics[]
Level | Stats | Resistance (%) | Resistance (Linear) | Resistance (Other) | ||||||||||||||
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200 | 32,000 | 12 | 5 | 100 | 25 | -20 | -25 | 50 | 45 | 50 | 50 | 50 | 50 | 50 | 100 | 100 |
Spells[]
- Torment: Cast at the beginning of its first turn, not unbewitchable, at the start of each players turn it deals damage to allies that are ADJACENT to them.
- Sentence: Ranged attack with a 1 cell AoE, deals from 800-1.2k Earth damage (on 0%). Puts all characters hit into a state where healing them will instantly kill them for 2 turns.
- Now You Seamy: Ranged attack, single target. Deals hefty air damage (1k+) and steals 4 range for 1 turn. Usually cast twice per turn, each time on different targets.
- Bondage: Close combat attack, puts the target in the weakened state and has a brokle effect on them while dealing high amounts of damage. The effects last for 2 turns. Seems to effect everyone adjacent to Psycho at once.
- Stimulating Whiplash: Boosts the ap of every enemy within 3 cells linear to Psychopump by 4 for ~3 turns.
- Return to Sender: Reflects spells for 2 turns.
Drops[]
Name | Base Drop Rate | Conditions |
---|---|---|
Psychopump (following character) | 100% | Bounty Quest |
Princely Recruit's Sheet | 100% | Quest |
Filled-in Training Sheet | 100% | Quest |
Parched Recruit's Sheet | 100% | Quest |
Lugubrious Recruit's Sheet | 100% | Quest |
Reprobate Recruit's Sheet | 100% | Quest |
Wrapped Up Recruit's Sheet | 100% | Quest |
Notes[]
To make Psychopump vulnerable -MP spells must be cast upon him and he must lose at least 1MP, when made vulnerable he will gain +63 Range, both the increased range and vulnerability lasts 1 turn.
Psychopump casts a spell "Sentence" in some chars, those chars cannot be healed or they will instantly die.