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Sham is a monster.


LocationsEdit


CharacteristicsEdit

Level Stats Resistance (%) Resistance (Linear) Resistance (Other) Aggro range
Health Point Action Point Movement Point Lock Neutral square Earth square Fire square Water square Air square Neutral square Earth square Fire square Water square Air square AP Parry MP Parry Critical Resistance Pushback Resistance
200 30,000 10 6  ? 0 0 0 0 0 0 0 0 0 0  ?  ?  ?  ? -

SpellsEdit

DropsEdit

Name Base Drop Rate Conditions
[[]] %

StrategyEdit

  • Sham spawns two clones called Ro and Bo. They each have colour-coded icons at their feet (similar to Ush). Sham himself is scissors, Bo is paper, Ro is rock. All of them take the full damage when you hit one of them. However, the catch is that you need to play Rock/Paper/Scissors.
  • Every round, each character is assigned a random state: Rock, Paper or Scissors (also with icons but I found them really hard to distinguish so better always keep your bewitchments open to check). Based on your current state you must hit the clone you beat, i.e. Paper hits Ro, Scissors hits Bo, Rock hits Sham. If you hit the wrong one, you get the damage reflected back on you and enter Pacifist state (which seems a bit buggy since on my Panda that ran out on its own, but Iop stayed in it the rest of the fight...).
  • I don't know if range or MP reduction is any useful since I fought it on an extremely close map. The damage is quite high - one spell is ranged (again, no idea how high the range is, I was never more than 4 cells away due to map), hits like 600-800 if my memory serves correctly, and one is melee and hits up to 2000 (that may have been with Greed though). Won this with 2 healbow chars and a Lifesaver, sacrificed 2 chars that were priority targets.
  • You'll probably have to be careful though if the bounty's in a big Kerub Temple mob.
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