Spell Properties Edit
|Linear||Diagonal||Line of Sight|
|Free Squares||Boost Range||Global CD|
Spell Characteristics Edit
Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
|All|| Sets a trap of size 1 1C|
Trap effect: Pushes the target back 2 cell(s)
|1||Enemies: Damage: 5||-||3*||1~2||-||1/100||-||-||6||54|
|2||Enemies: Damage: 6||-||3*||1~3||-||1/100||-||-||5||54|
|3||Enemies: Damage: 7||-||3*||1~4||-||1/100||-||-||4||54|
|4||Enemies: Damage: 8||-||3*||1~5||-||1/100||-||-||3||54|
|5||Enemies: Damage: 9||-||3*||1~6||-||1/100||-||-||2||54|
|6||Enemies: Damage: 12||-||3*||1~7||-||1/100||-||-||1||154|
Use & StrategiesEdit
A repelling trap can push an object into another repelling trap. Along the way, you can trigger additional damage type traps (Tricky Trap, Lethal Trap, Poisoned Trap, Mass Trap). It's possible to chain several traps together by carefully placing repelling traps, thus instantly causing massive amounts of damage. Combining trap chains with Chakra Concentration will nearly double the dealt trap damage. Level 6 Repelling trap is recommended because of its 1 turn cool down.
The repelling trap can also be a quick way to convert 2AP into 2MP.
Repelling traps can also be used defensively against battle field manipulation spells such as Attraction, or can be placed offensively behind a Double (pushing away the double causes it to trigger the repelling trap, pushing the double back into its original position and keeping the opponent locked)