Chance Sacriers are quite hard to make for a beginner, as they recieve their first spell at level 17. Until that point, they have to bare with the other spells. Requires scrolling (as all Sacriers do), but it can be made later (until 70).
We raise, of course, Vitality from level 2 to 200.
Vitality - scrolling before adding characteristic points is a good idea
Wisdom - scroll to 25 at least, should be scrolled to 101.
Strength - you will sometimes need it to use weapons, can be scrolled
Intelligence - not useful for us
Chance - scroll to 101; do not give any points into it
Agility - we need it for dodges and initiative, scroll to at least 25
Now, let's see what useful spells we've got...
|Icon||Name||Level||Element||Why it's so good?|
|Leek Pie||-|| |
|As all Damage builds, we will use that; boost only to 3|
|Our stat punishment|
|Attraction||1||N/A||Do I have to tell why we boost it? You should|
|Life transfer||90||N/A||Great for healing allies, but boost it later|
|We will use it until first weapon, but don't boost it|
|Nimble Punishment||13|| |
|Boost it later, you will have to dodge lock a lot|
|Transposition||54||N/A||Useful, but you don't have to boost it; can be used with Flying Sword to get closer to enemies|
|Steal life from adjacent enemies. It will be your main dmg skill untill Fury.|
|Vital Punishment||42|| |
|This spell allows the caster to increase his vitality each time he is attacked. Can be cast every 4 turns.|
|Evasion||3||N/A||A must to boost. You can avoid being hit with that|
|Cooperation||48||N/A||Saves allies and really useful|
|Really high damage when we have a lot of life|
|Our main spell, also damage buff, that we will need|
|Flying Sword||80||N/A||Can be used with Transposition to get closer to enemies|
|Swap||6||N/A||Swaps the places of the characters at close range.|
|Bloodthirsty Madness||100||N/A||Great for healing yourself by killing Cawwot or allies that shouldn't join (or anyone with good HP, if someone in team can heal)|
|Summoning of Sacrier Dopple||200||N/A||Summons a Sacrier Dopple|
We will need 2 sets - one for +Damage and one for +Chance, we'll use them both.
In damage set, we use Leek Pie and weapons like Royal Gobball's Sword, just like damage Iops. We use Fury only for buffing and sometimes to hit 2 or more enemies (mostly when they are weak or we will kill one or more for sure).
In chance set, we attack with damage weapons and Fury, That set is for drops and for killing monters with weak resist.
Why making making Chance Sacrier out of Damage one? Well, we boost Fury anyway, scrolling Chance is cheap and generally +chance sets are cheap, so why not?
- Generally it's just a normal damage Sacrier, making kind of hybrid to chance. It's better for drops and sometimes he can even hit harder than normal one.
- Now since the 1.27 patch version, New Spell: Dancing Sword has been replaced with Dissolution and it's based. As for now, most Sacrier of this build will stick to Dissolution until Fury and possibly even further as Dissolution does more damage than Fury and it does not inflict damage upon oneself.
- For help in getting exp, check Leveling guide.